Strider Scouts

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Legion Logo.jpg

Strider Scouts
Legion Unit
Officer & Musician
Command Attachment

In the arena of reconnaissance and assassination, few can compare with the blighted Nyss striders. Their incredible speed and elusiveness are gifts of their draconic master that cannot be duplicated through mere instruction and training. Strider Rangers silently stalk their prey with longbow and sword. Strider Blightblades eschew the longbow in favor of a pair of wicked blades infused with blighted energies to infect any that suffer their touch.

Basic Info

Strider Scouts
Missing Info
StriderRangers.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 7
STR 6
MAT 5
RAT 6
M.A. N/A
DEF 15
ARM 11
CMD 7
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE 6 +2CA
COST 9 +4CA
1.5 each (excl CA)
1.6 each (incl CA)
FA 2
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Officer only
    • He has +1 MAT & RAT, and 5 hitpoints
    • Officer symbol.jpg Officer
    • Granted: Reposition [3"] - While this model is in formation, models in its unit gain Reposition [3"]. (Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.)
    • Tactics: Hunter - Models in this unit gain Hunter. (Hunter - This model ignores cover and concealment when making ranged attacks.)
  • Musician only
    • In Step - While this model is in formation, models in its unit that are in its command range are considered to be in formation.
    • Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1" of it to be destroyed instead. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.

Weapons

  • Everyone
    • Nyss Longbow - 12" range, POW 10 ranged weapon.
    • Sword - 0.5" reach, P+S 9 melee weapon.

Theme Forces

Recent Change

No changes since 2019.08

Thoughts on Strider Scouts

Command Attachment

Strider Scouts in a nutshell

This rather small unit is the fast, scouting element of the Legion's army. They sport superior mobility with SPD7, advance deployment plus pathfinder, and thanks to Stealth, they are very hard to deal with at range. The back of their card is completely empty, giving the false impression of a self-sufficient unit - however, on their own they don't do much in terms of offensive output. Thankfully, their attachment, and the Strider Deathstalker offers them excellent utility.

Thoughts on adding the CA

Really, you do not want to field this unit without these guys. Beside the 2 extra bows, the granted Reposition boosts their already respectable mobility to awesome levels. With Hunter, most of the infantry DEF buffs (dig in, concealment from smoke, or Fog of War, hiding behind walls) will be negated. This attachment is only one "Tactics: True Sight" away from becoming one of the best infantry hunter in the game, but it still excellent choice for its point cost. In-step for the Musician is also a great tool to form really long conga lines; either to act as a quasi-arc node for upkeep spells (like Blood Thorn), or threaten 2 or more scenario elements at once.

Combos & Synergies

This unit desperately needs support to do its duty: hunting down light/medium infantry. The Legion has many tools to do that, so make sure, you know, what you want to do with your point investment.

  • Strider Deathstalker - Swift Hunter, combined with the UA's Reposition will yield a startling amount of movement; perfect for contesting zones and flags, or withdrawing to safety.
  • Lylyth1 - Parasite gives an unexpected hitting power to the Scouts, while under her feat, few enemy will be safe, if you can draw LOS on them
  • Lylyth2 - She loves archers, especially with her feat, and with Pin Cushion.
  • Lylyth3 - Under her feat, Scouts with their UA can reliably invoke stationary upon the targets

Drawbacks & Downsides

  • Cannot do anything meaningful without their UA.
  • Average RAT
  • Shield Walled infantries are not often threatened by the scouts
  • Die to any form of enemy retaliation, which gets through their DEF or Stealth

Tips & Tricks

  • Don't spread too thin with in-step. If you lose the officer, or the musician (and there's no model for take-up), you can easily end up with most of your grunts out of formation.


