Scythean

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Legion Logo.jpg Scythean

Legion Heavy Warbeast

Mk4 icon.png
Prime
This model is available in one Prime Army, Dragon's Host. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page.

Note that the rest of this page is about the model's Mark III rules.

The warlocks that serve the dragon Everblight can call upon a myriad of dragonspawn, each a perfect engine of draconic destruction. Terrifying in its brutal simplicity, the sickle-armed Scythean is another ancient breed created to single-mindedly destroy any who oppose its master’s will.

Basic Info

Scythean
Missing Info
Scythean.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Large
SPD 5
STR 12
MAT 6
RAT N/A
M.A. N/A
DEF 12
ARM 18
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY 4
THRS 9
HP 30
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA U
UNIT SIZE N/A
COST 14
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.

Abilities

Weapons

  • Scything Claw (x2) - 2" reach, P+S 17 melee weapons.
    • Thresher (★ Attack) - This model makes one melee attack with this weapon against each model in its LOS that is in this weapon's melee range. Thresher attacks are simultaneous.
  • Bite - 1" reach, P+S 15 melee weapon.

Animus

COST RNG AOE POW DUR OFF
Slaughterhouse

1 SELF - - Turn No
The spellcaster's melee weapons gain Grievous Wounds. Slaughterhouse lasts for one turn.
Grievous Wounds - A model hit by a weapon with Grievous Wounds loses Tough and cannot have damage removed from it for one round.

Theme Forces


Thoughts on Scythean

Scythean in a nutshell

Member of the Carnivean-chassis, the Scythean is your best choice when it comes to mowing down infantry units - mainly those enhanced by Tough and/or multiple health boxes. While the Ravagore is your favoured choice for ranged duels, and the Carnivean can stand its ground both at range and up close, the Scythean lives to tear into infantry formations. Between Murderous and Thresher, he's pretty stellar in this aspect - even before buffs, a boosted attack can easily hit the most elusive (DEF 18+) targets, which is the realm of Sorscha1 with a War Dog + Wind Rush, dueling Kayazy Eliminators under Damiano's Sure Foot or Caine2 under Bullet Dodger.

Its 10" threat range plus 2" reach is respectable (though not extraordinary in the faction), and its excellent animus makes sure that even if the target survives, it cannot heal from the blows. Without suitable targets however, this 16 pts beast must work hard to bring its points back. Against heavy targets it has a much harder time, compared to the Carnivean, who has answer for more situations. The Scythean is by no means a must-have choice in your list, but can be a decent assassin, and a reasonably competent beat-stick, if used well. If you want a pure tank, consider the Carnivean for only 1 point more.

Combos & Synergies

Scytheans don't have too many explicit or special combos. Obviously the usual things that make a beast better (STR/MAT buffs, Hellmouth drags, Slipstream) apply to the Scythean as they would any other heavy beast. Consider them high on the priority list when utilizing Forsaken/Shepherds/Leeching, as you usually want full control of your Scythean.

  • Absylonia1 - She likes a few, selected warbeasts in her battlegroup, and her spells make the Scythean a true terror against enemy warriors. Beside Abby, Proteus and the Scythean's animus, you have a decent amount of Grievous Wounds to mess with the enemy's healing tools.
  • Absylonia2 likes a diverse battlegroup, which means there's space for him in her list, and she can fix his all its shortcomings (SPD and MAT). What she especially likes about a Scythean though is his animus. For just 1 fury, she can safely play into factions like Trollbloods or lists/casters like Irusk1 that rely on Tough checks, as she can ensure she gets to trigger Alpha Hunter.
    • This can be extended to Rhyas1 and Saeryn & Rhyas, Talons of Everblight. While they can ignore tough with Decapitate, it's still a critical effect so having a guaranteed source of Grievous Wounds can help them cut down a lot of foes, or wound hard targets with less fear of retaliation. Less useful than on Abby2, but something to think about.
  • Kallus2 - With two initials and thresher they can set a lot of things on fire for his feat, which also lets them zoom across the battlefield. Overrun also fixes their speed problems handily.

Drawbacks & Downsides

  • Typical weaknesses of its chassis - slow(ish) speed and not much defense to talk about for a heavy in its point class
  • Excellent against tough infantries - but strictly average against anything else. When the meta game shifts against said infantries, it shifts against the Scythean as well.
    • In such cases it’s difficult to justify the Scythean when the Carnivean is just 1 point more has a spray and hits better into harder targets (due to potentially 4 initials and then chain attack)
  • As you can have only one friendly animus on yourself in play, you will have to choose between Slaughterhouse and the Naga's Wraithbane - even if sometimes you'd like to have both.

