Thagrosh, Prophet of Everblight
![]() |
Thagrosh, Prophet of Everblight |
Unlimited Only This model can only be used in the Unlimited game mode. You can see the other models with / without mk4 rules on this page. Note that the rest of this page is about the model's Mark III rules. |
History will remember Thagrosh Hellborne as the abomination who unleashed the Legion of Everblight onto the world. But before he was the prophet of Everblight, he was an ogrun born of a harsh existence. After escaping slavery, he was compelled by fevered whispers and nightmarish visions to the sealed repository of the athanc of Everblight. In an unimaginable test of resolve, Thagrosh mutilated himself to accept the dragon’s blessing. He cut open his chest and tore apart his own ribcage to drive the athanc into his heart. Its dark power transformed his body into a blighted vessel for Everblight’s immortal presence.
Basic Info
Thagrosh1 | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
- Warlock - All warlocks come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
Feat - Dark Revival
Return one destroyed large-based or smaller warbeast that was part of Thagrosh’s battlegroup to play. Place it anywhere completely within 3˝ of him. The warbeast cannot be forced except to cast its animus this turn.
![]() |
Tip ! |
Abilities
-
Tough
- Athanc - Immediately after leeching, this model gains up to its FURY in fury points. It cannot exceed its FURY in fury points as a result of Athanc.
- Attuned Spirit [Legion] - Once per activation, this model can cast the animus of a Legion warbeast in its battlegroup without spending fury.
- Death Shroud - While within this model's command range, enemy models suffer -2 STR.
Weapons
Blighted Breath | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
RNG | ROF | AOE | POW | ||||||||||
SP8 | 1 | - | 12 | |||||||||||
Rapture | ||||||||||||||
![]() |
RNG | POW | P+S | |||||||||||
2 | 7 | 16 | ||||||||||||
| ||||||||||||||
Claw | ||||||||||||||
![]() |
RNG | POW | P+S | |||||||||||
0,5 | 3 | 12 | ||||||||||||
Spells
COST | RNG | AOE | POW | DUR | OFF | ||
---|---|---|---|---|---|---|---|
Draconic Blessing
|
2 | 6 | - | - | Upkeep | No | |
Target friendly Faction model/unit gains +2 STR and Immunity: Fire. Models are not affected while out of formation. | |||||||
Fog of War
|
3 | SELF | Control | - | Upkeep | No | |
Models gain concealment while in the spellcaster's control range. | |||||||
Mutagenesis
|
3 | 8 | - | 12 | - | Yes | |
Target model boxed by Mutagenesis is RFP'd. When the spell boxes an enemy model and the spellcaster was the spell's point of origin, the spellcaster can replace the boxed model when it is RFP'd. The spellcaster cannot advance this activation after replacing another model as a result of Mutagenesis. Mutagenesis can be cast only once per activation. | |||||||
Obliteration
|
4 | 10 | 5 | 15 | - | Yes | |
This spell has zero special effects. | |||||||
Twisted Form
|
2 | 8 | - | - | Round | Yes | |
Target warbeast suffers -2 FURY, cannot have damage removed from it, and cannot have damage transferred to it. Twisted Form lasts for one round. Twisted Form can be cast only once per activation. |
Theme Forces
- Children of the Dragon. He gains Tactician [Blighted] in this theme.
- Oracles of Annihilation. In this theme he can start the game with friendly upkeeps in play. Also, enemy models that end their activation within 2" of him suffer continuous corrosion.
- Primal Terrors
- Ravens of War
Thoughts on Thagrosh1
Thagrosh1 in a nutshell
Thagrosh1 is a bit of a curiosity within Legion. Thagrosh himself is a bit on the slow side compared to the other warlocks, has higher ARM and is on a medium base. Also he is a dude. Apparently Everblight has a thing for the ladies (the only other "male" is Kallus, and he's technically a magic robot anyways). Either way, Thagrosh sticks out as unique and if you play to his strengths, his army can end up pretty different than a lot of other lists in faction. He's also a bit unique among all warlocks in Hordes, because he is practically a warcaster thanks to his Athanc rule.
Thagrosh has a pretty strong attrition game, as he comes with his own large area STR debuff (Death Shroud), a control range concealement buff with Fog of War, and his feat makes an enemy kill your favorite beast twice. Depending on the beast, this can be a pretty huge points swing in Thagrosh's favor. On top of that, against other Hordes army, he can outlast the opponent by crippling an warbeast with Twisted Form (a new, non-upkeep version of Bad Blood, and a signature spell).
