Difference between revisions of "Theme - Dark Menagerie"

From LOS Warmachine University
Jump to: navigation, search
m (Initial thoughts on the Remix: removed article from placeholder category)
Line 2: Line 2:
  
 
''Each of the Defiers has some special preference for how to unmake Menoth’s twisted civilization. When the opportunity to strike arises, a Defier gathers a dark menagerie of his or her worst nightmares in a terrifying show of force. Towering beasts of twisted flesh and bounding swarms of frightful creatures gather together to enact the Defier’s will, leaving behind only a handful of demented survivors to spread word of the host of shadows that emerged from the night.
 
''Each of the Defiers has some special preference for how to unmake Menoth’s twisted civilization. When the opportunity to strike arises, a Defier gathers a dark menagerie of his or her worst nightmares in a terrifying show of force. Towering beasts of twisted flesh and bounding swarms of frightful creatures gather together to enact the Defier’s will, leaving behind only a handful of demented survivors to spread word of the host of shadows that emerged from the night.
 +
 
[[File:Death Knell.jpg|thumb|[[Death Knell]]]]
 
[[File:Death Knell.jpg|thumb|[[Death Knell]]]]
=Theme Rules - Remix=
+
 
{{Remix|The '''new version is not "officially" available.''' This list is from a spoiler.}}
+
=Theme Rules =
 +
===Theme Restrictions===
 
[[File:The Dreamer.jpg|thumb|[[The Dreamer]]]]
 
[[File:The Dreamer.jpg|thumb|[[The Dreamer]]]]
===Theme Restrictions===
+
 
 
An army made use the '''Dark Menagerie''' theme force can include only the following Grmykin models:
 
An army made use the '''Dark Menagerie''' theme force can include only the following Grmykin models:
 
* Grymkin warlocks
 
* Grymkin warlocks
Line 26: Line 28:
 
===Full model list===
 
===Full model list===
 
[[File:Crabbits.jpg|thumb|[[Crabbit]]s]]
 
[[File:Crabbits.jpg|thumb|[[Crabbit]]s]]
 +
 
{{DM models}}
 
{{DM models}}
  
 
===Requisition Points===
 
===Requisition Points===
 
[[File:Gorehound.jpg|thumb|[[Gorehound]]]]
 
[[File:Gorehound.jpg|thumb|[[Gorehound]]]]
You can spend each Requisition Point pm either:
+
 
 +
You can spend each Requisition Point on either:
 
* Two [[Crabbit]] lesser warbeasts
 
* Two [[Crabbit]] lesser warbeasts
 
* Two [[Gremlin Swarm]] solos
 
* Two [[Gremlin Swarm]] solos
Line 37: Line 41:
 
===Theme Bonuses===
 
===Theme Bonuses===
 
[[File:Skin & Moans.jpg|thumb|[[Skin & Moans]]]]
 
[[File:Skin & Moans.jpg|thumb|[[Skin & Moans]]]]
 +
 
# The FA of Gremlin Swarm solos in this army becomes 4 (instead of 2)
 
# The FA of Gremlin Swarm solos in this army becomes 4 (instead of 2)
 
# Gremlin Swarm solos in the army gain Serenity.  
 
# Gremlin Swarm solos in the army gain Serenity.  
Line 45: Line 50:
 
2019.02 Cornucopia special
 
2019.02 Cornucopia special
 
* New non-character warbeast released, the [[Clockatrice]]
 
* New non-character warbeast released, the [[Clockatrice]]
 +
 
2019.03 Grymkin Wave 2  
 
2019.03 Grymkin Wave 2  
 
* 5 new Grymkin model/units were released, and this theme was rewritten to include 2 of them:
 
* 5 new Grymkin model/units were released, and this theme was rewritten to include 2 of them:
 
* [[Baron Tonguelick, Lord of Warts]]  
 
* [[Baron Tonguelick, Lord of Warts]]  
 
* [[Malady Man]]
 
* [[Malady Man]]
 +
 
2019.07 Theme Remix
 
2019.07 Theme Remix
 
* [[Theme Force|Game-wide Remix changes]]
 
* [[Theme Force|Game-wide Remix changes]]
Line 55: Line 62:
 
* The benefits are unchanged.
 
