The worshipers of the clockwork goddess have conceived of the most technologically advanced machines in existence. Armed with impressive firepower and fueled by energy sources well beyond the understanding of even the greatest minds in the Iron Kingdoms, the vectors of the Convergence of Cyriss turn hard targets into shrapnel and smash through infantry formations with whirring blades and spiked fists. Endless swarms of servitors dart among these complex constructs while the mortal priests of the machine cult risk their flesh in service to their goddess to keep these machines at peak performance.
An army made use the Destruction Initiative theme force can include only the following Convergence models:
- Convergence warcasters
- Non-character warjacks
- Priest models/units
- Convergence weapon crew units
- Servitor solos
- Convergence battle engines
- Convergence structures
Full model list
The models allowed in Destruction Initiative
This list was last updated: 2019.01 (Edit)
- All Convergence warcasters
- All non-character Convergence warjacks
- You may also include one Mercenary solo and one Mercenary unit that will work for Convergence.
- These models can be included even if they have the Partisan [Convergence] rule.
- Mercenary units in this army can include attachments, including a Ranking Officer.
- For every full 20 points of Convergence warjacks, battle engines, and structures in this army, you can add free of cost either:
- three Servitor solos of a single type, or
- one Convergence weapon crew unit.
- Servitor solos in this army gain Shield Guard.
- Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.
- Your deployment zone is extended 2" forward.
2019.01 Spoilers from the "Art of PP" Kickstarter
Thoughts on Destruction Initiative
Destruction Initiative in a nutshell
This is Convergence's warjack-centric theme.
Free Shield Guards are good at the very least, and great when properly used. Consider them as a replacement Steelsoul Protector (who has already proven the worth of a single-wound Shield Guard model).
Overall, it is a powerful theme force indeed; and it appears to be replacing most competitive Convergence lists.
Lack of units
With only a single unit available, and that one being a support unit, means you will almost never be able to capture circular zones in Steamroller 2018.
Servitors disappear from the table at alarming speed when you start using them as Shield Guards. And your Vectors tend to lose their efficiency when they lose servitors.
Limited anti-infantry capability
The TEP is great at killing infantry, but even it has its limits. You will suffer when facing a infantry theme force, especially Dark Host.
List Building Tips
It's Vectors all the way down starting, as ever, with a Corollary.
Most people find an Optifex Directive is still worth taking even though it doesn't contribute to free solos (especially under Axis, who has enough WJP to still afford 100 points of Vectors in a 75 point game and gain for five freebies). With an Optifex, that leaves you 71 points plus your battlegroup points which is enough for four freebies. That's twelve free disposable Shield Guards, it's points for nothing, and it gives Convergence an even better anti-shooting game.
For your first set of free Servitors, grab Attunement Servitors (the ones that lower enemy DEF).
The TEP is fantastic in this theme. The Permutation Servitors it spawns are solos, which means they also gain Shield Guard from the theme. That's three free Shield Guards that will come back every turn, so long as the TEP stays on the table. The TEP also nearly gives another pack of free theme servos by itself by virtue of theme benefits.
Similar logic applies to the convergence colossals. Both spit out servos, while paying for more through theme benefits. This makes them a excellent choice when playing in theme, and buffs the already strong Prime Axiom.
Starting a 25 point list
If you want to try this theme but are still stuck for ideas, try this. It's relatively newbie friendly. It starts with the mk2 Battlebox, and gets two free packs of Servitors as shield guards.
- He doesn't really need infantry, so doesn't mind that restriction. DI allows what infantry he does want: It has ADO for an Arc Node, a buttload of servitors, and of course Optifex Directives.
- His Synergy spell loves Vectors: You'll want a couple of lights to land hits and get the buff to max, then a few heavies (including a Prime Axiom, of course!) to hit last and hit hard. More Vectors = more free Servitors.
- As Synth doesn't really do anything for the TEP, he prefers a Prime Axiom.
- Probably the most benefited 'caster. Cram your army full of melee vectors, ice it with TEP, and add some light vectors to support charges. One or two Diffusers should fit the bill.
- Axis' army tends to have hard time dealing with heavy guns, but you can have max 15 shield guards which can, depending on what you choose, either countercharge, or puncture, or repair your army (let's not count attunements, but you know they're important. Right?).
- Axis does like to take some infantry, which he'll miss out on, but so far in Mk3 most opponents go jack-heavy so that's not so much of a problem.
- Directrix always favored Elimination Servitors, and now they're free. You'll have a great time poking enemy 'Jacks with Backlash + Puncture.
- If you're playing a poke-to-death strategy, it is good idea to add some Galvanizers as cheap arc nodes so that you can easily get Backlash where you want it.
- Or you can just field an Axiom to max out poking.
- A TEP, guarded by heavies and supported by her Servitor's Aperture Beam, is a pain in the ass for your opponent.
- Released 2016.12
- Mk2 theme forces "The Great Machine" and "Carrier Group" were the equivalent Vector-heavy theme force - and "Destruction Initiative" succeeds those forces.
Other Convergence Models
Rules Clarification : Shield Guard (Edit)
- Shield Guard doesn't work vs spells.
- Since Shield Guard specifies "opponent's turn", it can't be used against stuff that shoots in your own turn (such as Watcher or Counterblast).
- The Shield Guard does not necessarily need to be in the attacker's LOS or range.
