Fyanna, Torment of Everblight
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| Fyanna, Torment of Everblight |
Mark IV Status: Limbo - This model has not (yet) been updated with Mk IV rules, as of 2022.12. Privateer Press have promised it will get updated ... eventually.
Fyanna, Torment of Everblight is one of Legion’s fiercest forward commanders. She leads small strike forces of blighted Nyss against key targets deep in enemy territory to make way for more substantial Legion forces. Having received the ultimate gift in the form of a shard Everblight’s athanc, Fyanna combines her skill as a formidable assassin with the power of the dragon’s deadly spawn.
- 1 Basic Info
- 2 Thoughts on Fyanna2
- 3 List Building Advice
- 4 Other
- Warlock - All warlocks come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
Feat - Unstoppable Tide
While in Fyanna's control range, friendly Faction models gain +3 DEF and Dodge (refer to her Abilities). Unstoppable Tide lasts for one round.
- Dodge - This model can advance up to 2" immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.
- Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".
- Field Marshal [Overtake] - Warbeasts/warjacks in this model's battlegroup gain Overtake.
|When an enemy model advances and ends its movement within 6" of target model in the spellcaster's battlegroup, the affected model can immediately advance up to 3", then Admonition expires. The affected model cannot be targeted by free strikes during this movement.|
|Target friendly Faction model/unit gains +3 to melee damage rolls but suffers -1 DEF.|
|When an enemy model is hit by this attack, it can be pushed d6" directly towards Gallows' point of origin.|
| Iron Flesh
|Target friendly Faction warrior model/unit gains +2 ARM and Blast Resistance. Models are not affected while out of formation.
- Children of the Dragon. She gains Tactician [Blighted] in this theme.
- Oracles of Annihilation. In this theme she can start the game with friendly upkeeps in play.
- Primal Terrors
- Ravens of War
Thoughts on Fyanna2
Fyanna2 in a Nutshell
Fyanna, Torment of Everblight, once a mediocre (at best), overpriced combat solo who struggled to find any purpose at all among the rest of Legion's offerings, became a well-rounded and potent Warlock, on par with the Legion's other generals. She brings a best in class damage buff, a solid defensive feat, an ARM buff that also helps deliver units to combat that normally fear the threat of blast damage - a very common problem faced by most of Legion's infantry. On top of all that she gets Admonition, which is a superb spell no matter who has it on their card.
Fyanna2 finds herself wanting only a MAT or (explicit) SPD buff - this is probably the least bad problem to have in Legion, since it can be solved by many ways, be it a Seraph, the Hellmouth, the Mekanoshredder or the Blight Archon. In very rare cases, Gallows can fill that gap as well.
Her personal threat is not bad as her high speed and Chain Strike boast impressive threat range, but don't expect Fyanna to do a lot of work on her own. Beyond her feat she has no real defensive tech and her defensive profile is not anything stellar. Plus, she lost her attack types in going from solo to Warlock, trading them in for a dicey critical hit effect. It's not a bad one, but not one you should be hinging your game plan on, especially on a middling P+S weapon without weapon master. She also will struggle against opponents with easy access to upkeep hate; she has three incredibly good upkeep spells and recasting them will cost her dearly on FURY. Even upkeeping them all is going to be troublesome in many cases.
She's not outstanding neither in the offence nor on the defence, but if you are looking for a jack-of-all-trades warlock to round out your list pairings, she can be a great choice due to her flexibility and ready access to strong force multiplier buffs.
- Chain Strike - Thankfully she retains this excellent weapon trait, and it can help keep her further back if you must commit her to an enemy. Also allows for very wide charge angles, which can help with safe positioning, and can shut down countercharge-capable models all the better by engaging them up to 4" away during her activation.
- Critical Smite - This is a nice critical effect, but don't count on it unless you're backed into a corner.
