Absylonia, Terror of Everblight
Absylonia, Terror of Everblight |
Unlimited Only This model can only be used in the Unlimited game mode. You can see the other models with / without mk4 rules on this page. Note that the rest of this page is about the model's Mark III rules. |
Absylonia is more abomination than Nyss. She glides swiftly across the battlefield on sleek, fresh-grown membranes that extend from between her fingers and arms. Her appendages can lengthen in moments, the bones thickening and stretching with a sickening sound. Chitinous barbs and spikes extrude through her flesh and shift unpredictably in battle, leaving gruesome wounds where she strikes. Her mutable form and the resilience of her spawn terrify all who oppose her.
Basic Info
Absylonia1 | |||||||||||||||||||||||||||||||
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Warlock - All warlocks come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
Feat - Panacea
- Remove all damage from models in Absylonia's battlegroup that are currently in her control range.
- Additionally, while in Absylonia’s control range models in her battlegroup gain Rapid Healing.
- Rapid Healing - When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.
- Panacea lasts for one round.
Tip ! |
Abilities
- Resourceful - This model can upkeep spells on models in its battlegroup without spending focus/fury.
- Elite Cadre [ Forsaken ] - Friendly Forsaken models gain Ashen Veil (as below).
- Spontaneous Mutation - This model can suffer damage at any time during its activation to gain one of the following special rules for each damage point suffered. This damage cannot be transferred. Each special rule lasts until the start of this model's next activation.
- Ashen Veil - This model has concealment. Living enemy models without Immunity: Fire suffer -2 to attack rolls while within 2" of this model.
- Warp Strength - This model gains +2 STR.
- Wings - This model gains +1 SPD and Flight.
Weapons
Blight Claw (x2) | ||||||||||||||
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RNG | POW | P+S | ||||||||||||
0.5 | 6 | 13 | ||||||||||||
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Spells
COST | RNG | AOE | POW | DUR | OFF | ||
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Blight Burst
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3 | 10 | 4 | 13 | Round | Yes | |
The AOE remains in play for one round. While in the AOE, enemy non-warcaster models cannot spend focus points, be used to channel spells, or be forced. | |||||||
Playing God
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2 | 6 | - | - | Upkeep | - | |
Target friendly living Faction warbeast is affected by Spontaneous Mutation effects while they affect Absylonia. Additionally, once per turn Absylonia can transfer damage to the affected warbeast without spending fury. | |||||||
Refuge
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2 | 6 | - | - | Upkeep | No | |
At the end of an activation in which the target friendly Faction model hit an enemy model with an attack, the affected model can make a full advance. It cannot be targeted by free strikes during this movement. | |||||||
Wild Aggression
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3 | 6 | - | - | Upkeep | No | |
Target friendly living warbeast in the spellcaster's battlegroup can run, charge, or make slam or trample power attacks without being forced and gains boosted melee attack rolls. |
Theme Forces
- Children of the Dragon. She gains Tactician [Blighted] in this theme.
- Oracles of Annihilation. In this theme she can start the game with friendly upkeeps in play. Also, enemy models that end their activation within 2" of her suffer continuous corrosion.
- Primal Terrors
- Ravens of War
Thoughts on Absylonia1
Absylonia1 in a nutshell
Absylonia1 has great tools for beast support and attrition/denial. She is a monster warlock both in form and function. While Absylonia2 is a universal beast-polisher via her innate abilities, Abby1 has three excellent upkeeps to push the capabilities of a selected few battlegroup members beyond the limit. She has 3 interesting special rules:
- Her signature mutation ability boasts flexibility, which can be useful for various combat situations. Combined with the Playing God spell it gives you and a selected warbeast of yours excellent versatility.
- The damage you suffer can be detrimental if you spam the mutations all day long, but given that all warlocks can spend fury to heal damage, you can regard each mutation as a 1 fury investment. (Unless you've been tagged by Grievous Wounds.)