Boasting decent MAT and base POW on his own, he can personally be threat on the battlefield as well, and even set up unexpected assassinations with Mutagenesis against careless opponents. On top of all that, he even brings his own damage buff with Draconic Blessing, allowing his army to soak blows and often hit back harder.
Overall, Thagrosh1 can bring a deceptively hardy army that handles armor well. He runs infantry and beast bricks with similar efficiency. He's not especially active himself, but can occasionally get in the fray if you want him to play a more central role in the late game. Here is a short run-down about his special abilities:
- Eruption of Ash - Medium base is somewhat hard to screen, so you can use his weapon to create clouds against dedicated shooting. You can trigger it off of friendly models too: leave a disposable body in the back line and kill it from Rapture's maximum melee range generate a cloud to hide behind. Due to the size of the cloud and Thagrosh's base, it's impossible to be completely within the cloud for concealment, so use it for LOS blocking instead. This special rule has its odd interactions and pitfalls for beginners; see Tips and Tricks to evade them.
- Athanc - It's unclear who really loves Thagrosh over at Privateer Press, but this ability is great. Thagrosh never has to cut for fury, even when he's the last model on the table, and that's worth a whole lot in Hordes. To get that same effect from Spirit Bond, he would need an unrealistically large battlegroup. This lets Thagrosh have all the fun toys of having fury in the early game AND pretend he's a warcaster with a very strong personal late game. It also gives him a lot of flexibility to go light on beasts and heavy on infantry.
- Death Shroud - This ability lets Thagrosh pretend you're playing trolls in Legion. It works on literally everything (in melee). Be prepared to answer that question multiple times when you tell your opponent their warjack is affected. It's a CMD range ability, but Thagrosh has best in class CMD. This can make a beast brick or Ogrun brick surprisingly difficult to crack in a faction not known for being hard to kill.
- Attuned Spirit - This ability is your second line in the attrition warfare; allowing you to cast an animus for free; either giving you more offensive or defensive power, depending on the situation. Animi, which are not restricted to SELF are quite rare in the Legion, but every fury you save will allow you to spend more on your offensive spells, or extra attacks.
Feat thoughts
This powerful recursion feat allows your beast to be on the board once more, providing access to its animus, and giving you a leg-up in the attrition game. You cannot force your beast save for its animus in that turn, meaning that even though it will have its combat action you cannot buy and/or boost attacks, perform power attacks, or charge. You can still deliver all your initial attacks, plus the occasional chain attack. It goes without saying, the more initial attacks a beast has (like Zuriel, Typhon, Golab or a Carnivean), the more you benefit from the feat if you need said beast's combat potential right away - but sometimes even single, powerful attacks like the Angelius' Tail strike or the Nehpilim Bolt Thrower's ranged attack can be valuable. Ranged beasts can also sacrifice their movement to aim, however they cannot reload (since it requires forcing).
The feat can also have a backhand assassination threat with the right beast; feating back a Scythean (maybe after getting close to an enemy caster via a Mutagenesis kill), then casting Draconic Blessing on it can end casters.
Be advised: this feat can be hard-countered by RFP abilities, so if your enemy has access to such tools, consider piece trades carefully. Sometimes it is better killing your own, wounded beast to keep it eligible for feating back rather than allowing your enemy to remove it from play. The beast you want to feat back also has to be in Thagrosh's battlegroup, so you cannot feat back one from e.g. a Blight Archon's battlegroup,
Spell thoughts
- Draconic Blessing - A very good upkeep spell. Since it applies immunity to fire damage, you can freely lob shots into the backs of an affected model with things like a Ravagore or Teraph to place AOEs right where you want them. In the case of the Ravagore, this can be a surprisingly effective deterrent against single wound infantry with 0.5" and 1" melee ranges. As an upkeep, it can be cycled around between 2 units each turn.
- Fog of War - Sometimes, Fog of War as a less than useful spell since it doesn't discriminate between friend or foe. Thankfully, most of Legion's beasts just doesn't care thanks to Eyeless Sight. This is best cast at the start of Turn 1 and carried on until the front lines clash. It's great for delivering middling DEF units like Swordsmen, or ensuring Prowl is active on Nagas and Hex Hunters.
