Behemoth
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Behemoth |
Unlimited Only This model can only be used in the Unlimited game mode. You can see the other models with / without mk4 rules on this page. Note that the rest of this page is about the model's Mark III rules. |
Hailed as the ultimate Khadoran warjack, Behemoth exemplifies the best qualities of Khadoran design: extremely heavy armor, a devastating array of weaponry, and immense strength. This peerless warjack is as much a symbol of Khador’s power to the Khadoran people as it is a force of destruction to any who would stand against it.
Contents
Basic Info
Behemoth | |||||||||||||||||||||||||||||||||
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Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
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Construct
- Sub-Cortex - The S boxes of this warjack's damage grid represent its Sub-Cortex system. While this warjack's Sub-Cortex system is functional, its weapons gain Powerful Attack. (Powerful Attack - When attacking with this weapon, a model can spend 1 focus point to boost all attack and damage rolls for the attack.)
Weapons
Bombard (x2) | |||||||||||||||
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RNG | ROF | AOE | POW | LOCATION | ||||||||||
14 | 1 | 4 | 14 | 1 Each Side | |||||||||||
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Open Fist (x2) | |||||||||||||||
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RNG | POW | P+S | LOCATION | |||||||||||
1 | 0 | 12 | 1 Each Side | ||||||||||||
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Theme Forces
- Armored Korps
- Jaws of the Wolf - Behemoth gains Pathfinder in this theme.
Thoughts on Behemoth
Behemoth in a nutshell
The Behemoth is just an incredibly solid warjack. It hits hard and accurately at range, and hits even harder when it starts punching. It is incredibly focus-efficient and is viable against pretty much every potential opponent. Want to have super accurate, high-damage AOE firepower? Take the Behemoth. Want to punch any undamaged heavy out of the game in a single round? Take the Behemoth. Big B's main problem is his price tag, combined with the fact that he has absolutely no defensive rules to keep him safe on the way in. He costs almost as much as two Marauders, while being only as survivable as one, and most opponents know he will delete everything he touches, so the will do everything to make sure that does not happen. And even if he does get there; he is likely to have lost an arm or a leg on the way in.
The Behemoth is an extremely focus efficient jack, capable of operating with full power at range with only 1 extra focus thanks to Powerful Attack and Power Up. Up-close it is bit more focus-hungry, as even with its above-average MAT you may often want to boost against elusive targets. Its seemingly low P+S blows are deceptively devastating thanks to Armor Piercing: For example, take a strong melee Warjack such as a Juggernaut and pit it's Melee weapon against the tremendously high (23) ARM of say, a Devastator. Even the mighty P+S 19 Ice Axe will be rolling dice/minus 4 on the damage roll, but a Behemoth's fists will be dealing straight damage (12 P+S vs 12 ARM (23/2= 11.5, rounded up to 12)), effectively making them P+S 23. Against say, an ARM 20 opponent, Big B will be rolling +2 for damage, assuming he had not also been buffed or boosted, which may still be welcome either from charging, focus or spell.
Combos & Synergies
Almost every caster can put the Behemoth to good use. However spells, feats, and support solos who can lower the enemy's DEF will boost its effectiveness even more. Ironically Behemoth tends to perform worse for Khador's jack-focused casters, who generally prefer multiple cheaper jacks.
Casters
- Butcher1 - Butcher's feat averages slightly less damage than Sorscha2, but he can add Full Throttle and Fury as well.
- Irusk1 and Strakhov1 - Superiority helps the Behemoth to deliver death even further away.
- Kozlov1 - If you really, really want to delete something from the table put Fury on Big B, put a Gang Fighter trigger on Big B's target, and pop your feat.
- Sorscha1 - Frozen targets makes all of Behemoth's attacks autohit, plus Bboundless Charge for faster Behemoth smashing.
- Sorscha2 - Behemoth does a stupid amount of melee damage on Sorscha2's feat turn, with Boundless Charge to get him there quicker.
- Vladimir1 - Most people don't expect Behemoth to punch them in the face from over a foot away. With Boundless Charge (+2" movement) and Vlad1's feat (double SPD) the Behemoth has a 14" threat range on his charge. Signs and Portents also makes Behemoth super accurate.
- Irusk2 - Fire for Effect isn't a good option on Big B (with Powerful Attack, a second fully boosted shot costs the same as the upkeep), but Energizer is! It can help him get in range to get aiming bonus or to avoid enemy retaliation after brutally bombing key targets.
Juniors & Marshals
- Malakov1 - Journeyman Malakov can fill up Behemoth on focus and buff him up with Redline, and also allows you to combine with a main caster's tricks. Bear in mind, though that betting your 20 points warjack against the survivability of a squishy 4 points model might not be a good idea.
- Greylord Forge Seer - A high-risk high-reward combo, the Seer's Drive makes it usually worth it. The ability to have Behemoth take on targets that are incorporeal, Arcane Shielded, or Hymn of Shielding'd is extremely powerful. Also the Seer can Empower Big B for one focus and that, plus the subcortex, armour piercing, and the appropriate marshal orders, is usually enough to wreck face.
- Sorscha0 - Sorscha0 can put Boundless Charge on Behemoth whether or not he is in her battlegroup (tip: he usually isn't cause she is so squishy).
Other
- Battle Mechaniks (or anyone else with the Repair skill) - with such a huge point investment you'll want Big B to be up and running all the time. Don't forget that a crippled weapon system will reduce the effectiveness of both the Open Fist and the Bombard Cannon, so a single point of repair on them will restore 2 weapons at once.
- Greylord Adjunct - Behemoth is a spectacular target for Guidance thanks to Arcing Fire.
Drawbacks & Downsides
- Incredibly expensive, but for a reason.
- Despite having the cost of 2 Khador heavies, it is not much harder to kill than one.
- Enemies know it and fear it, making it a priority target on par with the Deathjack
Tricks & Tips
- Remember that Powerful Attack boosts the attack roll and *all* damage rolls, so the blast damage from the AOE is boosted as well as the direct hit. Even on a miss, boosted AOEs that deviate into enemy troops still have a fairly good chance of killing all but the heaviest of infantry.
- With Powerful Attack you have to declare it at the first opportunity. You can't roll the attack and then powerful attack just the damage, however if you shoot a stealth target then you can powerful attack the damage because you haven't rolled any dice yet.
- Don't commit your army to protecting the Behemoth at all costs. Sacrificing it in order to draw you opponents' army into the effective range of the rest of your army might win you the game, even if you lose the Behemoth on the way.
- Due to Arcing Fire only a huge-based model can screen a target from your cannons - in every other situation you'll clip it, either with the blast damage, or with a direct hit via arcing fire (a medium AoE has a 50,8 mm radius, 0,4 mm larger than a large base's radius plus the max 1" distance where arcing fire won't trigger). Don't forget that other targeting restrictions still apply.
Other
Trivia
- Originally released in Warmachine: Apotheosis (2005)
- Resculpted in 2016.
- Nick-Names: "Big B," "Protolossal"
Other Khador models
Rules Clarifications
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Rules Clarification : Arcing Fire (Edit)
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Rules Clarification : Open Fist (aka, Power Attack Throw) (Edit)
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Rules Clarification : Armor-Piercing and/or Case Cracker (Edit)
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Rules Clarification : Warjack (Edit)
Inert warjacks
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Rules Clarification : Construct - None yet. (Edit)
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Rules Clarification : Sub-Cortex (Edit)
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