Difference between revisions of "Iron Mother Directrix & Exponent Servitors"
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− | {{ | + | {{COCbox2|Iron Mother Directrix |
+ | |[[Convergence]] [[Warcaster Unit]] | ||
+ | |Exponent Servitors | ||
+ | |Troopers}} [[Category: Model]] | ||
+ | {{4P|Convergence of Cyriss}} | ||
''Iron Mother Directrix leads the Convergence with formidable brilliance, bold certainty, and unshakable conviction. She wields the entire military might of the Convergence, and every element of her army has its role within her plan. While Directrix does not wish to sacrifice her troops or shed blood unnecessarily, she has no qualms about doing either if it will hasten the manifestation of the Maiden of Gears on Caen. In pursuit of the Great Work there can be neither remorse nor doubt.'' | ''Iron Mother Directrix leads the Convergence with formidable brilliance, bold certainty, and unshakable conviction. She wields the entire military might of the Convergence, and every element of her army has its role within her plan. While Directrix does not wish to sacrifice her troops or shed blood unnecessarily, she has no qualms about doing either if it will hasten the manifestation of the Maiden of Gears on Caen. In pursuit of the Great Work there can be neither remorse nor doubt.'' | ||
=Basic Info= | =Basic Info= | ||
− | + | ==Iron Mother== | |
− | + | {{Infobox-Model | |
− | + | | name = Directrix1 | |
− | + | | image = IronMother WEB.jpg | |
− | | | + | | base = Medium |
− | | | + | | spd = 6 |
− | | | + | | str = 7 |
− | | | + | | mat = 5 |
− | | | + | | rat = 6 |
− | | | + | | def = 15 |
− | | | + | | arm = 17 |
− | | | + | | cmd = 10 |
− | | | + | | focus = 8 |
− | | | + | | hp = 18 |
− | | | + | | wjp = +27 |
− | | | + | }} |
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− | == | + | * {{Warcaster Unit}} |
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− | + | ===Feat : Mathematical Precision=== | |
− | + | The base MAT and RAT of models in Directrix's battlegroup are each equal to her FOCUS for one turn. | |
+ | {{Tipbox|This affects her and her Servitors, too.}} | ||
− | == | + | ===Abilities=== |
− | |||
* {{Officer}} | * {{Officer}} | ||
* {{Construct}} | * {{Construct}} | ||
− | * | + | * {{Activate Exponent Servitor}} |
− | * {{Field Marshal|Arc Node}} [[Category: Arc Node Field Marshal]] | + | * {{Field Marshal|[[Arc Node]]}} [[Category: Arc Node Field Marshal]] |
* {{Soul Vessel}} | * {{Soul Vessel}} | ||
− | == | + | ===Weapons === |
− | * ''' | + | * '''Aperture Blast''' - 11" range, 4" AOE, POW 15 ranged attack |
+ | * '''Cloak of Blades''' - 2" reach, P+S 11 melee attack. | ||
+ | ** {{Thresher}} | ||
− | ==Spells== | + | ===Spells=== |
− | + | {{Spellbox| | |
− | + | {{Backlash}} | |
− | + | {{Domination}} | |
− | + | {{Facilitate}} | |
− | + | {{Fire Group}} | |
+ | {{Shrapnel Swarm}} | ||
+ | {{Tactical Supremacy}} | ||
+ | }} | ||
+ | ==Exponent Servitors== | ||
+ | Iron Mother starts the game with two Servitors. They are not Grunts, but they are troopers. | ||
+ | {{Infobox-Model | ||
+ | | name = Exponent Servitors | ||
+ | | base = Small | ||
+ | | spd = 6 | ||
+ | | str = 3 | ||
+ | | mat irrelevant | ||
+ | | rat = 5 | ||
+ | | def = 12 | ||
+ | | arm = 13 | ||
+ | | hp = 1 | ||
+ | }} | ||
− | = | + | ===Abilities=== |
− | {| | + | * {{Construct|Hide_Cat=}} |
− | | | + | * {{Gunfighter|Hide_Cat=}} |
− | | | + | * {{Pathfinder|Hide_Cat=}} |
− | + | * {{Steady|Hide_Cat=}} | |
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− | |} | ||
− | ===Weapons | + | ===Weapons === |
− | * '''Aperture Beam''' - | + | * '''Aperture Beam''' - 9" range, gun that does no damage |
− | ** {{Imperil}} | + | ** {{Imperil|Hide_Cat=}} |
− | === | + | ==Theme Forces == |
− | + | * {{Clockwork Legions}} | |
− | + | * {{Destruction Initiative}}. Note that her Servitors '''do not''' gain [[Shield Guard]] in this theme, because they are not solos. | |
− | * {{ | ||
− | * {{ | ||
+ | =Thoughts on Iron Mother= | ||
