Difference between revisions of "Carnivean"
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− | {{ | + | {{Legbox|[[Legion]] {{Heavy Warbeast}} }} [[Category: Model]] |
+ | {{4P|Dragon's Host}} | ||
− | ''The warlocks that serve the dragon Everblight can call upon a myriad of dragonspawn, each a perfect engine of draconic destruction. The carnivean, an ancient and favored dragonspawn, shreds flesh, bone, and steel with its mighty claws and a shark-like maw | + | ''The warlocks that serve the dragon Everblight can call upon a myriad of dragonspawn, each a perfect engine of draconic destruction. The carnivean, an ancient and favored dragonspawn, shreds flesh, bone, and steel with its mighty claws and a shark-like maw.'' |
=Basic Info= | =Basic Info= | ||
− | { | + | {{Infobox-Model |
− | | | + | | name = {{PAGENAME}} |
− | + | | image = Carnivean.png | |
− | | | + | | base = Large |
− | + | | spd = 5 | |
− | | | + | | str = 12 |
− | | | + | | mat = 6 |
− | | | + | | rat = 5 |
− | | | + | | def = 12 |
− | | | + | | arm = 18 |
− | | | + | | cmd |
− | | | + | | fury = 4 |
− | | | + | | thrs = 9 |
− | | | + | | hp = 30 |
− | | | + | | cost = 15 |
− | | | + | | fa = U |
− | | | + | }} |
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− | + | {{Warbeast}} | |
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− | == | + | ===Abilities=== |
− | |||
* {{Assault}} | * {{Assault}} | ||
* {{Eyeless Sight}} | * {{Eyeless Sight}} | ||
Line 44: | Line 31: | ||
* {{Soulless}} | * {{Soulless}} | ||
− | ==Animus | + | ===Weapons === |
+ | {|class="wikitable" | ||
+ | {{ranged|Dragon Breath|SP 10|14| | ||
+ | * {{Fire Damage}} | ||
+ | * {{Continuous Fire}} }} | ||
+ | {{melee|Bite|1|6|18| }} | ||
+ | {{melee|Talon (x2)|1|4|16| | ||
+ | * {{Open Fist}} | ||
+ | * {{Chain Attack Grab & Smash}} }} | ||
+ | |} | ||
+ | |||
+ | ===Animus === | ||
+ | {{Spellbox| | ||
{{Spiny Growth}} | {{Spiny Growth}} | ||
+ | }} | ||
+ | |||
+ | ===Theme Forces === | ||
+ | * {{Children of the Dragon}} | ||
+ | * {{Oracles of Annihilation}} | ||
+ | * {{Primal Terrors}} | ||
+ | * {{Ravens of War}} | ||
=Thoughts on {{PAGENAME}}= | =Thoughts on {{PAGENAME}}= | ||
− | {{ | + | ==={{PAGENAME}} in a nutshell=== |
− | + | The Carnivean is a walking tank that has it all. It has s downright ridiculous 5 attacks on the charge with a POW 14 Assault spray and a POW 12 Chain attack and a decent amount of Fury to serve as the heaviest and beatiest of heavies in the Legion. It's also, once you include Spiny Growth, the toughest of the heavy warbeasts the Legion can field (and right up there even without it). Having a 10" range on your assault spray provides credible threat at range as well even at RAT 5, so in short it can do just about everything - but you pay for everything you get and it can rarely do it all at once. Its tankiness should also be considered in the faction's context - even with its animus it rarely survives a one-on-one brawl with another heavy in its point cost. | |
− | |||
− | |||
− | ==Combos & Synergies== | + | ===Combos & Synergies=== |
+ | Due to its high cost, a Carnivean won't fit into every list, especially when crunching for points. That said, some lists may favor a Carnivean more than his other counterparts, but is generally a reliable beast in any battlegroup if you're not sure what else to take and have the space. | ||
+ | * [[Absylonia, Terror of Everblight|Absylonia1]] - lacking most of the battlegroup-wide force multipliers of her epic form she rather tags along with fewer, but quality pieces. The Carnivean fits nicely into that role. | ||
+ | * [[Rhyas, Sigil of Everblight|Rhyas1]] - A Carnivean can profit tremendously from Rapport, both in terms of RAT and MAT. With her, his Assault spray might actually hit the squishy support hiding behind that warjack you really want dead. Or a warcaster/warlock if you lined it up just right. In Children of the Dragon he competes a bit with Typhon for this spell. While the Carnivean technically gets a bit more mileage out of the spell, Typhon is usually a bit more exciting target for it. Don't forget, use of Rapport is optional - if you use your own model for targeting a breath attack, you can revert to the basic RAT5, and use your superior RAT 6 on the enemy. | ||
