Prime This model is available in one Prime Army, Ravens of War. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page.
Note that the rest of this page is about the model's Mark III rules.
|
A twisted entity of blighted flesh, the misshapen creature called Craelix, Fang of Everblight is a poisoned arrow in the heart of the dragon’s enemies. Born from proven bloodlines of succubi, Craelix manifests the best qualities of his kind. His fangs weep venom that he uses to coat the barbed arrows he looses upon the enemy. This blight-infused poison spreads through his victims at blinding speed, rotting both flesh and spirit.
Basic Info
Craelix, Fang of Everblight |
Missing Info |
|
COST |
{{{cacost}}} |
UNIT SIZE |
{{{casize}}} |
FA |
{{{cafa}}} |
Warcaster 0 |
BASE |
Small |
SPD |
6 |
STR |
|
MAT |
6 |
RAT |
7 |
M.A. |
N/A |
DEF |
15 |
ARM |
14 |
CMD |
N/A |
ESSENCE |
{{{essence}}} |
FOCUS |
N/A |
FURY |
N/A |
THRS |
N/A |
HP |
5 |
F. Field |
N/A |
|
|
|
|
WJP |
{{{wjp}}} |
WBP |
{{{wbp}}} |
IHP |
{{{ihp}}} |
FA |
C |
UNIT SIZE |
N/A |
COST |
5 |
N/A |
N/A |
|
|
|
|
N/A |
Warcaster 1 |
COST |
N/A |
N/A |
Understanding the Statblock |
|
Abilities
-
Pathfinder
- Sacrificial Pawn [ Blighted Nyss Archer ] - When this model is directly hit by an enemy ranged attack, you can have one friendly, non-incorporeal Blighted Nyss Archer model within 3" of it directly hit instead. That model is automatically hit and suffers all damage and effects. The Sacrificial Pawn special rule can only trigger once per attack roll.
- Steady - This model cannot become knocked down.
- Swift Hunter - When this model destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to 2".
Weapons
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Nyss Longbow
|
|
|
RNG
|
ROF
|
AOE
|
POW
|
|
|
12
|
3
|
-
|
10
|
|
-
Blessed
- Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
- Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
- Blight Spasm - When this model boxes an enemy model with this weapon, enemy models within 1" of the boxed model suffers a damage roll with a POW equal to the boxed model's STR. These additional damage rolls are not considered to have been caused by an attack. Blight Spasm damage rolls are simultaneous.
- Poison - Gain an additional die on this weapon's damage rolls against living models.
- Weaken - A living model hit by this weapon/attack suffers -2 STR and DEF for one round.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Sword (x2)
|
|
|
RNG
|
POW
|
P+S
|
|
|
0.5
|
|
10
|
|
|
Theme Forces
Thoughts on Craelix, Fang of Everblight
Craelix in a nutshell
Craelix is a ranged combat solo. Have you ever looked at the Everblight Succubus model and thought to yourself, “Wow, I wish I could give that thing a pair of swords and a longbow and just have it murder the world?” Well good news, that monster exists.
He's is fairly hard to take down, thanks to Sacrificial Pawn [Blighted Nyss Archers], DEF 15, and Steady. With Pathfinder and Swift Hunter, he also goes exactly where he wants to as he slaughters the enemy. But how does he slaughter said enemy, you ask? Oh, that’s easy.
Craelix has a ROF 3 Blessed Longbow with three different attack types and Arcing Fire as well as a pair of Poison swords to swat away infantry that gets too close. Let’s dissect those attack types real quick, shall we?
- Blight Spasm means that, on a good day and with a properly packed group of enemy infantry, it’s not uncommon for Craelix to kill upwards of 6–8 light infantry in a single activation by himself.
- Poison. Because Poison is good.
- Weaken doesn't affect just living warrior models, but all living models. So, if you ever wanted to drop the DEF and STR on…oh, I dunno, three enemy heavy warbeasts with a single solo, Craelix has you covered.
He is an absolute power house in the brawlmachine format thank to his ROF 3, RNG 12 Poison bow. Strongly consider bringing him there in your CoD lists.
Combos & Synergies
- Blighted Nyss Archers, to help keep him alive
- Lessers in Ravens of War can help you to land important shots with Mark Target.
- Blessed is not enough? Hunt down incorporeal models with Wraithbane from the Naga Nightlurker.
- Weaken stacks nicely with your other DEF de-buffs, like Ice Cage, Flare, Icy Grip, Crawling Chaos, etc.
- Weaken also stacks with other STR de-buffs, and/or ARM buffs.
- Thagrosh1's Death Shroud aura combines for an effective +4 ARM swing and Fog of War provides control wide concealment. Watch out for enemy models in this bubble as they benefit from it too.
- Saeryn1's feat offers +3 ARM for a total +5 swing with the added Retaliatory Strike.