- Unlike several buffs these things last not just a turn or a round but all the way to your next activation, allowing you to reap its benefits throughout your enemy's turn and the start of your next turn.
- Resourceful allows you to play extremely fury efficient throughout the turns, but also puts you at disadvantage against anti-upkeep tricks.
- Elite Cadre for your Forsaken is just the icing on the cake. You'd bring them anyway to keep the prodigious fury output of your battlegroup at bay, and anything that makes these high-priority solos help to survive a bit longer is awesome.
The army composition of Abby1 is basically the same throughout the 3rd edition; if you've been lured into the faction because of the idea to lead a bunch of scary dragonspawns and a couple of support solos, then Abby is surely an appealing caster to you.
Spell thoughts
- Blight Burst - Would be a restrictively expensive spell on a FURY 6 warlock, but with Resourceful you'll often have spare focus for this nuke. More important than its average POW is the no-focus/fury spending part. Key warbeasts and jacks are primary targets for it - especially if you can catch them with Proteus' Crawling Chaos, which forbids them leaving the AoE. You should also consider units and solos which can spend FOC/FURY, either via spells (like Randiance of Morrow), or innate abilities (like the Forsaken's Blight Burst, the Mannekins' boost from the Sentry Stone's FURY cache, or the Protective Aura from the Krielstone). Also, if you put your own non-huge based model into the middle of the AoE, enemies without 2" melee weapons cannot reach you without entering into the AoE.
- Wild Aggression - Makes one of your warbeast extremely FURY efficient, leaving all of its Fury to buy extra attacks and to boost damage. This is one of your spell that might even worth hot-swapping around despite Resourceful.
- Playing God - A "one size fits all" fixing solution which is Abby's most important asset. It can solve any issue a beast might have. Low SPD or no pathfinder? Warp wings. Pillow-fisted melee output, or no Blackfrost Shard around to help? Warp extra Strength. Want your key warbeast to stay alive a bit longer? Ashen Veil. There are two important conditions about this spell to remember; the beast gets all of your mutations and that they expire when you next activate Abby. If the enemy depleted your Fury for transferring damage you still have one thanks to this trick.
- This spell doesn't have to go on your battlegroup, opening up interesting possibilities with the Blight Archon's / Thagrosh0's / Beast Mistress' beasts, if you are OK with giving up on Resourceful and your feat.
- Refuge - Also known as "hit and run". Put it on your high-mobility models, and enjoy the retaliation-free terror - provided you hit at least once.
Feat thoughts
As simple as this feat is, the more difficult is to find the ideal time for its application. On paper it gives you a huge swing on the attrition, healing up a badly wounded beast of yours (or more, if you're lucky), or Abby herself, if she survived an assassination. However, Legion beasts are not really famed for their resilience - and enemies will do everything to put your key warbeasts into the grave. Do not wait until all of your beasts are on 2-3 boxes left; if it can save you an important one, go for it. Rapid Healing adds a bit of flexibility though. If you managed to secure an alpha strike, and/or standing open to retaliation, pop feat, and try to survive via Rapid Healing. Needless to say, the tankier the warbeasts in your battlegroup are, the more mileage you get out of Panacea.
Drawbacks & Downsides
- Vulnerable to anti-upkeep techs. The combination of upkeep removal and Lamentation can be extra painful.
- Flimsy base defence stats.
- Marginal support for your army outside your battlegroup - and even within your battlegroup you must focus on 3-4 beasts to be effective.
- Grievous wounds and anti-healing tools counter your feat entirely. Also, cunning opponents rarely leave around half-dead warbeasts for you to heal.
Tips & Tricks
- The STR bonus from Playing God remains active throughout the enemy's turn too (when you make free strikes, STR checks against throws, etc).
- Keep an eye out on tricks that counter/limit the advance with Refuge, e.g. a Primal Archon's Shadow Bind aura, Magnus2's feat or the Avatar of Menoth.