Tips & Tricks

- Almost every warcaster/warlock is a warrior model - thus affected by Murderous. Keep that in mind if your Scythean with crippled Mind can lay its claws on them.

Other

Trivia

Other Legion models

Legion Logo.jpg       Legion Index       (Edit)            
Battlegroup & Similar
Warlocks

Absylonia1 - Absylonia2 - Anamag - Bethayne1 - Bethayne2 - Fyanna2 - Kallus1 - Kallus2 - Kryssa - Lylyth1 - Lylyth2 - Lylyth3 - Lylyth4 - Rhyas1 - Saeryn1 - Saeryn2 & Rhyas2 - Thagrosh1 - Thagrosh2 - Vayl1 - Vayl2

Other Warbeast Controllers

Beast Mistress - Blight Archon - Thagrosh0

Lesser Blight Wasps - Shredder - Harrier - Mekanoshredder - Stinger
Light Afflictor - Naga Nightlurker - Nephilim Bloodseer - Nephilim Bolt Thrower - Nephilim Protector - Nephilim Soldier - Raek - Teraph
Heavy

Angelius - Azrael - Carnivean - Golab - Neraph - Proteus - Ravagore - Scythean - Typhon - Seraph - Zuriel

Gargantuans Archangel - Blightbringer
Units, Solos, & Battle Engines
Units

Blackfrost Shard - B.N. Archers - B.N. Hex Hunters - B.N. Legionnaires - B.N. Raptors - B.N. Scather Crew - B.N. Swordsmen - B. Rotwings - B.O. Warmongers - B.O. Warspears - Chosen - Grotesque Banshees - Grotesque Raiders - Hellmouth - Ice Witches - Strider Blightblades - Strider Scouts - Spawning Vessel - Virtue Host

Solos

Ammok - Annyssa Ryvaal - Beast Mistress - Blight Archon - B.N Shepherd - B.N. Sorceress - B.N. Warlord - Craelix - Forsaken - Fyanna1 - Grotesque Assassin - Incubi - Spell Martyr - Strider Deathstalker - Succubus - Thagrosh0 - Virtue Champion - B.O. Warmonger War Chief - Yssylla

Battle Engines Throne of Everblight
Theme Forces
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War
Minions
Refer to Who Works for Whom and/or Category: Legion of Everblight Minion
This index was last updated: 2021.11

Rules Clarifications

RC symbol.png

Rules Clarification : Thresher      (Edit)

  • Thresher is a special attack. If you make additional attacks, they will be a single basic attack (you cannot buy additional special attacks).
  • Thresher is optional.
  • All attacks generated are Special Attacks.
  • Thresher will hit friendly models.
  • Simultaneous melee attack (Edit)
There are several abilities/spells that allow a model to make simultaneous melee attacks vs everything in range (Blood Reaper, Cyclone, Flashing Blade, High-Impact, Thresher)
      Some have Infernal Rulings that pertain only to themselves, but the clarifications below are applicable to all of these abilities:   [Show/Hide]
Targeting/Timing
  • To make a multi-melee-attack (MMA) you have to make individual melee attacks vs every model, and this means you need to target every model with a melee attack. If a model "may not be targeted by melee attacks" (such as Una2's feat) then you have to 'skip' it when you resolve the attack. (Infernal Ruling)
  • The attacks are effectively multiple separate attacks.
    • If you have a buff to your "next attack" (such as Tune Up) then it only works vs the first model you roll dice against, not vs every enemy. (Infernal Ruling).
  • The attacks are simultaneous.
    • If a model is out of LOS when you start the MMA, then you may not attack it during the MMA (even if the MMA kills what is blocking your LOS).
    • You need to target everything, then resolve all effects that trigger on "target" before starting any attack rolls. Then complete all attack rolls and do everything that triggers on "hit" before starting any damage rolls, and etc.
    In practice and to save time though, if neither player has effects that trigger on "being targetted, hit, damaged, etc" then they'll normally do the hit and damage rolls on a model-by-model basis.
    • If a model collects tokens from destroyed models (for instance the Cryx Harrower that collects souls), it cannot collect any tokens until all MMA are resolved.
Charging
  • If you charge and cast a spell to generate MMA, then none of those MMA count as a charge attack. You've "paused" your charge. If the charge target survives the spell, then you get to make a normal charge attack vs it.
  • If your MMA is simply tied to your weapon, then only the damage roll against your charge target is automatically boosted - other models caught in the MMA suffer an unboosted damage roll (although you can spend focus/fury to boost it)
Triggering other abilities
  • Most abilities that give the attacker a bonus move/attack tend to use the phrase "destroy one or more enemy models with a melee attack" and as such you'll only trigger this ability once. For example Berserk, Quick Work, Black Spot, etc
  • Other abilities, that trigger on "hit" or "damage", can be triggered from every attack in the MMA.
Many abilities only trigger off a basic melee attack, so don't work with special MMA (like Thresher). But if your MMA is basic (like High-Impact), things might get a bit complicated. In particular:
  • If you have Beat Back on the attacker, it is resolved after the attack. Every model that survives the MMA is eligible to be Beat Back-ed, and the attacker chooses the order. Pick one, push it and follow it, then decide if you want to Beat Back another survivor. Each push will recenter the directly away / directly toward part of the push. (Infernal Ruling)
  • If you have Electro-Leap on the attack, it is resolved after all attack rolls but before any damage rolls. The models that you just attacked will have electo-leaps bounce between them (as they will generally be the closest to each other). After the Electro damage is resolved, you can roll melee damage vs any models that survived the electric damage. (Infernal Ruling)