+ | * [[Thagrosh0]] - Rerolls on its Assault spray, initials and Chain attack are an excellent, excellent use of Ethrunbal's Guidance. Grabbing and Smashing something, then dropping a Blight Burst template on it is a game winning combination and a free Spiny Growths and transfers to this damage sponge should keep Thags alive. | ||
+ | * [[Thagrosh, Prophet of Everblight|Thagrosh1]] loves a Carnivean. Or maybe two! As Legion's only real tank beast under Legion's only real tank caster, the Carnivean makes for a good backbone to a beast brick. Against melee armies, Thagrosh's Carniveans can be effectively ARM22. +2 ARM for Spiny Growth and -2 STR against attackers trapped in Death Shroud. It's not too hard to achieve that with Thags' solid CMD stat. On top of that, he can cast Spiny Growth on himself for free, and Carnivean are a solid target for his feat if you didn't bring Typhon too. | ||
+ | * [[Thagrosh, the Messiah|Thagrosh2]] - Most of the same logic applies here too, although he prefers a more diverse cast of beasts, especially since he can only buff the ARM of one beast at a time. | ||
+ | * [[Saeryn, Omen of Everblight|Saeryn1]] - It's hard to say no to ARM23 Carnivean that bite back for a turn. | ||
+ | * [[Seraph]] - SPD5 is slow in Legion, and the Slipstream can do a lot to help him still get the alpha strike. | ||
+ | * [[Nephilim Bloodseer]] - Borrow Spiny Growth for his own survival - it is a model that likes to play forward to spread his Telemetry ability. If you're building a spellslinging list, there may be merit in including this combo as long as you also don't need the Bloodseer to use his own animus. | ||
+ | * [[Vayl,_Disciple_of_Everblight|Vayl1]] - Accuracy buff all by herself via Frost Field and Incite - precisely what the Carnivean needs. Leash can also add some speed boost if used wisely. Also, enemies will rarely risk coming closer to Vayl, until you can move in a Carni with Dark Sentinel. | ||
+ | * [[Lylyth3]] - With her feat the Carnivean's sub-par RAT ceases to be an issue, and with Battle Host you can spray up to 20" away. She can also make good use of its animus if has to play defensively. | ||
+ | * [[Blight Archon]]'s run them pretty effectively, granting access to Sprint and pushing their ARm to 22 with Spiny Growth and Dragon's Blood. | ||
+ | * [[Ravens of War]] grants lesser warbeasts [[Mark Target]], which crank their RAT up to 7. | ||
+ | ===Drawbacks & Downsides=== | ||
+ | * Slow, expensive, and not really that durable, even with its animus on. | ||
+ | * Can become redundant: the [[Scythean]] fights better in melee, the [[Ravagore]] has a better gun and [[Proteus]] is just as durable with some control elements If you don't want a jack-of-all trades, you might want to choose one of its competitors instead. | ||
+ | * Poor RAT - unlikely to hit anything at range without boosting. | ||
+ | * Average Mat - you will probably need a MAT buff to trigger chain attack. | ||
− | == | + | ===Tips & Tricks=== |
+ | * The Assault Spray has a 18" threat range and so can catch enemy casters napping. | ||
+ | * Look for your charge/assault angles; you can frequently catch a lot of targets and/or from the rear if you end up in the right place after your charge. | ||
+ | * If your target stands beside an obstacle or obstruction, try to get an angle where you can throw them at said obstruction/obstacle with your chain attack by throwing them ''directly away''. You may have more freedom if there is another model with equal or bigger base behind them since you can just throw your target at them instead of directly away. If your target stops within 1", you may buy extra attacks against it which will auto-hit, it they became knocked down. A POW12 (boostable) damage roll with 3D6 may leave a mark on quite a few things. | ||