List Building Advice
Strategy
- Attrition / Scenario
With a well-timed feat, you can heal up your battlegroup, allowing your warbeasts to last longer on the battlefield. Just watch out for Grievous Wounds (especially for Void Archons). Abby's spells also support exclusively her battlegroup, making warbeasts faster, deadlier, and more accurate.
- Assassination
You probably don't want to bank on it, but after she cast her upkeeps, Absylonia has the spare fury to put her non-negligible damage potential to use. Once within 10,5" (or 12,5" with Slipstream), with Warp Strength she charges in on P+S 15 attacks and Grievous Wounds, capable of ending low ARM warlocks on her own.
Theme thoughts
Absylonia is a warbeast warlock - so she prefers themes that provide free stuff for warbeasts, or make them flat out better. Children of the Dragon grants unyielding to Nephilim and gives you access to Zuriel, Azrael and Typhon. Oracles of Annihilation offers her free upkeeps, but thats about it. Ravens of War lets you take Nyss Sorcerers for free and offers access to Hellmouths plus Golab.
- Azrael - This beast is often dogged by its short range on its otherwise formidable gun. Not with Refuge, any more. If you don't have to worry about retaliation, try to exploit the possibilities with Playing God (hint: the spears are Thrown weapons and thus add STR to their damage rolls). You can even replicate its bond with Kryssa for "free".
- Zuriel - Another cornerstone of the CotD theme, he is absolutely bananas with Playing God and the Spontaneous Mutations. P+S 18 on his swords, Ashen Veil and extra SPD, and Dodge from his animus make him an insanely hard hitting and nimble beast.
- Typhon - Playing God solves all the issues regarding Pathfinder and speed, while on full mutation it is DEF15 against shooting and in melee (vs living). And delivers 3 initials with P+S 19. Its animus provides Rapid Healing by default, so you can save the feat if you want to heal it up fully after a proper brawl.
- Hex Hunters - No direct support for them, but tagging beasts and jacks with Shadow Bind in a Blight Burst AOE means they cannot shake Shadow Bind, rendering them useless for a turn unless they have a gun and something in range to shoot it at. Refuge on Bayal may be a life saving policy to keep him alive and keep Shadow Bind for the unit as it's granted ability.
Oracles of Annihilation
Free upkeeps and access to Thagrosh0 and Hex Hunters are compelling arguments for this theme.
- Thagrosh0 - Double the Blight Burst for double the control! Have him bring Typhon as well for Ethrunbal's Guidance + Playing God.
- Hex Hunters are here too and bring the same synergy with Bligth Burst.
Various themes
- Consider bringing a Sorceress for Fury management. With Playing God you can also grant beasts such as Proteus or Typhon Flight so they get free charges from her, too.
- Forsaken - Self evident in the Legion, and perform even better under Abby, thanks to her Elite Cadre. Also, her Blight Shroud is your best chance to clear jamming infantries.
- Shepherds - Beside being a point filler and your second line in Fury management, they will help you out with forcing, if you need to run out of your CTRL area to hit something, and then get back with Refuge. Also, they can camp in the back-lines, and foster your ranged beasts.
- Succubus - an extra free upkeep and some other stuff.
- Blackfrost Shard and Ice Witches - If you can't offer support to units, take units which offer support to you.
- Spell Martyr - You'll want to arc your Blight Bursts.
Battlegroup
- Proteus is Absylonia's pet warbeast that she can take in any theme, and she shouldn't leave home without it. Its Grievous Wounds from the bond is awesome for your army, while Refuge opens space for crazy hit & run tactics. If you don't want to run away, use the Crawling Chaos, and pin the enemy into place.
- Angelius - A natural predator, who enjoys extra STR from Playing God, but even more Refuge, combined with its animus. With careful positioning, you might end up up to 11" away from a target you managed to tag with your armour piercing attack.
