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| =Thoughts on the {{PAGENAME}}= | | =Thoughts on the {{PAGENAME}}= |
| ==={{PAGENAME}} in a nutshell=== | | ==={{PAGENAME}} in a nutshell=== |
− | The Succubus is a utility warlock attachment. She asks basically one simple question: do you want to pay 2 points for a free upkeep? If the answer is yes, then you can squeeze in the Succubus basically into any list - except [[Saeryn & Rhyas, Talons of Everblight|The Twins]] who cannot have attachment For the rest of the Warlock lineup the Fury saved via Arcane Assist means more fury for transfers, boosts, or more spells. | + | The Succubus is a utility warlock attachment. She asks basically one simple question: do you want to pay 2 points for a free upkeep? If the answer is yes, then you can squeeze in the Succubus basically into any list - except [[Saeryn & Rhyas, Talons of Everblight|The Twins]] who cannot have attachment. For the rest of the Warlock lineup the Fury saved via Arcane Assist means more fury for transfers, boosts, or more spells. |
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| The second reason you want a Succubus is for Blizzard. Hex Bolt and Influence may come into play very very occasionally, but an on-demand cloud for your warlock to hide in is worth it's weight in gold as Legion often relies on stacking DEF buffs to stay in the game. Fortunately she has no in-faction competition, since she shares no common theme force with [[Ammok]], the other warlock attachment. | | The second reason you want a Succubus is for Blizzard. Hex Bolt and Influence may come into play very very occasionally, but an on-demand cloud for your warlock to hide in is worth it's weight in gold as Legion often relies on stacking DEF buffs to stay in the game. Fortunately she has no in-faction competition, since she shares no common theme force with [[Ammok]], the other warlock attachment. |
Revision as of 21:18, 11 November 2021
Products of generations of Everblight’s manipulations, succubi are fonts of blighted arcane power. To create each one, a specially selected Nyss is brought to the spawning pools and ritually bathed in the blood of a warlock. It emerges as something no longer wholly Nyss, attuned to the warlock whose blood actualized its second birth. This ritual empowers each succubus as an amplifier of its warlock’s own gifts. With their every thought and action these creatures carry out the will of their masters and the dragon itself.
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"Succubus" normally refers to this model, but there is one other model (Craelix) that uses "Succubus" as a subtype tag.
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Basic Info
Succubus |
Missing Info |
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COST |
{{{cacost}}} |
UNIT SIZE |
{{{casize}}} |
FA |
{{{cafa}}} |
Warcaster 0 |
BASE |
Small |
SPD |
6 |
STR |
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MAT |
{{{mat}}} |
RAT |
N/A |
M.A. |
7 |
DEF |
14 |
ARM |
12 |
CMD |
6 |
ESSENCE |
{{{essence}}} |
FOCUS |
N/A |
FURY |
N/A |
THRS |
N/A |
HP |
5 |
F. Field |
N/A |
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WJP |
{{{wjp}}} |
WBP |
{{{wbp}}} |
IHP |
{{{ihp}}} |
FA |
1 |
UNIT SIZE |
N/A |
COST |
2 |
N/A |
N/A |
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N/A |
Warcaster 1 |
COST |
N/A |
N/A |
Understanding the Statblock |
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- Attached - Before the start of the game, attach this model to a friendly Faction warlock for the rest of the game. Each Faction warlock can have only one model/unit attached to it.
Abilities
- Arcane Assist - If its warlock is in this model's command range during your Control Phase, the warlock can upkeep one spell without spending fury.
- Magic Ability [ 7 ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.
Weapons
- Unarmed - This model has no weapons.
Spells
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COST
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RNG
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AOE
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POW
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DUR
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OFF
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Blizzard
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(★ Action)
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5
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3
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-
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Round
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No
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Choose a friendly Faction model within 5˝ of this model. Center a 3˝ AOE cloud effect on the chosen model. The AOE remains centered on the model for one round. If the chosen model is destroyed or RFP'd, remove the AOE from play.
