From LOS Warmachine University
(Redirected from Windstorm)
|
COST
|
RNG
|
AOE
|
POW
|
DUR
|
OFF
|
|
|
Windstorm
|
3
|
SELF
|
Control
|
-
|
Round
|
No
|
|
(1) While in the spellcaster's control range, enemy models' range weapons with a RNG greater than 8 suffer -5 RNG on affected ranged attacks to a minimum of 8. (2) When an enemy AOE ranged attack deviates from a point in this model's control range, after determining the deviation distance, you choose the deviation direction. (3) Windstorm lasts for one round.
|
Edit this spell template
|
|
Rules Clarification : Windstorm and/or Sandstorm and/or Fleeting Storm (Edit)
- Range Modifiers (Weapons) (Edit)
- If a weapon puts down a template "within X inches" (such as Covering Fire) then you can't change that, because it's not a RNG. (Infernal Ruling)
- If a weapon's RNG is reduced to zero, it cannot be used to make attacks. Refer to 'Weapon Statistics', page 19 of the core rulebook.
- If a weapon has RNG = CTRL then you can't add or subtract to that range, because CTRL is not a number. (Infernal Ruling)
- Gunfighter vs RNG modifiers (Edit)
- Unlike what most people might tell you, Gunfighter doesn't have a "range", it just lets the model make ranged attacks while in melee. The gun's actual RNG is unaffected though, until you put something like Windstorm (-5 RNG) on it. Then what happens is:
- If the gun is RNG 7, Windstorm will reduce it to 2". Thus it won't affect any Gunfighter attacks.
- If the gun is RNG 6, Windstorm will reduce it to 1". Thus you can only make Gunfighter attacks vs models within 1" (if you can - charging Gunfighters may be more limited).
- If the gun is RNG 5, Windstorm will reduce it to 0". Thus you can't make any attacks as per 'Weapon Statistics' (page 19 of the core rulebook).
- (Infernal Ruling)
- See also Range Modifiers (Spells)
|
Pages in category "Windstorm"
The following 3 pages are in this category, out of 3 total.