- Scythean - It is true for the whole Carnivean chassis, but Playing God works wonders on this already formidable beast. P+S 19 Thresher is awesome, while Wild Aggression provides you with borderline absurd accuracy for all of your thresher attacks. Or what about charging in, threshing things, then backing away with Refuge?
- Carnivean - A trusty workhorse in Abby's list, it has place both because of its combat output, and its animus.
- Seraph - With all the movement and STR bonuses from Playing God, you definitely want at least one Seraph to make your beatstick warbeast's charge to connect, and to shore up your chances with hitting.
- Blightbringer - The days of a slumbering support piece are gone; now this bad boy (girl?) can fly up to 12" in a turn, and spread its blight aura around. Heal it back to full, and your opponent's smile won't be sincere. Though Abby in general doesn't support infantry elements in her list, self-supporting pieces, like the Blighted Ogrun Warspears are grateful for the extra buff from the Blight Bringer's aura. Also, its animus, combined with the rapid healing is nothing short if frustrating.
- Archangel - There are several casters who run this gunship better than Abby1, but apart of Refuge all of her spells make wonders on its performance. Playing God elevates its ranged presence to 20" and melee threat to 13" while adding further boost to its Bite attacks. Also, Ashen Veil makes it effectively DEF13 against living assailants, increasing the chances of misses on attack rolls that can be especially potent if the enemy can attack you in a Blight Burst patch. Keep in mind though that it is one of the flimsiest Gargantuan out there, so if the enemy wants it dead it will die before you could heal it up with your feat.
Starting a 25 point Brawl list
In 2020.11 Jaden Iwassa, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle, which you can read here.
Theme - Children of the Dragon
- Blighted Nyss Shepherd: [1 pt]
- Craelix, Fang of Everblight: [Free] (5 pts)
- Spell Martyr: [1 pt]
- Swamp Gobber Chef: [1 pt]
- The Forsaken: [4 pts]
- Blighted Nyss Hex Hunters (Min unit): [9 pts]
- Command Attachment: [5 pts]
Total RRP: USD $247 (based on PP's online store prices 2021.03)
For more Brawlmachine list ideas, see Category: Brawl List
Other
Trivia
- Released in Hordes: Metamorphosis (2009)
- This model has a limited edition sculpt, released in 2020.03.
Video Battle Reports
- 2019.03 Tiny Men, vs Harkevich1
- 2019.01 Arcane Assist, vs Locke1
- 2018.11 Tactical Supremacy, vs Helynna1
- 2018.11 MBMeanMachine, vs Asphyxious3
- See also Category: Video Battle Reports for more casters with videos.
Other Legion Models
Rules Clarifications
Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Grievous Wounds (Edit)
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Rules Clarification: : Warlock (Edit) | |||||
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Rules Clarification : Resourceful (Edit) |
Rules Clarification : Elite Cadre (Edit)
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Rules Clarification : Ashen Veil and/or Swarm (Edit)
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Rules Clarification : Spontaneous Mutation - None yet. (Edit)
Rules Clarification : Warp Strength - None yet. (Edit)
Rules Clarification : Wings (Edit)
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Rules Clarification : Blight Burst (Edit)
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Rules Clarification : Playing God (Edit)
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Rules Clarification : Refuge (Edit)
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Rules Clarification : Wild Aggression - None yet. (Edit)
- Legion of Everblight
- Blighted Nyss
- Blighted
- Nyss
- Model
- Does have Mk4 rules
- Warlock
- Remove Damage Feat
- Rapid Healing Feat
- Resourceful
- Elite Cadre
- Ashen Veil Elite Cadre
- Spontaneous Mutation
- Ashen Veil
- Warp Strength
- Wings
- Magical Damage
- Grievous Wounds
- Blight Burst
- Playing God
- Refuge
- Wild Aggression
- Children of the Dragon
- Oracles of Annihilation
- Primal Terrors
- Ravens of War
- Brawl List
- Limited Edition Sculpt
- Video Battle Reports