Craelix, Fang of Everblight

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Legion Logo.jpg Craelix, Fang of Everblight

Legion Succubus Character Solo

A twisted entity of blighted flesh, the misshapen creature called Craelix, Fang of Everblight is a poisoned arrow in the heart of the dragon’s enemies. Born from proven bloodlines of succubi, Craelix manifests the best qualities of his kind. His fangs weep venom that he uses to coat the barbed arrows he looses upon the enemy. This blight-infused poison spreads through his victims at blinding speed, rotting both flesh and spirit.

Basic Info

Craelix, Fang of Everblight
Missing Info
71307 CraelixFangofEverblight WED.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR
MAT 6
RAT 7
M.A. N/A
DEF 15
ARM 14
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 6
N/A
N/A
FA C
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
  • Sacrificial Pawn [Blighted Nyss Archer] - When this model is directly hit by an enemy ranged attack, you can have one friendly, non-incorporeal Blighted Nyss Archer model within 3" of it hit instead. That model is automatically hit and suffers all damage and effects.
  • Steady - This model cannot become knocked down.
  • Swift Hunter - When this model destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to 2".

Weapons

  • Nyss Longbow - 12" range, ROF 3, POW 10 gun
    • Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
    • Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
      • Blight Spasm - When Craelix boxes an enemy with this weapon, each enemy model within 1" of the boxed model suffers a damage roll with a POW equal to the boxed model's STR. These additional damage rolls are not considered to be from an attack, and are simultaneous.
      • Poison - This weapon gains an additional die on damage rolls against living models.
      • Weaken - A living model hit by this weapon/attack suffers -2 STR and DEF for one round.
  • Sword (x2) - 0.5" reach, P+S 10 melee weapons.
    • Poison - As above

Theme Forces

Thoughts on Craelix

Craelix in a nutshell

Craelix is a ranged combat solo. Have you ever looked at the Everblight Succubus model and thought to yourself, “Wow, I wish I could give that thing a pair of swords and a longbow and just have it murder the world?” Well good news, that monster exists.

Craelix is fairly hard to take down, thanks to Sacrificial Pawn [Blighted Nyss Archers], DEF 15, and Steady. With Pathfinder and Swift Hunter, he also goes exactly where he wants to as he slaughters the enemy. But how does he slaughter said enemy, you ask? Oh, that’s easy.

Craelix has a ROF 3 Blessed Longbow with three different attack types and Arcing Fire as well as a pair of Poison swords to swat away infantry that gets too close. Let’s dissect those attack types real quick, shall we?

  • Blight Spasm means that, on a good day and with a properly packed group of enemy infantry, it’s not uncommon for Craelix to kill upwards of 6–8 light infantry in a single activation by himself.
  • Poison. Because Poison is good.
  • Weaken doesn't affect just living warrior models, but all living models. So, if you ever wanted to drop the DEF and STR on…oh, I dunno, three enemy heavy warbeasts with a single solo, Craelix has you covered.

Combos & Synergies

Drawbacks & Downsides

  • Less useful vs Undead and Construct armies. Although Blight Spasm can still be triggered vs them, at least.
  • This guy has a large bullseye and no defensive tech other than long range, high DEF, and immunity to knockdown.
  • A bit expensive.

Tricks & Tips

  • Arcing Fire doesn't let you ignore terrain, though with Blight Spasms it can create catch-22 scenarios for your opponents if they rely on screening squishy models with light/medium infantries (either you get them with Blight Spasm, or with Arcing Fire).
  • You want to stay as far away from the enemy as possible, and you've got 3 shots and Swift Hunter so be smart with your target choices. Find 3 targets and start with the one furthermost away, then use Swift Hunter to move backwards so that at the end of your activation you've left maximum distance between you and the enemy lines.
  • Your blades roll 10+4D6 against living models on the charge for damage - remember that, if you must charge in, or cannot shoot your target.