- Dodge - With a decent DEF score this will trigger more often than not, and for her solves the problem of "should I bring a Harrier for Dodge?" (the answer is usually no, by the way)
- Don't accidentally dodge backwards into Killbox, or in a way that takes a beast out of control range, or you will be very very sad.
- Field Marshal: Overtake - An excellent Field Marshal which adds yet another layer for your movement shenanigans - you can use squishier models as a stepping stone to reach the more valuable targets. You can have some very potent candidates on the merit of this ability alone, like the Angelius or Zuriel. You may also consider this:
- In a heavy warjack/beast 1v1, consider overtaking BACKWARDS if you kill the target. This gives you some breathing room if you need it. Even more useful if the beast in question has Admonition on it.
- If you use your Scythean to Thresher a load of infantry, you still only get 1" of overtake, even if you killed a billion dudes.
- The Blight Wasp animus lets an affected model in Fyanna's battlegroup advance 1"+1", then make an attack, if the conditions to trigger both Overtake and Killing Spree are met (aka you killed something with a basic melee attack).
Fyanna's feat is the watered-down version of Zaateroth's super-potent defensive tech. The common trait is that it makes attacks harder to connect, especially with Legion's stable of markedly high DEF heavy warbeasts (the ones with wings anyways). In addition, when they DO miss it does effectively prevent further attempts on their life if your Dodge move puts you out of melee range. Beware however, that canny opponents may bait the dodge to dislodge your models from combat, allowing accurate guns to take better shots afterwards. Also, if an opponent with 2" melee reach ran into base-to-base contact with your beast, you still cannot dodge out of melee since you'll be exactly 2" away.
This feat works just as well on some of Legion's generally flighty infantry choices. Swordsmen can dive headlong into the front lines and leverage the feat to back off safely with impressive DEF scores. Strider Scouts/Blightblades can become near impossible to hit, prolonging your jamming efforts (plus you can use Dodge to jam even harder, should you please).
Watch out for throws and slams or other ways to ignore to-hit rolls as they are reliable ways around this feat by either causing collateral damage, simply knocking things down, or causing auto-hitting damage like electro-leaps and the like. On the bright side, many of Legion's high DEF beasts are immune to knockdown. Also, models with access to boosted attack rolls will still be able to get you, even under your feat, so watch out for models like the Death Archon or charging cavalry, as well as models with access to Line Breaker and similar rules (like Sloan's battlegroup).
- Admonition - Keep a beast relatively safe from counterattack with this. Loses some traction against units who can sneak behind a beast and prevent landing zones, but on something with wings it's harder for an enemy to play around. Be careful to not fall for bait - some opponents will try to trick you into using Admonition early, and then sending the real threat after you once you've moved. Angelii remain solid targets thanks to their low ARM, but any beast (or Fyanna herself) can appreciate denying a charge.
- Fury - An incredibly potent spell most wouldn't have expected to ever have access to in Legion. The DEF penalty is trivial on this, as the heaviest of Legion hitters already have abysmal DEF ratings, and really, you're almost definitely killing what you set your sights on with Fury up. Cycle it around on your beasts or units (whichever you like best) to maximize the damage.
- Gallows - Easily the dud spell on Fyanna's card, as you rarely want to gamble on the randomized pull distance that Gallows offers, plus with three other stellar upkeeps and a meager FURY stat Fyanna can barely afford to cast this most of the time. It won't be used much, but can be a lot of fun when combined with the Legion's various push/pull animi or the Hellmouth to heavily disrupt enemy formations.
- Oftentimes, the threat of a Gallows can be more than enough to alter an opponent's strategy. With that spell on her card, enemy models staring down a Hellmouth have to consider they may not actually be safe from the ~12" bubble of death they project.
- Iron Flesh - Iron Flesh ensures you'll want to bring at least one unit with Fyanna, as it can't go on a beast. Though many may groan and roll their eyes, this spells almost instantly rockets Swordsmen to the top of the list as prime choices for a Fyanna army composition, as it allows almost unparalleled delivery insurance thanks to the blast damage immunity.