* The benefits are unchanged.
  
=Theme Rules - Old Version=
 
{{Expand
 
|ID=Bump_Old1
 
|Intro={{FH3|Old Restrictions}}
 
|Content=An army made use the '''Dark Menagerie''' theme force can include only the following Grmykin models:
 
* Grymkin warlocks
 
* Non-character warbeasts
 
* [[Dread Rot]] units
 
* [[Twilight Sisters]]
 
* [[Glimmer Imp]] solos
 
* [[Gremlin Swarm]] solos
 
* [[Lady Karianna Rose]]
 
* [[Death Knell]] battle engines
 
* [[Malady Man]] units
 
* [[Baron Tonguelick, Lord of Warts]]
 
}}
 
{{Expand
 
|ID=Bump_Old2
 
|Intro={{FH3|Old Bonuses}}
 
|Content=
 
# You may also include one Minion solo and one Minion unit that will work for Grymkin.
 
#* These models can be included even if they have the Partisan [Grymkin] rule.
 
#* Minion units in this army can include attachments, including a Ranking Officer
 
# The FA of Gremlin Swarms becomes 4 (instead of 2)
 
# For every full '''15''' points of '''warbeasts''', you can add free of cost either:
 
#* one [[Crabit]], or
 
#* one [[Gremlin Swarm]]
 
#* Free Crabits do not count toward the total point value of warbeasts when calculating this bonus.
 
#* Note that in Steamroller events, your opponent only scores army points for every '''2''' crabits they kill; ergo an odd number of Crabits (or just 1) are a point disadvantage for your opponent.
 
# Gremlin Swarms gain Serenity.
 
#* {{Serenity}}
 
# Each non-trooper model in this army that can gain corpse tokens begins with one corpse token.
 
}}
 
  
 
=Thoughts on the Dark Menagerie=
 
=Thoughts on the Dark Menagerie=
[[File:GremlinSwarm.jpg|thumb|[[Gremlin Swarm]] ]]
 
 
{{Recent Change}}
 
{{Recent Change}}
 
===Dark Menagerie in a nutshell===
 
===Dark Menagerie in a nutshell===
 +
[[File:GremlinSwarm.jpg|thumb|[[Gremlin Swarm]] ]]
 +
 
Dark Menagerie is the beast theme of the Grymkin and rewards you for taking battlegroup models and the death knell.  
 
Dark Menagerie is the beast theme of the Grymkin and rewards you for taking battlegroup models and the death knell.  
  
Line 105: Line 80:
 
===Competitiveness ===
 
===Competitiveness ===
 
[[File:Lady Karianna Rose.jpg|thumb|[[Lady Karianna Rose]]]]
 
[[File:Lady Karianna Rose.jpg|thumb|[[Lady Karianna Rose]]]]
 +
 
Dark Menagerie is the staple themeforce of the grymkin and is considered extremely competitive. It alone propels them to being very powerful in the current meta. Almost any of their casters can be highly succesful in this theme force.
 
Dark Menagerie is the staple themeforce of the grymkin and is considered extremely competitive. It alone propels them to being very powerful in the current meta. Almost any of their casters can be highly succesful in this theme force.
  
 
===List building tips===
 
===List building tips===
 
[[File:Rattler.jpg|thumb|[[Rattler]]]]
 
[[File:Rattler.jpg|thumb|[[Rattler]]]]
 +
 
* [[Cage Rager]]s and [[Skin & Moans]] form the backbone of the theme and there is essentially no reason to not bring at least one of these models
 
* [[Cage Rager]]s and [[Skin & Moans]] form the backbone of the theme and there is essentially no reason to not bring at least one of these models
 
* All warlocks are viable in this theme, However they will have a different composition.  
 
