Widowmaker Marksman

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Khador Logo.jpg Widowmaker Marksman

Khador Widowmaker Solo

Operating independently, Khador’s senior Widowmaker marksmen move unobserved across the battlefield. The expert sharpshooters are equipped with the prized Vanar Liberator rifle. The Liberator weighs a full twenty pounds, nearly twice the weight of the standard hunting rifles issued to Widowmaker units. Capable of tearing through plate armor, Liberator rounds are as accurate as they are lethal in the hands of a Widowmaker marksman.

Basic Info

Widowmaker Marksman
Missing Info
Khador widowmaker marksman.png
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR
MAT 4
RAT 8
M.A. N/A
DEF 14
ARM 11
CMD 8
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 4
N/A
N/A
FA 1
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock


Abilities

  • Advance Deployment - Models with advance deployment are placed after normal deployment and may be placed up to 6" further forward.
  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
  • Stealth - Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.
  • Marksman - When damaging a warjack/warbeast with a ranged attack, the attacker chooses which column/branch takes the damage.
  • Swift Hunter - When this model destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to 2".
  • Leadership [Widowmakers] - Friendly Widowmakers models in this model's command range gain Swift Hunter.

Weapons

  • Vanar Liberator - 14" range, POW 12 ranged attack
    • Deadly Shot - Instead of making a damage roll to resolve an attack with this weapon, you can choose to have a model hit by this weapon suffer 3 damage points instead. A model disabled by this attack cannot make a Tough roll.
  • Sword - 0.5" reach, P+S 8 melee attack

Theme Forces

Thoughts on Widowmaker Marksmen

Widowmaker Marksman in a nutshell

The solo version of the Widowmaker Scouts, the Marksman is better defended, thanks to his native Stealth, and packs more punch due to Deadly Shot. His main job is to pick off isolated solos, support Widowmaker Scouts, and knock off critical aspects / weapons / systems from tougher targets. He does that from a solid distance, while remaining mobile with Swift Hunter.

Combos & Synergies

The Marksman works well on his own, but with his leadership you get the most bang for your bucks, if you include him beside a unit of Widowmaker Scouts.

  • Other models, who are capable of inflicting targeted and/or multi-wound shots tag along nicely with the Marksman. Kell Bailoch, Eiryss1 or Alten Ashley are all ideal candidates. The Marksman, Bailoch and a unit of Widowmakers can peel off 13 points of targeted damage from any warjack or warbeast. Ashley's Grievous Wound still complete nicely to the above mentioned models.
  • Contrary to Kell Bailoch and other mercenary snipers, the Widowmaker Marksman is a Khador faction model. Which makes it possible for Warcasters to enhance his performance (Like Strakhov1's Sentry spell)
  • The Widowmaker Marksman is available in both the Jaws of the Wolf and the Winter Guard Kommand theme forces, making the sniper a popular pick due to him bringing an effective gun for cheap (or sometimes even free).

Drawbacks & Downsides

  • Low ARM, which might enable him to survive a stray AOE, but anything with a POW 9 or more will kill him on average rolls.
  • Struggles against targets with Stealth.
  • If you don't bring Widowmakers, Kell Bailoch does twice as much damage for a single point more (though lacks the mobility and stealth of the Marksman)

Tips & Tricks

  • Even though his rifle's POW is 2 points higher than the Scouts', it is almost always better if you go for the 3 fixed damage from Deadly Shot instead of the normal damage roll.


Other

Trivia

Other Khador models

Khador Logo.jpg       Khador Index       (Edit)
Battlegroup & Similar
Warcasters

Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch1 - Old Witch2 - Sorscha1 - Sorscha2 - Sorscha3 - Strakhov1 - Strakhov2 - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2

Warcaster attachments

Khador: War Dog - Greylord Adjunct
Mercenary: Madelyn Corbeau - Reinholdt - Wyshnalyrr

Other Warjack Controllers

"Junior" Warcasters: Malakov1 - Sorscha0
'Jack Marshals: Man-o-War Kovnik - Greylord Forge Seer

Heavy Warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood - MOW Atanas & Standard
Ranking Officer CA : Koldun Kapitan Valachev
Solos

Greylord Adjunct - Greylord Forge Seer - Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - MOW Strike Tanker - MOW Suppresion Tanker - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Sofya - Sorscha0 - Yuri

Battle Engines Gun Carriage - Man-o-War Siege Chariot - Man-o-War Assault Chariot
Theme Forces
Armored Corps - Flame in the Darkness - Jaws of the Wolf - Legion of Steel - Warriors of the Old Faith - Winter Guard Kommand - Wolves of Winter
Mercenaries
Refer to Who Works for Whom and/or Category: Khador Mercenary
This index was last updated: 2019.06

Rules Clarifications

Rules Clarification : Deadly Shot - None yet. (Edit)

Rules Clarification : Advance Deployment - None yet. (Edit)

RC symbol.png

Rules Clarification : Pathfinder      (Edit)

RC symbol.png

Rules Clarification : Stealth      (Edit)

  • "Automatically missing" is not the same as "cannot be hit by".
  • For instance, a stealth model can still be the target of an AOE attack and although it auto-misses, if the AOE deviates onto them they will get damaged.
RC symbol.png

Rules Clarification : Leadership      (Edit)

  • If you have two Leaders handing out the same buff, then sometimes they stack (Bronzeback) and sometimes they don't (Exemplar Bastion). (Infernal Ruling)
  • See specific models for case-by-case clarifications.
RC symbol.png

Rules Clarification : Marksman and/or Precision Strike     (Edit)

  • These abilities do not get around Retribution Force Fields. The attacker's ability assigns it to a column, and Force Field reassigns it.
  • Versus a Colossal or Gargantuan, you don't get to choose which grid is damaged. That is still governed by which Firing Arc the attacker is standing in.
  • Attacker chooses column vs Defender chooses column (Edit)
    • When both the attacker and defender have an ability that lets them choose the column that gets damaged, the attacker gets to choose. (Infernal Ruling)
RC symbol.png

Rules Clarification : Swift Hunter and/or Overtake     (Edit)

  • The free move must be resolved before other abilities that involve attacks (such as Quick Work or Berserk). Refer Step 12 vs 14 in Appendix A.
  • This ability does not trigger off special attacks, only basic ones.
  • An important difference:
    • Swift Hunter can be triggered by any attack, including out-of-activation attacks.
    • Overtake only works on attacks during your Combat Action. Even stuff like Impact Attacks won't trigger it.
  • Blood Boon & Overtake (Edit)
    As of 2019.03, this interaction is only available to Iona the Unseen   [Show/Hide]
    • Overtake is resolved at Step 12. Blood Boon is resolved at either Step 12 or 14 depending on whether you cast an offensive spell or not.
    • You can choose whether to trigger Overtake or Blood Boon first.
    • If you decide to cast a spell before resolving Overtake, that's fine. But if you choose an offensive spell, then you've skipped ahead to Step 14 and you've lost your chance to use Overtake.
    • (Infernal Ruling for all of the above)