Difference between revisions of "Storm Lances"
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==Combos & Synergies== | ==Combos & Synergies== | ||
* Anything with [[Arcane Shield]] or [[Dauntless Resolve]]. What's better than heavy cavalry? ARM20 heavy cavalry. | * Anything with [[Arcane Shield]] or [[Dauntless Resolve]]. What's better than heavy cavalry? ARM20 heavy cavalry. | ||
− | * [[Lord Commander Stryker]] can then take that to ARM22 against ranged and magic attacks with [[Deceleration]]. | + | * [[Lord Commander Stryker]] can then take that to ARM22 against ranged and magic attacks with [[Deceleration]]. His feat also gives them an additional round of attacks with yet more Electro-Leaps. |
* The [[Firefly]] dials up their electrical damage rolls to nasty levels... | * The [[Firefly]] dials up their electrical damage rolls to nasty levels... | ||
* ...while [[Major Katherine Laddermore]] takes that damage to the next level alongside additional accuracy... | * ...while [[Major Katherine Laddermore]] takes that damage to the next level alongside additional accuracy... |
Revision as of 21:52, 14 September 2016
Fluff blurb
Contents
Basic Info
Storm Lances Cygnar Unit | ||
---|---|---|
SPD | Fast | |
MAT | High | |
RAT | Average | |
DEF | High | |
ARM | High | |
Relative HP | Average cavalry | |
Relative Cost | Very High |
Weapons and Attacks
- Electrical Bolt - Short ranged electricity weapon with Electro-Leap.
- Electro Lance - Hard-hitting melee weapon with Brutal Charge and, you guessed it, Electro-Leap.
- Mount - Because another POW12 never hurts.
Special Abilities
Thoughts on Storm Lances
Cygnar's elite cavalry and, arguably, the best heavy cavalry unit in the game currently.
Storm Lances in a nutshell
Do you have a target that you really want to die? Then Storm Lances are the unit for you. With a borderline ridiculous 3 attacks on the charge, plus electro-leaps, Storm Lances can devastate nearly any unit in the game and even jacks and beasts are wary of their presence.
Even before getting into melee, Storm Lances can remain relevant by using their ranged attack and then repositioning further back.
Combos & Synergies
- Anything with Arcane Shield or Dauntless Resolve. What's better than heavy cavalry? ARM20 heavy cavalry.
- Lord Commander Stryker can then take that to ARM22 against ranged and magic attacks with Deceleration. His feat also gives them an additional round of attacks with yet more Electro-Leaps.
- The Firefly dials up their electrical damage rolls to nasty levels...
- ...while Major Katherine Laddermore takes that damage to the next level alongside additional accuracy...
- ...and a Storm Strider basically turns them into snipers.
- The Stormblade Captain solves any issues with other models in the unit blocking each other in.
- Artificer General Nemo loves anything with electrical damage.
- Like most Cygnar melee units, having access to Pathfinder through Archduke Alain Runewood or Rhupert Carvolo, Piper of Ord is a really good idea.
- Major Prime Victoria Haley can keep them in the game for a long time thanks to Revive and Temporal Flux.
- Lanyssa Ryssyl means that they can threat from a significant distance early on thanks to Hunter's Mark.
Drawbacks & Downsides
- The cost is pretty high for five models.
- Given how many buffs work for them, it's really easy to build an army around a couple of Storm Lance units, Laddermore, a caster and some support solos. This is not always a bad thing.
- In a multiple list tournament setting, it is tempting to put them in every list given how good they are. This can give your opponent some easy points if they have an effective counter.
- They need a source of Pathfinder.
Tricks & Tips
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Notable changes from Mk2
- They gained a point of defence. Clearly they've been training their horses a lot since Mk2...
- Their FA increased to 2.
Other
Trivia
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