RC symbol.png

Rules Clarification:  : Warbeast      (Edit)
(Click Expand to read)

See also the Warbeast page for a recap of the core warbeast rules.
  • Forcing
    • If an ability doesn't specify how much it costs to force, it costs 1. (Infernal Ruling)
  • Animi
    • A single Animus can be on several models at the same time. (Infernal Ruling)
    • Unlike in Mk2, in Mk3 if a model has an animus on it from any source and then another animus is cast on that model, it will lose the first instance of an animus and will be replaced by the second. It does not matter if either the first animus or the second animus is from a warlock or warbeast. (Infernal Ruling)
    • An animi cast by a warlock is an animi and a spell. (Infernal Ruling)
  • Transferring Damage
    • If both the warlock and the warbeast are damaged by the same attack (such as an AOE), then you need to apply the 'normal' damage to the warbeast before the transferred damage. This distinction can be important when you're working out who/what actually destroyed the beast. (Infernal Ruling)
  • Frenzy (Edit)
    • You cannot trigger optional abilities (such as Cleave or Sprint). (Infernal Ruling)
    • You must trigger compulsory abilities (such as Consume) ... except for compulsory abilities that also generate an extra attack (such as Berserk). In that case, you don't get the Berserk attack. (Infernal Ruling)
    • A warbeast may not make an Assault shot as part of a Frenzy activation.
    • If the closest target to a warbeast resolving a Frenzy cannot be charged, then the warbeast will forfeit movement and action (as per the rules of having to charge and not being able to). (Infernal Ruling)
    • If a frenzying warbeast can't reach its charge target (because the charge lane is blocked by terrain, etc) then it will make a failed charge and end its activation. (Locked thread)
    • If a frenzying warbeast has two melee weapons with the same POW, it can choose which one to use. (Infernal Ruling)
RC symbol.png

Rules Clarification : Eyeless Sight      (Edit)

  • A model that ignores Stealth must ignore both aspects: both (1) the auto-missing, and (2) the 'not counting as an intervening model' parts.
    • This can have some strange interactions with casters & channelers, if one has Eyeless Sight and one does not. There are examples on the Category:Channeler page.
  • Blind vs Eyeless Sight (Edit)
    • If a model is Blinded, and then given Eyeless Sight, then that model ignores Blind ... but it is technically still Blinded. So if you somehow later lose Eyeless Sight (for instance walking out of the range of Menoth's Sight), it will immediately go back to suffering the effects of Blind. (Infernal Ruling)
    • Also this means stuff that only works vs Blind models (ie Hidden Blade) will still trigger vs a "Was Blinded but then got Eyeless" model.
  • Anti-Cloud abilities vs Burning Earth (Edit)
If you make a piece of terrain "Burning Earth" it counts as a cloud effect in addition to it's original type. This has 2 odd rulings:
  1. If any part of the terrain piece is "hit" by an ability that makes clouds expire (such as Gale Winds) then the entire terrain piece is taken off the table. (Infernal Ruling)
  2. If a model can ignore clouds but not the original terrain type, they don't ignore the terrain. For instance if you have a burning forest, then Eyeless Sight can't see through the forest. (Infernal Ruling)
RC symbol.png

Rules Clarification : Pathfinder      (Edit)

Rules Clarification : Soulless - None yet. (Edit)
Rules Clarification : Murderous - None yet. (Edit)


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Rules Clarification : Slaughterhouse      (Edit)

  • Since it only affects melee weapons, it won't buff Power Attacks.
RC symbol.png

Rules Clarification : Grievous Wounds      (Edit)

  • GW prevents "repairs" as well as "heals".
  • It does not stop a warlock transferring damage, or stop the wounded model from being able to 'heal' someone else.
  • Does not affect models with the Massive rule.