* All warlocks are viable in this theme, However they will have a different composition.  

Revision as of 03:17, 17 November 2019

Grymkin Logo.jpg Theme - Dark Menagerie

Grymkin Theme Force
Dark Menagerie - Bump in the Night

Each of the Defiers has some special preference for how to unmake Menoth’s twisted civilization. When the opportunity to strike arises, a Defier gathers a dark menagerie of his or her worst nightmares in a terrifying show of force. Towering beasts of twisted flesh and bounding swarms of frightful creatures gather together to enact the Defier’s will, leaving behind only a handful of demented survivors to spread word of the host of shadows that emerged from the night.

Theme Rules

Theme Restrictions

An army made use the Dark Menagerie theme force can include only the following Grmykin models:

  • You may also include one Minion solo and one Minion unit that will work for Grymkin.
    • These models can be included even if they have the Partisan [Grymkin] rule.
    • Minion units in this army can include non-Ranking Officer attachments.

Full model list

The models allowed in Dark Menagerie are:   [Show/Hide]

This list was last updated: 2021.11   (Edit)

Warlocks

Warbeasts

Battle Engines

Units

Solos

Minions

  • Up to one Minion solo
  • Up to one Minion unit


(★) because Weird Wendell is on the list of allowed models, he doesn't use up your "Up to one Minion solo" slot.

Requisition Points

You can spend each Requisition Point on either:

Theme Bonuses

  1. The FA of Gremlin Swarm solos in this army becomes 4 (instead of 2)
  2. Gremlin Swarm solos in the army gain Serenity.
    Serenity - At the beginning of your Control Phase, before leeching, you can remove 1 fury point from a friendly Faction warbeast within 1" of this model.
  3. Each non-trooper model in this army that can gain corpse tokens begins the game with one corpse token.

Recent Changes

2019.02 Cornucopia special

2019.03 Grymkin Wave 2

2019.07 Theme Remix

  • Game-wide Remix changes
  • The new RQ model, Weird Wendell, added to the list of allowed models.
  • Freebies changed to allow solos. Also you now get two Crabbits per RQ.
  • The benefits are unchanged.


Thoughts on the Dark Menagerie

Template:Recent Change

Dark Menagerie in a nutshell

Dark Menagerie is the beast theme of the Grymkin and rewards you for taking battlegroup models and the death knell.

The primary way to play Dark Menagerie is a very powerful beast brick where the backbone is formed by cage ragers and skin and moans, both of which benefit a lot from the corpse they recieve as a theme benefit.

Very notably while being a slow brick theme it has a way of mitigating the standard weakness of slow bricks. Gremlin swarms which are free in theme and assist in fury management are able to contest extremely well which allow you to play a slower list and not lose scenario.

with a very tough brick, that has excellent contesting models Dark Menagerie is hard to beat in attrition, has excellent denial tech through Arcana, Wraithbane on Cage Ragers and Arcane vortex, and your caster benefits from all of this tech making many assassinations simply untenable.

Without any exception, all grymkin warlocks are playable in this theme and have compelling synergies.

Competitiveness

Dark Menagerie is the staple themeforce of the grymkin and is considered extremely competitive. It alone propels them to being very powerful in the current meta. Almost any of their casters can be highly succesful in this theme force.

List building tips

  • Cage Ragers and Skin & Moans form the backbone of the theme and there is essentially no reason to not bring at least one of these models
  • All warlocks are viable in this theme, However they will have a different composition.
  • The King of Nothing can play a radically different style where he focuses on the factions light warbeasts and turns them up to 11. He's an extremely odd caster with a very high skill cap.
  • All three of the light warbeasts have a place. Rattlers are dedicated anti infantry and with enough buffs can threaten weaker heavies. Gorehounds are powerful skirmishers using their mobility to scalpel out key models, kill infantry, or just jam. Frightmares have the true sight animus and are usually brought when its important such as on the old witch or the king of nothing.
  • Crabbits are one of the best lesser warbeasts in the game and are brought to improve your match into not just guns, but key guns with effects such as a drag gun.
  • Death Knell is not mandatory, but is a very strong piece. Expect to see it with the majority of casters in this theme unless they have strong delivery tech that compensates for the lack of the knell such as Old Witch 3.
  • Dread Rots are not usually brought in force, but its not uncommon to see a minimum unit who can screen, do some work, and become corpses for the Death Knell.