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Hex Bolt
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(★ Attack)
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6
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-
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13
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Round
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Yes
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Models hit cannot make special actions, special attacks, or power attacks for one round
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Influence
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(★ Attack)
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10
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-
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-
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-
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Yes
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Take control of target enemy non-warcaster, non-warlock warrior model. The model immediately makes one basic attack, then Influence expires. A model can be affected by Influence only once per turn.
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Theme Forces
Recent Changes
2021. October
- Dropped 2 points (from 4)
Thoughts on the Succubus
Succubus in a nutshell
The Succubus is a utility warlock attachment. She asks basically one simple question: do you want to pay 2 points for a free upkeep? If the answer is yes, then you can squeeze in the Succubus basically into any list - except The Twins who cannot have attachment. For the rest of the Warlock lineup the Fury saved via Arcane Assist means more fury for transfers, boosts, or more spells.
The second reason you want a Succubus is for Blizzard. Hex Bolt and Influence may come into play very very occasionally, but an on-demand cloud for your warlock to hide in is worth it's weight in gold as Legion often relies on stacking DEF buffs to stay in the game. Fortunately she has no in-faction competition, since she shares no common theme force with Ammok, the other warlock attachment.
Combos & Synergies
Not every warlock will necessarily need a Succubus, as some don't have enough upkeeps, or have plenty of fury to throw around, but every one can make a case for it if you want the safety and/or flexibility. The Succubus is undoubtedly useful on our FURY5 and FURY6 warlocks, or warlocks with multiple upkeeps that they want in play all the time. As mentioned above, the Twins can't use her, but even Absylonia1 may thing about one if she wants to use Refuge or Playing God in non-battlegroup members,
- Kryssa - Tough is better on the Succubus than dedicating a full spell to it, it’s armour is poor and a free upkeep allows easier cycling of Ignite.
Drawbacks & Downsides
- Frail. Beware boostable blasts.
- The usefulness of her other 2 magic attacks are limited at best
Tricks & Tips
- Try to activate your warlock first, so that you know exactly where the Succubus needs to stand to give it Arcane Assist next turn.
- Stand behind your blizzard target to block LOS
Other
Trivia
Released in Hordes: Domination (2011)
Other Legion models
Rules Clarifications
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Rules Clarification : Unarmed (Edit)
- Since this model has no weapons it does not have a melee range.
- This means it can't engage other models, declare charges, or make free strikes
- Also it can't gain abilities that require a melee range (such as Ragman granting this model Dark Shroud).
- However, other models that do have melee weapons can engage this model. So this model can still gain the "target in melee" shooting bonus.
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Rules Clarification : Attached (Edit)
- Attached models are not (normally) part of the warcaster's/warlock's battlegroup. (Infernal Ruling)
- (You need the Companion rule to become part of the battlegroup).
- Thus, attachments are not affected by battlegroup-only effects such as Energizer (unless they're a Companion).
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Rules Clarification : Arcane Assist and/or Arcane Support (Edit)
- Arcane Assist: The caster needs to be in the support model's CMD range.
- Arcane Support: The support model needs to be in the caster's CTRL range.
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Rules Clarification : Magic Ability (Edit)
- Nearly all Magic Ability spells require the spellcaster to use their Combat Action to cast the spell. As such it is not an "at any time" ability (like it is when warcasters/warlocks cast spells). This means ...
- You must complete your movement before you use a MA.
- A model in a unit cannot use its Combat Action to cast a spell until all members of the unit have completed their movement. (Infernal Ruling)
- You cannot make initial ranged or initial melee attacks on the same turn you use a MA.
- You cannot buy additional melee/ranged attacks after using a MA special attack. Refer to the core rulebook, "Special attacks listed as a rule of the model itself are neither melee attacks nor ranged attacks. The rules for these special attacks indicate the nature of any additional attacks that can be made afterward, if any."
- You cannot use a MA on the same turn you charge. Because a charge must (almost always) be followed by a melee attack.
- There are a few models that can use a Magic Ability without using their Combat Action. These models get around all the restrictions listed above.
- Models with Geomancy or Necromancy can use a Magic Ability at "any time" just like a warcaster/warlock.
- Models with Battle Wizard or Necrophage can make melee attacks then get a bonus "free" spell.
- Models with Combat Caster can cast a spell before charging, then do a normal charge + melee attack.