=Other= | =Other= | ||
− | ==Trivia== | + | ===Trivia=== |
− | + | * Released way back in [[Primal Mk1]] (2006) | |
+ | * Resculpted in 2010 as a plastic multi-kit with the [[Ravagore]] & [[Scythean]]. Older metal sculpts are still available, though not as parts from Privateer. | ||
− | == | + | ===Other Legion models=== |
− | {{ | + | {{Index Legion}} |
− | == | + | ===Rules Clarifications=== |
− | {{ | + | {{RC Fire}} |
+ | {{RC Open Fist}} | ||
+ | {{RC Chain Attack Grab & Smash}} | ||
+ | {{RC Warbeast}} | ||
+ | {{RC Assault}} | ||
+ | {{RC Eyeless Sight}} | ||
+ | {{RC Pathfinder}} | ||
+ | {{RC Soulless}} | ||
− | + | {{RC Spiny Growth}} |
Latest revision as of 07:09, 20 November 2022
Carnivean |
Prime This model is available in one Prime Army, Dragon's Host. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
The warlocks that serve the dragon Everblight can call upon a myriad of dragonspawn, each a perfect engine of draconic destruction. The carnivean, an ancient and favored dragonspawn, shreds flesh, bone, and steel with its mighty claws and a shark-like maw.
Contents
Basic Info
Carnivean | |||||||||||||||||||||||||||||||||||
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|
Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
Weapons
Dragon Breath | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
RNG | ROF | AOE | POW | |||||||||||
SP 10 | 1 | - | 14 | |||||||||||
Bite | ||||||||||||||
RNG | POW | P+S | ||||||||||||
1 | 6 | 18 | ||||||||||||
Talon (x2) | ||||||||||||||
RNG | POW | P+S | ||||||||||||
1 | 4 | 16 | ||||||||||||
|
Animus
COST | RNG | AOE | POW | DUR | OFF | ||
---|---|---|---|---|---|---|---|
Spiny Growth
|
1 | SELF | - | - | Round | No | |
The spellcaster gains +2 ARM. If a non-warrior model hits the spellcaster with a melee attack, the attacking model suffers d3 damage points immediately after the attack is resolved unless the spellcaster was destroyed or RFP'd by the attack. Spiny Growth lasts for one round. |
Theme Forces
Thoughts on Carnivean
Carnivean in a nutshell
The Carnivean is a walking tank that has it all. It has s downright ridiculous 5 attacks on the charge with a POW 14 Assault spray and a POW 12 Chain attack and a decent amount of Fury to serve as the heaviest and beatiest of heavies in the Legion. It's also, once you include Spiny Growth, the toughest of the heavy warbeasts the Legion can field (and right up there even without it). Having a 10" range on your assault spray provides credible threat at range as well even at RAT 5, so in short it can do just about everything - but you pay for everything you get and it can rarely do it all at once. Its tankiness should also be considered in the faction's context - even with its animus it rarely survives a one-on-one brawl with another heavy in its point cost.
Combos & Synergies
Due to its high cost, a Carnivean won't fit into every list, especially when crunching for points. That said, some lists may favor a Carnivean more than his other counterparts, but is generally a reliable beast in any battlegroup if you're not sure what else to take and have the space.
- Absylonia1 - lacking most of the battlegroup-wide force multipliers of her epic form she rather tags along with fewer, but quality pieces. The Carnivean fits nicely into that role.
- Rhyas1 - A Carnivean can profit tremendously from Rapport, both in terms of RAT and MAT. With her, his Assault spray might actually hit the squishy support hiding behind that warjack you really want dead. Or a warcaster/warlock if you lined it up just right. In Children of the Dragon he competes a bit with Typhon for this spell. While the Carnivean technically gets a bit more mileage out of the spell, Typhon is usually a bit more exciting target for it. Don't forget, use of Rapport is optional - if you use your own model for targeting a breath attack, you can revert to the basic RAT5, and use your superior RAT 6 on the enemy.