Starting a 25 point list

If you want to try this theme but are still stuck for ideas, try this. It's relatively newbie friendly.

Warlock thoughts

Placeholder


Other

Trivia

Released 2017.06

Other Grymkin models

Grymkin Logo.jpg       Grymkin Index       (Edit)
Battlegroup
Warlocks

The Child - The Dreamer - The Heretic - The King of Nothing - The Wanderer - Old Witch 3
Arcana
Warlock Attachment: Baron Tonguelick

Warbeasts

Lesser: Crabbit

Light: Frightmare - Gorehound - Rattler

Heavy: Cage Rager - Clockatrice - Skin & Moans

Gargantuan: Slaughterhouse

Units, Solos, & Battle Engines
Units

Dread Rots - Hollowmen - Mad Caps - Malady Man - Murder Crows - Neigh Slayers - Piggybacks - Twilight Sisters

Solos

Baron Tonguelick, Lord of Warts - Cask Imp - Defiled Archon - The Four Horseymans - Glimmer Imp - Grave Ghoul - Gremlin Swarm - Isiah, Dread Harvester - Lady Karianna Rose - Lord Longfellow - Trapperkin - Weird Wendell - Witchwood

Battle Engines Death Knell
Theme Forces Minions
Dark Menagerie - Bump in the Night Refer to Category: Grymkin Minion
This index was last updated: 2021.08

Rules Clarifications

RC symbol.png

Rules Clarification : Serenity      (Edit)

  • Each model with Serenity can pick one warbeast to remove fury from, that is within range of the ability. They may pick the same or different warbeasts.
    So, for example, a warbeast with 4 Serenity models around it can have 4 fury removed from it. (Infernal Ruling)
RC symbol.png

Rules Clarification: Theme Forces     (Edit)

Themes that change a model's Faction   [Show/Hide]
  • Many themes swap which Faction a model counts as. They're slightly inconsistent with how exactly this is worded. Despite this inconsistency - whenever a model is considered a different faction to normal, it will not be its original faction. (Infernal Ruling)
For instance Lukas stops being a Crucible Guard model when taken in an Infernal army, and as a consequence he cannot take Toros or Vanguards in Infernals. (Infernal Ruling)
Rerolling the starting roll   [Show/Hide]
  • You cannot use the theme benefit to reroll if it is a draw. Instead both players reroll until there is a loser, and then the loser can use their reroll benefit (if they have it). (Infernal Ruling)
  • If both players have a reroll, first the original loser uses their reroll.
    • If the original loser still loses, fine.
    • If the original loser now wins, the other player can use their reroll.
    • If it is now a draw, both players reroll until there is a loser. Then the player that hasn't used their theme benefit reroll can still use it, if they want.
Warjacks/Warbeasts with bonds   [Show/Hide]
  • A warjack/warbeast with a bond can always be included in a theme force, whether or not they're in the list of allowed models, but only if they're controlled by that bonded model.
  • This applies even if that bonded model isn't a full warcaster/warlock (changed as of 2018.06).
Including Mercenaries   [Show/Hide]

Number of Mercenaries

  • If your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
  • There is a bug in Warroom that allows you to not only take one Merc solo/unit, but the entire FA of that Merc solo/unit. It's a bug.

Mercenaries and Ranking Officers

  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.

