Iron Mother Directrix & Exponent Servitors
Convergence of Cyriss Warcaster Unit
Iron Mother Directrix leads the Convergence with formidable brilliance, bold certainty, and unshakable conviction. She wields the entire military might of the Convergence, and every element of her army has its role within her plan. While Directrix does not wish to sacrifice her troops or shed blood unnecessarily, she has no qualms about doing either if it will hasten the manifestation of the Maiden of Gears on Caen. In pursuit of the Great Work there can be neither remorse nor doubt.
Contents
Basic Info
Iron Mother Directrix & Exponent Servitors | ||
---|---|---|
SPD | Good | |
STR | Average | |
MAT | Average | |
RAT | Average | |
DEF | Good | |
ARM | Above Average | |
Relative HP | Average | |
Relative Cost | N/A | |
Relative Focus | Excellent |
Weapons and Attacks
- Aperture Blast - Average Range, ROF 1, AOE 4, Good POW
- Cloak of Blades - Average P+S melee attack.
- Thresher (★ Attack) - This model makes one melee attack with this weapon against each model in its LOS that is in this weapon's melee range. Thresher attacks are simultaneous.
Special Abilities
- Warcaster Unit - All warcasters come with a stack of standard special rules - most notably being awesome. Furthermore, this warcaster comes with some troopers that can be ordered around. Click here for a newbie-friendly recap, or click here for the full rules.
- Officer
- Construct
- Activate Exponent Servitor - At the end of your Control Phase you can place one Exponent Servitor into play if there are less than 2 on the table.
- Field Marshal [Arc Node] - Warbeasts/warjacks in this model's battlegroup gain Arc Node.
- Soul Vessel - This model generates soul tokens as if it were a living model.
Feat
- Mathematical Perfection - For one turn the MAT and RAT of all battlegroup models are drastically increased.
Spells
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Backlash ! style="border-top: 1px solid #A8A8A8;"| 3
! 8
! -
! -
! Upkeep
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|When target enemy warjack that is part of a battlegroup is damaged, its controller suffers 1 damage point.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Domination ! style="border-top: 1px solid #A8A8A8;"| 4
! 8
! -
! -
! -
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Take control of target enemy warjack that has a non-crippled cortex. You can make a full advance with the warjack and can then make one basic attack, then Domination expires. The enemy warjack cannot be targeted by free strikes during this movement. Domination can only be cast once per activation. A warjack can be affected by Domination only once per turn.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Fire Group ! style="border-top: 1px solid #A8A8A8;"| 2
! SELF
! -
! -
! Turn
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|While models in the spellcaster's battlegroup are in its control range, their ranged weapons gain +2 RNG. Fire Group lasts for one turn.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Shrapnel Swarm ! style="border-top: 1px solid #A8A8A8;"| 3
! 8
! (★)
! 13
! -
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|On a direct hit against an enemy model, center a 4" AOE on the model hit. After resolving the damage roll, models in the AOE are hit and suffer 1 point of damage.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Tactical Supremacy ! style="border-top: 1px solid #A8A8A8;"| 2
! 6
! -
! -
! Upkeep
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target friendly Faction model/unit gains Reposition [3"].
- Reposition [3"] - At the end of an activation in which it did not run or fail a charge, a model with Reposition [3"] can advance up to 3", then its activation ends.
Exponent Servitors
Type | Solo |
Base Size | 30mm |
Unit Size | 2 |
SPD | Good |
STR | Poor |
MAT | Poor |
RAT | Poor |
DEF | Average |
ARM | Below Average |
Relative HP | Average |
Weapons and Attacks
- Aperture Beam - Average Range, ROF 1
- Imperil - For one round, when a model/unit hit by this attack suffers a damage roll, add +2 to the roll.
Special Abilities
- Construct
- Gunfighter
- Pathfinder
- Steady - This model cannot become knocked down.
Thoughts on Iron Mother Directrix & Exponent Servitors
Comparison to Mk2
It was a mainly discussed problem that Directrix's exponent servitors, which are somewhat vital to her support, cannot benefit from her feat. In MKIII, no more problem.
But as a price she lost her free-at-disposal Arc Node, as Field Marshal now affect 'Jacks only.