Other

Trivia

  • Released in an Insider article 2017.10
  • Didn't go through CID.

Other Legion l models

Legion Logo.jpg       Legion Index       (Edit)            
Battlegroup & Similar
Warlocks Absylonia1 - Absylonia2 - Anamag - Bethayne - Fyanna2 - Kallus1 - Kallus2 - Kryssa - Lylyth1 - Lylyth2 - Lylyth3 - Rhyas1 - Saeryn1 - Saeryn2 & Rhyas2 - Thagrosh1 - Thagrosh2 - Vayl1 - Vayl2
Other Warbeast Controllers Beast Mistress
Lesser Blight Wasps - Shredder - Harrier - Stinger
Light Afflictor - Naga Nightlurker - Nephilim Bloodseer - Nephilim Bolt Thrower - Nephilim Protector - Nephilim Soldier - Raek - Teraph
Heavy Angelius - Carnivean - Neraph - Ravagore - Scythean - Seraph
Azrael - Golab - Proteus - Typhon - Zuriel
Gargantuans Archangel - Blightbringer
Units, Solos, & Battle Engines
Units B.N. Archers - B.N. Hex Hunters - B.N. Legionnaires - B.N. Raptors - B.N. Scather Crew - B.N. Swordsmen - B. Rotwings - B.O. Warmongers - B.O. Warspears - Chosen - Grotesque Banshees - Grotesque Raiders - Hellmouth - Ice Witches - Strider Blightblades - Strider Scouts - Spawning Vessel
Blackfrost Shard
Solos Beast Mistress - B.N Shepher - B.N. Sorceress - B.N. Warlord - Forsaken - Grotesque Assassin - Incubi - Spell Martyr - Strider Deathstalker - Succubus - B.O. Warmonger War Chief
Ammok - Annyssa Ryvaal - Fyanna the Lash - Craelix
Battle Engines Throne of Everblight
Theme Forces
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War
Minions
Refer to Who Works for Whom and/or Category: Legion of Everblight Minion
This index was last updated: 2019.07

Rules Clarifications

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Rules Clarification : Arcing Fire      (Edit)

  • Arcing Fire lets you ignore models but not terrain. You don't ignore clouds, forests or buildings.
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Rules Clarification : Attack Type and/or Arcane Savant     (Edit)

  • If you forget to declare your Attack Type before rolling the attack, and you and your opponent can't agree on a fair fix, then the Judge's Policy is that the first listed Attack Type is the one that will be used.
  • If your target can only be targeted by certain kinds of attack (ie a Menoth warjack with Passage), you can first choose the correct Attack Type (ie Magical Damage vs Passage) and then that allows you to target it. The Attack Type selection and target declaration both occur at Step 1 (Refer Appendix A). (Infernal Ruling)
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Rules Clarification : Blight Spasm      (Edit)

  • You use the model's current STR, because it is still on the table at the time of the damage rolls.
  • Damage from a Spasm doesn't trigger more Spasms - Only the model directly hit will trigger a Spasm. (Infernal Ruling)
  • Not considered an attack / Pure damage roll (Edit)   [Show/Hide]
    • Some attacks create a "secondary damage" roll that is explicitly "not considered an attack" (such as Electro Leap); while other abilities just tell you to make a "pure damage" roll without mentioning attacks at all (such as Vent Steam). In terms of interacting with 'attack triggers' (such as Vengeance) "secondary damage" and "pure damage" work the same.
    • When one attack triggers a secondary damage roll, the original attack and damage is definitely an attack and triggers stuff normally.
    • Secondary/pure damage is not an attack, so doesn't trigger stuff like Vengeance.
    • Secondary/pure damage (normally) doesn't actually hit the model(s) it damages, so doesn't trigger stuff like Shock Field. (A few of them do specify they hit, though, like Warhead.)
    • Secondary/pure damage is not from an attack, but it is damage from the original model. This has two implications:
      1. It's not an attack from a weapon so:
        • it won't gain damage buffs from the weapon (such as Poison).
        • it won't gain any Damage Types from the weapon. (Infernal Ruling)
      2. It is a damage roll from a model so:

