The trollkin are never closer to their goddess Dhunia than when walking beside the shamans and runeshapers who work their magic through the will of the Great Mother. Drawing upon their deep connection to earth and stone, trollkin mystics shape the battlefield to their will and manipulate the arcane might flowing through their very veins to mobilize a great number of true trolls lured by the power of the goddess. This close connection passes to the mighty trolls who accompany the trollkin. The touch of Dhunia soothes the trolls’ minds and keeps their hunger for flesh in check as it suffuses their bodies with her bountiful powers of regeneration.
- An army made using the Power of Dhunia theme force can include only the following Trollblood models:
- This army can include one Minion solo and one Minion unit that will work for Trollbloods.
- These models/units can be included even if they have the Partisan [Trollblood] rule.
- Minion units can have attachments, including a Ranking Officer
- For every 25 points spent on warbeasts in this army, you can add free of cost either:
- Friendly models/units can begin the game affected by the upkeep spells of models in this army.
- These spells and their targets must be declared before either player deploys any models.
- Models in this army do not have to pay to upkeep their spells during your first turn of the game.
- This benefit applies to Lesser Warlocks as well as your normal warlock.
- Runeshapers become FA:U
- Dunian Knot units gain Serenity.
- Serenity - At the beginning of your Control Phase, before leeching, you can remove 1 fury point from a friendly Faction warbeast within 1" of this model.
| No changes within the past 12 months.
Thoughts on this Theme Force
Power of Dhunia in a Nutshell
This is the Trollblood warbeast theme. Just warbeasts and their standard support.
The core strength of Power of Dhunia is warbeasts, normally with free Troll Whelps. You simply want a big troll warbeast list and a Krielstone.
There's also a variant list that's Runeshaper heavy (mostly played by mk2 players who already own the models, a holdover from them buying into a powerful mk2 theme list that allowed unlimited Runeshapers).
Low model count
As a warbeast-heavy force, you may not have sufficient units/solos capable of holding zones in scenario games. Especially if the zones are spread out a bit. Try to put a couple of cheap, fast solos in your list that you can at least contest with.
Free Whelps for your trolls? Yes please! Seriously, look at any list where you planned to go warbeast heavy and then see whether the character beasts and non-beasts you'd want to use are worth three sets of free whelps (or one of the other options).
Starting a 25 point list
If you want to try this theme but are still stuck for ideas, try this. It's relatively newbie friendly.
Upkeep dependent casters like Jarl Skuld suddenly become able to load up the Krielstone on Turn 1, making them much more viable in a semi-brick.
Originally released 2016.12
Rules Clarification: Theme Forces (Edit)
Warjacks/Warbeasts with bonds [Show/Hide]
- A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
- This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries [Show/Hide]
Number of Mercenaries
- For your solo, if you select a solo that comes in multiples (such as Swamp Gobber River Raiders) you get the normal number of solos. Not just a single model. (Locked thread)
- As per the errata to the core rules, if your "up to one Merc" ...
- ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
- ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
- There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.
Partisans & Theme Forces (Edit)
- If the theme force has the Partisan model on the list of allowed models, then it doesn't use up your "Up to one mercenary" slot, and so you can take the full FA plus another mercenary. Example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf. (Infernal Ruling)
- If the Partisan isn't on the list, it does use up your "Up to one mercenary" slot, and you can only take one. There is a bug in Warroom that allows you to take multiple.
- Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so...
- they can count towards free points (if applicable). For instance, Nyss will count towards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
- they can be taken free of cost (if applicable). For instance, Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)
Mercenaries and Quasi-Partisans
- Some themes include a benefit that says "If this model is included, it counts as a Faction model instead of a Mercenary model". For example Greygore in Kriel Company.
In this case, the mercenary model has effectively gained Partisan and is subject to the FA limits described above. To reiterate:
- If that Merc is in the list of allowed models allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
- If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.
Mercenaries and Ranking Officers
- If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless whether or not that Ranking Officer is on the list of "Allowed models" . (Infernal Ruling)
- Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
- The Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)
Benefits for a single model/unit
(eg "One unit of [blah] gains [yaddah]") [Show/Hide]
- If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
- An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
- In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
- You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
- ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
Free models and Specialists (ADR) [Show/Hide]
- You can swap out as many models from your main list into your specialists and vice versa as you like, but you must completely recalculate the new army list when you do, including bonuses. As long as the new army list is valid, including all free models, it doesn't matter what the left over points in your specialists are. (Staff Ruling)
- If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments & free points [Show/Hide]
- If a unit counts towards your free points, then all attachments count too; regardless of whether the attachment is the same model type. For instance:
- If the unit gets a benefit from a theme force, the Attachment will too. (Infernal Ruling)
For example, a Trollkin Sorcerer will gain Serenity if its attached to a Dhunian Knot unit in a Power of Dhunia theme force.
When to apply theme benefits [Show/Hide]
- Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
- For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
- For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.
Number of free models [Show/Hide]
- If a model is normally added to your army in multiples (such as 3 Scrap Thralls for two points, 2 Crabbits for seven points, etc) and you choose to use your free card on such a model, you only get one model. (Infernal Ruling)
- There are some exceptions, such as Storm Division's benefit explicitly saying you'll get 3 stormcallers.
- There is one odd exception, for Children of the Dragon, where it was ruled that you'll get 5 incubi. However that ruling is an exception, not a general case.
Cryx - Ghost Fleet [Show/Hide]
- The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.
Cryx - Scourge of the Broken Coast [Show/Hide]
Cryx - Slaughter Fleet Raiders [Show/Hide]
- Despite being treated as a Cryx unit during a game, the DSM still use up your Mercenary slot during list creation. They are more like a Partisan Mercenary unit, in that respect. (Infernal Ruling)
Protectorate - The Faithful Masses [Show/Hide]
- A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)
Protectorate - The Creator's Might [Show/Hide]
Mercenary - Llaelese Resistance [Show/Hide]
- It is 2 Cruicible or 2 Cygnar or 2 Menoth.
You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
Circle - The Bones of Orboros [Show/Hide]
- Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
Circle - Call of the Wild [Show/Hide]
- When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
- Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)
Circle - The Devourer's Host [Show/Hide]
- Free Tharn models do count towards the free corpse tokens. (Infernal Ruling)
- Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
Legion - Children of the Dragon [Show/Hide]
- If you select Incubi as your "one" solo, you get five of them. (Infernal Ruling)
Skorne - The Exalted [Show/Hide]
- If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)
Trollblood - Kriel Company [Show/Hide]
- Despite being treated as a Trollblood unit during a game, Dannon, Blythe, and Greygore still use up your Minion slot during list creation. They are more like a Partisan Minion unit, in that respect. (Infernal Ruling)
Crucible Guard - Magnum Opus [Show/Hide]
- If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)
Models in this Theme Force
Refer to Category:Power of Dhunia