Other

  • See also the section on Partisans
Including Partisan Mercenaries   [Show/Hide]

Partisans & Theme Forces (Edit)

  • Partisans are Mercenary/Minion models, so there are two ways you can add them to a theme force:
    1. Freely: If the Partisan is on the list of allowed models, then you can take as many as you want plus another Mercenary unit/solo. (Infernal Ruling)
      They can be explicitly allowed (for example Jaws of the Wolf allows "Kayazy models/units" so Partisan Kayayz can be used freely).
      They can be implicitly allowed (for example Scourge of the Broken Coast allows "living Cryx models/units" and Partisan Cephalyx fit that criteria, so they can be used freely). (Infernal Ruling)
    2. Limited: If the Partisan isn't on the list of allowed models, it does use up your "Up to one Mercenary/Minion" slot, so you can only have the one.
  • Whether you used option 1 or 2 above, once they're in your theme force they count as a Faction model and so:
    • They can be taken as a Requistion Option (if they fit the Requistion description).
    For example Lanyssa can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)
    • They will get any theme benefit that they fit the description for.
    For example Storm Division gives all Cygnar models Immunity Electricity, so Partisan Mercs in that theme get immunity too.
    For example Nemo4's Mechaniks get Reposition [3] in Heavy Metal. (Infernal Ruling)
Requisition Points   [Show/Hide]
  • You can choose the same Requisition option as many times as you like, as long as it doesn't put you over a FA limit.
  • You can't mix and match models from different options. Say one option allows 3 Machine Wraiths and another allows 3 Necrotechs. You can't use your Requisition Point to get 2 Wraiths and 1 Necrotech.
  • If you have an option that allows one other solo, you can't use it to get something already on the list. For instance, Ghost Fleet allows 3 Misery Cages (which are FA 4) for one Requistion Point, and it allows 1 other solo. That "other solo" can't be a 4th Cage.
  • If your theme allows "3 weapon attachments" as a Requistion Option, you can spread them into different units. (Locked Thread)
  • Models with the Man-Sized rule count as small-based models for the purposes of being a Requistion Option. (Locked Thread)
Free models and Specialists (ADR)    [Show/Hide]
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments   [Show/Hide]
  • If a unit is allowed in a theme, any-and-all of its attachments are allowed too. Exception: Ranking Officers are not allowed unless explicitily mentioned.
  • If the theme force gives a benefit to a specific unit, any-and-all attachments to that unit will benefit too. Even if it is a "generic" attachment like the Void Leech. (Infernal Ruling)
    For example, a Trollkin Sorcerer will gain Serenity if its attached to a Dhunian Knot unit in a Power of Dhunia theme force.
  • If your theme allows "3 weapon attachments" as a Requistion Option, you can spread them into different units. (Locked Thread)
  • A non-character unit with a character attachment (i.e. Captain Karli) still counts as a non-character unit. (Infernal Ruling)
When to apply theme benefits   [Show/Hide]
  • With reference to special abilities that themes give to models, Ranking Officers, adding new models, and/or taking control of models:
    1. Theme force benefits are applied when you construct your list or put a new model into play. A model already in play will not lose or gain any theme benefits mid-game based on any changes of faction status or otherwise. (Infernal Ruling)
    2. However, if the theme gives a benefit to models "at the beginning of the game" (such as Devourer's Host letting models begin the game with 1 corpse token) then this benefit does not apply to new models that are put into play mid-game. (Locked Thread)
    • Example 1: Sons of the Tempest says "ATGM units in this army gain Pistoleer". If your opponent takes control of one of them, it keeps Pistoleer while under their control even though it's currently not "in the army".
    • Example 2: Storm Division gives Immunity:Electricity to "Cygnar models in the army." If you include a Mercenary unit with a Ranking Officer, they will get the theme benefit and also keep it even after the Ranking Officer dies.
    • Example 3: Stange Bedfellows gives solos Swift Vengeance. If Nemo4 creates a new solo mid-game, that solo will have Swift Vengeance.