- In a last ditch effort, placing it on Fyanna to improve her mediocre ARM could save a Hail Mary assassination attempt.
Drawbacks & Downsides
- Average FURY with all the side effects:
- Smaller control area, riskier beast management, and poor spell accuracy.
- 3 excellent upkeeps, one of which wants to be hot swapped each turn if able, leaving her with little to no camp.
- Vulnerability to Anti-upkeep tactics
- Apart of her feat, and occasional support from spells (Admonition or Iron Flesh) her defensive profile is unimpressive.
- Auto-hitting attacks and damage sources (most notably electro leaps, spells like Chain Lightning or Ashes to Ashes, collateral damage from slams and throws) easily bypass her feat.
Tricks & Tips
- Critical Smite is not tied to enemy models, so if you want to try to slam your Hermit forward, you might as well give it a go with its approximate 44% chances of triggering on a boosted attack roll.
List Building Advice
Fyanna2 will do well with a diverse cast of units and beasts. Focus on things that can really get to obnoxious levels on her feat turn, but don't forget to bring enough heavy hitters to get the job done. Her feat buys you a turn but that means nothing if you still can't kill a Khador heavy that's sitting angrily on your control point.
- Blighted Nyss Legionnaires - Def stacking works all the better on knock down immune models, which the Legionnaires are under their CA's Hold Ranks mini-feat. Furthermore, Vengeance should make them get there and Battle Driven lets them either hit hard under Fury, or makes them shrug off most low powered hits under Iron Flesh.
- Blighted Nyss Swordsmen are hard to pass up with Fyanna. She can deliver them very safely with Blade Shield and Iron Flesh, and once ready to commit, Fury goes a lot further on ten angry weapon masters than one angry beast. They have naturally decent DEF, and Blade Shield as mentioned, which goes up to superb on her feat.
- If you feel like getting really silly, a Blighted Nyss Warlord with Fury basically gets +6 damage added to his charge attack, which is pretty hilarious.
- Blackfrost Shard - For Legion players scared of a wall of clamjacks, these guys will get those Swordsmen swinging at heavy warbeast P+S levels. This is probably overkill, but sometimes that might be just the ticket if you're going for a damage high score.
- Zuriel - One of the main draws of the theme. Field Marshal: Overtake is amazing for him and Fury can really push his damage over the top! Probably one of the few warlocks who does not want him on an Archon. Just remember to stay in her control area as a 9" charge plus 2x1" advance afterwards can take you out of it fairly easily, especially if you are looking for suitable angles for your dual attack/Deadly Shot sprays.
- Virtues start at DEF 14, so they are excellent feat targets. The Champ also gives them all Blight Clouds, so they become nigh unshootable on the way in.
- Strider Scouts - They have AD, so they can take scenario elements early and hopefully keep them, as the feat and Iron Flesh make them DEF 18 with Dodge and ARM 17 against blasts. The Lure shots let her beast charge for free, which is great.
- Who doesn't love a Hellmouth? Nobody! Nobody that isn't delusional anyways. Here's an extra selling point for Hellmouths with Fyanna: Iron Flesh. This will make even the tentacles painful to kill. Enjoy. Further more you can combine Grip, Gallows and Impending Doom from an Archon to drag something from across the board.
- Nyss Sorceress & Hellion can be taken for free here.
- Golab with Overtake is quite a treat and with Sprint and Admonition is quite slippery, too. Or give him amazing damage output with Fury.
- Blighted Rotwings/Grotesque Raiders - Are terrifying with Fury and Finisher/Gang and go to DEF 15 under the feat. They are insanely cheap as well, so you can fill the board with cheap bodies easily, and feat as a time walk.
- Blight Archons are also knock down immune and Dragon's Blood adds to her ARM stacking ability, while also making her troops hit more accurately with Veteran Leader. Gallows and Impending Doom also give her a very scary assassination run. The main draw of them however is Crimson Ballet, which gives beasts in their battlegroup Sprint, meaning you can jo-jo e.g. two Angelii every turn, which massively increases their longevity.
