Difference between revisions of "Tesselator"
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{{Cocbox|{{Convergence}} {{Light Warjack}} }} [[Category: Model]] | {{Cocbox|{{Convergence}} {{Light Warjack}} }} [[Category: Model]] | ||
+ | {{4P|Convergence of Cyriss}} | ||
− | '' | + | ''In its ongoing quest to prepare Caen for the Maiden of Gears, the Convergence Cyriss continues to create the most unconventional weapons of war. One of the newest vectors to be deployed in combat is the Tesselator. Equipped with a pair of Pneumatic Trajectiles, this vector dominates the battlefield from the sky. |
=Basic Info= | =Basic Info= | ||
Line 15: | Line 16: | ||
| arm = 15 | | arm = 15 | ||
| hp = 22 | | hp = 22 | ||
− | | cost = | + | | cost = 8 |
| fa = U | | fa = U | ||
}} | }} | ||
+ | |||
+ | {{Warjack}} | ||
+ | |||
+ | {{Vector}} | ||
===Abilities=== | ===Abilities=== | ||
− | |||
− | |||
* {{Construct}} | * {{Construct}} | ||
* {{Flight}} | * {{Flight}} | ||
Line 27: | Line 30: | ||
===Weapons === | ===Weapons === | ||
− | + | {| class="wikitable" | |
− | + | {{Ranged-loc|Pneumatic Trajectile (x2)|9|10|loc=Left+Right| | |
− | + | * {{Reload_1|spend 1 focus point}} | |
− | + | * {{Volume Fire}} }} | |
− | + | {{Melee-loc|Bash|0.5|0|6|loc=-| }} | |
+ | |} | ||
===Theme Forces=== | ===Theme Forces=== | ||
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** There are three Convergence Partisan models that, between them, can take this warjack in a plethora of Mercenary, Cryx, and Cygnar themes. | ** There are three Convergence Partisan models that, between them, can take this warjack in a plethora of Mercenary, Cryx, and Cygnar themes. | ||
** These models are [[Aurora2]], [[Asphyxious4]], and [[Nemo4]]. | ** These models are [[Aurora2]], [[Asphyxious4]], and [[Nemo4]]. | ||
+ | |||
=Thoughts on {{PAGENAME}}= | =Thoughts on {{PAGENAME}}= | ||
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A decent cheap shooty jack that might manage four shots in a turn. This is not a waste of focus due to induction, but it wouldn't be a viable jack in any other faction. | A decent cheap shooty jack that might manage four shots in a turn. This is not a waste of focus due to induction, but it wouldn't be a viable jack in any other faction. | ||
− | The Tesselator is a dedicated ranged light that puts out a fairly high quantity of ranged attacks (2 initials, each with Reload [1]). While stronger against larger targets thanks to Volume Fire, | + | The Tesselator is a dedicated ranged light that puts out a fairly high quantity of ranged attacks (2 initials, each with Reload [1] = 4). While stronger against larger targets thanks to Volume Fire, the Tesselators can still harass light infantry decently. With two chances to spend focus on Reload, and multiple opportunities to boost attack or damage rolls, a group of Tesselators should be incredibly focus efficient via Induction, as long as you keep them all close enough to one another. Reposition 3 and flight allows you to induct to your melee vectors while keeping out of retaliation range. |
+ | |||
+ | Although the Tesselator was designed by PP to work in groups like the [[Negator]] don’t feel obligated to do so, it’s value comes from being reliable in its induction of 3 focus which all other ranged lights in faction struggle to do. It’s key limiter is the average to low RAT of most Convergence casters and it’s average to low POW. | ||
===Combos & Synergies=== | ===Combos & Synergies=== | ||
+ | '''Caster Synergies''' | ||
* '''[[Iron Mother Directrix]]''' : One of the best casters to run Tesselators with due to the range increase from [[Fire Group]] and the damage bonus from her Exponent Servitors. | * '''[[Iron Mother Directrix]]''' : One of the best casters to run Tesselators with due to the range increase from [[Fire Group]] and the damage bonus from her Exponent Servitors. | ||
** The range increase means the Tesselators can do more of what they love and pump large volumes of fire into targets while staying out of harm's way. 11" range with the 3" reposition means they can be 14" away from their target after dumping 4 attacks on them, which should keep them ''relatively'' safe from most charging opponents. | ** The range increase means the Tesselators can do more of what they love and pump large volumes of fire into targets while staying out of harm's way. 11" range with the 3" reposition means they can be 14" away from their target after dumping 4 attacks on them, which should keep them ''relatively'' safe from most charging opponents. | ||
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** Being RAT 8 on Feat turn is amazing for this jack, the odds of hitting vulnerable infantry goes way up and lets those 4 shots each really shine. When shooting small-based infantry the Tesselator wants to be hitting things that die to POW10 shots and those tend to have higher defense, but with a few [[Flare]] applications the Tesselator starts mulching evasive targets pretty effectively. | ** Being RAT 8 on Feat turn is amazing for this jack, the odds of hitting vulnerable infantry goes way up and lets those 4 shots each really shine. When shooting small-based infantry the Tesselator wants to be hitting things that die to POW10 shots and those tend to have higher defense, but with a few [[Flare]] applications the Tesselator starts mulching evasive targets pretty effectively. | ||
