Difference between revisions of "Feral Warpwolf"
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=== Abilities === | === Abilities === | ||
* {{Warbeast}} | * {{Warbeast}} | ||
+ | * {{Pathfinder}} | ||
* {{Controlled Warping}} | * {{Controlled Warping}} | ||
** {{Protective Plates}} | ** {{Protective Plates}} |
Revision as of 03:12, 28 October 2018
Circle Warpwolf Heavy Warbeast
Warpwolves are humans that have been transformed into savage beasts well suited for battle. The druids of the Circle Orboros use the vicious feral warpwolves to strike their enemies hard and fast, unleashing them to sow death and discord with tooth and claw.
Contents
Basic Info
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Abilities
- Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.
- Pathfinder
- Controlled Warping - At the beginning of this model's activation, choose one of the following warp effects. warp effects last for one round. If this model frenzies it must choose Warp Strength at the start of its activation.
- Protective Plates - This model gains +2 ARM.
- Warp Speed - This model gains +2 SPD.
- Warp Strength - This model gains +2 STR.
- Regeneration [d3] - This model can be forced to remove d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.
Weapons
- Bite - 1" reach, P+S 14 melee attack
- Claw (x2) - 1" reach, P+S 15 melee attacks
Animus
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! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target friendly living Faction warbeast gains +1 STR and MAT for one round.
Recent Changes
2018.10 Tharn Errata
- -2 points cost, gained Pathfinder
Analysis of Feral Warpwolf
Feral Warpwolf in a nutshell
The Feral Warpwolf is a heavy killer. With a higher MAT than non-character Warpwolves and three initial melee attacks, it simply does a better job of killing heavies, especially as it comes with a scarily powerful animus. With above average speed for a heavy most of the time, you will find yourself warping STR and charging in to show your manliness off to anything that gets in your range.
Combos & Synergies
- Baldur2 can cast Roots of the Earth on it, rendering it immune to knockdown and making it ARM 21 if it warps Armor. Rock Wall goes a long way toward keeping it safe against shooting and (to a lesser extent) melee.
- Each of the Kaya's does something for the Feral:
- Kaya1 increases its accuracy via Pack Hunter, allowing it to reliably hit DEF 16. She can also teleport it back for hit-and-run, and run it hotter thanks to Soothing Song.
- Kaya2 increases its hitting power and survivability via Forced Evolution, and Shadow Pack helps keep it safe from shooting. She can also teleport it back once per game via feat. Dog Pile increases its threat and is currently the only way to grant it Pathfinder in the faction.
- Kaya3 can massively up its offense via Synergy, and protect it going in via Fog of War and her feat. Reposition 3" allows it to back up after it gets work done.
- Kromac1 turns them into highly-accurate missiles with Wild Aggression and Road to War.
- Kromac2 - Thanks to Awakened Spirit, Primal is free to cast, and Primal stacks with Kromac´s feat to give +4 STR +2 MAT +2 ARM.
- Any living warbeast - Every warbeast wants to hit harder and more accurately. It's just a matter of determining what you can afford to lose next turn.
- Lanyssa Ryssyl, Nyss Sorceress or the Blackclad Wayfarer - Hunter's Mark is an excellent threat range extender that provides free charges.
Drawbacks & Downsides
- In order to get full use of the speed you need to not warp strength. It's pillow fisted at this point
- no way of rampaging through infantry like other warpwolves.
- Vulnerable to knockdown like other warpwolves
Tricks & Tips
- Remember that you do have more speed (and a longer trample) than people expect
- Decide when to Primal. It's not always a good idea.
- Warp Armor is what you use before the fight actually starts.
Other
Trivia
- Originally released all the way back in Primal Mk1 (2006)
- Resculpted in 2013 and now sold in a multi-kit with the pureblood and stalker wolves.
- Also available in an extra-large "Extreme" sculpt.
Theme Forces
Template:Circle NCW Template:Circle NCLW
Other Circle models
Rules Clarifications
Rules Clarification : Open Fist (aka, Power Attack Throw) (Edit)
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Rules Clarification: : Warbeast (Edit) | |
See also the Warbeast page for a recap of the core warbeast rules.
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Controlled Warping - None yet. (Edit)
Rules Clarification : Protective Plates - None yet. (Edit)
Rules Clarification : Warp Speed - None yet. (Edit)
Rules Clarification : Warp Strength - None yet. (Edit)
Rules Clarification : Regeneration - None yet. (Edit)
Rules Clarification : Primal (Edit)
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