Manhunter
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Manhunter |
Prime This model is available in one Prime Army, 5th Division. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
The harsh winters of Khador have given rise to many wild beasts but none may be as deadly as the Manhunter, whose blinding ferocity helps claims as many victims as the terrible Khadoran winter.
Contents
Basic Info
Manhunter | |||||||||||||||||||||||||||||
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Abilities
Weapons
Axe (x2) | ||||||||||||||
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RNG | POW | P+S | |||||||||||
0.5 | 3 | 11 | ||||||||||||
Theme Forces
- Other Factions
- Infernal players can use this model in the Hearts of Darkness theme, but only if Malakov2 is leading the army.
- Protectorate players can use this model in the Warriors of the Old Faith theme.
Thoughts on Manhunter
Manhunter in a nutshell
The Manhunter is a pure combat solo without any secondary utility function (unlike the Blighted Nyss Warlord, for example). As a fire&forget missile, one can deliver crushing damage to the unguarded flanks of your enemy, or go full kamikaze, and take down something important before biting the dust. With 2 initial weapon-master attacks with an outstanding MAT, the manhunter hits what it swings at, and kills what it hits. That comes with an adequate mobility and some above-average defense against ranged threats, so most of the time the Manhunter has no problem reaching his prey and delivering some punishing blows. Also, his presence can be really annoying in scenarios, thanks to Tough, Stealth, and that he can survive most of the blast damages thanks to his ARM (that's some thick fur hat for sure).
Combos & Synergies
Manhunters benefit greatly from any threat extension or protection spells and abilities. Weigh your options though, whether or not it worth to burn a spell on a solo. Most obvious mentions:
- Butcher1 - Fury and his Feat; that is nearly 20 points of damage against an ARM20 target.
- Irusk1 - an excellent recipient for Battle Lust, and his feat can make its survival to the next level. Reveille can also help you with unexpected knock-downs. Irusk2's Solid Ground also worth a note.
- Strakhov2 - Last Stand is an excellent spell for assassination runs.
- Vlad1 - what not to like on Signs and Portents?
- Vlad2 - his feat is all about making super solos out of ordinary soldiers; why not put it on a solo with awesome damage output already?
- Yuri the Axe gives them Treewalker. Beside the extra defense in forest, the real benefit is that it allows the Manhunter to ignore forests for LOS; and who doesn't like sitting 6 inches in a forest where no one can see you, then come bursting out of the trees to apply axe to face?
Drawbacks & Downsides
- No secondary functions. It kicks teeth in, and that's about it.
Tricks & Tips
- Though his threat ranges are predictable, that's not necessary a bad thing. One can hardly ignore the threat posed by a single Manhunter, so feel free to use him as a board controlling tool. Opponents will often commit extra effort to neutralize the threat, often over-committing and leaving other models unprotected (or un-dealt with).
Other
Trivia
Released way back in Warmachine: Prime (2003)
Other Khador models
Rules Clarifications
Rules Clarification : Weapon Master - None yet. (Edit)
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Rules Clarification : Advance Deployment (Edit)
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Stealth (Edit)
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