Blighted Nyss Warlord

From LOS Warmachine University
Jump to: navigation, search
We have 1291 articles and 90% are complete!   Please help review these models from 12+ months ago: (and/or the rest) (Edit)  

Legion Logo.jpg Blighted Nyss Warlord

Legion Blighted Nyss Solo

The warlords of Everblight’s Legion enter combat armed with the double-bladed claymore—a weapon requiring remarkable dexterity and coordination to wield. With it, a blighted Nyss warlord scythes through enemy ranks, severing heads and limbs alike with blinding strikes.

Basic Info

Blighted Nyss Warlord
Missing Info
Blighted Nyss Warlord.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
M.A. N/A
DEF 14
ARM 13
ESSENCE {{{essence}}}
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2
Warcaster 1
the Statblock


  • Blade Shield - This model gains +2 DEF vs ranged attack rolls.
  • Cleave - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, immediately after the attack is resolved this model can make one additional melee attack. This model can make only one additional attack as a result of Cleave each activation.
  • LeadershipBlighted Nyss Swordsmen ] - Friendly Blighted Nyss Swordsmen models in this model's command range gain Precision Strike. (As below)
  • Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".
  • Precision Strike - When this model damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.


  • Double Claymore - 1" reach, P+S 11 melee weapon.

Theme Forces

Thoughts on Blighted Nyss Warlord

Blighted Nyss Warlord in a nutshell

The Blighted Nyss Warlord ("the Warlord"), in terms of raw damage output, is a force to be reckoned with in his point class. Obviously, he's not likely to kill a heavy warjack on his own, but if you ask any Retribution player, they'll tell you the the combination of Weapon Master and Decaptitation is a potent combo for tearing off an arm, aspect, or simply obliterating an important solo. Against the average unbuffed heavy (ARM18-20), the Warlord can expect to do 10-14 damage on a normal day, but can obviously spike much higher thanks to his four dice charge damage and the fact that each point of damage on your dice is worth two with Decapitate. Combine his solid damage output with elite levels of MAT and decent DEF against direct shooting and the Warlord is a solidly self-sufficient combat solo.

However. the Warlord isn't a one-size fits all answer to your questions. To continue to compare to Retribution's Mage Hunter Assassin, the Warlord is much better at scalpeling those critical warjack systems thank to Precision Strike, but he will struggle to make it to certain targets thanks to his lower threat range, lack of Advance Deployment, and lack of pathfinder. He won't need help hitting his targets and doing the damage you want, but he will need assistance making it there unimpeded.

The Warlord also have some extra utility if you're bringing his brothers in arms, the Swordsmen. Cut from the same cloth, he's the de facto solo to back Legion's premiere weapon master infantry, and turns them into the miniature versions of himself by granting those within 9" of him Precision Strike. With a full allotment of Swordsmen with the command attachment and a Warlord or two, these Nyss can cleave through enormous amounts of infantry (Cleave+Overtake) or even leave a vanguard of warjacks missing most of their critical systems which can be almost as good as killing them outright.

Combos & Synergies

Since the Warlord packs his own defensive tech and is capable in melee on his own, models that can grant him added mobility are ideal for his inclusion, as well as warlocks who bring army-wide force multipliers. That said, Blade Shield alone is also not a guarantee against enemy gunfire - try to leverage terrain or consider a warlock who can help pump his DEF even higher.

  • Succubus - With a well placed Blizzard you'll worry less about seeking cover during your advance. Combine with Blade Shield, and even veteran ranged units will have a hard time hitting you.
  • Ice Witches - Fortunately, they can be brought into the same theme force. Puppet Master can save your investment, if the dice betrayed you on the first try.
  • Kryssa - A +3 STR swing during her feat is a potent force multiplier and can be thought of as adding 6 damage to the Warlord thanks to Decapitate.
  • Fyanna2 - She can replicate Kryssa's trick with Fury, if there are no better recipients around. Her feat can keep him safe on the way up the board against guns (DEF19 before forests/hills/walls), or in melee once he's charged in (DEF17).
  • Thagrosh1 - Fog of War stacks with Blade Shield for DEF18 against guns. Draconic Blessing can go on him in a pinch for effective +4 damage, but much like Fyanna2, save it for special cases.
  • Rhyas1 - She speeds warrior models up with Dash, and offers free strike immunity as well, which lets the Warlord really dig deep on his initial strike. The extra attack from her feat is just icing on the cake with his high MAT and damage.
  • Rhyas2 from the Twins gives warriors in her control area pathfinder on the charge, which the Warlord obviously appreciates.
  • If you can engineer Flank during Bethayne's feat for a Warlord, expect nothing short of silly damage levels if you roll well. At MAT10 and 5 dice of damage, not much will walk away without a good chunk of damage taken out of it. Add in the bonus from her Disintegrate spell and the occasional help of the Blackfrost Shard, and you will likely be close to the highest mathematically possible damage in the game for a single hit.
  • When taking an infantry army backed by a Blightbringer, his STR aura does twice as much work on a Warlord than any other model. For some ideas, a Warlord on Kryssa's feat and in a Blightbringer's aura does effectively 10 extra damage to his target - effective 4d6+16 is about 20 damage against average heavy jack/beast ARM after Decapitate.
  • If you want an impressively focused army, the Warlord, Swordsmen, Nephilim Soldiers and Zuriel can all laser in on the enemy front lines and each utilize Precision Strike to selectively disable the opponent's warjacks. This tactic is much less viable into Hordes unless you have a good way to liberally apply Grievous Wounds.

