Theme - Clockwork Legions
Theme - Clockwork Legions Convergence Theme Force |
There are few things more disconcerting than facing a legion of Convergence soldiers who have achieved transcendence—metal-bodied warriors who go to battle in silence and act in unison with mathematical perfection. While such a pitiless metallic army is terrifying to face in its own right, any living devotees to the Maiden of Gears can be even more frightening. Their desire to prove their worthiness to ascend into a clockwork shell drives them to acts of fanatical devotion and unhinged violence.
Contents
Theme Rules - Remix
Theme Restrictions
An army made use the Clockwork Legions theme force can include only the following Convergence and Mercenary models:
- Convergence warcasters
- Non-character warjacks
- Priest models/units
- Units/solos that have both the Construct and the Soul Vessel special rules.
- Void Archon solos
- This army can also include one Mercenary solo and one Mercenary unit that will work for Convergence.
- These models/units can be included even if they have the Partisan [Convergence] rule.
- Mercenary units can have non-Ranking Officer attachments
Tip ! |
Full model list
This list was last updated: 2020.04 (Edit)
Warcasters
- All Convergence warcasters
Warjacks
- All non-character Convergence warjacks
Solos
- Algorithmic Dispersion Optifex
- Destructotron 3000
- Enigma Foundry
- Frustram Locus
- J.A.I.M.s
- Prefect Hypatia
- Steelsoul Protector
Units
- Asphyxious4 (★)
("Junior Warcaster") - Clockwork Angels
- Eradicators
- Negation Angels
- Obstructors
- Optifex Directive
- Perforators
- Reciprocators
- Reductors
- Special CA: Transverse Enumerator
Mercenaries
- Void Archon (★)
- Up to one solo
- Up to one unit
Requisition Options
- One Convergence warjack with a point cost of 6 or less
- One Convergence command attachment
- One Enigma Foundry solo
- One Frustrum Locus solo
- One small- or medium-based Convergence solo
Theme Bonuses
- Enigma Foundry solos in this army become FA 4.
- Eradicator, Perforator, and Reciprocator units in this army gain Vengeance.
- Vengeance - During your Maintenance Phase, if one or more models in this unit were damaged by enemy attacks during the last round, each model in the unit can advance 3" and make one basic melee attack.
Recent Changes
2018.11
- Frustrum Locus released
2018.12 Skorne Errata
- Solos now count towards free points.
- Vengeance now applied to the medium-based units by naming them, instead of just giving it to all "medium-based units".
- The old version had a weird "bug" where, if you added the small-based command attachment, they were no longer a "medium-based unit" and lost the theme benefit. But then they'd regain it when the small-based model died.
- The new version means Iron Mother can no longer exploit the "Bug" and get herself Vengeance when her Servitors are killed.
2019.01 Spoilers from the "Art of PP" Kickstarter
- Rules for J.A.I.M.s spoiled (in full).
2019.07 Themepocalypse
- Game-wide Remix changes
- Void Archons added to the list of allowed models
- Lost the "Units in this army with the Shield Wall order gain Advance Move" benefit.
Theme Rules - Old
An army made use the Clockwork Legions theme force can include only the following Convergence models:
- Convergence warcasters
- Non-character warjacks
- Priest models/units
- Units/solos that have both the Construct and the Soul Vessel special rules.
- You may also include one Mercenary solo and one Mercenary unit that will work for Convergence.
- These models can be included even if they have the Partisan [Convergence] rule.
- Mercenary units in this army can include attachments, including a Ranking Officer.
- Enigma Foundry solos in this army become FA 4.
- For every full 20 points of Convergence units and solos in this army, you can add free of cost either:
- One Convergence command attachment, or
- One Convergence solo
- Free command attachments do not count toward the total point value of units in the army when calculating this bonus.
- Eradicator, Perforator, and Reciprocator units in this army gain Vengeance.
- Vengeance - During your Maintenance Phase, if one or more models in this unit were damaged by enemy attacks during the last round, each model in the unit can advance 3" and make one basic melee attack.
- Units in this army with the Shield Wall order gain Advance Move.
- Advance Move - Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.
Thoughts on Clockwork Legions
Thoughts on the remix
Too little changed to merit a Recent Changes tag. Void Archons added, Advance Move lost (RIP).
Apparently Convergence models are geting a bit of an overhaul in the errata, and new models will be coming soon for Convergence.
Clockwork Legions in a nutshell
Clockwork Legions is a more infantry-based, balanced army than Destruction Initiative which is very warjack-centric.
With three free Enigma Foundries (and the option to take a fourth) Clockwork Legions is exceptional at the attrition game, returning a dozen dead models per turn and asking the enemy to try it again.
- Great attrition potential means that theme force can play with scenarios pretty well.
- When it comes to convergence's unique durability thanks to Optifex Directives, it is nigh impossible to break open infantry line and harass main vectors.
- Three convergence heavy infantries love additional move, which is guaranteed by vengeance thus give access to more tactical benefits.
Theme Weaknesses
Missing "Fundamentals"
- With no access to the TEP, Convergence's super-efficient infantry clearer, this theme has to defeat enemy infantry with their own infantry, which is quite mundane.
- No access to Servitors. In particular, without Attunement Servitors Convergence struggle to pass an attack roll.
Grindy playstyle
Clockwork Legions tend to play defensive and use their recursion to win the long game, since they can't just chop enemy heavies into pieces.