** Directrix makes her jacks Arc Nodes and having a SPD7 Arc-Node with Flight is ''very'' useful, letting you get threats for spells you wouldn't otherwise be able to manage with Convergence's other, much less mobile jacks. | ** Directrix makes her jacks Arc Nodes and having a SPD7 Arc-Node with Flight is ''very'' useful, letting you get threats for spells you wouldn't otherwise be able to manage with Convergence's other, much less mobile jacks. | ||
+ | * '''[[Archnumen Aurora]]''' can do similar things to her mother. Her feat is a flat +2 damage buff to their shooting against non-flying models and she can give them Flying High to keep them safe from shooting. Hand of Destruction further enhances their out put. She doesn't give them extra range on the guns but her feat gives them +2 SPD, so it evens out. | ||
+ | * '''[[Eminent Configurator Orion]]''' is the premier ranged Vector caster in Convergence even if the Tesselators already have Reposition. Rat 7 most of the time is just very good, Mage Sight and Spellpiercer both cancel a lot of defences, and his feat helps them either burn a lot of enemies in a turn or burn down a few selected heavies with focus fire. | ||
+ | * '''[[Syntherion]]''' a weird target for [[Hot Shot]] as it still won’t crack heavy army but with 4 shots with a good damage boost it can do a lot to other lights and infantry. On feat turn you can charge it in early to stack Synergy then continue the hot shot barrage directly at the enemies face. | ||
+ | |||
+ | '''Other Support Synergies''' | ||
* '''[[Algorithmic Dispersion Optifex]]''' : With the addition of the Induction Relay ability the Tesselators can move forward, shoot, induct focus 9" away back to the other Tesselator/s it's running with, and then reposition back as long as an ADO ran up to where you want them to be shooting from first. Without this ability, the Tesselators are unable to move their full SPD forward to get into range without moving out of induction range of the other Tesselators that want to be able to move up and shoot with it. It also allows them to flank just a bit harder without taking chunks of focus out of the main army's induction chain, which is hugely important. | * '''[[Algorithmic Dispersion Optifex]]''' : With the addition of the Induction Relay ability the Tesselators can move forward, shoot, induct focus 9" away back to the other Tesselator/s it's running with, and then reposition back as long as an ADO ran up to where you want them to be shooting from first. Without this ability, the Tesselators are unable to move their full SPD forward to get into range without moving out of induction range of the other Tesselators that want to be able to move up and shoot with it. It also allows them to flank just a bit harder without taking chunks of focus out of the main army's induction chain, which is hugely important. | ||
+ | * '''[[Attunement Servitors]]''' : Flare is great for helping all shots hit. | ||
===Drawbacks & Downsides=== | ===Drawbacks & Downsides=== | ||
− | + | * They don't want to be in melee at all. | |
+ | * With DEF 13 and ARM 15 it’s quite easy to hit and quite easy to hurt | ||
+ | * Most Convergence casters give them mediocre RAT so they aren't great at hitting small targets. | ||
+ | * POW 10 or even 12 when unboosted tends to bounce off large targets. This means that they are really looking for a ranged damage buff (although they can make excellent use of one). | ||
===Tricks & Tips=== | ===Tricks & Tips=== | ||
− | + | * Tesselator atacks are generally mediocre. You normally want to boost more than you buy unless you've set up buffs (or are shooting something with Ancient Shroud). | |
+ | * Like all Vectors they should be run as "focus neutral" passing on the focus they get to the next target. | ||
+ | * A flying ranged warjack is very easy to set up as a link in the focus chain or even use as a focus caddy. | ||
+ | * if you can’t shoot - slam it’s more efficient than being in melee | ||
=Other= | =Other= | ||
Line 79: | Line 99: | ||
{{RC Reposition}} | {{RC Reposition}} | ||
− | {{RC | + | {{RC Reload}} |
{{RC Volume Fire}} | {{RC Volume Fire}} |
Latest revision as of 00:40, 15 November 2022
Tesselator |
Prime This model is available in one Prime Army, Convergence of Cyriss. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
In its ongoing quest to prepare Caen for the Maiden of Gears, the Convergence Cyriss continues to create the most unconventional weapons of war. One of the newest vectors to be deployed in combat is the Tesselator. Equipped with a pair of Pneumatic Trajectiles, this vector dominates the battlefield from the sky.
