Inverter
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Inverter |
Prime This model is available in one Prime Army, Convergence of Cyriss. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
The Inverter represents the first of the Convergence of Cyriss’ vector chassis. Designed specifically for brute force, its heavy spring-loaded macropummeler sends its unfortunate opponents crashing to the ground, making them easy targets for the finishing blows of its meteor hammer.
Contents
Basic Info
Inverter | |||||||||||||||||||||||||||||||
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Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Vector - A vector is a specialised type of warjack used by the Convergence. It swaps out the Cortex for an Induction Node, and this changes how it gets access to focus. Also its MAT & RAT is always equal to its controller's. Click here for a full rundown
Abilities
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Construct
- Steady - This model cannot become knocked down.
Weapons
Meteor Hammer | ||||||||||||||
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RNG | POW | P+S | |||||||||||
2 | 5 | 17 | ||||||||||||
Macropummeler | ||||||||||||||
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RNG | POW | P+S | |||||||||||
2 | 8 | 20 | ||||||||||||
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Theme Forces
Convergence
Other Factions
- There are three Convergence Partisan models that, between them, can take this warjack in a plethora of Mercenary, Cryx, and Cygnar themes.
- These models are Aurora2, Asphyxious4, and Nemo4.
Thoughts on Inverter
Inverter in a nutshell
Pure melee vector, Inverter serves as a whacking cudgel. It's main weapon, meteor hammer, puts on the hurt, yet its sub-weapon(or main-main weapon), macropummeler, means business with the highest unassisted P+S in the game not on a huge base. Guaranteeing a Knockdown, macropummeler makes your opponent stay out of Inverters way, or they will have a hard time bringing it down.
Combos & Synergies
Slow but faithful, Inverter is beloved by two melee casters, Axis and Lucant. Both of them can buff Inverter significantly, and the latter is in no need of Inverter's cousin Conservator. So they all love 1 or 2 Inverters in their list.
The Inverter can also find a place with Aurum Lucanum Athanor Locke as it fits her mixed melee and ranged vector style.
- His Field Marshal gives it Countercharge. While it is fun to see a boosted Macropummeler punching the unlucky victim and knocking them down during their own activation, it is sometimes better to just whack it with Meteor hammer and save the Single Shot weapon for your own turn.
- Iron Aggression increases its efficiency to awesome levels. Start the game with IA in place, and your opponent will have a hard time dealing with boosted Macropummeler hits.
- His feat can give Inverter a much needed speed boost.
- Stack his feat with Unstoppable Force and Onslaught and you get a high SPD vector with pathfinder that can bulldoze off any intervening models, charges for free, and brings a colossal-level chain weapon with boosted attack roll. Who wouldn't want that? Your opponent, for starters.
Father Lucant, The Divinity Architect : Lucant makes great use of Inverter's solid armor. As his field marshal is useless for Conservator, it is common to see Lucant playing multiple Inverters.
- Inverter makes an excellent watcher target. Let them come near your 'Caster, and see Inverter dash in with a fully-boosted Macropummeler hit.
- His feat, Clockwork Reinforcement, takes Inverter's armor to ridiculous levels. They will need more than a charge to take out feated Inverter, otherwise they will be crushed.
Aurum Lucanum Athanor Locke : Locke has a feat that makes the inverted harder to take out and a field marshal that lets it select what branch to damage.
- with Redline the Macropummeler becomes Pow22 which is frightening if she casts engine of destruction and makes the inverter Mat9
- road to war helps mitigate its weaker speed with redline that is 5” extra movement and a free charge.
Drawbacks & Downsides
- Slow, which isn't good for a melee-only heavy.
- Macropummeler is only once per round, so a countercharge or a free strike with it means you can't use it during your next activation.
- anti knockdown tech is quite prevalent.
Tricks & Tips
- Always lead with the Macropummeler. Not only is it the stronger weapon, knocking down your target makes it easier for the rest of your attacks to hit.
- For that reason, it's often worth boosting the attack roll even if it's a near-certain hit.
Other
Trivia & Lore
- Released in Forces of Warmachine: Convergence of Cyriss (2013)
- For Lore, see Lore - Convergence Technology
Other Convergence models
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Battlegroup | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warcasters |
Aurora1 - Aurora2 - Axis - Directrix - Locke - Lucant - Orion - Syntherion | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Light |
Corollary (Attached) - Diffuser - Galvanizer - Mitigator - Negator - Tesselator | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy |
Assimilator - Cipher - Conservator - Inverter - Modulator - Monitor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossals | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units, Solos, & Battle Engines | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units |
Asphyxious4 -
Clockwork Angels -
Eradicators -
Obstructors -
Optifex Directive -
Negation Angels -
Perforators -
Reciprocators -
Reductors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Solos |
Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Destructotron 3000 - Elimination Servitors - Enigma Foundry - Frustum Locus - J.A.I.M.s - Prefect Hypatia - Reflex Servitors - Steelsoul Protector - Widget, Mathlete Archeologist | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battle Engines | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Theme Forces | Mercenaries | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Clockwork Legions - Destruction Initiative - Strange Bedfellows | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This index was last updated: 2021.11 |
Rules Clarifications
Rules Clarification : Chain Weapon - None yet. (Edit)
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Rules Clarification : Single Shot - None yet. (Edit)
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Cortex
Interface Node and Induction
MAT & RAT
Some MAT/RAT examples
Vectors in non-Convergence factions
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Rules Clarification : Construct - None yet. (Edit)
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Rules Clarification : Steady (Edit)
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