Other

Trivia

Other Legion models

Legion Logo.jpg       Legion Index       (Edit)            
Battlegroup & Similar
Warlocks Absylonia1 - Absylonia2 - Anamag - Bethayne - Fyanna2 - Kallus1 - Kallus2 - Kryssa - Lylyth1 - Lylyth2 - Lylyth3 - Rhyas1 - Saeryn1 - Saeryn2 & Rhyas2 - Thagrosh1 - Thagrosh2 - Vayl1 - Vayl2
Other Warbeast Controllers Beast Mistress
Lesser Blight Wasps - Shredder - Harrier - Mekanoshredder - Stinger
Light Afflictor - Naga Nightlurker - Nephilim Bloodseer - Nephilim Bolt Thrower - Nephilim Protector - Nephilim Soldier - Raek - Teraph
Heavy Angelius - Carnivean - Neraph - Ravagore - Scythean - Seraph
Azrael - Golab - Proteus - Typhon - Zuriel
Gargantuans Archangel - Blightbringer
Units, Solos, & Battle Engines
Units B.N. Archers - B.N. Hex Hunters - B.N. Legionnaires - B.N. Raptors - B.N. Scather Crew - B.N. Swordsmen - B. Rotwings - B.O. Warmongers - B.O. Warspears - Chosen - Grotesque Banshees - Grotesque Raiders - Hellmouth - Ice Witches - Strider Blightblades - Strider Scouts - Spawning Vessel
Blackfrost Shard
Solos Beast Mistress - B.N Shepher - B.N. Sorceress - B.N. Warlord - Forsaken - Grotesque Assassin - Incubi - Spell Martyr - Strider Deathstalker - Succubus - B.O. Warmonger War Chief
Ammok - Annyssa Ryvaal - Fyanna the Lash - Craelix
Battle Engines Throne of Everblight
Theme Forces
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War
Minions
Refer to Who Works for Whom and/or Category: Legion of Everblight Minion
This index was last updated: 2020.05

Rules Clarifications

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Rules Clarification : Advance Deployment      (Edit)

  • Sometimes you can attach a WA or CA that doesn't have AD to a unit that does have AD. If you do, the attachment effectively gains AD and they can all advance deploy together. (Locked Thread)
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Rules Clarification : Combined Ranged Attack      (Edit)

  • CRA cannot target models in melee ... unless the target is a huge-based model or the attacker has War-Tempered.
  • If you give the attack-leader a buff to their attack (such as Guidance) then that buff applies to the combined attack (even though the other participants don't have the buff). (Locked thread)
  • Assault & CRA (Edit)
    • You cannot mix Combined Range Attacks with Assault shots, as CRA works during your combat action and Assault shots occur before it. (Infernal Ruling)
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Rules Clarification : Pathfinder      (Edit)

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Rules Clarification : Stealth      (Edit)

  • Stealth models are not invisible and you can target them - you'll just auto-miss most of the time.
  • You can target them with a charge.
  • You can target them with an AOE, have it auto-miss and scatter, luckily land on top of them anyway, and that will hit them.


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Rules Clarification : Officer      (Edit)

  • Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
  • When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
  • But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.
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Rules Clarification : Tactics vs Granted     (Edit)

  • Granted = The unit loses the ability as soon as the model that grants it is taken off the table. (think "G for Goes away")
  • Tactics = The unit keeps the ability for the entire game, regardless of who dies. (think "Tac-Tick = K for Keeps")
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Rules Clarification : Reposition      (Edit)

  • Models out of formation cannot move via Reposition. Refer to the "Out of Formation" rules in the core rulebook.
  • End of Activation (Edit)
    • Some end-of-activation abilities explicitly state your activation ends as part of resolving the ability, and some don't. Either way, you can never do anything extra during or after triggering an end-of-activation ability. You cannot cast spells, purchase additional attacks, use a mini-feat, etc.
    • If you start resolving an end-of-activation-movement (such as Reposition) then you cannot trigger abilities that occur "at any time" (such as Go To Ground). Because you can't trigger it while moving, and after moving your activation has ended. (Infernal Ruling)
    • For units: if any model in the unit starts resolving the unit's end-of-activation-movement, then no model in the unit can trigger an any-time ability. (Infernal Ruling)
    • If you have more than one end-of-activation ability, you have to choose which one to resolve, then your activation ends and you cannot use the other one.
    • See also the training article: LPG - End of Activation.
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Rules Clarification : Hunter      (Edit)

  • Although you ignore cover/concealment, you don't ignore "secondary" bonuses a model gets from it. For example, a model with Prowl will still gain Stealth from their concealment. (Infernal Ruling)

Rules Clarification : In Step - None yet. (Edit)

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Rules Clarification : Take Up      (Edit)

  • The model taken off the table is effectively killed by Take Up, not the original attack, so it will stop abilities like Berserk and Killing Spree. (Locked thread)


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Note to Editors
To edit the CA's tagged abilities, Click here