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Legion Logo.jpg Afflictor

Legion Light Warbeast

Among the myriad powers at Everblight’s disposal, the most terrifying is the dragon’s capacity to infect his enemies in body and mind. The blight is not only a means to create his servants and spawn but also a weapon to be wielded against lesser creatures. The afflictor was birthed to serve this very purpose. Its body is a vessel for delivering the seed of all-consuming, destructive life. Struck by the beast’s wicked tail, a victim is pumped full of caustic corruption, its flesh made a vessel for a new child of the dragon.

Basic Info

Missing Info
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
M.A. N/A
DEF 13
ARM 15
ESSENCE {{{essence}}}
HP 18
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
Warcaster 1
the Statblock

Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.



Sword icon.jpg  RNG   POW   P+S 
1 5 12
  • Infection - Once per activation, when this model boxes a living enemy warrior model with an attack with this weapon, you can RFP the boxed model and replace it with an Incubus model.



1 SELF - - - No
Enemy models currently within 2" of the spellcaster are immediately pushed 2" directly toward it in the order you choose.

Theme Forces

Recent Changes

2021. October:

  • Gained +1 STR
  • Gained Overtake

Thoughts on Afflictor

Afflictor in a nutshell

The Afflictor is a thin-armored harassing piece. Along with the Raek it is the cheapest light you can get in the faction, though with a bit less mobility and an active board controlling animus instead of a passive one. It has average combat abilities, slightly more durability than our (non-Mekanoshredder) lessers and an interesting bit of added utility through Infection.

Attractor is a cheap board control animus that may allow your beast and its commander to pull something within threat range for the rest of your army, or just pull away models from flags and zones. It can also mess with other abilities that require B2B contact, like Shield Wall, Wall of Steel, Defensive Line and so on.

Infection is a sort of "reverse" recursion, turning your enemy's warrior model into an Incubus solo. Those Incubi are allowed to activate the same turn they come into play (unlike most recursion-style models) and thanks to the nature of their creation are often already in a position to threaten the enemy mid- to back-lines. Choosing the right target may easily swing the scenario for your favor, for example killing a lone contesting model near a flag and then advance up with your newly spawned solo to capture it.

Overtake is mostly a situational ability since with an average FURY and a single initial attack it lacks the power to grind through clustered infantries, but may occasionally be useful to add a crucial inch for your Attractor range, or reposition after a successful kill.

Due to its toolkit the Afflictor enjoys battlegroup commanders who can operate independently and/or provide Fury-efficiency to it, leaving resource for some critical boosts. It is not a one-size-fits-all solution for all your troubles but it's cheap enough that you may find points to it in some lists.

Combos & Synergies

  • Abby1 can put Refuge on it, allowing it to nab an enemy model and retreat, greatly extending its lifespan.
  • Abby2 offers free charges as well as increased SPD and MAT for the Afflictor and is an excellent battlegroup multiplier in general.
  • Thagrosh1's or Thagrosh0's Fog of War elevates its DEF against ranged attacks to respectable levels and both can cast its animus for free.
  • Rhyas1 or Rhyas2 like Attractor to pull targets closer, though this is a little less useful with her 2" melee range.
    • This trick can sometimes snag a few extra targets in Rhyas2's Flashing Blades, and may allow Rhyas1 to place herself into the back arc of the enemy during her feat if the target was blocking a landing zone for a more important target.
  • Kryssa - Energizer improves its mediocre threat range and her feat makes it a 1 turn wonder capable of trading into bigger tougher infantry. Finally the Incubi it makes gains Tough if within Kryssa's CMD bubble
  • Kallus1 - Why sacrifice your own models to get Incubi for Angelic Sacrifice if you can get those from the enemy for free?
  • Bethayne2 - Cheap light warbeast to gather Flesh Web tokens for your feat, if you prefer it over the Raek