- Note that Battle Wizards, Combat Casters, etc have the option to use their Combat Action to cast a spell. Their special rule is in addition to the normal spell casting, not instead of.
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Rules Clarification : Blizzard - None yet. (Edit)
Rules Clarification : Hex Bolt - None yet. (Edit)
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Rules Clarification : Influence (Edit)
Taking Control of an Enemy Model (Edit) [Show/Hide]
General
- Several abilities start with the sentence "Take control of a model" then a full stop, then a bunch of stuff you can do with that model. You can't uncouple the first sentence from the rest of the "do stuff" sentence(s), in other words if you want to "do stuff" then you have to "Take control". (Infernal Ruling)
- Taking control of a model means it is now friendly to you, and will immediately be engaged by it's erstwhile allies.
- This will limit your ability to make ranged attacks.
- If you get to make an advance with the controlled model, this can allow the original owner to take free strikes against his own model. He doesn't have to take these, of course.
- The controlled model does not have a proper Activation, so stuff like Chain Strike won't apply.
- You can use abilities on the controlled model, as long as they're not restricted to "during its activation" or "during its Combat Action". For example, you can use Mental Force. (Infernal Ruling)
- Buffs and effects:
- The controlled model counts as a "friendly model" and will benefit from any "while within" (aura) buffs that your own models are handing out (such as Mark Target), (assuming the controlled model meets the criteria for the buff).
- If the controlled model has already been hit by a "currently within" (pulse) debuff, then it will keep that debuff while under your control. Even if that pulse only affected enemy models (such as Deneghra1's feat) - temporarily changing who is friendly/enemy doesn't change who was/wasn't affected by the pulse.
- If your opponent is the same faction, then the controlled model will count as a "friendly faction model" and even more buffs are potentially available (such as Veteran Leader).
- Theme abilities:
- If a model gains an ability via a Theme Force rule, and then the opponent takes it over, it keeps the theme ability. (Infernal Ruling)
Movement
- You can advance a model into an area and force them to take damage (like an acid cloud, or a Razor Wall template), but they only take damage once per advance (ref Prime rulebook pg 65). Thus you cannot keep moving them micro-millimetres in and out of said area to inflict infinite damage.
- The model is friendly while under your control, so you can't force free strikes by walking it past your own models. You can, however, walk it past your opponent's models and politely ask if they want to take free strikes against their own model.
Attacks
- Many "Take Control" abilities allow a basic melee attack. Some allow a basic attack. Gunfighters cannot make a ranged attack unless they're allowed the later.
- Point Blank attacks cannot be made with temporarily controlled models, as Point Blank is only allowed 'during activation.'
- With reference to the attack sequence (appendix A) your control of the model doesn't expire until after Step 14. So you can potentially trigger abilities like Snacking (Step 11.4).
- As long as it's not limited to "during combat action" or "during activation".
Destroying the Controlled model If the model is destroyed or RFP'd while under your control (for instance you walked it into a hazard), this has two consequences:
- It is considered to be under your control at the moment it is taken off the table:
- Your opponent can't reave fury off a warbeast destroyed this way, because it is an enemy warbeast when it is taken off the table.
- Your opponent can't trigger stuff that depends on a "Friendly model" being destroyed (such as Righteous Vengeance).
- You can't trigger stuff that depends on an "Enemy model" being destroyed (such as Cull Soul).
- It returns to the original owner once it's off the table:
- Your opponent can use Spirit Bond to get fury from the dead warbeast.
- Your opponent can use Return To Play abilities to get it back on the table (assuming it wasn't RFP'd).
Taking control of an enemy Trooper (member of a unit)
- A trooper you take control of becomes an independent model. Thus:
- It will not benefit from any bonuses that it gets from its comrades (such as Gang, Shield Wall, etc).
- It will not benefit from any bonuses that rely on the trooper being "in formation" (such as Granted and Tactics abilities).
- Spells on a unit are considered to be on the "unit", not on the "models that make up the unit". So a controlled trooper will not benefit from any spells on the unit.
- If you take control of the last survivor of a unit then the "unit" ceases to exist for the duration of the control. This means that any spells on the "unit" will expire. Woo, free dispel! (Infernal Ruling)
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