Lylyth, Herald of Everblight
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| Lylyth, Herald of Everblight |
- 1 Basic Info
- 2 Thoughts on Lylyth1
- 3 List Building Advice
- 4 Other
- Warlock - All warlocks come with a stack of standard special rules - most notably being awesome.
- Eyeless Sight - This model 1) ignores cloud effects when determining LOS, 2) always ignores concealment and Stealth, and 3) never suffers Blind.
- Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
- Prowl - While this model has concealment, it gains stealth.
- Hellsinger - 12" range, ROF 2, POW 12 ranged weapon.
- Damage Type: Magical - This weapon deals Magical damage.
- Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
- Blood Lure - Warbeasts in this model's battlegroup can charge enemy models hit by this weapon this turn without being forced.
- Inflict Pain - When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.
- Witch Mark - If this attack hits an enemy model during this model's activation, until the end of that activation this model can target and automatically hit that enemy model with spells, ignoring RNG and LOS.
- Bow Blade - 0.5" reach, P+S 7 melee weapon.
| Eruption of Spines
|If target model is hit, the d3 nearest models within 5" of it suffer a POW 10 damage roll. These additional rolls are not considered to have been caused by an attack. Damage rolls are simultaneous.
|Target model/unit suffers -3 ARM and the spellcaster gains +1 ARM.|
|If target enemy model/unit advances during its activation, one model in the caster's battlegroup & control range can immediately make a full advance.|
Feat - Field of Slaughter
While in Lylyth's control range, friendly Legion models gain an additional die on attack rolls this turn.
Themes for any-and-all warlocks (Edit)
Thoughts on Lylyth1
Lylyth1 in a nutshell
Lylyth1 and her army is a laser targeted missile. Parasite makes even the wimpiest of attacks very threatening, while her feat can make just about any attack land successfully. Pursuit can help a key model get into position, or even stay safe from engagement. Her bow attacks allow flexibility in strategy - she can disrupt the fury management of an opposing Hordes player, make her own battlegroup more efficient, and most importantly, it allows her to apply her focused but powerful offensive spells with little risk of retaliation and with high accuracy despite her poor FURY stat. While each individual shot of her bow is not as mechanically potent as before, she can still emulate the full effects of her past self thanks to increased ROF, or even double down on the same effect on more than one model at a time.
A Lylyth1 army is fast and hits hard, but Lylyth herself is fragile. Thankfully, she picked up Prowl in the edition change, and it's not hard to generate a cloud effect in Legion. If you can't, there's always forests, and Lylyth has access to pathfinder, making terrain easy to exploit to trigger stealth.
Whisper is the bow that makes Lylyth work at all. Her ammo types are her bread and butter, and the only reason she can function at all with her low FURY stat.
- Blood Lure - Use this to help get a little more efficiency out of her battlegroup. With her low pool, every FURY spent is critical.
- Inflict Pain - Generally speaking, tagging for free charges or cycling Parasite with Witch Mark are preferable to this ammo type, but Inflict Pain can save yourself if you ran a little hot. Alternatively, it can potentially force an enemy beast to Frenzy if the enemy has a little too much fury on the table. Even further, it can starve them of valuable resources if they don't have enough out. If you are planning an assassination, keep an eye on the enemy's beasts; Inflict Pain can be used to remove a potential transfer target, drastically improving your success chances.
- Witch Mark - This is Lylyth's most important shot. Without it, she's a sitting duck. Pursuit and Parasite don't have the greatest ranges, and you can only bring so many Spell Martyrs. Even if you do use a martyr, her low FURY stat drastically lowers her chance to hit with said spells. Witch Mark lets her effectively cast spells with her RAT instead, and lets her do it from much further away.
Lylyth1's feat is fairly straightforward and is best saved for the alpha strike or retaliation turn. If the enemy army is not too evasive, it can always be saved for a clutch assassination run. There's not much to say about it other than as noted above, the feat grants an additional die, so models with the ability to boost attacks can become insanely accurate, rolling four dice to hit. Her feat may not be crazy complex or interesting, but it is effective. While it does increase accuracy, it also indirectly increases her battlegroup output as well. While models CAN boost to hit, often times four dice will be overkill, meaning that extra FURY can be saved for boosted damage rolls or additional attacks. It also makes fishing for critical effects much more reliable, though this tactic is rarely a recommended gimmick to plan your strategy around.