+ | ===Iron Mother in a nutshell=== | ||
+ | Iron Mother Directrix is the ranged combat specialist of Convergence. Between her having the second highest base RAT of any Convergence warcaster ([[Orion]] can go higher), Fire Group, Facilitate, her feat, and her Servitors having practically the only in-faction ranged damage buff (Imperil), she runs a gunline very well. However, she has the lowest MAT of any Convergence caster and her melee is strictly secondary (if you want a combined arms caster [[Forge Master Syntherion]] is your caster of choice). | ||
+ | She excels when facing Warmachine armies, where she can easily cast [[Domination]] on pesky 'Jacks or [[Backlash]] them, followed by [[Puncture]] from a [[Mitigator]] or [[Elimination Servitors]]. Consequently, she has somewhat harder time (or rather, a "less easy") against Hordes opponents, but the sheer threat of her battlegroups' guns cannot be underestimated. | ||
+ | ===Thoughts on her feat & spells=== | ||
+ | * '''Feat''' - just sets your battlegroup to MAT 8 RAT 8. Not much to say about it other than that's more of a MAT than RAT boost. | ||
+ | * '''Backlash''' - although this ''can'' be used for assasinations it's more likely to eliminate journeyman warcasters with their five damage boxes. It combines really well with [[Puncture]]. Like most assassination tools it seldom kills, but does a very good job of forcing the enemy to adapt. | ||
+ | * '''Domination''': | ||
+ | ** Move the jack into an opponent's back arc before attacking them, to get the +2 bonus on the free attack | ||
+ | ** End the jack's movement such that its rear arc is now facing the rest of your army, so you get +2 bonus on any further attacks vs it. | ||
+ | ** End the jack's movement such that it can't see any of your army, so it can't declare charges next turn. It can still trample though, as you'll choose the facing before making the Trample move. | ||
+ | * '''Facilitate''' | ||
+ | ** Outside of feat turn, most non-Vectors are already RAT 6, and a few are RAT 5, so this spell is at best a +1 to hit for a handful of models, notably all servitors, [[Reductors]], and [[TEP]]. | ||
+ | ** On feat turn, this spell turns the entire army into a RAT 8 monster. | ||
+ | ** It does allow you to use shooting Vectors with [[Asphyxious4]] ... but it's probably easier just to put those Vectors in Mother's battlegroup in the first place. | ||
+ | * '''Fire Group''' is a nice ranged buff for your battle group and will be cast in the first few turns | ||
+ | * '''Shrapnel Swarm''' is a light infantry killer that does nothing to larger models but will melt single wound shield walls. Even at RAT 8 it's sometimes worth boosting to hit. | ||
+ | * '''Tactical Supremacy''' - who doesn't love Reposition? | ||
+ | ===Drawbacks & Downsides=== | ||
+ | * Directrix's MAT is mediocre (when it's not feat turn). | ||
+ | * She wants to activate first to cast Fire Group and/or Facilitate, which can cause order of activation issues, especially with her servitors. | ||
+ | * She doesn't support infantry very well. | ||
+ | * Ranged denial tricks can hurt her really bad. | ||
+ | * Two of her spells are useless against Hordes. | ||
+ | ===Tricks & Tips=== | ||
+ | * Her Field Marshal is great - consider running up a cheap Galvanizer or Diffuser to cast Backlash early on. | ||
+ | * Imperil makes no distinction between friendly and enemy for the source of the damage (so affects things like continuous fire), and affects the whole unit. | ||
+ | =List Building Advice = | ||
+ | ===Strategy=== | ||
+ | Directrix' game often revolves around assassinations, or keeping your enemy away from you with the threat of it. | ||
+ | * The Backlash Assassination - Backlash an enemy warjack then pump it full of shots from a handful of [[Elimination Servitors]]. This won't kill a caster outright, but can put them on the back foot. | ||
+ | ===Theme thoughts=== | ||
+ | Arc nodes, fire group, and a pure battlegroup feat. Everything the Iron Mother does calls for a battle group and thus [[Destruction Initiative]] | ||
