Kossite Woodsmen
Kossite Woodsmen |
It is the law of Khador that all citizens must serve in the military, and the Kossite clans of the far north are no exception. Despite their motley appearance and simple weapons, the Kossite woodsmen are fierce warriors. They wait in ambush with the patience and instincts of a hunter, and strike at the perfect moment to kill key assets or crumble the enemy’s flank.
Contents
Basic Info
Kossite Woodsmen | |||||||||||||||||||||||||||||||||||||
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Abilities
- Advance Deployment
- Pathfinder
- Ambush - You can choose not to deploy this unit at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent's deployment zone. Place all models in the unit in formation completely within 3" of the chosen table edge.
- Prowl - While this model has concealment, it gains stealth.
Weapons
Hunter's Weapon | ||||||||||||||
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RNG | ROF | AOE | POW | |||||||||||
10 | 1 | - | 10 | |||||||||||
Hand Weapon | ||||||||||||||
RNG | POW | P+S | ||||||||||||
0.5 | 3 | 8 | ||||||||||||
Theme Forces
- Khador
- Jaws of the Wolf
- Warriors of the Old Faith. They become both a Khador and a Protectorate model in this theme.
- Other Factions
- Infernal players can use this unit in the Hearts of Darkness theme, but only if Malakov2 is leading the army.
Recent Changes
No changes since 2019.08
Thoughts on Kossite Woodsmen
Kossite Woodsmen in a nutshell
Kossite Woodsmen are militia. They don't have much in terms of stats or weapons, but they are cheap. In Mk2 they were mostly presented only in fun games. After some (well deserved) stat improvements and general change in the gameplay after the Oblivion CID... they may actually find their way into your lists.
They can amend the inherent weakness of the jack-heavy lists by scoring in circular zones, and thanks to Ambush they may do it early on. Ambush allows you some tricky scenario play - even more so in scenarios with far-flung zones, where your battlegroup and caster can't be everywhere at once. However, when it comes to fight, yiur expectations should be harnessed. With their sub-par RAT/MAT they won't hit too often (even with the back strike bonus), and the meagre strength of their weapons make it unlikely that they'll cause anything beyond some minor annoyance. They can run up to 15" on their arriving turn, contest a flag or a zone for a turn, might catch some unguarded artillery pieces, but don't expect much beyond that.
This theme also offers excellent, self-sufficient troops in the "non-warjack" compartment, like the Widowmaker Scouts or the Kayazy Eliminators, the latter being some of the best free-card here. Still, they are pretty low on the target priority list, so either they live to score/contest, or the enemy wastes resources on them, sparing your more valuable assets.
Combos & Synergies
- Anyone who can conceal these guys. Most notably Sorscha1 pr Sorscha0 with Fog of War or the steam patches of the Kodiak, coupled with Harkevich's Reposition Field Marshal
- Malakov2 can give them backstab (useful on ambushers if he plays forward. He also has veil of mists for prowl and tactical supremacy which is useful on anyone who wants to shoot
- models that can inflict stationary or reliably knockdown targets make up for the Kossite’s low Mat and Rat - Again looking at Sorcha1
- Yuri the Axe - Gives them a buff in forests, and most importantly, Treewalker to discharge their guns from the cover of forest patches.
Drawbacks & Downsides
- Treewalker from Yuri is worthless, if there are no forests around.
- Once the enemy gets bead on them, they'll die in no time. And for some armies they are just cheap corpse/soul token.
Tricks & Tips
- Stats-wise they are among the weakest Khador units - meaning, they are very low on the target-priority list. Any shot that falls upon them will be spared from your more valuable units.
- you have a 19 inch threat range with the guns on the turn that you ambush. Sometimes it’s worth waiting an extra turn just to make sure you can get into back strike range and shoot some support models.
Other
Trivia
Released in Warmachine: Escalation (2004)
Other Khador models
Rules Clarifications
Rules Clarification : Advance Deployment + Ambush
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Rules Clarification : Advance Deployment (Edit)
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Ambush (Edit)
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Rules Clarification : Prowl and/or Just a Tree? (Edit)
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