Blighted Nyss Hex Hunters
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Nyss hex hunters are blighted sorcerers who have forsaken the greater arcane mysteries to focus purely on the destructive aspects of magic. A unit of Nyss hex hunters can unleash hellish bolts of concentrated energy, reducing enemies to blight-scarred ruin in a matter of seconds, or slash them to ribbons with wickedly sharp enchanted blades called hex razors.
Bayal, called the Hound of Everblight, is first among hex hunters. He is an incredibly potent battle wizard who can unleash withering bolts of blighted energy upon foes or freeze their bones with blasts of icy power. When leading his men in battle, Bayal becomes a whirling dervish of destruction, eviscerating his victims with twin hex blades or channeling his blighted magic through the weapons to bind a foe in shadow.
- 1 Basic Info
- 2 Thoughts on Blighted Nyss Hex Hunters
- 3 Other
|Blighted Nyss Hex Hunters|
- Battle Wizard - Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
- Magic Ability [ 6 ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.
- Prowl - While this model has concealment, it gains stealth.
- Bayal only
- He has +1 MAT, +1 Magic Ability, +1 CMD, and 5 hitpoints
- Magic Ability [ 7 ] - He has 2 spells
- Granted: Shadow Bind - While this model is in formation, models in its unit gain Shadow Bind. (Shadow Bind - A model hit by this attack suffers -3 DEF, and for one round when it advances it cannot move except to change facing. Shadow Bind can be shaken.)
- Tactics: Advanced Deployment - Models in this unit gain Advanced Deployment.
- Leader & Grunts
- Hex Razor - 0.5" reach, P+S 10 melee weapon.
- Damage Type: Magical
- Hex Razor (x2) - Same statline, but double the fun
| Leader, Grunts, & Bayal
| Hex Bolt
|A model hit by this spell cannot make special actions, special attacks, or power attacks for one round|
|(★ Attack)||8" Spray||-||12 (Cold)||-||Yes|
|Models hit suffer a POW 12 cold damage roll.|
- Children of the Dragon
- Oracles of Annihilation. In this theme, enemy models that end their activation within 2" of this model suffer continuous corrosion.
Thoughts on Blighted Nyss Hex Hunters
Blighted Nyss Hex Hunters in a nutshell
Hex Hunters are multi-tasked light infantries in the Legion's arsenal. These offensive spell-slingers' main job is to hunt down light/medium infantry, while also acting as jamming and denying models. Their stats and abilities define them as an in-between unit: they have better mobility and the same MAT, as the Swordsmen, and are more capable in melee than the Strider Scouts, while still retaining some ranged threat thanks to their Hex Bolts. The flip-side is also true; Swordsmen hit much harder in melee and have more ARM, while Scouts can eliminate threats much further away, sport superior DEF and native Stealth instead of Prowl.
Battle Wizard also strengthens their infantry/killing ability - and often misleads people. In an ideal world a full unit with Bayal is capable of killing up to 23 infantry in a turn. In reality, you must carefully select your targets to make the most out of them:
- Hard targets will rarely be scared by their P+S10 attacks. Even if you manage to scratch them, it will rarely score a kill to trigger Battle Wizard.
- Without charge, most shield wall infantry will not care much about your attacks; and harder targets can also run up to jam your lines.
- Tough rolls can also deny your Battle Wizard attacks to be triggered.
- If you killed your target, Battle Wizard takes place immediately, so you'll need another suitable target. Those standing in melee with your squad mates are rarely ideal choices, but line of sight issues can make this your only choice sometimes. Best case scenario that you are in melee with multiple models, so you can cast the Hex Bolt on them.
That all makes Hex Hunters a less appealing choice, when compared to the more straightforward units. However, they bring a degree of denial upon the field, something that the other units lack. Upon hits Hex Bolts deny special actions/attacks and power attacks on the target. Its range is very low, but can be a good counter to stop the enemy from trampling through your own jamming, or slamming a key model of yours through the front line and into your warlock. They also work well, if the enemy models rely on Combo Strike to crack hard targets (like the Slayer, or the Marauder) or special actions to be effective (like Arlan with his abilities).