- Mutagenesis - Your less-often used attack spell, as it is a bit cumbersome to use. Still it is a cute tool to have. If your opponent forgets you have it, they can accidentally end the game for themselves early. Cast it on an easy-to-explode support solo around the caster, burst from the corpse, and assassinate with impunity. The short range rarely allows you to go for back strikes, but if you will, you'll swing with an elite MAT. The spell cannot be arced in order to trigger the placement effect, but apart of that, all models are available targets. Since you replace the model, you can place Thags completely within the target's base (which can be huge if you managed to box a Battle Engine, for example). Note, that it i an RFP spell, so if you just want a target to be dead for sure, and not to return, choose this over Obliteration.
- Obliteration - Expensive, large AoE spell, with one of the highest POW among the offensive spells. Very effective at blowing up clumped together infantry. Thagrosh won't cast it often, but it comes in handy.
- Twisted Form - Completely worthless against warjacks, but great tool to make enemy warbeasts completely worthless too. Cast it on a key warbeast early, and watch the enemy struggling to use his favoured pet. Good luck accessing to your Rush or Wraithbane animus, and doing anything meaningful. Combine it with effects that need to be shaken (Shadow Bind or Knockdown from a headbutt), and even FURY5 beasts will have hard time do anything meaningful on the field. Unlike Grievous Wounds, it affects Gargantuan creatures too, and prevents that obnoxious situation where you break a column but the other warlock just heals a point and everything is A-OK for them again. Targeted aspect destruction in form of Marksman or Precision Strike also works well with this spell. Also, since it's not an upkeep your enemy cannot Dispel it either.
Drawbacks & Downsides
- Medium base makes Thagrosh a little harder to screen than Legion's other casters.
- Coupled with lower DEF, he is forced to rely on ARM to stay alive. This is something he is reasonably good at, but he will need more transfers available since he won't be causing misses or forcing boosts on attack rolls.
- Relatively easy to counter feat. Not every army can do it, but there's a non-insignificant amount of RFP across all factions, which can often leave Thagrosh feat-less, and half of his attrition game moot.
- Twisted Form is useless against warmachine armies.
- Slow (by Legion standards) - may struggle to keep up with his own army except for the Carnivean chassis.
Tricks & Tips
- If your opponent has RFP attacks, and one of your warbeasts is badly wounded, consider killing it yourself so it's a valid target for your feat (rather than risk it getting RFP'd).
- Speaking of RFP, Eruption of Ash from Rapture's melee attack is not optional. Be careful not to block your LOS to targets with the newly placed clouds (for example if you want to cast an offensive spell afterwards). You should also refrain from melee attacks with this weapon, if you want to use those targets to fuel your corpse gathering mechanisms.
List Building Advice
Strategy
Thagrosh1 can run just about anything he wants, really. He has no MAT or terrain fixer (the latter is usually an issue only to a few infantries and Typhon), but it's really not the worst problem to have. He can make everything in faction better, but there are a few things worth calling out.
Theme Thoughts
- Warspears and the Command Attachment are generally great on their own with Thagrosh1, Blightbringer or not. They still are prime targets for Draconic Blessing, and get to respectable ARM values when hiding in Thagrosh's Death Shroud. Don't forget to cast Fog of War only after they threw their spears. If you bring Warspears, consider the Warmonger Warchief. His Veteran Leader affects Thagrosh as well as the Warspears, and this boost does not specify the type of attack which means Thagrosh's spells and spray also become more accurate.
- Blighted Nyss Swordsmen are fragile so appreciate the army-wide concealment for delivery, meaning they might actually make it to their targets in one piece, and ideally Draconic Blessing taped to their swords for massive damage.
- Blighted Nyss Legionnaires as the most durable nyss they can be even more of a speed bump with Thagrosh
- Azrael - he takes very well to Draconic Blessing as it buffs STR, which is also factored into thrown attack damage.
- Throne of Everblight - As the ultimate brick model in Legion it loves Death Shroud. Draconic Blessing also goes a long way with 4 initials.
- Proteus a very durable warbeast who loves the +2 strength Thagrosh gives out.
- Thrones are here, too.
Various Themes
- Blight Archon - +2 ARM on demand which stacks wonderfully with Death Shroud and Thags loves +1 to hit.
Minion models
Thagrosh takes very well to minions, as Death Shroud and Fog of War affect them irrespective of faction status. In oracles he can take as many as he wants and they spread corrosion, too and they benefit from the Archon's Veteran Leader.
