Man-o-War Suppression Tanker
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Man-o-War Suppression Tanker |
Prime This model is available in one Prime Army, Armored Korps. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
Man-O-War tankers are a response to the more impressive armaments and engines of war that Khador now finds set against it. Tankers support their smaller companions in battle, girding them with massive armored shields and laying down heavy supporting fire. Suppression Tankers are armed with a pair of volley guns, each being a multiple-barreled light cannon able to fire single chambers in rapid succession or multiple barrels simultaneously.
Contents
Basic Info
Man-o-War Suppression Tanker | |||||||||||||||||||||||||||||||||
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Abilities
- Bulldoze - When this model is B2B with an enemy model during its Normal Movement, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.
- Repairable - This model can be targeted with Repair special actions as if it were a construct model.
Weapons
Volley Gun (x2) | ||||||||||||||
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RNG | ROF | AOE | POW | ||||||||||
10 | d3 | - | 10 | |||||||||||
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Shield (x2) | ||||||||||||||
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RNG | POW | P+S | |||||||||||
0.5 | 3 | 12 | ||||||||||||
Theme Forces
- Khador
- Armored Korps. This solo gains Advance Move in this theme.
- Other Factions
- Infernal players can use this model in the Hearts of Darkness theme, but only if Malakov2 is leading the army.
Thoughts on Man-o-War Suppression Tanker
Man-o-War Suppression Tanker in a Nutshell
Man-o-War Tankers are lumbering bipedal weapons platforms on Large bases that unleash hell upon the enemy. Incredibly durable thanks to their dual Shields, and effective and self-sufficient for their cost, they represent the next stage in Khador steam-powered armor technology. Currently, Tankers come equipped with one of two loadouts:
- Strike Tankers are dedicated to cracking the heaviest of armors with Slug Cannons capable of rending even Colossals, Gargantuans and Battle Engines apart.
- Suppression Tankers are designed to absolutely decimate incoming light enemy infantry with their devastating Shield-mounted Volley Guns that shreds lightly armored foes to pieces without a second thought.
Suppression Tankers do one thing, and they do it excessively well: crowd control. Volley Fire on a RAT 6 platform makes them very likely to hit even very high DEF models and take them out reliably as long as their ARM stays south of 18. Simply shooting things or using Full Blast are great for active crowd control but Covering Fire pushes its utility over the top. Dousing incoming warriors with guaranteed POW 10 hits is excellent for thwarting jamming models and Shield Walls, letting you clean up on the next turn with an effective alpha strike. The Volley Guns turn the Suppression Tanker into an excellent board control piece that forces the opponent to commit heavier models if they want to have any chance at a scenario victory. The Tanker's effective ARM 21 is very difficult to crack and can present a front to the opponent that's very difficult to punch through. Still, Tankers are not at all indestructible and a concerted effort will take them down so protecting them against long-range attacks is still important.
Tankers are positively excellent models for Armored Corps lists. They supplement the Man-o-War arsenal in significant ways, love advancing up in battle lines and count towards getting free solos, which can include themselves. A 5/6 point discount is really nice and Tankers are decent Repair targets. They're not great Advance Move targets though because unlike Shocktroopers they don't need to maintain a Shield Wall and unlike Man-o-War Cavalry they don't have the high SPD to really capitalize on it. Strike Tankers are wonderful when you need more armor-cracking power, Suppression Tankers are wonderful when you need more crowd control tools. Play Tankers in your Armored Corps.
Combos & Synergies
It is important to understand that--unlike much of Khador--Tankers are not melee fighters, they are lumbering front-line weapons platforms. When they get jammed, you use Bulldoze to disengage them and otherwise you have them keep pace with your main formation. When supporting them it typically pays to help them keep up or enhance their shooting capabilities, and that's about it.
Warcasters
- Butcher1: With up to 6 initial ranged attacks, the Suppression Tanker likes Orsus' feat quite a bit.
- Irusk1: Khador's resident military genius has Battle Plans, an excellent feat and Inhospitable Ground to protect and boost Tankers.