See also these Theme-Specific Rulings   [Show/Hide]
RC symbol.png

Rules Clarification : Black Industries      (Edit)

  • The entry which allows "Cephalyx models/units" only applies to Partisan Cephalyx. That's because the theme's rules start off with "this army can only include the following Cryx models"​. Partisan Cephalyx are the only ones that fill that condition.
  • The Cephalyx Agitator also works for Cryx and can go in Black Industries but, because it is not a Partisan, it will use up your Mercenary solo slot.
  • (Infernal Ruling)
RC symbol.png

Rules Clarification : The Creator's Might      (Edit)

  • ​Elias Gade is allowed in Creator's Might. (Infernal Ruling)
  • You can spend the "Two Vassal solos" requistion option on one Vassal Mechanik and one Vassal of Menoth. Warroom has a bug and tells you that you can't. (Infernal Ruling)
RC symbol.png

Rules Clarification : Flame in the Darkness      (Edit)

  • You can take any number of Mercenary jacks. You can also select two additional jacks from Khador and Cygnar in any combination you like. Character warjacks with a bond don't count against this limit of 2. (Infernal Ruling)
  • There is a bug in Warroom that allows you to take two Cygnar and two Khador jacks.
  • Morrowan Battle Priest:
    • If your warcaster is a Cygnar model that makes every unit you take a Cygnar unit, and Battle Priests can be attached to any unit.
      Warroom has a known bug where it doesn't allow this interaction.
    • If your warcaster is a Mercenary or Khador model, though, the only units the Battle Priest can attach to are the Morrow ones.
    • If you attach the Battle Priest to The Devil's Shadows Mutineers then it can be returned via Blood Bound. (Infernal Ruling)
RC symbol.png

Rules Clarification : Llaelese Resistance      (Edit)

  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
  • You can have a non-character unit with a character attachment (i.e. Captain Karli). (Infernal Ruling)
RC symbol.png

Rules Clarification : The Talion Charter      (Edit)

  • The 3rd benefit is "Sac Pawn [Sea Dog trooper]", not just any Sea Dog. (Infernal ruling)
RC symbol.png

Rules Clarification : The Bones of Orboros      (Edit)

  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
RC symbol.png

Rules Clarification : The Devourer's Host      (Edit)

  • Bradigus1 is not legal in this theme. The theme only allows living warbeasts, his rules only allow construct warbeasts, and you can't just 'skip' his battlegroup - you have to spend your warbeast points.
  • If you create a new model mid-game (ie with the Well of Orboros and that model can have corpse tokens, that model does not enter play with a corpse. Because it's not the beginning of the game. (Locked thread)
RC symbol.png

Rules Clarification : The Wild Hunt      (Edit)

  • The animus benefit doesn't apply to enemy warbeasts. (Infernal Ruling)
  • The animus benefit doesn't stack with the Druid Wilder's Herding ability. (Infernal Ruling)
  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
RC symbol.png

Rules Clarification : Oracles of Annihilation      (Edit)

RC symbol.png

Rules Clarification : The Exalted      (Edit)

  • If a Construct model loses the Construct advantage mid-game, it keeps the theme benefit anyway. (Infernal Ruling)
RC symbol.png

Rules Clarification : Band of Heroes      (Edit)

  • Boomhowler2 uses up your Minion slot. His Fell Calls ability is not enough to make him a "Fell Caller model/unit". (Infernal Ruling)
  • Boomhowler3 does not use up your minion slot on account of having the Champion keyword.
RC symbol.png

Rules Clarification : The Blindwater Congregation      (Edit)

  • Void Leeches attached to a Gatorman Posse will gain Snacking, but they won't gain extra hitpoints. (Infernal Ruling)
RC symbol.png

Rules Clarification : Magnum Opus      (Edit)

  • If Mosby is attached to a Mercenary weapon crew unit, they would gain 3" reposition and would not lose it if Mosby is no longer in the unit. (Infernal Ruling)
RC symbol.png

Rules Clarification : Hearts of Darkness      (Edit)