- Nephilim Bloodseers with a Carnivean can reach an effective ARM22, ARM 24 in melee if you brought it in the Children of the Dragon theme, where your Nephilim beasts get Unyielding. Mixing it with Thagrosh1's aura (or the ARM buff of Thags2 / Abby2) can theoretically yield an effective ARM 26 light warbeast (ARM 27 with Saeryn) which makes a pretty awesome/annoying scenario piece for 8 points.
- Death Archon's Mortal Fear is another de-buff layer with -2 to all damage rolls (ranged and impact attacks included) made by enemy living models in his CMD range. With Craelix' Weaken shot and mentioned Thagrosh1 aura combined it's an effective dice -6 on melee damage rolls!
- Warlock who lack accuracy buffs will appreciate his Weaken shots immensely, examples are Kryssa and Fyanna2 who buff damage like nobody's business but not accuracy.
Drawbacks & Downsides
- Less useful vs Undead and Construct armies. Although Blight Spasm can still be triggered vs them, at least.
- This guy has a large bullseye and no personal defensive tech other than long range, high DEF, and immunity to knockdown. Keep him near your archers!
Tricks & Tips
- Arcing Fire doesn't let you ignore terrain, though with Blight Spasms it can create catch-22 scenarios for your opponents if they rely on screening squishy models with light/medium infantries (either you get them with Blight Spasm, or with Arcing Fire).
- You want to stay as far away from the enemy as possible, and you've got 3 shots and Swift Hunter so be smart with your target choices. Find 3 targets and start with the one furthermost away, then use Swift Hunter to move backwards so that at the end of your activation you've left maximum distance between you and the enemy lines.
- Your blades roll 10+4D6 against living models on the charge for damage - remember that, if you must charge in, or cannot shoot your target.
Other
Trivia
- Released in an Insider article 2017.10
- He is the only non-warlock character in the game with the "X of Everblight" epithet, discounting the Chosen.
Other Legion models
Rules Clarifications
|
Rules Clarification : Blessed and/or Creator's Wrath (Edit)
- Blessed ignores spell buffs even if they're not directly on the target. (For example, Haley3's Temporal Distortion spell is cast on Haley and gives a DEF buff to everyone within 5". Blessed ignores it on everyone, not just on Haley.) (Locked thread)
- You only ignore the DEF/ARM buff if the spell directly adds to the stat (for example Arcane Shield gives +3 ARM).
- Whereas a spell which grants an ability, and the ability gives a DEF/ARM buff, would not be ignored by Blessed (for example Cloak of Ash gives a model concealment, and concealment gives +2 DEF).
- (Infernal Ruling)
- If a spell buffs DEF/ARM and [something else] then you ignore the buff but not the [something else]. (For example, the spell Death Ward grants +2 ARM and the defender chooses which column suffers damage. You would ignore the ARM bonus, but the defender still picks the column.)
- This ability only ignores buffs from spells, not buffs from feats (such as Stryker1's Invincibility +5 ARM) or abilities (such as Protective Aura's +2 ARM).
|
|
Rules Clarification : Arcing Fire (Edit)
- Arcing Fire lets you ignore models but not terrain. You don't ignore clouds, forests or buildings.
|
|
Rules Clarification : Attack Type and/or Arcane Savant (Edit)
- If you forget to declare your Attack Type before rolling the attack, and you and your opponent can't agree on a fair fix, then the Judge's Policy is that the first listed Attack Type is the one that will be used.
- If your target can only be targeted by certain kinds of attack (ie a Menoth warjack with Passage), you can first choose the correct Attack Type (ie Magical Damage vs Passage) and then that allows you to target it. The Attack Type selection and target declaration both occur at Step 1 (Refer Appendix A). (Infernal Ruling)
|
|
Rules Clarification : Blight Spasm (Edit)
- You use the model's current STR, because it is still on the table at the time of the damage rolls.
- Damage from a Spasm doesn't trigger more Spasms - Only the model directly hit will trigger a Spasm. (Infernal Ruling)
-
Not considered an attack & "Non-attack damage roll" ( Edit) [Show/Hide]
- There are two ways you can get these "non-attack" damage rolls.
- Type 1 - A secondary damage roll that is not considered to be an attack. Some attacks create a second damage roll that is explicitly "not considered an attack" (such as Electro Leap).
- (Note that although the secondary damage roll is not an attack, the original attack certainly is and will trigger stuff normally. These clarifications don't apply to the original attack.)
- Type 2 - A damage roll that's not from an attack. Some special abilities & special actions tell you to make a damage roll without mentioning whether it is considered an attack or not (such as Vent Steam and Flak Field).
- When it comes to other abilities that trigger on damage (such as Vengeance) both types function the same way. For brevity we'll refer to both as "Pure Damage".