- Irusk2: Gurvaldt's epic incarnation is a Tactician, commands Total Obedience and Solid Ground for Tankers, and Fire for Effect is terrifying on a Full Blast attack.
- Old Witch2: Her Black Wings attack and Windstorm prevents enemy models from outranging its Volley Guns.
- Strakhov2: Tankers love Strakhov's feat and Inviolable Resolve spell.
- Vladimir1: Boosting its many attacks with Signs & Portents is always a good thing, just remember that it doesn't work with Covering Fire.
Non-caster
- Conquest: The Colossal can supply additional templates with its Creeping Barrage for you to dictate where the enemy can and cannot go.
- Battle Mechaniks: All Man-o-War models have the Repairable rule.
- Kommandant Atanas Arconovich: All Man-o-War models can benefit from his Tactician ability and the rest of your army will appreciate seeing and moving through it.
- Colbie Sterling/Gobber Tinker/Raluk Moorclaw: These three are Mechanikally Adept, meaning they can Repair Khador models.
- Saxon Orrik: Can give it crucial Pathfinder.
Drawbacks & Downsides
- Like all Man-o-War infantry, its base SPD and DEF is very low.
- Any speed de-buff will hurt it, and it usually struggles in scenarios. Haley1's Temporal Barrier with the Stormsmith Grenadiers' grenade can shut down its move completely, apart of 3" charges.
- Tankers cannot be targeted by the Man-o-War Kovnik's Desperate Pace.
- It is susceptible to pushes and knockdowns.
- Without Pathfinder its advance will be slowed to a crawl on rough terrain.
- If the opponent doesn't field low-ARM models it becomes a lot less useful.
- Massive models are immune to pushes.
- Despite having two Volley Guns you can only use one instance of either Covering Fire or Full Blast per activation.
- If you're unlucky you can roll low on its ROF and be stuck with only two shots.
- Unlike the Strike Tanker, it cannot both hit and shoot models it is in melee with.
Tricks & Tips
- Tankers have Large bases and can draw LoS over your Medium-based Man-o-War. The flip side is also true - if you want to screen them, don't rely on your standard MoW infantry units.
- Use its Bulldoze to move models engaged with it out of melee range, then shoot them with the Volley Guns.
- Unlike the Conquest's Creeping Barrage, you can place the Covering Fire template even if you are not allowed to make ranged attacks (like Issyria's Blinding Light spell), as you don't do it "instead of attacking with your ranged weapon". On the same note, you cannot use Full Blast, as it is a ranged attack, only with a different profile.
- Covering Fire is not an attack; it doesn't need a target (bypassing things like Vindictus1's feat), and damage from it won't trigger attack-related abilities (like Battle-Driven).
- Covering fire templates can be placed on your own models - the damage will only trigger if they enter or end their activation within it. Be sure not to move your own models into an existing template though, because you are vulnerable to friendly fire that way.
- Full Blast's template ignores a whole lot of things, from Stealth to the target in melee penalty. Keep that in mind against sneaky foes.
- When you can't target an enemy model with ranged attacks, run up a cheap model in front of it (for example a Mechanik grunt, and shoot him in the back with Full Blast to catch your intended target.
Other
Trivia
- Released in 2018.02 Armored Korps CID.
- Tankers do not come in the same box, meaning you can't buy a box and magnetize its weapons to swap the model between its two layouts. There does not some to be any logistical reason for this.
- Its insignia signify its rank as Privat.
- "Tanker" is a colloquial military term for a tank operator.
Other Khador Models
Rules Clarifications
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Rules Clarification : Covering Fire and/or Sustained Fire (Edit)
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Rules Clarification : Full Blast - None yet. (Edit)
Rules Clarification : Volley Fire - None yet. (Edit)
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Rules Clarification : Shield and/or Buckler (Edit)
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Rules Clarification: : Bulldoze (Edit) |
Bulldoze - General
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Rules Clarification : Repairable - None yet. (Edit)