  • As with any flying unit, the Blighted Nyss Sorceress offers free charges for the Afflictor. As an added bonus, Tough, single wounded models under her Blight Storm are excellent targets for its Infection as it essentially guarantees your Incubus will enter the field. You can also go further with Overtake, to
  • The Afflictor can complement to the Legion's other pulling tricks, to move key enemy models out of position. The Angelius, Hellmouth, Neraph or Proteus are all excellent candidates, while teaming up with a Seraph might bring your own key model closer. It's not easy to set up such a chain, but it is very rewarding if you manage to pull it off.
  • The Beast Mistress offers excellent Fury economy with her Aggressive Field marshal even outside the Sorceress' command bubble, and can snatch crucial extra inches with Energizer - either to fall back, or get into your target's back arc. If you can find a safe spot to defend her from getting sniped, this package costs less than a beefy combat solo.

Drawbacks & Downsides

  • Negligible combat abilities versus other light beasts and heavily armored targets, and if you do go after those sorts of targets you can't trigger Infection.
  • Requires you to buy Incubi models (with your money, not list points - they're free models from a game mechanics perspective).
  • Poor defensive capabilities
  • Its usefulness will always depend on how much warrior model your opponent fields that allow you to trigger Infection..

Tricks & Tips

  • Infection Incubi
    • Incubi generated by the Afflictor are FREE and do not require you to include a set of Incubi in your list.
    • Incubi can activate normally the turn they are put into play.
  • If you want to make the most of its animus, study carefully the rule clarifications at the bottom of this page, particularly the one on pushes.



Released in Hordes: Gargantuans (2013)

Other Legion models

Legion Logo.jpg       Legion Index       (Edit)            
Battlegroup & Similar

Absylonia1 - Absylonia2 - Anamag - Bethayne1 - Bethayne2 - Fyanna2 - Kallus1 - Kallus2 - Kryssa - Lylyth1 - Lylyth2 - Lylyth3 - Lylyth4 - Rhyas1 - Saeryn1 - Saeryn2 & Rhyas2 - Thagrosh1 - Thagrosh2 - Vayl1 - Vayl2

Other Warbeast Controllers

Beast Mistress - Blight Archon - Thagrosh0

Lesser Blight Wasps - Shredder - Harrier - Mekanoshredder - Stinger
Light Afflictor - Naga Nightlurker - Nephilim Bloodseer - Nephilim Bolt Thrower - Nephilim Protector - Nephilim Soldier - Raek - Teraph

Angelius - Azrael - Carnivean - Golab - Neraph - Proteus - Ravagore - Scythean - Typhon - Seraph - Zuriel

Gargantuans Archangel - Blightbringer
Units, Solos, & Battle Engines

Blackfrost Shard - B.N. Archers - B.N. Hex Hunters - B.N. Legionnaires - B.N. Raptors - B.N. Scather Crew - B.N. Swordsmen - B. Rotwings - B.O. Warmongers - B.O. Warspears - Chosen - Grotesque Banshees - Grotesque Raiders - Hellmouth - Ice Witches - Strider Blightblades - Strider Scouts - Spawning Vessel - Virtue Host


Ammok - Annyssa Ryvaal - Beast Mistress - Blight Archon - B.N Shepherd - B.N. Sorceress - B.N. Warlord - Craelix - Forsaken - Fyanna1 - Grotesque Assassin - Incubi - Spell Martyr - Strider Deathstalker - Succubus - Thagrosh0 - Virtue Champion - B.O. Warmonger War Chief - Yssylla

Battle Engines Throne of Everblight
Theme Forces
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War
Refer to Who Works for Whom and/or Category: Legion of Everblight Minion
This index was last updated: 2021.11

Rules Clarifications

RC symbol.png

Rules Clarification : Infection      (Edit)

