Una the Falconer

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Please help review these models from 12+ months ago: (and/or the rest) (Edit)  


Circle Logo.jpg Una the Falconer

Circle Blackclad Character Solo - (Lesser Warlock)

Una the Falconer shares a special connection with the beasts that roam the skies. She sees through their eyes, giving her an unencumbered view of her surroundings. Her birds of prey hunt her foes at her direction, darting and diving to tear flesh from bone before soaring high again to ready for another strike.

Basic Info

Una1
Missing Info
Una the Falconer.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR 5
MAT 5
RAT 6
M.A. N/A
DEF 15
ARM 13
CMD 7
ESSENCE {{{essence}}}
FOCUS N/A
FURY 4
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA C
UNIT SIZE N/A
COST 3
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

  • Lesser Warlock - 1) This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Fury Manipulation, Healing, Spellcaster, and Transferring Damage. 2) This model must have at least one warbeast in its battlegroup at the start of the game.
  • Affinity [Warbeasts with Flight] - The only warbeasts that can be included in this model's battlegroup are Warbeasts with Flight.
  • Bird's Eye - While in this model's control range, models in its battlegroup ignore cloud effects, forest terrain, and intervening models when determining LOS.

Weapons

Bird of Prey
Gun icon.jpg  RNG   ROF   AOE   POW 
CTRL 3 - 10
  • Black Penny - This attack ignores the target in melee DEF bonus.
Talonstrike
Sword icon.jpg  RNG   POW   P+S 
2 4 9

Spells

COST RNG AOE POW DUR OFF
Dog Pile

2 12 - - Upkeep Yes
(1) Warbeasts in the spellcaster's battlegroup can charge or make slam power attacks against target model without being forced. (2) They can ignore forests and cloud effects when determing LOS when declaring a charge or slam attack against the affected model. (3) They gain +2" movement and Pathfinder when resolving charges or slam power attacks targeting the affected model.
Guardian Beast

3 SELF - - Upkeep No
Once per turn when an enemy model advances and ends its movement within 6" of the spellcaster, you can choose a warbeast in the spellcaster's battlegroup that is currently in its control range. That warbeast can immediately make a full advance towards the enemy model and then can make one basic melee or ranged attack targeting the enemy model. The attack and damage rolls against that model are boosted.

Theme Forces

Recent Changes

2021 10 Mega Update

  • -1 point

Thoughts on Una1

Una1 in a nutshell

Una is a useful lesser warlock - best off taking one warbeast and spending most of her time using her Birds of Prey as boostable attacks to unjam other models.

She suffers when compared to other lesser warlocks as the limited pool of warbeasts mostly have SELF animi and the Razorwing Griffon is generally regarded as underpowered and have a niche animus. Thus she can’t reduce the burden on your warlock by casting support animi for them; in the same way Zaadesh1 or Horgle1 could do in their relevant factions.

Combos & Synergies

  • Scarsfell Griffon is usually considered the best griffon for her to take. 3 initials, stealth and Tracker are all nice. It used to have long leash, which was incredibly good for her, but it was sadly errata'd away really hurting her usefulness at that time
  • Argus Moonhound a lot of why you bring Una is for gun - although she can't run one herself the moonhound helps her hit.
  • Storm Raptor is the strongest flying option in faction and with deceptively mobile can even walk and shoot triggered by guardian beast

Drawbacks & Downsides

  • Like all lesser warlocks, she has short control range, low fury and is fairly squishy.
  • Her limited battlegroup means you aren't going to get much work out of her beasts, unless you invest in a Storm Raptor
  • It's fairly easy to have her faster beasts out distance her, especially when using dog pile.

Tricks & Tips

  • A boostable black penny gun is awesome. She should be using that every turn she can.