Contents
Basic Info
Tesselator | |||||||||||||||||||||||||||||||
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Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Vector - A vector is a specialised type of warjack used by the Convergence. It swaps out the Cortex for an Induction Node, and this changes how it gets access to focus. Also its MAT & RAT is always equal to its controller's. Click here for a full rundown
Abilities
- Construct
- Flight
- Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.
Weapons
Pneumatic Trajectile (x2) | |||||||||||||||
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RNG | ROF | AOE | POW | LOCATION | |||||||||||
9 | 1 | - | 10 | Left+Right | |||||||||||
| |||||||||||||||
Bash | |||||||||||||||
RNG | POW | P+S | LOCATION | ||||||||||||
0.5 | 0 | 6 | - | ||||||||||||
Theme Forces
- Other Factions
- There are three Convergence Partisan models that, between them, can take this warjack in a plethora of Mercenary, Cryx, and Cygnar themes.
- These models are Aurora2, Asphyxious4, and Nemo4.
Thoughts on Tesselator
Tesselator in a nutshell
A decent cheap shooty jack that might manage four shots in a turn. This is not a waste of focus due to induction, but it wouldn't be a viable jack in any other faction.
The Tesselator is a dedicated ranged light that puts out a fairly high quantity of ranged attacks (2 initials, each with Reload [1] = 4). While stronger against larger targets thanks to Volume Fire, the Tesselators can still harass light infantry decently. With two chances to spend focus on Reload, and multiple opportunities to boost attack or damage rolls, a group of Tesselators should be incredibly focus efficient via Induction, as long as you keep them all close enough to one another. Reposition 3 and flight allows you to induct to your melee vectors while keeping out of retaliation range.
Although the Tesselator was designed by PP to work in groups like the Negator don’t feel obligated to do so, it’s value comes from being reliable in its induction of 3 focus which all other ranged lights in faction struggle to do. It’s key limiter is the average to low RAT of most Convergence casters and it’s average to low POW.
Combos & Synergies
Caster Synergies
- Iron Mother Directrix : One of the best casters to run Tesselators with due to the range increase from Fire Group and the damage bonus from her Exponent Servitors.
- The range increase means the Tesselators can do more of what they love and pump large volumes of fire into targets while staying out of harm's way. 11" range with the 3" reposition means they can be 14" away from their target after dumping 4 attacks on them, which should keep them relatively safe from most charging opponents.
- If the Exponent Servitors put Imperil on a Heavy Warjack, preferably one with relatively low armor, then the Tesselators will be shooting it with 4 POW14 shots each. Against something like an Ironclad the Tesselator shots are dealing damage on a 5+, add a Void Archon into the mix for another -2 armor and suddenly these 7 point light jacks are shooting significantly above their weight!
- This is especially true on Feat turn where the Tesselators will be effectively RAT10 against large models. Landing a Flare and an Imperil on a high-DEF low-ARM heavy like a Warp Wolf on Feat turn will let a couple of Tesselators eat it alive from range.
- With a handful of Tesselators, Backlash, and enough Elimination Servitors you could theoretically kill a caster in one turn of shooting at a knocked down heavy, which would be hilarious.