  • Once per Activation (Edit)
    • These sorts of rules can be triggered in different model's activations. For instance, Infection can be triggered on free strikes. (Infernal Ruling)
  • Replace (Edit)
    • There are three types of Replace: Dragoons getting dismounted, Grunt models being promoted to a Leader model, and abilities that transform one model into another (such as Infection or Soul Gate)
    • Colossals and Gargantuans cannot be placed via a replacement effect. (Infernal Ruling)
    • You cannot replace a model if there isn't enough space, and you don't apply the rule of Least Disturbance.
      This can lead to some awkward rules interactions when a larger model replaces a smaller, or any model replaces another while overlapping a third model. Click to read more.   [Show/Hide]
      1. If it is completely voluntary (such as casting Soulgate) then you simply don't get to place the larger model because there isn't room. (Infernal Ruling)
      2. If it is involuntary and occurs while moving (such as a flying Dragoon moving and taking a free strike that dismounts him while overlapping something) then you rewind the movement until you reach a point where there is sufficient space to carry out the replacement. This can cause it to move several inches away from where it took the free strike. (Infernal Ruling)
      3. If is involuntary and occurs while standing still (such as Little Alyce getting shot and trying to transform into Big Alyce) you simply don't get to place the larger model because there isn't room.
        In the case of Alyce, you can't trigger Traumatic Transformation so Little Alyce goes through the disabled-boxed-destroyed process like a normal model does, and never becomes Big Alyce. (Infernal Ruling)
        In the case of the Northkin Fireeaters, the Pyg Grunt model can only be promoted to the Troll Leader model if there is enough space. If not, he stays a Pyg but becomes the unit commander.
    • Note that if two models are B2B with a third model, that third model can't be replaced with a larger model. There is no configuration where it fits and overlaps where the small one was.

RC symbol.png

Rules Clarification:  : Warbeast      (Edit)
(Click Expand to read)

See also the Warbeast page for a recap of the core warbeast rules.
  • Forcing
    • If an ability doesn't specify how much it costs to force, it costs 1. (Infernal Ruling)
  • Animi
    • A single Animus can be on several models at the same time. (Infernal Ruling)
    • Unlike in Mk2, in Mk3 if a model has an animus on it from any source and then another animus is cast on that model, it will lose the first instance of an animus and will be replaced by the second. It does not matter if either the first animus or the second animus is from a warlock or warbeast. (Infernal Ruling)
    • An animi cast by a warlock is an animi and a spell. (Infernal Ruling)
  • Transferring Damage
    • If both the warlock and the warbeast are damaged by the same attack (such as an AOE), then you need to apply the 'normal' damage to the warbeast before the transferred damage. This distinction can be important when you're working out who/what actually destroyed the beast. (Infernal Ruling)
  • Frenzy (Edit)
    • You cannot trigger optional abilities (such as Cleave or Sprint). (Infernal Ruling)
    • You must trigger compulsory abilities (such as Consume) ... except for compulsory abilities that also generate an extra attack (such as Berserk). In that case, you don't get the Berserk attack. (Infernal Ruling)
    • A warbeast may not make an Assault shot as part of a Frenzy activation.
    • If the closest target to a warbeast resolving a Frenzy cannot be charged, then the warbeast will forfeit movement and action (as per the rules of having to charge and not being able to). (Infernal Ruling)
    • If a frenzying warbeast can't reach its charge target (because the charge lane is blocked by terrain, etc) then it will make a failed charge and end its activation. (Locked thread)
    • If a frenzying warbeast has two melee weapons with the same POW, it can choose which one to use. (Infernal Ruling)
RC symbol.png

Rules Clarification : Eyeless Sight      (Edit)

