Blight Wasp

From LOS Warmachine University
(Redirected from Blight Wasps)
Jump to: navigation, search
We have 1325 articles and 89% are complete!   Please help review these models from 12+ months ago: (and/or the rest) (Edit)  

Legion Logo.jpg Blight Wasp

Legion Lesser Warbeast

Moving as a single mass of beating wings, scything claws, and pulsing stingers, swarms of blight wasps sow panic and death across the battlefield as they inject enemies with the poison of dragon blight itself. A single dose of blight wasp toxin is enough to kill a man, but the creatures mindlessly sting over and over again as the hapless victim writhes in agony before finally succumbing to death.

Info icon.png

When you go to physically buy Blight Wasps, you get a box with 4 models. Despite this, they are added to your army one model at a time.

Basic Info

Blight Wasp
Missing Info
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
M.A. N/A
DEF 13
ARM 11
ESSENCE {{{essence}}}
HP 13
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
Warcaster 1
the Statblock


  • Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.
  • Eyeless Sight symbol.jpg Eyeless Sight
  • Soulless symbol.jpg Soulless
  • Flight symbol.jpg Flight
  • Hunting Pack - This model gains a +1 cumulative bonus to melee attack and damage rolls for each other Blight Wasp with the target of this model's melee attack in its melee range. This cumulative bonus cannot exceed +3.


  • Stinger - 0.5" reach, P+S 8 melee weapon.


Hornet's Nest

2 6 - - Turn -
When target friendly Faction lesser warbeast destroys an enemy model with a basic melee attack during its Combat Action, after the attack is resolved it can advance up to 1˝ and make an additional melee attack. Hornet’s Nest lasts for one turn.

Theme Forces

Recent Changes

No changes since 2019.08

Thoughts on Blight Wasp

Blight Wasp in a nutshell

The Blight Wasp is joint your cheapest lesser warbeast, along with the Harrier. It lives up to its name, being akin to a particularly annoying insect on the tabletop. It is the least durable and offensively the weakest among all the lesser choices when taken on its own. When you start to take them in numbers though... their performance is still nothing to write home about. Their uses are very niche, and perhaps even more so, since they ceased to be a warbeast pack, and became independent lesser warbeasts on their own. A pack of them can still pick apart single wound infantry with ease under the right warlock, but since you have to pay 1 point more for them per piece, the lack in raw power is all the more apparent, even with their maneuverability.

Combos & Synergies

  • More Blight Wasps - Retaining many rules from their warbeast pack era, Wasps do enjoy each other's company. With Hunting pack they can reliably havier or more elusive targets, though you must bunch up for the bonus.
  • Beast Mistress - Her Field Marshal allows them to spare FURY for their animus while charging, and in a pinch she can also cast it for them. However, it is still easy to snipe her out first, and let the Wasps run around without control.
  • Shredder - Since the Wasps animus ceased to be affect warbeast packs only, you can cast it on your Shredder, chewing up more targets on its way than its initial FURY2 stat would suggest (and do it possibly by staying in Flank range of another friendly warbeast).
  • Thagrosh2 allows Wasps to be a little accurate and a little stronger, and Manifest Destiny increases the chance to land a critical hit which can really pump their damage up as well.
    • His feat doesn't stack with Killing Spree, because it happens after their Combat Action, but it allows you to spread out more if you play on intentional frenzying.
    • He can occasionally use them as Sac Pawn pieces, but having 2 points fewer ARM than the rest of the lessers, they tend to be the least ideal pieces for catching bullets.
  • Kallus1 - You won't be using Ignite on a single Blight Wasp, but Dark Guidance can increase their chances to land Critical Poison attacks as well, which can make them hit above their weight class against infantry and beasts.
  • Kallus2 - He likes cheap beasts who can run forward and start setting targets on fire for his feat; and you won't find cheaper than the Wasp.
  • Bethayne can abuse Blight Wasps' speed to easily trigger her feat. The Harrier is just as capable of doing it, so it is up to your personal preference though.
  • Absylonia2 is truly where Blight Wasps shine. The hardest thing to work around (offensively) with Wasps is their short melee reach making Hunting Pack hard to trigger. With Absylonia2, they gain maximum melee range, meaning it's much easier to throw a few of them into a cluster of enemies and always get maximum Pack bonus. On top of that, they gain a STR buff for that round, so they'll be hitting much harder than one would expect.
    • To round everything out, if you trigger Alpha Hunter, the Wasps will be impressively accurate and among the fastest models in the game. With all her buffs running, wasps can threat 14" on the charge with flight. Four wasps with Killing Spree can eat an entire 10 man unit on their own, sometimes with Fury to spare.