+ | ===Army=== | ||
+ | *'''[[Cipher]]''' : The famous crater-to-go vector, he likes [[Fire Group]] to spread out the AOEs, [[Tactical Supremacy]] can speed him up, and using [[Domination]] on enemy jacks can bring them into his short threat range. | ||
+ | *'''[[Assimilator]]''' : Decent multipurpose vector. [[Fire Group]] extends the range of ground pounder, and everyone likes a MAT 8 weapon master. | ||
+ | *'''[[Monitor]]''' : The Monitor appreciates the range increase from [[Fire Group]], bringing it up to an impressive 15" range with true-sight. With Ricochet, it can potentially hit a target 23" from where it started its activation (15" range + 4" move + 4" Ricochet). | ||
+ | ** Additionally, under Directrix the Monitor is a True Sight Arc-Node. Due to the way Channeling spells works this doesn't help you deal with Stealth since you still use the caster's location for determining if you automatically miss, but it ''does'' provide a way for you to Arc spells through cloud effects. True Sight Arced [[Shrapnel Swarm]] is a ''very'' effective way to deal with a group of Trenchers that just repositioned close together after dropping a wall of smoke. | ||
+ | *'''[[Prime Axiom]]''' : The dreaded colossal fielded with Iron mother becomes a metal hazard. [[Fire Group]] means he can drag from 13" away, and on feat turn, he can easily hit nearly anything, including warcasters. Just remember to get rid of nearby models first, who could intercept shots via Shield Guard, Sacrificial Pawn, or Sucker! | ||
+ | *'''Shield Wall Troops''' : [[Tactical Supremacy]] really increases their speed under shield wall. [[Obstructors]] for cheap ones, [[Reciprocators]] for expensive ones, depending on what you can fit in your list | ||
+ | =Other= | ||
+ | ===Trivia & Lore === | ||
+ | * Released in [[Forces of Warmachine: Convergence of Cyriss]] (2013) | ||
+ | * For Lore, refer to [[Lore - Convergence characters]] | ||
− | = | + | ===Video Battle Reports === |
− | == | + | * [https://youtu.be/coMC32_QyhI 2019.04 Connor's Retribution Analysis], vs [[Vyros2]] |
− | + | * [https://youtu.be/W_4m4RCvNjI 2019.02 Deathclock Dave], vs [[Makeda3]] | |
+ | * [https://youtu.be/K6gTA4wrgV8 2018.08 Deathclock Dave], vs [[Ossrum]] | ||
+ | * [https://youtu.be/5I2G-B9LHSM 2018.04 Deathclock Dave], vs [[Stryker2]] | ||
+ | * {{VBR}} | ||
− | + | ===Other Convergence models=== | |
+ | {{Index Convergence}} | ||
− | == | + | ===Rules Clarifications=== |
− | + | {{RC Thresher}} | |
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− | + | {{RC Warcaster Unit}} | |
− | + | {{RC Officer}} | |
− | + | {{RC Construct}} | |
− | + | {{RC Activate Exponent Servitor}} | |
− | + | {{RC Field Marshal}} | |
− | + | {{RC Arc Node}} | |
− | + | {{RC Soul Vessel}} | |
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− | {{ | ||
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− | + | {{RC Backlash}} | |
− | {{ | + | {{RC Domination}} |
+ | {{RC Facilitate}} | ||
+ | {{RC Fire Group}} | ||
+ | {{RC Shrapnel Swarm}} | ||
+ | {{RC Tactical Supremecy}} | ||
− | + | {{RC Imperil}} | |
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− | {{RC | ||
{{RC Construct}} | {{RC Construct}} | ||
− | + | {{RC Gunfighter}} | |
− | + | {{RC Pathfinder}} | |
− | + | {{RC Steady}} |
Latest revision as of 00:38, 15 November 2022
Iron Mother Directrix
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Prime This model is available in one Prime Army, Convergence of Cyriss. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
Iron Mother Directrix leads the Convergence with formidable brilliance, bold certainty, and unshakable conviction. She wields the entire military might of the Convergence, and every element of her army has its role within her plan. While Directrix does not wish to sacrifice her troops or shed blood unnecessarily, she has no qualms about doing either if it will hasten the manifestation of the Maiden of Gears on Caen. In pursuit of the Great Work there can be neither remorse nor doubt.