  • A model that ignores Stealth must ignore both aspects: both (1) the auto-missing, and (2) the 'not counting as an intervening model' parts.
    • This can have some strange interactions with casters & channelers, if one has Eyeless Sight and one does not. There are examples on the Category:Channeler page.
  • Blind vs Eyeless Sight (Edit)
    • If a model is Blinded, and then given Eyeless Sight, then that model ignores Blind ... but it is technically still Blinded. So if you somehow later lose Eyeless Sight (for instance walking out of the range of Menoth's Sight), it will immediately go back to suffering the effects of Blind. (Infernal Ruling)
    • Also this means stuff that only works vs Blind models (ie Hidden Blade) will still trigger vs a "Was Blinded but then got Eyeless" model.
  • Anti-Cloud abilities vs Burning Earth (Edit)
If you make a piece of terrain "Burning Earth" it counts as a cloud effect in addition to it's original type. This has 2 odd rulings:
  1. If any part of the terrain piece is "hit" by an ability that makes clouds expire (such as Gale Winds) then the entire terrain piece is taken off the table. (Infernal Ruling)
  2. If a model can ignore clouds but not the original terrain type, they don't ignore the terrain. For instance if you have a burning forest, then Eyeless Sight can't see through the forest. (Infernal Ruling)
RC symbol.png

Rules Clarification:  : Flight      (Edit)
(Click Expand to read)

  • Flight doesn't ignore:
    • Impassable terrain.
    • Most hazards. The exception is they do ignore Acid Bath and Burning Earth as long as they don't land in them.
    • Templates that stay in play and do damage to models moving through them (such as a Scather).
    • Free strikes.
  • Trampling with a flying model (Edit)
    • Flight allows you to trample "over" medium- and larger-bases.
    • Although you trample "over" them, you don't get to make a trample attack vs them and you don't ignore their free strikes. Refer the core rulebook.
      • Unless, of course, you have an exception like Blade Rush.
  • Flight on a Cavalry model (Edit)
    • Although flyers can move over obstacles/models, and horses can pause to do impacts while charging, flying horses cannot make impact attacks while overlapping models/obstacles. You need to pause in a legal position.
  • Charging through models (Edit)
    • You can't charge all the way through your charge target, with the intention to turn around and face them once you're on the other side.
      • Because you aren't able to satisfy the "must keep the charge target in melee range" clause at the point after you are through the model but before you turn to directly face. At that point the target is behind you, not in your front arc, and thus not in your melee range.
      • Your melee range only extends to your front arc. Refer to the latest errata.
    • You can still "skim" through the edge of their base, if you're careful and smart with your positioning.

Rules Clarification : Soulless - None yet. (Edit)
Rules Clarification : Inscrutable - None yet. (Edit)

RC symbol.png

Rules Clarification : Swift Hunter and/or Overtake     (Edit)

  • The free move must be resolved before other abilities that involve attacks (such as Quick Work or Berserk). Refer Step 12 vs 14 in Appendix A.
  • This ability does not trigger off special attacks, only basic ones.
  • An important difference:
    • Swift Hunter can be triggered by any attack, including out-of-activation attacks.
    • Overtake only works on attacks during your Combat Action. Even stuff like Impact Attacks won't trigger it.
  • If you make a free strike during your Combat Action (for instance the enemy used a special rule to move during your Combat Action) you can trigger Overtake on that free strike. It still counts as being during your Combat Action. (Infernal Ruling)
RC symbol.png

Rules Clarification : Attractor      (Edit)

  • Push - General     (Edit)   [Show/Hide]
    • Pushed models do not change their facing.
    • Pushed models move at half rate through difficult terrain. Also, Pathfinder doesn't apply during pushes.
    • Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.
    • You don't get free strikes against pushed models, because it is "involuntary movement" and therefore does not count as an advance.
    • Pushed models suffer the effects of anything they move through (such as acid clouds).
    • If you use a Push vs a charging model (via a free strike for example), this will stop the charge movement (refer core rulebook).
      • However, if the pushed model is in melee range of its charge target after the push, then it is considered a successful charge. (Infernal Ruling)
      • In that scenario, you measure whether the charging model moved 3" or less excluding the push distance. (Infernal Ruling)
    • If you push a model to a position where it regains Incorporeal (for instance you push it out of range of an Exorcist) then what happens is (Being Checked by Infernals)