- Malvin & Mayhem - They have great stats to begin with and DS and FoW make them even better.
- Croak Raiders - DEF 15 under FoW and they make Typhon more focus efficient with Oil.
Battlegroup
- Typhon is his per Warbeast that he can take in any theme. Typhon is a near-mandatory choice for Thagrosh. STR buff, their bond, which enables a constant 3 point heal with Regeneration for both of them, the (effective) DEF with Fog of War, plus the feat which enables it to get back onto the field - take it if you want to get the biggest bang for your buck. If you didn't bring a Carnivean, Excessive Healing is worth throwing up on Thagrosh for an extra little survivability.
- Blightbringer - Thanks to the Athanc rule, Thagrosh can roll with a single warbast in his battlegroup (despite being unable to resurrect it) and the Blightbringer's STR/ARM breath is amazing buff stacking with a host of infantry. Ogruns get an effective +4 ARM swing under Death Shroud and ARM buff, making this combo hard to chew through.
- Carniveans, at their now comparatively lower cost, are actually solid choices for Thagrosh. With a lot of initials and high base P+S they're all around reliable beatsticks that can take a hit when combining Spiny Growth and Death Shroud. Spiny Growth is also great on Thagrosh himself (at 0 fury cost each turn if desired!), making him deceptively difficult to assassinate in melee.
- A Seraph is worth bringing with Thagrosh for his aforementioned lack of accuracy buffs. On top of that, if your Thagrosh list feels a bit on the slow side, Slipstream can help you get that little extra threat boost needed to piece trade effectively.
- One token Angelius can put a lot of hurt into a single enemy threat each turn (especially if Draconic Blessing is up), and are hard to shoot at on the advance with Fog of War running. More than one is probably not recommended, as the efficiency of their Armor Piercing tail isn't great compared to other heavies with more initial attacks.
- Combined with Twisted Form it's possible to cripple and entire aspect on the charge, leaving the Angelius fairly safe against a retaliating beast.
- Scytheans for the SYTHEAN SURPRISE, are the absolute best beast to revive with the feat if you want to go for an assassination. 3 Murderous MAT 6 swings at (with Draconic Blessing) P+S 19 and a P+S 17 bite still murders casters, even without forcing. Before all that, Threshers at P+S 19/three murderous initials are still excellent,
- If you want to make sure you have the proper hitting power against multiple ARM or DEF stacking, a Naga Nightlurker can be worth considering, and Fog of War even triggers Prowl now. He probably won't be your first choice, but is definitely worth considering in a specialist sideboard if applicable.
- A Nephilim Protector, if combined with another effective ARM buff, can make Thagrosh incredibly hard to remove in melee.
Other
Trivia
- Released in Primal Mk1 (2006)
- Thagrosh has an alternate/variant sculpt.
Other Legion Models
Video Battle Reports
- 2019.07 Deathclock Dave, vs Kreoss3
- 2019.03 Feat Fetish, vs Siege1
- 2018.05 Deathclock Dave, vs Nemo3
- See also Category: Video Battle Reports for more casters with videos.
Rules Clarifications
![]() |
Rules Clarification : Fire (Edit)
|
![]() |
Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
|
![]() |
Rules Clarification : Eruption of Ash (Edit)
|
![]() |
Rules Clarification: : Warlock (Edit) | ||||
|
Rules Clarification : Tough - None yet. (Edit)
Rules Clarification : Athanc - None yet. (Edit)
![]() |
Rules Clarification : Attuned Spirit (Edit)
|
Rules Clarification : Death Shroud - None yet. (Edit)
Rules Clarification : Draconic Blessing - None yet. (Edit)
![]() |
Rules Clarification : Fog of War (Edit)
|
![]() |
Rules Clarification : Mutagenesis (Edit)
|
![]() |
Rules Clarification : Obliteration (Edit)
|
Rules Clarification : Twisted Form - None yet. (Edit)
- Legion of Everblight
- Blighted Ogrun
- Blighted
- Ogrun
- Model
- Does have Mk4 rules
- Warlock
- Tough
- Athanc
- Attuned Spirit
- Death Shroud
- Fire Damage
- Magical Damage
- Eruption of Ash
- Draconic Blessing
- Fog of War
- Mutagenesis
- Obliteration
- Twisted Form
- Children of the Dragon
- Oracles of Annihilation
- Primal Terrors
- Ravens of War
- Limited Edition Sculpt
- Video Battle Reports