Basic Info
Iron Mother
Directrix1 | |||||||||||||||||||||||||||||||||
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- Warcaster Unit - All warcasters come with a stack of standard special rules - most notably being awesome. Furthermore, this warcaster comes with some troopers that can be ordered around. Click here for a newbie-friendly recap, or click here for the full rules.
Feat : Mathematical Precision
The base MAT and RAT of models in Directrix's battlegroup are each equal to her FOCUS for one turn.
Tip ! |
Abilities
- Officer
- Construct
- Activate Exponent Servitor - At the end of your Control Phase, you can put one Exponent Servitor into play completely within 2" of this model if there are fewer than two Exponent Servitors in play in Directrix's battlegroup.
- Field Marshal [Arc Node] - Warbeasts/warjacks in this model's battlegroup gain Arc Node.
- Soul Vessel - This model generates soul tokens as if it were a living model.
Weapons
- Aperture Blast - 11" range, 4" AOE, POW 15 ranged attack
- Cloak of Blades - 2" reach, P+S 11 melee attack.
- Thresher (★ Attack) - This model makes one melee attack with this weapon against each model in its LOS that is in this weapon's melee range. Thresher attacks are simultaneous.
Spells
COST | RNG | AOE | POW | DUR | OFF | ||
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Backlash
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3 | 8 | - | - | Upkeep | Yes | |
When target enemy warjack that is part of a battlegroup is damaged, its controller suffers 1 damage point. | |||||||
Domination
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4 | 8 | - | - | - | Yes | |
Take control of target enemy warjack that has a non-crippled cortex. You can make a full advance with the warjack and can then make one basic attack, then Domination expires. The enemy warjack cannot be targeted by free strikes during this movement. Domination can only be cast once per activation. A warjack can be affected by Domination only once per turn. | |||||||
Facilitate
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2 | Self | CTRL | - | Turn | No | |
While in this spellcaster’s control range, friendly Faction models’ RAT becomes equal to the spellcaster’s RAT. | |||||||
Fire Group
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2 | SELF | - | - | Turn | No | |
While models in the spellcaster's battlegroup are in its control range, their ranged weapons gain +2 RNG. Fire Group lasts for one turn. | |||||||
Shrapnel Swarm
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3 | 8 | (★) | 13 | - | Yes | |
On a direct hit against an enemy model, center a 4" AOE on the model hit. After resolving the damage roll, models in the AOE are hit and suffer 1 point of damage. | |||||||
Tactical Supremacy
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2 | 6 | - | - | Upkeep | No | |
Target friendly Faction model/unit gains Reposition [3"].
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Exponent Servitors
Iron Mother starts the game with two Servitors. They are not Grunts, but they are troopers.
Exponent Servitors | ||||||||||||||||||||||||
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Abilities
- Construct
- Gunfighter
- Pathfinder
- Steady - This model cannot become knocked down.
Weapons
- Aperture Beam - 9" range, gun that does no damage
- Imperil - For one round, when a model/unit hit by this attack suffers a damage roll, add +2 to the roll.
