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Convergence Logo.jpg Eradicators

Convergence Unit

Frontline shock troopers, eradicators charge into the fray using protean bucklers to protect their advance. In the thick of combat their bucklers transform to release spring-loaded claws. The clockwork shock troopers employ these claws to strike down opponents with surgical precision, using the momentum of each blow to propel themselves even deeper into enemy lines.

Basic Info

Missing Info
Eradicators WEB.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
M.A. N/A
DEF 12
ARM 15 / 17 (★)
ESSENCE {{{essence}}}
HP 8
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2
UNIT SIZE 3 or 5
COST 8 or 13
3 pts each
(★) 17 if you have Bucklers up
Warcaster 1
the Statblock


  • Construct symbol.jpg Construct
  • Finisher - This model gains an additional die on damage rolls against damaged models.
  • Side Step - When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2" after the attack is resolved.
  • Soul Vessel - This model generates soul tokens as if it were a living model.
  • Variable [Melee] - At the start of this unit's activation, choose one of the following special rules. The unit's Melee weapons gain the special rule chosen for one round.


Protean Buckler (x2)
Sword icon.jpg  RNG   POW   P+S 
0.5 4 12

Command Attachment

They can have a Transverse Enumerator. Her info has been omitted for brevity.

  • Her weapon benefits from Variable.
  • In Clockwork Legion, she also gains Vengeance if put with this unit.

Theme Forces

Recent Changes

No changes since 2020.02

Thoughts on Eradicators

Eradicators in a nutshell

Eradicators excel at clearing out high DEF models. Side step can grant them surprising mobility, which is rare in the machine army besides Clockwork Angels. The theme benefit of Vengeance really polishes their key weakness, which is a low predictable threat range.

Of the 3 heavy infantry choices available in Convergence the Eradicators are the cheapest, able to add a CA to their ranks and still equalling the same cost as their brothers. They are quite self explanatory in what they do, they just need to make an active decision on a turn by turn basis as to whether they are easy to kill or whether they are super accurate. Your enemy and ability to engage will often make this choice for you as you probably won’t need the accuracy vs a Khador heavy but it can be key for pinning down a difficult unit like Rocketmen.

Combos & Synergies

  • Asphyxious4 - punish the living with Bloodthirst, Incise and Dark Shroud to murder even gargantuans
  • Axis, The Harmonic Enforcer : As the main infantry caster, Axis can give these guys quite a buff with Onslaught, and his feat is able to overcome Eradicators' major drawback.
  • Father Lucant, The Divinity Architect : Defensive but decent caster, Lucant will greatly increase eradicators' survival rate. His feat will make eradicators incredibly difficult to kill and Positive charge on a nearby vector can make eradicators hit very hard.
  • Aurora, Numen of Aerogenesis : Feat, and cast Aerogenesis. Flying charges with parry and reposition. Perfect.
  • Diffuser : They love to have a movement buff.
  • Monitor, Perforators or even Elimination Servitors are great for scratching up enemy models to trigger Finisher

Drawbacks & Downsides

  • If they don't use shields up, they are pretty easy to kill
  • Low-ish threat range, which means they often get charged, and they don't survive charges well.
  • Medium base and only 0.5" reach doesn't mix well. Side Step alleviates this somewhat.

Tricks & Tips

  • In "Shields Up" mode, they get a total of +2 ARM; one from each buckler.
  • They can hit almost anything with accuracy mode. Throw some flares and their MAT goes into double digits.
  • Against low DEF foes don't bother with accuracy - keep the ARM
  • Look for opportunities to Sidestep into enemy casters.


Trivia & Lore

Other Convergence models

Convergence Logo.jpg       Convergence Index       (Edit)            

Aurora1 - Aurora2 - Axis - Directrix - Locke - Lucant - Orion - Syntherion


Corollary (Attached) - Diffuser - Galvanizer - Mitigator - Negator - Tesselator


Assimilator - Cipher - Conservator - Inverter - Modulator - Monitor


Prime Axiom - Prime Conflux

Units, Solos, & Battle Engines

Asphyxious4 - Clockwork Angels - Eradicators - Obstructors - Optifex Directive - Negation Angels - Perforators - Reciprocators - Reductors
Special CA [Any Unit] : Transverse Enumerator


Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Destructotron 3000 - Elimination Servitors - Enigma Foundry - Frustum Locus - J.A.I.M.s - Prefect Hypatia - Reflex Servitors - Steelsoul Protector

Battle Engines

Nemo4 - TEP

Theme Forces Mercenaries
Clockwork Legions - Destruction Initiative - Strange Bedfellows

Refer to Category: Convergence of Cyriss Mercenary

This index was last updated: 2020.08

Rules Clarifications

Rules Clarification : Construct - None yet. (Edit)

RC symbol.png

Rules Clarification : Finisher      (Edit)

  • Finisher is not tied to a specific weapon so it applies to all damage rolls, including power attacks.
RC symbol.png

Rules Clarification : Side Step      (Edit)

  • You can't trigger Side Step by hitting friendly models.
  • You can't trigger Side Step from additional attacks that you buy, or out-of-activation attacks (such as free strikes).
  • If you have multiple initial attacks, you have to step after each one. You can't "save up" all your side steps then get a single big 4" or 6" move.
RC symbol.png

Rules Clarification : Soul Vessel      (Edit)

  • A Soul Vessel is not a living model in any way, so it will not trigger anything like Bloodthirst or Poison.
  • The only thing Soul Vessel means is that it produces a soul when it is destroyed, as if it were a living model.
  • An attack that would RFP a living model and thus normally prevents soul token generation (such as Snacking) doesn't trigger vs a Soul Vessel. So the Vessel can't get snacked and will produce a soul token.
RC symbol.png

Rules Clarification : Variable      (Edit)

  • The Variable rule applies to unit attachments, even if they don't have the rule themselves.

Rules Clarification : Accuracy - None yet. (Edit)

RC symbol.png

Rules Clarification : Shields Up      (Edit)

  • Although the rule is only listed on their card once, Eradicators have two weapons, both become Bucklers, and they get +2 ARM
RC symbol.png

Rules Clarification : Shield and/or Buckler     (Edit)

  • The only time you lose the Shield bonus is when the weapon is crippled, or if the attack originates in your back arc. (Infernal Ruling)
    • In other words, you still get the Shield bonus while knocked down or stationary.
  • You don't get the Shield bonus vs stuff originating in your back arc. This includes stuff that "leaps" off models in your back arc, such as Electro Leap. (Locked thread)