Grave Ghoul

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Grymkin Logo.jpg

Grave Ghoul
Grymkin Solo

Fluff

Basic Info[edit]

Grave Ghoul
Missing Info
Grave Ghoul.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
SPD 5
STR 7
MAT 6
RAT N/A
M.A. N/A
DEF 12
ARM 16
CMD 7
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 4
N/A
N/A
FA 2
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities[edit]

  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
  • Body Snatcher - When a living or undead model is destroyed within 5˝ of this model, this model gains the destroyed model’s corpse token. This model can have up to 5 corpse tokens.
  • Grave Digger (★ Action) - RNG 3. Target friendly non-warlock Grymkin model. If the model is in range, it becomes dug in. (Dig In - This model gains cover, it does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. It can begin the game dug in.)
  • Knowledge of the Damned - When a model in this model's command range makes an attack or damage roll, this model can spend a corpse token to make that model reroll it.
  • Prowl - While this model has concealment, it gains stealth.
  • Undertaker - Grave Ghouls gain an additional die on attack and damage rolls against undead models.

Weapons[edit]

  • Shovel - 2" reach, POW 6, P+S 13 melee attack

Theme Forces[edit]


Thoughts on the Grave Ghoul[edit]

Recent Release icon.jpg

Recent Release
This model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

Grave Ghoul in a nutshell[edit]

A body snatchin', grave diggin', corpse... slingin' (?) Grymkin solo, that much like Baron Tonguelick, has a variety of applications. He collects corpses from nearby models (friendly and enemy), and can spend them to give you re-rolls, or force your opponent to re-roll. Additionally, he can use his magic shovel to dig in your models, providing them with a little bit more ranged defense. Also, when push comes to shove, he can really give undead models a solid boppin' with his shovel. He is definitely intended to be a second wave model, providing support aspects to your army as they move up the table, and then going in for the kill, or hampering your opponents ability to hit with their return strike. Also, with Pathfinder and Prowl, he is excellent at stalking the terrain to set up the perfect attack or be difficult to pin down.

Combos & Synergies[edit]

  • Placeholder

Drawbacks & Downsides[edit]

  • Placeholder

Tricks & Tips[edit]

  • Placeholder


Other[edit]

Trivia[edit]

Released at Adepticon (2019.03)

Other Grymkin models[edit]

Grymkin Logo.jpg       Grymkin Index       (Edit)
Battlegroup
Warlocks

The Child - The Dreamer - The Heretic - The King of Nothing - The Wanderer - Old Witch 3
Arcana
Warlock Attachment: Baron Tonguelick

Warbeasts Lesser

Crabbit

Light

Frightmare - Gorehound - Rattler

Heavy

Cage Rager - Clockatrice - Skin & Moans

Units, Solos, & Battle Engines
Units

Dread Rots - Hollowmen - Mad Caps - Malady Man - Murder Crows - Neigh Slayers - Piggybacks - Twilight Sisters

Solos

Baron Tonguelick, Lord of Warts - Cask Imp - Glimmer Imp - Grave Ghoul - Gremlin Swarm - Lady Karianna Rose - Lord Longfellow - Trapperkin - Witchwood

Battle Engines Death Knell
Theme Forces Minions
Dark Menagerie - Bump in the Night

Eilish Garrity, the Occultist - Hermit of Henge Hold - J.A.I.M.s - Primal Archon

This index was last updated: 2019.04

Rules Clarifications[edit]

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Rules Clarification : Pathfinder      (Edit)

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Rules Clarification : Body Snatcher      (Edit)

  • You can collect corpses from Brute Thralls.
  • You do not need LOS to the destroyed models.
  • If there are multiple models eligible for collecting a corpse token and you need to determine the closest, then you measure to the Necrosurgeon, not to the Stitch Thralls.
    • The Stitches don't count as "models eligible for collection" - they merely extend the range the Necrosurgeon can collect from.
  • A Stitch that dies in the same attack as a Thrall (caught in the same AOE for instance) may collect the corpse token, because the Stitch Thrall model is still on the table when both of them reach the "destroyed" stage.
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Rules Clarification : Grave Digger      (Edit)

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Rules Clarification : Dig In      (Edit)

  • Unlike nearly every ability in the game, Dig In doesn't have a "expires after one turn/round" clause.
  • Thus you could spend your action on turn 1 to Dig In and (assuming you don't move or get engaged) stay Dug In on turn 2 and use your action to make ranged attacks.
  • Being pushed counts as moving. (Locked thread)
  • If a model with Dig In is added to play or returned to play, it does not count as "starting the game". It can't be put into play already Dug In. (Infernal Ruling)

Rules Clarification : Knowledge of the Damned - None yet. (Edit)

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Rules Clarification : Prowl      (Edit)

  • Whether you can trigger Prowl is a bit awkward; As long as you have concealment you can trigger Prowl ... even if the attacker ignores concealment, (such as with Hunter).
    • If you're standing in a cloud, and the attacker "ignores clouds for LOS" (such as Bird's Eye) you get Prowl.
    • If you're standing in a cloud, and the attacker "ignores clouds completely" (such as Alchemical Mask) you don't get Prowl. (Infernal Ruling)
    • Similar for standing in a forest.
  • If a debuff removes Stealth, Prowl does not reapply stealth. But this ruling is being rechecked. (Infernal Checking)
RC symbol.png

Rules Clarification : Stealth      (Edit)

  • "Automatically missing" is not the same as "cannot be hit by".
  • For instance, a stealth model can still be the target of an AOE attack and although it auto-misses, if the AOE deviates onto them they will get damaged.

Rules Clarification : Undertaker - None yet. (Edit)


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Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")