Theme Forces
- Clockwork Legions
- Destruction Initiative. Note that her Servitors do not gain Shield Guard in this theme, because they are not solos.
Thoughts on Iron Mother
Iron Mother in a nutshell
Iron Mother Directrix is the ranged combat specialist of Convergence. Between her having the second highest base RAT of any Convergence warcaster (Orion can go higher), Fire Group, Facilitate, her feat, and her Servitors having practically the only in-faction ranged damage buff (Imperil), she runs a gunline very well. However, she has the lowest MAT of any Convergence caster and her melee is strictly secondary (if you want a combined arms caster Forge Master Syntherion is your caster of choice).
She excels when facing Warmachine armies, where she can easily cast Domination on pesky 'Jacks or Backlash them, followed by Puncture from a Mitigator or Elimination Servitors. Consequently, she has somewhat harder time (or rather, a "less easy") against Hordes opponents, but the sheer threat of her battlegroups' guns cannot be underestimated.
Thoughts on her feat & spells
- Feat - just sets your battlegroup to MAT 8 RAT 8. Not much to say about it other than that's more of a MAT than RAT boost.
- Backlash - although this can be used for assasinations it's more likely to eliminate journeyman warcasters with their five damage boxes. It combines really well with Puncture. Like most assassination tools it seldom kills, but does a very good job of forcing the enemy to adapt.
- Domination:
- Move the jack into an opponent's back arc before attacking them, to get the +2 bonus on the free attack
- End the jack's movement such that its rear arc is now facing the rest of your army, so you get +2 bonus on any further attacks vs it.
- End the jack's movement such that it can't see any of your army, so it can't declare charges next turn. It can still trample though, as you'll choose the facing before making the Trample move.
- Facilitate
- Outside of feat turn, most non-Vectors are already RAT 6, and a few are RAT 5, so this spell is at best a +1 to hit for a handful of models, notably all servitors, Reductors, and TEP.
- On feat turn, this spell turns the entire army into a RAT 8 monster.
- It does allow you to use shooting Vectors with Asphyxious4 ... but it's probably easier just to put those Vectors in Mother's battlegroup in the first place.
- Fire Group is a nice ranged buff for your battle group and will be cast in the first few turns
- Shrapnel Swarm is a light infantry killer that does nothing to larger models but will melt single wound shield walls. Even at RAT 8 it's sometimes worth boosting to hit.
- Tactical Supremacy - who doesn't love Reposition?
Drawbacks & Downsides
- Directrix's MAT is mediocre (when it's not feat turn).
- She wants to activate first to cast Fire Group and/or Facilitate, which can cause order of activation issues, especially with her servitors.
- She doesn't support infantry very well.
- Ranged denial tricks can hurt her really bad.
- Two of her spells are useless against Hordes.
Tricks & Tips
- Her Field Marshal is great - consider running up a cheap Galvanizer or Diffuser to cast Backlash early on.
- Imperil makes no distinction between friendly and enemy for the source of the damage (so affects things like continuous fire), and affects the whole unit.
List Building Advice
Strategy
Directrix' game often revolves around assassinations, or keeping your enemy away from you with the threat of it.
- The Backlash Assassination - Backlash an enemy warjack then pump it full of shots from a handful of Elimination Servitors. This won't kill a caster outright, but can put them on the back foot.
Theme thoughts
Arc nodes, fire group, and a pure battlegroup feat. Everything the Iron Mother does calls for a battle group and thus Destruction Initiative
Army
- Cipher : The famous crater-to-go vector, he likes Fire Group to spread out the AOEs, Tactical Supremacy can speed him up, and using Domination on enemy jacks can bring them into his short threat range.
- Assimilator : Decent multipurpose vector. Fire Group extends the range of ground pounder, and everyone likes a MAT 8 weapon master.
- Monitor : The Monitor appreciates the range increase from Fire Group, bringing it up to an impressive 15" range with true-sight. With Ricochet, it can potentially hit a target 23" from where it started its activation (15" range + 4" move + 4" Ricochet).