Other

Trivia

Other Circle models

Circle Logo.jpg       Circle Index       (Edit)
Battlegroup & Similar
Warlocks Baldur1 - Baldur2 - Bradigus1 - Grayle1 - Iona1 - Kaya1 - Kaya2 - Kaya3 - Kromac1 - Kromac2 - Krueger1 - Krueger2 - Mohsar1 - Morvahna1 - Morvahna2 - Tanith1 - Una2 - Wurmwood1
Lesser Warlocks

Krueger0 - Una1

Warlock Attachment

Druid Wilder - Tharn Blood Shaman

Light Argus Moonhound - Winter Argus - Wild Argus - Gorax Rager - Razorwing Griffon - Rotterhorn Griffon - Scarsfell Griffon - Wold Wight - Woldwatcher - Woldwyrd
Heavy Gnarlhorn Satyr - Riphorn Satyr - Shadowhorn Satyr - Feral Warpwolf - Pureblood Warpwolf - Warpwolf Stalker - Wold Guardian - Woldwarden
Brennos the Elderhorn (Satyr) - Ghetorix (Warpwolf) - Loki (Warpwolf) - Megalith (Woldwarden)
Gargantuans Storm Raptor - Woldwrath
Units, Solos, Battle Engines, & Structures
Units Druid Mist Riders - Druids of Orboros & CA - Reeves of Orboros & CA - Sentry Stone & Mannikins - Shifting Stones & CA - Stoneward & Woldstalkers - Tharn Bloodtrackers & Character UA - Tharn Bloodweavers & CA - Tharn Blood Pack - Tharn Ravagers & CA - Tharn Wolf Riders - Warpborn Skinwalkers & CA - Wolves of Orboros & CA
Brighid & Caul - Death Wolves
Solos

Blackclad Stoneshaper - Blackclad Wayfarer - Bloodweaver Night Witch - Chuck Dogwood - Druid Wilder - Gallows Grove - Kogan the Exile - Krueger0 - Lord of the Feast - Reeve Hunter - Primal Archon - Shivers - Tharn Blood Shaman - Tharn Ravager Shaman - Tharn Ravager White Mane - Tharn Wolf Rider Champion - Una1 - War Wolf - Wolf Lord Morraig

Battle Engines & Structures Celestial Fulcrum (Engine) - Well of Orboros (Structure)
Theme Forces
Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt
Minions
Refer to Who Works for Whom and/or Category: Circle Orboros Minion
This index was last updated: 2021.10

Rules Clarifications

Rules Clarification : Black Penny - None yet. (Edit)

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Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")


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Rules Clarification : Lesser Warlock and/or Draconic Consort     (Edit)

  • This model has a completely separate battlegroup to your main warlock.
    • Your main warlock cannot force warbeasts under this model's control (and vice versa).
    • Any spells/effects that apply to your main warlock's battlegroup (such as Warpath) do not apply to warbeasts under this model's control (and vice versa).
  • This model is a solo, and is not a warlock
    • It is affected by stuff which specifies "non-warlock models" (such as Seduction).
    • It is not affected by stuff which specifies "warlock" (such as Black Arts).
  • When this solo dies, any warbeasts they are controlling go wild exactly as if it was a warlock. (Infernal Ruling)
    • See this article for the Wild warbeast rules and how to re-tame them.
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Rules Clarification : Limited Battlegroup and/or Affinity     (Edit)

  • Aurora2, Nemo4, or Asphyxious4 version of this rule lets them take warjacks from multiple Factions, and states "Warjacks in its battlegroup are considered to be the same Faction as this model."
    • If the controller dies, the warjack becomes inert and remains the same Faction as it was when it started the game, it does not revert to the Faction printed on its card. (Infernal Ruling)
    • If the inert warjack is a Vector, and it is reactivated by another caster, it's MAT/RAT will change to match it's new controller.
    However if the inert Vector is reactivated by a 'Jack Marshal, its new MAT/RAT score will be 0. If the 'Jack Marshal dies later, the Vector will become autononmous but the MAT/RAT remains 0. (Infernal Ruling)
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Rules Clarification : Awareness and/or Bird's Eye     (Edit)

  • You only ignore clouds, forests, and models for LOS purposes. So, for instance, if you attack a model standing in a forest then it will still get concealment.
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Rules Clarification : Damnation and/or Dog Pile     (Edit)

  • The bonus movement and ignoring LOS only applies for the charge movement. Not on Sprint moves etc.
  • Pathfinder (Edit) - Pathfinder does not apply to involuntary movement (pushes & slams). (Infernal Ruling)
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Rules Clarification : Watcher and/or Guardian Beast and/or Dark Sentinel     (Edit)

  • A Colossal/Gargantuan cannot benefit from the movement, but they do get to make an attack. One is not conditional on the other. (Locked thread)
  • If you choose not to use it the first time it is triggered, you can save it for when it next gets triggered. It's not a "use it or lose it" ability.
  • Dark Sentinel only