- Being RAT 8 on Feat turn is amazing for this jack, the odds of hitting vulnerable infantry goes way up and lets those 4 shots each really shine. When shooting small-based infantry the Tesselator wants to be hitting things that die to POW10 shots and those tend to have higher defense, but with a few Flare applications the Tesselator starts mulching evasive targets pretty effectively.
- Directrix makes her jacks Arc Nodes and having a SPD7 Arc-Node with Flight is very useful, letting you get threats for spells you wouldn't otherwise be able to manage with Convergence's other, much less mobile jacks.
- Archnumen Aurora can do similar things to her mother. Her feat is a flat +2 damage buff to their shooting against non-flying models and she can give them Flying High to keep them safe from shooting. Hand of Destruction further enhances their out put. She doesn't give them extra range on the guns but her feat gives them +2 SPD, so it evens out.
- Eminent Configurator Orion is the premier ranged Vector caster in Convergence even if the Tesselators already have Reposition. Rat 7 most of the time is just very good, Mage Sight and Spellpiercer both cancel a lot of defences, and his feat helps them either burn a lot of enemies in a turn or burn down a few selected heavies with focus fire.
- Syntherion a weird target for Hot Shot as it still won’t crack heavy army but with 4 shots with a good damage boost it can do a lot to other lights and infantry. On feat turn you can charge it in early to stack Synergy then continue the hot shot barrage directly at the enemies face.
Other Support Synergies
- Algorithmic Dispersion Optifex : With the addition of the Induction Relay ability the Tesselators can move forward, shoot, induct focus 9" away back to the other Tesselator/s it's running with, and then reposition back as long as an ADO ran up to where you want them to be shooting from first. Without this ability, the Tesselators are unable to move their full SPD forward to get into range without moving out of induction range of the other Tesselators that want to be able to move up and shoot with it. It also allows them to flank just a bit harder without taking chunks of focus out of the main army's induction chain, which is hugely important.
- Attunement Servitors : Flare is great for helping all shots hit.
Drawbacks & Downsides
- They don't want to be in melee at all.
- With DEF 13 and ARM 15 it’s quite easy to hit and quite easy to hurt
- Most Convergence casters give them mediocre RAT so they aren't great at hitting small targets.
- POW 10 or even 12 when unboosted tends to bounce off large targets. This means that they are really looking for a ranged damage buff (although they can make excellent use of one).
Tricks & Tips
- Tesselator atacks are generally mediocre. You normally want to boost more than you buy unless you've set up buffs (or are shooting something with Ancient Shroud).
- Like all Vectors they should be run as "focus neutral" passing on the focus they get to the next target.
- A flying ranged warjack is very easy to set up as a link in the focus chain or even use as a focus caddy.
- if you can’t shoot - slam it’s more efficient than being in melee
Other
Trivia
Released 2020.03
Other Convergence models
Convergence Index (Edit) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battlegroup | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warcasters |
Aurora1 - Aurora2 - Axis - Directrix - Locke - Lucant - Orion - Syntherion | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Light |
Corollary (Attached) - Diffuser - Galvanizer - Mitigator - Negator - Tesselator | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy |
Assimilator - Cipher - Conservator - Inverter - Modulator - Monitor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossals | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units, Solos, & Battle Engines | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units |
Asphyxious4 -
Clockwork Angels -
Eradicators -
Obstructors -
Optifex Directive -
Negation Angels -
Perforators -
Reciprocators -
Reductors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Solos |
Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Destructotron 3000 - Elimination Servitors - Enigma Foundry - Frustum Locus - J.A.I.M.s - Prefect Hypatia - Reflex Servitors - Steelsoul Protector - Widget, Mathlete Archeologist | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battle Engines | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Theme Forces | Mercenaries | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Clockwork Legions - Destruction Initiative - Strange Bedfellows | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This index was last updated: 2021.11 |
Rules Clarifications
Cortex
Interface Node and Induction
MAT & RAT
Some MAT/RAT examples
Vectors in non-Convergence factions
|
Rules Clarification : Warjack (Edit)
Inert warjacks
|
Rules Clarification : Construct - None yet. (Edit)
|
Rules Clarification : Reposition (Edit)
|
Rules Clarification : Reload (Edit)
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Rules Clarification : Burst Fire and/or Volume Fire - None yet. (Edit)