- Additionally, under Directrix the Monitor is a True Sight Arc-Node. Due to the way Channeling spells works this doesn't help you deal with Stealth since you still use the caster's location for determining if you automatically miss, but it does provide a way for you to Arc spells through cloud effects. True Sight Arced Shrapnel Swarm is a very effective way to deal with a group of Trenchers that just repositioned close together after dropping a wall of smoke.
- Prime Axiom : The dreaded colossal fielded with Iron mother becomes a metal hazard. Fire Group means he can drag from 13" away, and on feat turn, he can easily hit nearly anything, including warcasters. Just remember to get rid of nearby models first, who could intercept shots via Shield Guard, Sacrificial Pawn, or Sucker!
- Shield Wall Troops : Tactical Supremacy really increases their speed under shield wall. Obstructors for cheap ones, Reciprocators for expensive ones, depending on what you can fit in your list
Other
Trivia & Lore
- Released in Forces of Warmachine: Convergence of Cyriss (2013)
- For Lore, refer to Lore - Convergence characters
Video Battle Reports
- 2019.04 Connor's Retribution Analysis, vs Vyros2
- 2019.02 Deathclock Dave, vs Makeda3
- 2018.08 Deathclock Dave, vs Ossrum
- 2018.04 Deathclock Dave, vs Stryker2
- See also Category: Video Battle Reports for more casters with videos.
Other Convergence models
Convergence Index (Edit) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battlegroup | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warcasters |
Aurora1 - Aurora2 - Axis - Directrix - Locke - Lucant - Orion - Syntherion | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Light |
Corollary (Attached) - Diffuser - Galvanizer - Mitigator - Negator - Tesselator | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy |
Assimilator - Cipher - Conservator - Inverter - Modulator - Monitor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossals | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units, Solos, & Battle Engines | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units |
Asphyxious4 -
Clockwork Angels -
Eradicators -
Obstructors -
Optifex Directive -
Negation Angels -
Perforators -
Reciprocators -
Reductors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Solos |
Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Destructotron 3000 - Elimination Servitors - Enigma Foundry - Frustum Locus - J.A.I.M.s - Prefect Hypatia - Reflex Servitors - Steelsoul Protector - Widget, Mathlete Archeologist | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battle Engines | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Theme Forces | Mercenaries | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Clockwork Legions - Destruction Initiative - Strange Bedfellows | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This index was last updated: 2021.11 |
Rules Clarifications
Rules Clarification : Thresher (Edit)
Some have Infernal Rulings that pertain only to themselves, but the clarifications below are applicable to all of these abilities: [Show/Hide]
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Rules Clarification: : Warcaster Unit or Warlock Unit (Edit) | |
This summary is specific to Warcaster/Warlock units. You may also want to check the Warcaster and Warlock pages respectively, for the "regular" rules clarifications.
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Rules Clarification : Officer (Edit)
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Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Activate Exponent Servitor (Edit)
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Rules Clarification : Field Marshal (Edit)
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Rules Clarification : Channeler and/or Arc Node (Edit)
Channeling in melee
Channeler - LOS
Caster - Attack roll
Stealth - It affects both LOS and the attack roll
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Rules Clarification : Soul Vessel (Edit)
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Rules Clarification : Backlash (Edit)
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Rules Clarification : Domination (Edit) Taking Control of an Enemy Model (Edit) [Show/Hide]
General
Movement
Attacks
Destroying the Controlled model
Taking control of an enemy Trooper (member of a unit)
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Rules Clarification : Fire Group (Edit) |
Rules Clarification : Shrapnel Swarm (Edit)
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Rules Clarification : Tactical Supremacy (Edit)
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Rules Clarification : Imperil (Edit)
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Rules Clarification : Construct - None yet. (Edit)
Rules Clarification: : Gunfighter (Edit) | |
General
Targeting
Attack Roll
Incorporeal Gunfighters
Gunfighter + an AOE weapon
Gunfighter + a spray weapon
Units of Gunfighters
Other interactions
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Steady (Edit)
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