Rules Clarification : Poison - None yet. (Edit)
Rules Clarification : Weaken - None yet. (Edit)


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Rules Clarification : Pathfinder      (Edit)

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Rules Clarification:  : Sacrificial Pawn and/or Sucker! and/or Grim Salvation     (Edit)
(Click Expand to read)

Differences
  • Sacrificial Pawn is optional.
    Grim Salvation and Sucker are not optional.
  • Grim Salvation only works vs basic attacks, not special attacks, power attacks, chain attacks.
    • Spells are not basic attacks, because they are not "made with a weapon". (Infernal Ruling)
    • CRA and CMA are basic attacks. (Infernal Ruling)
    • If a Special Attack generates an additional attack (such as Multi-Fire), the second attack will be basic and as such can have Grim Salvation used vs it. (Infernal Ruling)
  • Sacrificial Pawn & Sucker! don't work against melee attacks.
  • None of them work vs magic attacks (spells).
    All of them work against Magical Ranged attacks, though.
  • The model the attack is transferred to is always hit, even if they have an ability that makes them automatically get missed (such as Stealth).
    Automatically missing is determined earlier in the timing sequence than when the attack is moved. (Infernal Ruling)

From here down, the terms Sacrificial Pawn, Grim Salvation, and Sucker! are interchangeable

  • Using Sac Pawn moves all damage and effects onto the other model.
  • The new model hit may use any abilities that trigger on being hit/damaged by an enemy attack (such as Vengeance and Shock Field).
  • Sprays and AOEs
    • A model hit by a spray attack can use Sacrificial Pawn to pass it to another model. The placement of the template does not change.
      • Note that this may cause the Pawn to be hit twice by the same spray. So you then resolve two damage rolls against it.
    • A model directly hit by a AOE may use Sacificial Pawn to pass it to another model. The AOE template is moved (because Sac Pawn is resolved at Step 6 of the Attack Sequence in Apdx A, but AOE placement occurs at Step 7).
      • Depending on how far apart the original target and Pawn are, the first guy might get clipped by the AOE anyway.
      • A model indirectly hit by an AOE cannot use Sac Pawn.
  • Sacrificial Pawn multiple times
    • If a model with the Sacrificial Pawn ability passes it to another model that also has Sacrificial Pawn ability, that second model may pass it along to a third model.
    • Models can only use Sac Pawn once each, you cannot set up an infinite loop!
  • Quick Draw vs Sacrificial Pawn
    • If enemy "Model A" shoots you, and then you use Quick Draw against "Model A", but they use Sac Pawn to move your Quick Draw attack to "Model B" then ... Quick Draw has no effect (or rather, it affects "Model B" who isn't currently shooting you so is irrelevant). Point is, "Model A" can continue shooting you.
    • This won't happen with Shield Guard though (outside of a very low-probability scenario) because Shield Guard can only be triggered during an enemy turn.
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Rules Clarification : Steady      (Edit)

  • Steady models are still susceptible to other effects of knock-down attacks (if there are any).
    • For example, a steady model hit with a Head butt won't be knocked down but will take damage.
  • A knocked down model that gains Steady will remain knocked down, because the "cannot be knocked down" is not retroactively applied.
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Rules Clarification : Swift Hunter and/or Overtake     (Edit)

  • The free move must be resolved before other abilities that involve attacks (such as Quick Work or Berserk). Refer Step 12 vs 14 in Appendix A.
  • This ability does not trigger off special attacks, only basic ones.
  • An important difference:
    • Swift Hunter can be triggered by any attack, including out-of-activation attacks.
    • Overtake only works on attacks during your Combat Action. Even stuff like Impact Attacks won't trigger it.