Iron Mother Directrix & Exponent Servitors in a nutshell
Iron mother Directrix prefers a ranged attack, yet does not cower when it comes to melee. Her high(relatively in Convergence) RAT means vectors within her command will shoot with extreme prejudice, and when it is combined with nice ranged armory of Convergence it can bring serious damage to the enemy.
Directrix excels when facing WARMACHINE army, where she can easily cast Domination to pesky 'Jacks or Backlash them, followed by Puncture. So she appreciates some puncture units like Mitigator, or Elimination Servitors within her army.
Combos & Synergies
Cipher : The famous crater-to-go vector. Cipher gives a decent blow to everyone, and Directrix can support the omni-vector in many ways.
- Fire Group can give Cipher a good range boost, allowing it to bombard the opponent's way with some massive craters.
- Tactical Supremecy makes up for its slow movement speed.
- Domination can give relatively slow Cipher a decent chance for charging. Yet Cipher is slow, it still hits like a truck.
Assimilator : Decent multipurpose vector which Convergence can proudly field without much worries. Assimilator often competes with Cipher, depending on which faction you face.
- Fire Group can support the vector's ranged weapon, Microswarm Projector. It hits almost like Directrix's Aperture blast direct hit, and even has a great special attack.
- Ground Pounder with Fire Group becomes a serious threat to LoF-lurkers like Vassal Of Menoth. It can be used to wipe out entire cluster of meatshield infantry.
- Being a precious Weapon Master, Assimilator can pack nice punch with Imperil.
Prime Axiom : The dreaded colossal fielded with Iron mother becomes a metal hazard.
- Yet it cannot benefit from Tactical Supremecy, Axiom can do magic with Fire Group.
- Fire Group will enable Axiom to shoot its harpoon launchers in where-it-cannot-be places. If some pesky infantries are shielding that target, pour on some accelespikers upon them.
- While accelespiker is not the best weapon to deal with, it can cram some damage to imperiled ones.
- Her feat nearly grants an auto-hit to Axiom. With proper flare support, Axiom can break half the enemies forces into dust. Including 'Casters.
Drawbacks & Downsides
Directrix's MAT and RAT is mediocre at its best. She will be tempted to use her feat when high-DEF models start to harass, or willingly throw some focus to land Shrapnel Swarm.
To give her vectors a nice range support, Directrix often activates first - and she's a middle sized model. Vectors will need to move shielding her, often thwarting your tactics.
While many infantries love Imperil, Directrix herself cannot support infantry very well, and will not appreciate infantry. For such a cost Directrix prefer vectors, which she can use in handy.
Tricks & Tips
WIP
Other
Trivia
She's biological mother of Aurora, Numen of Aerogenesis. She gave birth to her before ascending, when the stars can give her child with intellectual boon. Giving birth to Aurora sometimes make her reminiscent to the feeling, which a clockwork body cannot give. In such mind she's currently prohibiting Aurora from ascension, against daughter's will.(Forces Of Warmachine : Convergence Of Cyriss. 2014. PP.)
Theme Forces this is a member of
Placeholder
Other Convergence models
Convergence Index (Edit) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battlegroup | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warcasters |
Aurora1 - Aurora2 - Axis - Directrix - Locke - Lucant - Orion - Syntherion | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Light |
Corollary (Attached) - Diffuser - Galvanizer - Mitigator - Negator - Tesselator | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy |
Assimilator - Cipher - Conservator - Inverter - Modulator - Monitor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossals | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units, Solos, & Battle Engines | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units |
Asphyxious4 -
Clockwork Angels -
Eradicators -
Obstructors -
Optifex Directive -
Negation Angels -
Perforators -
Reciprocators -
Reductors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Solos |
Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Destructotron 3000 - Elimination Servitors - Enigma Foundry - Frustum Locus - J.A.I.M.s - Prefect Hypatia - Reflex Servitors - Steelsoul Protector - Widget, Mathlete Archeologist | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battle Engines | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Theme Forces | Mercenaries | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Clockwork Legions - Destruction Initiative - Strange Bedfellows | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This index was last updated: 2021.11 |
Rules Clarifications
Rules Clarification: : Warcaster (Edit) | |||||
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