Drawbacks & Downsides

  • Beyond the above mentioned casters, Wasps will either fail to make it to their target with enough bodies to do any damage, or simply be too inaccurate or too weak to make an impact.
  • Its function is heavily overlapping the Harriers for the same price tag, and you can't get them as a free card.
  • Short melee range makes their main accuracy/damage buff difficult to enable. Without Hunting Pack, Wasps will fail to threaten many enemies.
  • Reliance on a critical effect to achieve maximum damage potential.
  • Horrible defensive stats.

Tricks & Tips

  • They used to be fielded in a unit of 4 models and they're still sold that way. But since you now add them to your army list as a single model, and you're unlikely to want all 4, you may as well sell a couple to another Legion player.



Released in Hordes: Exigence (2014)

Other Legion models

Legion Logo.jpg       Legion Index       (Edit)            
Battlegroup & Similar
Warlocks Absylonia1 - Absylonia2 - Anamag - Bethayne - Fyanna2 - Kallus1 - Kallus2 - Kryssa - Lylyth1 - Lylyth2 - Lylyth3 - Rhyas1 - Saeryn1 - Saeryn2 & Rhyas2 - Thagrosh1 - Thagrosh2 - Vayl1 - Vayl2
Other Warbeast Controllers Beast Mistress
Lesser Blight Wasps - Shredder - Harrier - Mekanoshredder - Stinger
Light Afflictor - Naga Nightlurker - Nephilim Bloodseer - Nephilim Bolt Thrower - Nephilim Protector - Nephilim Soldier - Raek - Teraph
Heavy Angelius - Carnivean - Neraph - Ravagore - Scythean - Seraph
Azrael - Golab - Proteus - Typhon - Zuriel
Gargantuans Archangel - Blightbringer
Units, Solos, & Battle Engines
Units B.N. Archers - B.N. Hex Hunters - B.N. Legionnaires - B.N. Raptors - B.N. Scather Crew - B.N. Swordsmen - B. Rotwings - B.O. Warmongers - B.O. Warspears - Chosen - Grotesque Banshees - Grotesque Raiders - Hellmouth - Ice Witches - Strider Blightblades - Strider Scouts - Spawning Vessel
Blackfrost Shard
Solos Beast Mistress - B.N Shepher - B.N. Sorceress - B.N. Warlord - Forsaken - Grotesque Assassin - Incubi - Spell Martyr - Strider Deathstalker - Succubus - B.O. Warmonger War Chief
Ammok - Annyssa Ryvaal - Fyanna the Lash - Craelix
Battle Engines Throne of Everblight
Theme Forces
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War
Refer to Who Works for Whom and/or Category: Legion of Everblight Minion
This index was last updated: 2020.05

Rules Clarifications

Rules Clarification : Poison - None yet. (Edit)

RC symbol.png

Rules Clarification:  : Warbeast      (Edit)
(Click Expand to read)

See also the Warbeast page for a recap of the core warbeast rules.