- Pure damage is not an attack, so doesn't trigger stuff like Vengeance.
- Pure damage is not an attack, so doesn't benefit from stuff that affects 'attack damage rolls' (such as Bethayne1's feat). (Infernal Ruling)
- Pure damage (normally) doesn't actually hit the model(s) it damages, so doesn't trigger stuff like Shock Field. (A few of them do specify they hit, though, like Warhead.)
- Pure damage is not from an attack, but it is (normally) damage from the original model. This has two implications:
- It's not an attack from a weapon so:
- it won't gain damage buffs from the weapon (such as Poison).
- it won't gain any Damage Types from the weapon. (Infernal Ruling)
- It is a damage roll from a model so:
- Exception: Some damage is not from an attack and not from a model (for example, Collateral damage). In this case, you should reverse the stuff listed under #2 above.
|
Rules Clarification : Poison - None yet. (Edit)
Rules Clarification : Weaken - None yet. (Edit)
|
Rules Clarification: : Sacrificial Pawn and/or Sucker! and/or Grim Salvation (Edit) (Click Expand to read)
|
Differences
- Sacrificial Pawn is optional.
Grim Salvation and Sucker are not optional.
- Grim Salvation only works vs basic attacks, not special attacks, power attacks, chain attacks.
- Spells are not basic attacks, because they are not "made with a weapon". (Infernal Ruling)
- CRA and CMA are basic attacks. (Infernal Ruling)
- If a Special Attack generates an additional attack (such as Multi-Fire), the second attack will be basic and as such can have Grim Salvation used vs it. (Infernal Ruling)
- Sacrificial Pawn & Sucker! don't work against melee attacks.
- None of them work vs magic attacks (spells).
All of them work against Magical Ranged attacks, though.
- The model the attack is transferred to is always hit, even if they have an ability that makes them automatically get missed (such as Stealth).
Automatically missing is determined earlier in the timing sequence than when the attack is moved. (Infernal Ruling)
From here down, the terms Sacrificial Pawn, Grim Salvation, and Sucker! are interchangeable
- Using Sac Pawn moves all damage and effects onto the other model.
- The new model hit may use any abilities that trigger on being hit/damaged by an enemy attack (such as Vengeance and Shock Field).
- Sprays and AOEs
- With reference to the timing chart in Appendix A: placing a spray template down occurs at Step 3. Using Sacrificial Pawn occurs at step 6. Placing an AOE template down occurs at step 7.
Therefore if you use Sac Pawn vs a spray, the placement of the spray template does not change. If you use Sac Pawn vs an AOE, the placement of the AOE template does change.
- A model indirectly hit by an AOE attack cannot use Sac Pawn vs it.
- Since a spray template doesn't move, it may cause the Pawn to be hit twice by the same spray. So you then resolve two damage rolls against it.
- When/if you shift an AOE template, the original target may be clipped by the edge of the AOE anyway (depending on how far apart the original target and Pawn are).
- Quick Draw vs Sacrificial Pawn (Edit)
- If enemy "Model A" shoots you, and then you use Quick Draw against "Model A", but they use Sac Pawn to move your Quick Draw attack to "Model B" then ... Quick Draw has no effect (or rather, it affects "Model B" who isn't currently shooting you so is irrelevant). Point is, "Model A" can continue shooting you.
- This won't happen with Shield Guard though (outside of a very low-probability scenario) because Shield Guard can only be triggered during an enemy turn.
|
|
Rules Clarification : Steady (Edit)
- If you are hit by a knockdown effect during your own turn then ... nothing happens. Unless it was a Slam or a Throw that knocked you down.
In that situation, there is a core rule that says "models immune to knockdown that become knocked down from a slam or throw must forfeit either movement or action when they activate". But that core rule doesn't apply to other knockdowns (lots of players assume it does)
- Steady models are still susceptible to other effects of knock-down attacks (if there are any). For instance, a Head Butt attack causes damage and knockdown - a Steady model would still take the damage.
- A knocked down model that gains Steady will remain knocked down, because the "cannot be knocked down" is not retroactively applied.
- Steady models who make a tough check during an advance can continue advancing. (Locked Thread)
|
|
Rules Clarification : Swift Hunter and/or Overtake (Edit)
- The free move must be resolved before other abilities that involve attacks (such as Quick Work or Berserk). Refer Step 12 vs 14 in Appendix A.
- This ability does not trigger off special attacks, only basic ones.
- An important difference:
- Swift Hunter can be triggered by any attack, including out-of-activation attacks.
- Overtake only works on attacks during your Combat Action. Even stuff like Impact Attacks won't trigger it.
- If you make a free strike during your Combat Action (for instance the enemy used a special rule to move during your Combat Action) you can trigger Overtake on that free strike. It still counts as being during your Combat Action. (Infernal Ruling)
|