- The Shield Guarder is always hit even if they have an ability that makes them automatically get missed, such as Stealth. (Automatically missing is determined earlier in the timing sequence than the Shield Guard moving the hit.) (Infernal Ruling)
- You shift all effects onto the shield guard, including stuff that triggers on "when this attack hits".
- When you use Shield Guard vs an AOE attack, the template moves too. Because, with reference to Apdx A, the hit 'moves' at Step 6 and the template placement is determined at Step 7.
- Shield Guard doesn't work vs Point Blank attacks. Because Point Blank attacks are melee attacks that are made using a ranged weapon.
- On the other hand, it will work vs Gunfighter attacks.
Rules Clarification: Theme Forces (Edit)
Warjacks/Warbeasts with bonds [Show/Hide]
- A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
- This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries [Show/Hide]
Number of Mercenaries
- For your solo, if you select a solo that comes in multiples (such as Swamp Gobber River Raiders) you get the normal number of solos. Not just a single model. (Locked thread)
- As per the errata to the core rules, if your "up to one Merc" ...
- ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
- ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
- There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.
Partisans & Theme Forces (Edit)
- If the theme force has the Partisan model on the list of allowed models, then it doesn't use up your "Up to one mercenary" slot, and so you can take the full FA plus another mercenary. Example: Cephalyx in Black Industries or Kayazy in Jaws of the Wolf. (Infernal Ruling)
- If the Partisan isn't on the list, it does use up your "Up to one mercenary" slot, and you can only take one. There is a bug in Warroom that allows you to take multiple.
- Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so...
- they can count towards free points (if applicable). For instance, Nyss will count towards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
- they can be taken free of cost (if applicable). For instance, Eiryss1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)
Mercenaries and Quasi-Partisans
- Some themes include a benefit that says "If this model is included, it counts as a Faction model instead of a Mercenary model". For example Greygore in Kriel Company.
In this case, the mercenary model has effectively gained Partisan and is subject to the FA limits described above. To reiterate:
- If that Merc is in the list of allowed models allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
- If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.
Mercenaries and Ranking Officers
- If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless whether or not that Ranking Officer is on the list of "Allowed models" . (Infernal Ruling)
- Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
- The Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)
Benefits for a single model/unit
(eg "One unit of [blah] gains [yaddah]") [Show/Hide]
- If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
- An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
- In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
- You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
- ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
Free models and Specialists (ADR) [Show/Hide]
- You can swap out as many models from your main list into your specialists and vice versa as you like, but you must completely recalculate the new army list when you do, including bonuses. As long as the new army list is valid, including all free models, it doesn't matter what the left over points in your specialists are. (Staff Ruling)
- If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments & free points [Show/Hide]
- If a unit counts towards your free points, then all attachments count too; regardless of whether the attachment is the same model type. For instance:
- If the unit gets a benefit from a theme force, the Attachment will too. (Infernal Ruling)
For example, a Trollkin Sorcerer will gain Serenity if its attached to a Dhunian Knot unit in a Power of Dhunia theme force.
When to apply theme benefits [Show/Hide]
- Theme force benefits are applied when you construct your list and models keep the benefit for the whole game. You don't gain/lose theme benefits due to in-game changes.
Also, if you put a new model into play midgame, they immediately gain any relevant benefits too. (Infernal Ruling)
- For example, Scourge of the Broken Coast gives Dodge to "models in the army." If your opponent takes control of one of them, it keeps Dodge even though it's currently not "in the army".
- For example, Storm Division gives lightning immunity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.
Number of free models [Show/Hide]
- If a model is normally added to your army in multiples (such as 3 Scrap Thralls for two points, 2 Crabbits for seven points, etc) and you choose to use your free card on such a model, you only get one model. (Infernal Ruling)
- There are some exceptions, such as Storm Division's benefit explicitly saying you'll get 3 stormcallers.
- There is one odd exception, for Children of the Dragon, where it was ruled that you'll get 5 incubi. However that ruling is an exception, not a general case.
Protectorate - The Faithful Masses [Show/Hide]
- A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)
Protectorate - The Creator's Might [Show/Hide]
Cryx - Ghost Fleet [Show/Hide]
- The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.
Cryx - Scourge of the Broken Coast [Show/Hide]
Cryx - Slaughter Fleet Raiders [Show/Hide]
- Despite being treated as a Cryx unit during a game, the DSM still use up your Mercenary slot during list creation. They are more like a Partisan Mercenary unit, in that respect. (Infernal Ruling)
Mercenary - Llaelese Resistance [Show/Hide]
- It is 2 Cruicible or 2 Cygnar or 2 Menoth.
You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
Trollblood - Kriel Company [Show/Hide]
- Despite being treated as a Trollblood unit during a game, Dannon, Blythe, and Greygore still use up your Minion slot during list creation. They are more like a Partisan Minion unit, in that respect. (Infernal Ruling)
Circle - The Bones of Orboros [Show/Hide]
- Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
Circle - Call of the Wild [Show/Hide]
- When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
- Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)
Circle - The Devourer's Host [Show/Hide]
- Free Tharn models do count towards the free corpse tokens. (Infernal Ruling)
- Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
Legion - Children of the Dragon [Show/Hide]
- If you select Incubi as your "one" solo, you get five of them. (Infernal Ruling)