Thoughts on adding the CA
Adding Bayal to the mix will boost further their jamming and denying capability. Advance Deployment helps you to find suitable terrain patches to activate Prowl, while Shadow Bind allows them to mess with order of activation, and enemy resource management. That said, Shadow Bind is still somewhat situational: most of your single-wound targets should not live long enough to make it useful to you, while jacks and beasts can shake it off. On the other hand, Shadow Bind can be crippling against Battle Engines, as they have no innate abilities to shake it off. He himself fares much better in melee, thanks to his increased MAT and Weapon Master, but that still doesn't immediately make him an infantry shredder. His Frostbite spray has a longer range than the Hex Bolt.
Combos & Synergies
Hex Hunters generally need a bit of help to be fully useful. They prefer warlocks who offer boosts for their ranged accuracy, or their melee hitting power and the ones who like the Children of the Dragon, and the Oracles of Annihilation themes - an unfortunately short list. Still, there are definitely a few models that can make Hex Hunters work.
- Nephilim Bloodseer - A solid, warlock independent method to add a crucial accuracy bonus for Hex Bolt with Telemetry. Since both its CMD (where Telemetry works) and Hex bolts have the same range, it is hardly a problem that he has to be on the front to be effective.
- Blighted Nyss Swordsmen with Warlord, Zuriel, Nephilim Soldier - All have (or can have) Precision Strike, ensuring that once you tagged heavy targets with Shadow Bind, they can carve out their cortices/spirits to shake it off. For extra nastiness consider some source of Grievous Wounds.
- This theme oddly rewards units with Apparition, while giving free stuff for warbeasts. Alas, it is still something, and the extra 2" placement can help you to position your Hex Hunters better, and is usually more valuable on a 10 (11) men strong unit, than on small units like the Ice Witches, or the BFS.
- Lylyth1 is one of the few warlocks who can offer the full package for Hex Hunters. Her feat makes all of their attacks more accurate, and Parasite negates most of the problem with their low P+S, and even makes their Hex Bolts very dangerous against middling armor.
- Fog of War from Thagrosh1 offers Hex Hunters stealth regardless of terrain, but make sure to let it drop when they need to use Hex Bolt, as they don't ignore concealment like Legion beasts.
- Draconic Blessing can boost their melee prowess, but other units might be better targets for this spell.
- Vayl1, like Lylyth1 can offer the whole package to Hex Hunters with Incite. Against affected targets, you'll be delivering Hex Bolts at a solid POW15. If Frost Field is also on them, they will be swinging to hit at MAT11, Magic Ability 10.
- Her feat will allow the unit to back off and do it again the following turn, or take advantage of their decent DEF to jam the enemy and let the rest of the army back off.
- Rhyas1 helps their mobility with Dash, while her feat gives another chance to trigger Battle Wizard. In case there's nowhere to lay low for Prowl, Occulation will deliver them safely through the battlefield, though look for sources of Concealment first so a more needy unit can benefit.
- The place/teleport effect from Rhyas's feat will work even if you destroy your target, so you can add a little range to a Battle Wizard shot by placing the Hex Hunter in question before you remove the enemy model from the table (placing it on the back side of a small base model adds about 2" to the range of the spell).
- Kryssa can give the unit permanent stealth with Cloak of Ash, or offer them additional maneuverability with Tactical Supremacy. The latter is an excellent when you tag a target with Shadow Bind, then maneuver out of the way for your heavies to finish the job. Under her feat Hex Hunters can threaten harder targets, and trigger Battle Wizard more reliably.
- Considering their tissue paper defenses, you'll likely to suffer losses, so why not pop out some Incubi then under Kallus1's feat? Ignite also works well on them if you don't want to double down on Swordsmen, and Dark Guidance helps with their melee accuracy.
Drawbacks & Downsides
- Strider Scouts beat them in threat range, mobility and survivability (vs. direct attacks).
- Their only means of staying alive is relying on Prowl - and even so, unboosted blast damage will take them down.
- Battle Wizard will rarely trigger outside of charges thanks to their poor P+S.
- They require spotless order of activation to operate at peak efficiency.
- Compete at the same price point with Swordsmen, who can kill the same number of infantry models with cleave/overtake on their CA, all while still being capable of threatening heavy armor as well.
Tips and Tricks
- Keep Bayal safe. Shadow Bind is granted, and is lost upon his death.
- Try to get into the back arc of a beatstick jack/beast and war engines. Even if you can't reliably scratch them, you can threaten them with effectively MAT 9 Shadow Bind-causing free-strikes, forcing them to deal with the Hex Hunters first.
The unit and CA were both released in Forces of Hordes: Legion of Everblight (2010)
Other Legion models
|* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
Note to Editors