Drawbacks & Downsides

  • Good DEF, but middling ARM. Don't expect him to live long after his initial strike, and be wary of boostable blast damage as well.
  • Lack of pathfinder makes him hard to deliver.
  • A little pricey for other models in is price range, and the CotD theme leaves few space for free solos.

Tips & Tricks

  • Decapitate ignores Tough - keep this in mind when selecting the Warlord's targets.
  • There is a damage guide on the Category: Precision Strike page.



Released near the start of Mk3 (2016.11)

Other Legion models

Legion Logo.jpg       Legion Index       (Edit)            
Battlegroup & Similar
Warlocks Absylonia1 - Absylonia2 - Anamag - Bethayne - Fyanna2 - Kallus1 - Kallus2 - Kryssa - Lylyth1 - Lylyth2 - Lylyth3 - Rhyas1 - Saeryn1 - Saeryn2 & Rhyas2 - Thagrosh1 - Thagrosh2 - Vayl1 - Vayl2
Other Warbeast Controllers Beast Mistress
Lesser Blight Wasps - Shredder - Harrier - Mekanoshredder - Stinger
Light Afflictor - Naga Nightlurker - Nephilim Bloodseer - Nephilim Bolt Thrower - Nephilim Protector - Nephilim Soldier - Raek - Teraph
Heavy Angelius - Carnivean - Neraph - Ravagore - Scythean - Seraph
Azrael - Golab - Proteus - Typhon - Zuriel
Gargantuans Archangel - Blightbringer
Units, Solos, & Battle Engines
Units B.N. Archers - B.N. Hex Hunters - B.N. Legionnaires - B.N. Raptors - B.N. Scather Crew - B.N. Swordsmen - B. Rotwings - B.O. Warmongers - B.O. Warspears - Chosen - Grotesque Banshees - Grotesque Raiders - Hellmouth - Ice Witches - Strider Blightblades - Strider Scouts - Spawning Vessel
Blackfrost Shard
Solos Beast Mistress - B.N Shepher - B.N. Sorceress - B.N. Warlord - Forsaken - Grotesque Assassin - Incubi - Spell Martyr - Strider Deathstalker - Succubus - B.O. Warmonger War Chief
Ammok - Annyssa Ryvaal - Fyanna the Lash - Craelix
Battle Engines Throne of Everblight
Theme Forces
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War
Refer to Who Works for Whom and/or Category: Legion of Everblight Minion
This index was last updated: 2020.05

Rules Clarifications

Rules Clarification : Weapon Master - None yet. (Edit)
Rules Clarification : Decapitation - None yet. (Edit)

Rules Clarification : Blade Shield - None yet. (Edit)

RC symbol.png

Rules Clarification : Cleave      (Edit)

  • Cleave doesn't trigger off free strikes or Impact Attacks, since those occur outside of your Combat Action.
  • Despite "additional attacks" normally occurring only after all initial attacks are resolved, Cleave "interrupts" your initial attacks because it must be resolved immediately.
  • You cannot trigger an "Any Time" ability between the first attack and the Cleave attack, because Cleave occurs at Step 14 of Apdx A, and "Any Time" abilities cannot be triggered until after Step 14 is finished.
  • Attack-Generating Abilities (Edit)
    • From the core rulebook: When a model is granted more attacks as a result of an attack it made, it gains only one. If two or more special rules would grant the model another attack as a result of making an attack, its controlling player chooses which special rule to apply.
    • If you trigger two attack-generating abilities (such as Black Spot and Kill Shot) you choose to resolve one and "lose" the other (unless you trigger it again later).
    • If you trigger two attack-generating abilities, and one of them is compulsory (such as Black Spot and Berserk), you must choose to resolve the compulsory one. (Infernal Ruling)
RC symbol.png

Rules Clarification : Leadership      (Edit)

  • If you have two Leaders handing out the same buff, then sometimes they stack (Bronzeback) and sometimes they don't (Exemplar Bastion). (Infernal Ruling)
  • See specific models for case-by-case clarifications.
RC symbol.png

Rules Clarification : Swift Hunter and/or Overtake     (Edit)

  • The free move must be resolved before other abilities that involve attacks (such as Quick Work or Berserk). Refer Step 12 vs 14 in Appendix A.
  • This ability does not trigger off special attacks, only basic ones.
  • An important difference:
    • Swift Hunter can be triggered by any attack, including out-of-activation attacks.
    • Overtake only works on attacks during your Combat Action. Even stuff like Impact Attacks won't trigger it.
RC symbol.png

Rules Clarification : Marksman and/or Precision Strike     (Edit)

  • These abilities do not get around Retribution Force Fields. The attacker's ability assigns it to a column, and Force Field reassigns it.
  • Versus a Colossal or Gargantuan, you don't get to choose which grid is damaged. That is still governed by which Firing Arc the attacker is standing in.
  • Attacker chooses column vs Defender chooses column (Edit)
    • When both the attacker and defender have an ability that lets them choose the column that gets damaged, the attacker gets to choose. (Infernal Ruling)