  • If an ability doesn't specify how much it costs to force, it costs 1. (Infernal Ruling)


  • A single Animus can be on several models at the same time. (Infernal Ruling)
  • Unlike in Mk2, in Mk3 if a model has an animus on it from any source and then another animus is cast on that model, it will lose the first instance of an animus and will be replaced by the second. It does not matter if either the first animus or the second animus is from a warlock or warbeast. (Infernal Ruling)
  • An animi cast by a warlock is an animi and a spell. (Infernal Ruling)

Transferring Damage

  • If both the warlock and the warbeast are damaged by the same attack (such as an AOE), then you need to apply the 'normal' damage to the warbeast before the transferred damage. This distinction can be important when you're working out who/what actually destroyed the beast. (Infernal Ruling)


  • You cannot trigger optional abilities during a Frenzy (such as Cleave). (Infernal Ruling)
  • You must trigger compulsory abilities during a Frenzy ... unless that ability generates an extra attack (like Berserk). In that case, you don't get the Berserk attack. (Infernal Ruling)
  • A warbeast may not make an Assault shot as part of a Frenzy activation. (Refer latest errata)
  • If the closest target to a warbeast resolving a Frenzy cannot be charged, then the warbeast will forfeit movement and action (as per the rules of having to charge and not being able to). (Infernal Ruling)
  • If a frenzying warbeast can't reach its charge target (because the charge lane is blocked by terrain, etc) then it will make a failed charge and end its activation. (Locked thread)
RC symbol.png

Rules Clarification : Eyeless Sight      (Edit)

  • A model that ignores Stealth must ignore both aspects: both (1) the auto-missing, and (2) the 'not counting as an intervening model' parts.
    • This can have some strange interactions with casters & channelers, if one has Eyeless Sight and one does not. There are examples on the Category:Channeler page.
  • Blind vs Eyeless Sight (Edit)
    • If you put Eyeless Sight on a Blind model, it will still be Blind but it will not suffer the effects as long as it has Eyeless Sight. (Infernal Ruling)
    This means stuff like Hidden Blade will still trigger.
    Also, if the model subsquently loses Eyeless Sight, it will immediately go back to suffering the effects of Blind.

Rules Clarification : Soulless - None yet. (Edit)

RC symbol.png

Rules Clarification:  : Flight      (Edit)
(Click Expand to read)

  • Flight doesn't ignore:
    • Impassable terrain and hazardous terrain
    • Templates that stay in play and do damage to models moving through them (such as a Scather).
    • Free strikes.
  • Trampling with a flying model (Edit)
    • Flight allows you to trample "over" medium- and larger-bases.
    • Although you trample "over" them, you don't get to make a trample attack vs them and you don't ignore their free strikes. Refer the core rulebook.
      • Unless, of course, you have an exception like Blade Rush.
  • Flight on a Cavalry model (Edit)
    • Although you can move over obstacles/models while charging, if you want to stop and make Impact Attacks while you fly "over" models you need to stop in a legal position. You can't make Impact Attacks while your flying horse is on top of obstacles, models, etc.
  • Charging through models (Edit)
    • You can't charge all the way through your charge target, with the intention to turn around and face them once you're on the other side.
      • Because you aren't able to satisfy the "must keep the charge target in melee range" clause at the point after you are through the model but before you turn to directly face. At that point the target is behind you, not in your front arc, and thus not in your melee range.
      • Your melee range only extends to your front arc. Refer to the latest errata.
    • You can still "skim" through the edge of their base, if you're careful and smart with your positioning.

Rules Clarification : Hunting Pack - None yet. (Edit)

RC symbol.png

Rules Clarification : Hornet's Nest      (Edit)

RC symbol.png

Rules Clarification : Killing Spree      (Edit)

  • Attack-Generating Abilities (Edit)
    • From the core rulebook: When a model is granted more attacks as a result of an attack it made, it gains only one. If two or more special rules would grant the model another attack as a result of making an attack, its controlling player chooses which special rule to apply.
    • If you trigger two attack-generating abilities (such as Black Spot and Kill Shot) you choose to resolve one and "lose" the other (unless you trigger it again later).
    • If you trigger two attack-generating abilities, and one of them is compulsory (such as Black Spot and Berserk), you must choose to resolve the compulsory one. (Infernal Ruling)