- Thagrosh0 - Rerolls on its Assault spray, initials and Chain attack are an excellent, excellent use of Ethrunbal's Guidance. Grabbing and Smashing something, then dropping a Blight Burst template on it is a game winning combination and a free Spiny Growths and transfers to this damage sponge should keep Thags alive.
- Thagrosh1 loves a Carnivean. Or maybe two! As Legion's only real tank beast under Legion's only real tank caster, the Carnivean makes for a good backbone to a beast brick. Against melee armies, Thagrosh's Carniveans can be effectively ARM22. +2 ARM for Spiny Growth and -2 STR against attackers trapped in Death Shroud. It's not too hard to achieve that with Thags' solid CMD stat. On top of that, he can cast Spiny Growth on himself for free, and Carnivean are a solid target for his feat if you didn't bring Typhon too.
- Thagrosh2 - Most of the same logic applies here too, although he prefers a more diverse cast of beasts, especially since he can only buff the ARM of one beast at a time.
- Saeryn1 - It's hard to say no to ARM23 Carnivean that bite back for a turn.
- Seraph - SPD5 is slow in Legion, and the Slipstream can do a lot to help him still get the alpha strike.
- Nephilim Bloodseer - Borrow Spiny Growth for his own survival - it is a model that likes to play forward to spread his Telemetry ability. If you're building a spellslinging list, there may be merit in including this combo as long as you also don't need the Bloodseer to use his own animus.
- Vayl1 - Accuracy buff all by herself via Frost Field and Incite - precisely what the Carnivean needs. Leash can also add some speed boost if used wisely. Also, enemies will rarely risk coming closer to Vayl, until you can move in a Carni with Dark Sentinel.
- Lylyth3 - With her feat the Carnivean's sub-par RAT ceases to be an issue, and with Battle Host you can spray up to 20" away. She can also make good use of its animus if has to play defensively.
- Blight Archon's run them pretty effectively, granting access to Sprint and pushing their ARm to 22 with Spiny Growth and Dragon's Blood.
- Ravens of War grants lesser warbeasts Mark Target, which crank their RAT up to 7.
Drawbacks & Downsides
- Slow, expensive, and not really that durable, even with its animus on.
- Can become redundant: the Scythean fights better in melee, the Ravagore has a better gun and Proteus is just as durable with some control elements If you don't want a jack-of-all trades, you might want to choose one of its competitors instead.
- Poor RAT - unlikely to hit anything at range without boosting.
- Average Mat - you will probably need a MAT buff to trigger chain attack.
Tips & Tricks
- The Assault Spray has a 18" threat range and so can catch enemy casters napping.
- Look for your charge/assault angles; you can frequently catch a lot of targets and/or from the rear if you end up in the right place after your charge.
- If your target stands beside an obstacle or obstruction, try to get an angle where you can throw them at said obstruction/obstacle with your chain attack by throwing them directly away. You may have more freedom if there is another model with equal or bigger base behind them since you can just throw your target at them instead of directly away. If your target stops within 1", you may buy extra attacks against it which will auto-hit, it they became knocked down. A POW12 (boostable) damage roll with 3D6 may leave a mark on quite a few things.
Other
Trivia
- Released way back in Primal Mk1 (2006)
- Resculpted in 2010 as a plastic multi-kit with the Ravagore & Scythean. Older metal sculpts are still available, though not as parts from Privateer.
Other Legion models
Rules Clarifications
Rules Clarification : Fire (Edit)
|
Rules Clarification : Open Fist (aka, Power Attack Throw) (Edit)
|
Rules Clarification : Chain Attack Grab & Smash (Edit)
|
Rules Clarification: : Warbeast (Edit) | |
See also the Warbeast page for a recap of the core warbeast rules.
|
Rules Clarification: : Assault (Edit) | |
General Step 1: Declare the charge
Step 2: Move the charging model
Step 3: Make the ranged attack
Step 4: After finishing the Assault attack
Other
|
Rules Clarification : Eyeless Sight (Edit)
|
Rules Clarification : Pathfinder (Edit)
|
Rules Clarification : Soulless - None yet. (Edit)
Rules Clarification : Spiny Growth - None yet. (Edit)