- Pursuit - A new spell in Lylyth1's arsenal in the new edition. Thanks to Witch Mark, she can apply this from relative safety early on, allowing a favored beast to increase their threat range drastically, or stay safe from enemy retaliation. Since the target of the spell itself is an enemy model/unit, the friendly warbeast that you have advance can be different each turn, assuming the Pursuit target remains in play. Try to apply it as early as possible in order to maximize its effectiveness.
- Eruption of Spines - Eruption of Spines is a little less efficient this edition, as the potential number of additional targets it damages has been cut in half. It's also a very pricey spell, so think wisely about using it. More often than not, it's better to keep casting Parasite, and let the army do the infantry clearing. It's an okay option to have hiding in Lylyth's pocket however, as it can unexpectedly pick off key models that are otherwise assumed to be safe.
- Parasite - The missile portion of Lylyth's laser-guided missile plan. Parasite is an impressive ARM swing, and ideally it will be casted every turn, as whatever gets tagged should be good and dead from whatever was thrown at it. With this spell, even the piddly, pillow-fisted Neraph can threaten a Khador heavy, especially if the Blackfrost Shard comes to play as well. Prime targets for Parasite are obviously enemy heavy jacks and beasts, although in some cases very resilient infantry such as Shield Wall Man-o-Wars under Iron Flesh can be viable targets, as the spell can affect an entire unit.
Drawbacks & Downsides
- Like most Legion warlocks, Lylyth1 is very squishy, to the point she is even scared of boostable blast damage, and stealth from Prowl can't protect her from that.
- Additionally, anything that can see through stealth and/or concealment can easily pick her off with enough effort.
- Knockdown effects can bypass her normally solid DEF stat. Beware of throws and slams.
- Abysmal FURY stat means she does not get to keep a lot of fury camp for transfers if she is upkeeping anything and casting Parasite every turn.
- Tiny control range makes it hard to spread her feat across all of her army in most of the Steamroller scenarios.
- Her support - and successful spellcasting - is usually tied to her bow's Witch mark. Anti-shooting tech will make the delivery of those critical spells very challenging.
Tricks & Tips
Lylyth is as squishy as they come (a common Legion theme). Her DEF is pretty good, but don't expect it to save her. Try to have Prowl active at all times. Having a cloud on demand from Succubus or Gobber Bellows Crew is highly recommended for her to stay safe.
List Building Advice
Lylyth likes a lot of attacks available to her army to make her feat super efficient, but make sure to bring enough heavy hitters. She can make cheap models like the Neraph really shine with Parasite, but the spell can only be in one place at a time. With that in mind, it's always worth having at least a few other models or units that are a little more self sufficient. Sprays are great under her feat too, since most sprays are saddled with low RAT values thanks to their potential to hit a lot of targets. Models with multiple attacks each activation love her feat.
- Grotesque Banshees bring sprays for days on the feat turn, and as usual, Parasite can make them shine. They're also fast and relatively easy to deliver, especially with an Assassin to escort them.
- Swordsmen can hit like trucks, but Lylyth doesn't bring them any defensive tech to get up the field, which they sorely need.
- A Succubus (or Gobber Bellows Crew) can be very helpful for giving Lylyth a cloud effect on demand, allowing prowl to trigger when and where it's needed instead of relying on terrain. Upkeeping Pursuit for free is a good bonus too.
- The Succubus can also be taken in Oracles of Annihilation
- Seraphs are very valuable with Lylyth1. They are fast and have a decent but fury hungry gun due to lower than ideal RAT. Her feat and Parasite can make their shots impressively efficient. On top of that, she loves their Slipstream animus for helping guarantee alphas, increasing the threat range on her Parasite/Pursuit application, or even pulling her back to even safer distances after firing.
- Nephilim Bolt Throwers are mandatory. End of story. Her bow has a solid range on its own, along her fairly safe application of spells. Even so, a lot of models can run to engage at the distance she can shoot. With Far Strike active on the other hand...there's not a lot in the game that can make it to her reliably and still be threatening.
- Neraphs are a fairly lackluster beast, but at their bargain bin price point Parasite can make them worth it if you're crunching for space in a list. They have a lot of mobility tricks that may be useful as well.
Released way back in Primal Mk1 (2006)
Video Battle Reports
- 2019.05 Feat Fetish, vs Morghul2
- 2018.11 MBMeanMachine, vs Borka1
- 2018.09 Arcane Assist, vs Xerxis2
- See also Category: Video Battle Reports for more casters with videos.
Other Legion Models
| * The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
Not considered an attack (Edit) [Show/Hide]