- Nyss Sorceress & Hellion - They add a huge amount of focus efficiency to her list as she is prone to running flying beasts anyway.
- Spell Martyr - Fyanna will want to cast Gallows to prepare an Assassination run eventually. Having Arc Nodes makes that that much easier.
- Blighted Nyss Shepherd - Some extra fury management is great for a fury strapped caster and they can force her beast for hear, meaning they can operate outside of her CTRL range.
- Teraph - Counterblast alongside admonition is a great combo as you can move away then shoot if the enemy engage you. Her feat also works really well when the Teraph is dug in but remember dodge is optional and that dig in expires if you move.
- Angelius - You can double up on it's nimbleness with both Overtake and Sidestep, so it's hard to turn down at least one. With the feat it goes up to DEF 17 with Dodge and no knockdown, which is pretty insane. With Fury on an Angel, the Armor Piercing attack is absolutely terrifying to just about every warbeast or warjack outside of Khador, and even then you're still going to put a massive dent in a Juggernaut or a Kodiak. On average a boosted tail strike should do about half of their damage grid (assuming no buffs on their end).
- On top of that, the Bite attack will remain a threat to most heavies after the charge, something that's not normally true, meaning a single Angelius can conceivably win a 1 on 1 fight against many things it would normally only soften up or finish off.
- Like with Vayl2, the Charge > Repulse > Admonition combination can be pretty useful. Don't forget this trick.
- Neraph - In terms of hitting power it is sort of okay with Fyanna, as its low FURY stat hampers it greatly. While their volume of attack is nothing to write home about, Fury (the spell) will make Neraphs very cost efficient per attack. Always consider bringing along the Nyss Sorceress to help you out with free runs and charges.
- It is the mobility where the Neraph goes absolute bonkers. Between Overtake or Beat Back, the feat and its Sprint animus the enemy must work very hard to second-guess the Neraph's final position after you committed it into melee. Though not famed by its resilience, a Neraph can end up in extremely frustrating places, especially after a feat, where the enemy must commit a sizeable amount of resources to remove a flying serpentine DEF17 warbeast.
- A Seraph is good with Fyanna2, since she lacks a reliable SPD or MAT buff, so Slipstream and Flare will go a long way towards making a well balanced list. He's yet another good addition to the flying circus as well if you're building for an obnoxious feat. But its expensive and *needs* Fury to do any damage.
- If you opt for more infantry, the Blightbringer will play very nicely with Fyanna. It's a solid anchor for your list, and when combined with a unit of Swordsmen rocking Fury, you're looking at P+S15 weapon masters. The ARM stacks with Iron Flesh as well for even more safety.
- Fyanna may opt for a Raek in her list, possibly more if it suits your fancy. As arguably the most capable melee light warbeast in the game on its own, an enemy screen will be very unhappy to play into a Raek with access to Overtake. It also boasts the highest DEF on a beast in faction, meaning he'll be a right nuisance on the feat turn.
- In a rare turn of events, his animus could be useful on Fyanna thanks to her Chain Strike weapon.
- A Scythean comes with built in Murderous, so it has no trouble hitting accurately, which is relevant for Fyanna, who has no way to buff accuracy.
- A Carnivean has 4 melee initials, counting the Chain attack, so it makes extremely good use of Fury. DEF 15 from the feat (14 with Fury) and ARM 20 from Spiny Growth is a pretty legit statline, too.
- Released 2016.11, at Warmachine Weekend, in a special edition box.
Video Battle Reports
- 2019.11 Arcane Assist, vs Wurmwood1
- 2019.04 Connor's Retribution Analysis, vs Gorten1
- 2019.04 Feat Fetish, vs Caine2
- 2019.03 Feat Fetish, vs Zaal2
- See also Category: Video Battle Reports for more casters with videos.
Other Legion Models
|* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
|* What does trigger Admonition