Teraph
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Teraph |
Prime This model is available in one Prime Army, Dragon's Host. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
The Teraph - the most patient and silent dragonspawn - burrows into the ground to lay in ambush where it strikes with its poisonous tail or explosive breath whenever an enemy comes close. Known for the speed of its strike, the Teraph forms an essential part of the Legion's formations. It can sow terror and confusion when it obliterates a foe in cloud of blighted ash.
Contents
Basic Info
Teraph | |||||||||||||||||||||||||||||||||||||
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Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
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Advance Deployment
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Eyeless Sight
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Pathfinder
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Soulless
- Dig In (★ Action) - This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. It can begin the game dug in.
Weapons
Blight Blast | ||||||||||||||
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RNG | ROF | AOE | POW | ||||||||||
12 | 1 | 4 | 13 | |||||||||||
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Tail Strike | ||||||||||||||
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RNG | POW | P+S | |||||||||||
2 | 4 | 12 | ||||||||||||
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Bite | ||||||||||||||
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RNG | POW | P+S | |||||||||||
0.5 | 3 | 11 | ||||||||||||
Animus
COST | RNG | AOE | POW | DUR | OFF | ||
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Counterblast
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1 | SELF | - | - | Round | No | |
When an enemy model advances and ends its movement within the spellcaster's command range, the spellcaster can make one basic melee or ranged attack targeting that model, then Counterblast expires. Counterblast lasts for one round. |
Theme Forces
Thoughts on Teraph
Teraph in a nutshell
The Teraph is a ranged artillery piece in the Legion's arsenal, with an odd set of tools. The closest equivalent to find is the Grenadier in Cygnar. It boasts Advance Deployment, Dig-In, and decent threat range on a 4" AOE gun, but falls short in the accuracy department, and its single shot is just a tad bit above the POW we consider average. As a Legion beast, some of this is offset by Eyeless Sight, and combined with its forward board presence, makes it likely it will be able to aim after the first turn or so.
It bears some obvious similarities with our other ranged beast, the Ravagore, and polar opposite traits too; so much actually, that it is hard to talk about the Teraph without comparing it to its big brother. As a rule of thumb: if you try to play it as a Ravagore on budget, you gonna have a bad time.
- Whereas the Ravagore is a scary centrepiece, which dictates where the enemy will put its valuable models, the Teraph is a reactive beast. Thanks to Advance Deployment and Dig In, you can answer to the enemy's plans, concentrate on scoring in less focused zones, and make flanking infantries or gunslingers harder time to claim scenario points.
- The Ravagore has good board controlling presence with its Scather template, deterring single-wound models from entering into it. The Teraph has Continuous Fire and Burning Earth, both of which are useful and arguably better; because despite more models having fire immunity and despite flying models not being effective a POW 12 damage roll is a lot better than 1 damage point into anything that isn’t single wound infantry.
- The Ravagore can bring all the might of the Carnivean chassis into bear, if the enemy engages it in melee. The Teraph must rely on 2 melee weapons with a miserable P+S, only slightly amended by having critical Poison on one of them; making melee a last-ditch effort.
- The Ravagore relies on its sturdy frame and lots of health boxes to survive, while the Teraph is adept at lurking, and being a nuisance in general - especially when dug in.
- The Terap's animus can see more frequent use that the Ravagore's though still not a one-size-fits-all solution.
- The 5 points it take to upgrade into a Ravagore is rather steep and can be used for a multitude of other options. For just two points you can take a Beast Mistress to run your Teraph and the combination is still cheaper than a lone Ravagore
If your intend to build a gunline-heavy army, the Teraph may be able to find a place in your list, but don't expect it to go toe-to-toe against hard targets. If you need a zone scoring piece, who can deal with small, flanking elements of the enemy, this might be the beast for you.
Combos & Synergies
- Kallus2 loves to watch the world burn and the Teraph is a cheap and easy way to accomplish this.
- Blight Archon - Dig In and Dragon's Blood can make it a real problem to remove. Counter Blast with a 10" CMD range AND 10" Spray is also a very cute combo.
- Croak Raiders for that sweet, sweet oil.
- Hellmouth - Distance Deployment and Advance Deployment go hand in hand. The Hellmouth can drag key models close to you, then you can rain death upon them. Impervious Flesh ensures that the Hellmouth itself is nigh-untouchable by the Blight Blast, and completely immune against Crit Fire and blast damage.
- Lylyth1 - Parasite makes everything shine, and the Teraph is no exception to the rule in this case. Advance Deployment helps ensure its early participation in her laser guided target elimination game plan, and a justification could be made for a large model count army for her to maximize volume of attacks.
- Lylyth2 - Pin Cushion can work wonders on the Teraph's templates, plus under her feat a pair of them can cover a 16" wide area with their templates plus spaces between them - provide they hit enemy models in such formation to trigger Burning Ground..
- Its animus might be worth a consideration on any caster who has a proper beatstick (Rhyas), or gun in his/her hand (Lylyth). Thagrosh1 and Thagrosh2 deserve particular mention due to their strong sprays, and respectable melee weapons.
- A Shepherd or two can turn it into an autonomous gun platform that can risk going outside the control range of your warlock.
- Beast Mistress - She's the cheapest way to put a Teraph onto the table without putting its Fury burden onto your warlock. Energizer can also give crucial inches for your first turn to dig the Teraph into suitable position, or allow it to retreat after a strike into safety, and for another round of shooting. Aggressive Field Marshal is not something to be relied on, but for last-ditch close combats you can use your free focus to boost an attack roll on your Critical Poison strike.
- Archangel - Plus 2 on your damage roll is always nice, but even more so that targets on fire can't put out the flames in their maintenance phase. It is rare that you may want to risk the Archangel though, so consider a Nephilim Bloodseer for duplicating its animus. Azrael's animus has the same effect but due to his tiny control range and the fact that the Bloodseer cannot replicate his animus, he's rarely an ideal target for the same trick.
Drawbacks & Downsides
- Accuracy is an issue whether it’s at range or in melee. You are basically hoping for some good deviations, it’s best to boost the shot if you are banking on Burning Ground.
- As a medium sized beast it hit rather flimsily in melee.
- it’s quite static; to survive it really needs to be dug in but finding a good spot to do so with speed 5 turn1 can be difficult, utilise slipstream or another movement bonus if possible.
Tips & Tricks
- It shines in multi-zone scenarios, where it can almost single handedly work on the flanks and fend off lighter attackers trying to score those zones. Thanks to Advance Deployment, it can pick whichever side the enemy's forces are weaker.
- Always boost the attack roll on the gun - you only get the template on a direct hit. Also, you need to hit an enemy model so running up with your models and shooting them in the back won't work.
Other
Trivia
Released way back in Primal Mk1 (2006)
Other Legion models
Rules Clarifications
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Rules Clarification : Fire (Edit)
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Rules Clarification : Poison - None yet. (Edit)
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Rules Clarification : Burning Ground (Edit)
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Rules Clarification: : Warbeast (Edit) |
See also the Warbeast page for a recap of the core warbeast rules.
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Rules Clarification : Eyeless Sight (Edit)
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Rules Clarification : Soulless - None yet. (Edit)
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Advance Deployment (Edit)
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Rules Clarification : Dig In and/or Foxhole Buddy (Edit)
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Rules Clarification : Counterblast (Edit)
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