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The cowled acolyths entrusted with spawning vessels prowl the battlefield behind the front ranks, gathering corpses and flinging them into the waiting cauldron. Bodies splash into the brackish fluids to become part of the charnel reduction that sucks additions into its depths. Once the churning contents of the foul vessel have simmered sufficiently, a spawn leaps out of the cauldron, newly created and ready to sate its ravenous hunger.
|Unit Size||5 / 7|
|Cost||5 / 7|
|See also How to Read the statblock|
- Unarmed - This model has no weapons. What's the pot going to do, roll on you?
- Gaff - 2" reach, P+S 9 melee weapon.
- Officer - This model is the unit commander even if the unit has a Leader model.
- Carried - 1) This model is not a warrior model. 2) It can advance only during the unit's Normal Movement, and moved 1" for every Grunt within 2" at the beginning of the unit's activation. 3) It is auto-hit in melee, and is immune to stationary, knock down, and Blind.
- Focal Point - If this model is destroyed or RFP'd, the rest of the unit is RFP'd.
- Recycle - When a living or undead model is destroyed within 4" +1" for each Grunt in formation, this model gets the corpse token. It can have up to 3 tokens.
- Spawn Horror (★ Action) - Remove 3 corpse tokens from this model, and add to play one non-character Legion lesser warbeast. Must be placed within 3" and choose a Legion battlegroup commander to control it.
Thoughts on Spawning Vessel
Spawning Vessel in a nutshell
On paper, the Spawning Vessel is a very cool, interesting, and solid unit, with a pretty powerful recursion mechanic in Legion lists that were already bringing a bit of infantry. Unfortunately, it's actual efficacy relies directly on the power level of the Lesser Warbeasts it can create each turn. That is to say, Lesser Warbeasts aren't very good right now, so as a result the Spawning Vessel isn't very good either.
"The Pot" is unique among recursion mechanics in that the models it creates can activate the same turn they enter play, which is one of the many reasons it looks so good on paper. Keep this in mind when trying to make the best out of what it can do in the current game landscape. Also, remember that you can kill your own models to feed the pot if you want.
Combos & Synergies
- If you're going to bring the pot, make sure you have enough infantry to support it. Also, cheaper infantry are better, since they are more cost efficient. A single Raptor corpse is a lot more wasted points than a Grotesque corpse.
- Shredders are basically the only thing worth grabbing out of your Vessel, unless you have very cute plans lined up involving the Harrier's Annoyance, or love to hate yourself and want to field a Stinger for some reason.
- In the Stinger's defense, if you find yourself in a situation where you're bogged down by closely clumped, low ARM jamming infantry, there may be some merit in spawning one. It's possible to place the Stinger in a way that maximizes its spray angle and allows it to aim, meaning it might just actually clear that infantry. This is incredibly corner case, but it's a tactic to keep in the back pocket just in case it comes up.
- The Pot can actually replenish the battlegroup of a Beast Mistress, something that wasn't possible until recently. She struggles for the same reason the Vessel does (i.e. she's not the problem, Lessers are), but if you want to field her, the pot can let her use her battlegroup like homing missiles more freely.
Drawbacks & Downsides
- Legion infantry is not known for its stellar survivability. You'll quickly hit the 3 corpse cap then have a lot of wasted corpse tokens.
- Even when you get them "for free", non-Shredder Lesser Warbeasts are very weak options. Even assuming you spawn nothing but Shredders, it's questionable whether the Pot pays for its points cost - it takes two spawns before the pot has "made back" its points.
- If the pot is dead, the unit vaporizes thanks to Focal Point, and the pot is a medium base and therefore pretty easy to shoot. It's surprisingly resilient against random pot shots (get it?), but if the enemy wants it dead, it will die.
- Losing grunts quickly reduces the Vessel's impact as the collection range goes down.
- Beware that the pot itself is not a warrior model, therefore this is not a "warrior unit". This is relevant in the Steamroller 2018 rules because only "warrior units" may capture circular zones. This rule only effects two units in the game, the Spawning Vessel and the Boil Master & Spirit Cauldron.
Tricks & Tips
- Don't forget that the Grunts aren't above stuffing each other into the Pot.
- If you make a conga line with the Grunts (if you prefer, "Lunch Ladies"), you can set up a chain of back strikes and toss three bodies in, then immediately spawn a Shredder. A useful tactic in the late game if bodies are running out.
- The Spawning Vessel can move before it spawns a Lesser. That movement, plus the additional placement range can be factored into the threat range of the spawned beast.
- You can increase this by using a Seraph to Slipstream it (although normally you've got better things to Slipstream).
- A Shredder or Stinger spawned this way can threaten something 20.5" away. 22.5" if you Slipstream the pot and him. Add an inch for Harriers. This is both amusing and impressive, but try not to think of it as anything more than a party trick. One Slipstream on the pot is good enough, and even that's pushing it unless it's an emergency tactic.
- Released in Primal Mk1 (2006)
- The Blighted Bather model can be substituted for the spawning vessel model.
Other Legion models