Reliance on lynchpin models
Enigma Foundries are crucial models, and if your opponent takes them out you will be completely hamstrung. Furthermore, there are very few models available to screen them from getting shot by long-range guns. Keep some Shield Guards nearby.
List Building Tips / Synergies
This theme is all about infantry recursion. You normally don't spend any more than your WJP on vectors. You'll probably want to avoid the walking cipher-chassis vectors in favour of the faster hovering conservator-chassis. They'll be able to keep up with the infantry better.
The key piece of the army are the Enigma Foundries and the infantry units they are regenerating each turn. Steelsoul Protectors can be useful to keep the Foundries alive vs shooty opponents.
Normally you have a unit of small-base infantry to run interference for the medium-base troops. Obstructors are the preferred choice.
Medium base troops get Vengeance, so you'll want at least one medium unit or else you're "missing out" on a theme benefit. Reciprocators are arguably the best at "getting work done" with Vengeance.
If you have more than one medium unit, it may pay to have some Optifex Directive to repair them (or the few vectors ypu have). Especially if you are using a caster that buffs ARM, and makes your troops less likely to be killed in one turn.
Any of the main combat units can benefit from the Transverse Enumerator command attachment.
A Frustram Locus can be a useful buff for your units, if you're regularly facing enemy spellslingers.
Starting a 25 point list
If you want to try this theme but are still stuck for ideas, try this. It's relatively newbie friendly.
- Enigma Foundry [Free]
- Minimum unit of Obstructors [7]
- Maximum unit of Reciprocators [18]
Caster Thoughts
Aurora
Mainly an infantry caster, she prefers this theme.
Father Lucant
His Positive Charge spell can fix accuracy issues. The +4 ARM from his feat will mean your opponent will struggle to kill infantry. Shield Guarding Vectors (from his Field Marshal ability) will help protect the all-important Enigma Foundries.
Axis
This theme is great when it comes to his playstyle; grind the infantries, counter-charge with an inverter, then revive the fallen.
- Convergence's best feat becomes deadly when it spreads it into every single infantry in the table.
- Due to theme restriction, Obstructors are a common view in this theme force; and no other caster can make them deadlier that Axis.
- It is strongly recommended to take one or two Conservator, since it is vital to protect Enigma Foundries.
Iron Mother Directrix
While an odd choice, Iron Mother brings a turn-by-turn damage buff to the army with her Servitors' Imperil beams.
- Shrapnel Swarm also can do wonders for clearing infantry
- Tactical Supremacy is adored by shield wall units.
- With MAT/RAT 5, she isn't wanting for some ranged Vectors to help supplement the Legions' meager accuracy and damage, too. The cipher, with its two flares each turn, can be useful here.
Orion
Orion offers an interesting puzzle to unravel.
- His feat contributes both to the accuracy of his units (versus enemy infantry) and to their damage output (versus beasts/'jacks).
- Spellpiercer means you don't have to worry about Magical Weapons or enemy spells, and Avenging Force should be triggered nearly every turn.
- The only issue is asking if one turn of high-output and high damage is enough to cripple the enemy. More use might be found in leveraging vectors to deal damage at range instead.
Locke
Locke... doesn't do much of anything for an infantry-based army. Other than using their attacks to trigger Road to War, and possibly giving a Frustrum Locus Sentry, her points can be better spent on more vectors.
Syntherion
Everything that was true of Locke is true for Syntherion. Except he can attempt to support his infantry by casting Magnetic Hold (through an ADO, of course) to grant things extra charge distance.
Other
Trivia
- Spoiled 2017.08, in a PP Insider.
- The Mk2 theme force "Sustained Attack" (Axis' theme) was the equivalent infantry-heavy theme force.
Other Convergence Models
Convergence Index (Edit) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battlegroup | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warcasters |
Aurora1 - Aurora2 - Axis - Directrix - Locke - Lucant - Orion - Syntherion | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Light |
Corollary (Attached) - Diffuser - Galvanizer - Mitigator - Negator - Tesselator | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy |
Assimilator - Cipher - Conservator - Inverter - Modulator - Monitor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossals | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units, Solos, & Battle Engines | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units |
Asphyxious4 -
Clockwork Angels -
Eradicators -
Obstructors -
Optifex Directive -
Negation Angels -
Perforators -
Reciprocators -
Reductors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Solos |
Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Destructotron 3000 - Elimination Servitors - Enigma Foundry - Frustum Locus - J.A.I.M.s - Prefect Hypatia - Reflex Servitors - Steelsoul Protector - Widget, Mathlete Archeologist | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battle Engines | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Theme Forces | Mercenaries | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Clockwork Legions - Destruction Initiative - Strange Bedfellows | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This index was last updated: 2021.11 |
Rules Clarifications
Rules Clarification : Advance Move - None yet. (Edit)
Rules Clarification : Vengeance and/or Righteous Vengeance and/or Retaliation and/or Swift Vengeance and/or Tantrum (Edit)
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Rules Clarification: Theme Forces (Edit) Themes that change a model's Faction [Show/Hide]
Rerolling the starting roll [Show/Hide]
Warjacks/Warbeasts with bonds [Show/Hide]
Including Mercenaries [Show/Hide]
Number of Mercenaries
Mercenaries and Ranking Officers
Other
Including Partisan Mercenaries [Show/Hide]
Partisans & Theme Forces (Edit)
Requisition Points [Show/Hide]
Free models and Specialists (ADR) [Show/Hide]
Unit Attachments [Show/Hide]
When to apply theme benefits [Show/Hide]
See also these Theme-Specific Rulings [Show/Hide]
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