Victor
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Victor |
Prime This model is available in two Prime Armies, 5th Division and Armored Korps. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
Khadoran colossals are mountains of steel bristling with some of the most powerful weapons ever deployed in the Iron Kingdoms. The Victor’s massive siege mortar and its sophisticated loading system bring unmatched versatility to the battlefield, while its autocannons neutralize airborn threats with pinpoint accuracy.
Contents
Basic Info
Victor | |||||||||||||||||||||||||||||||
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Colossal - Colossals are mega-warjacks, even bigger and stompier. They use nearly all the same rules as normal warjacks but with a few alterations. These changes are summarized here or can be read in full here.
Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
Weapons
Siege Mortar | |||||||||||||||
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RNG | ROF | AOE | POW | LOCATION | ||||||||||
20 | 1 | 5 | 15 | Superstructure | |||||||||||
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Auto Cannon (x2) | |||||||||||||||
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RNG | ROF | AOE | POW | LOCATION | ||||||||||
12 | d3 | - | 12 | 1 each side | |||||||||||
Fist (x2) | |||||||||||||||
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RNG | POW | P+S | LOCATION | |||||||||||
2 | 4 | 23 | 1 each side | ||||||||||||
Theme Forces
- Khador
- Other Factions
- Cygnar and Mercenary players can use this warjack in the Flame in the Darkness theme.
- Infernal players can use this warjack in the Hearts of Darkness theme, but only if Malakov2 is leading the army. It gains Accumulator [Soulless] in this theme.
- Protectorate players can use this warjack in the Warriors of the Old Faith theme.
Thoughts on Victor
Victor in a nutshell
The Victor differentiates itself from the Conquest by having a longer range main gun with three ammo types that cover a wider variety of match-ups. Need to slow a non pathfinder enemy down? You have a 5" AOE for that. Need To get rid of stealth and lower some defense? Need to set the world on fire? Victor can do this for you, but his very low RAT makes it so you need to rely on the 5" AOE and good deviation rolls to get your shots with the main gun on target. Victors secondary guns are the polar opposite; RNG 12 is average range but d3 shots in each arc means you have several attempts at hitting, and Flak Fire means you are actually able to hit the high defense that most flying models have if they are in range.
Big and shooty. Take Victor if you want a Colossal for his different ammo types and main gun. Reach for the Conquest if you want Creeping Barrage's POW 10 templates to protect your army and the potential crit devastation.
Combos & Synergies
- Greylord Adjunct - Don't let pesky Incorporeal or stealthy models make your Victor run for its points.
- Winter Guard Artillery Captain: Can make the Victors Rat 4 main gun less inaccurate by giving in +2 to hit but more importantly re-rolls on the direction and distance deviated.
- Harkevich: Two siege mortar shots a round with broadside is amusing, and Mobility gives the Victor much needed movement. Sadly keep in mind that Fieldmarshal: Reposition does not work on Colossals.
- Strakhov1: Sentry gets you a second shot with the siege mortar every round and Victor is a good way to proc Overrun, but he can not make use of it himself. When it comes time to wade into melee Strakhov's Feat and Superiority makes Victor surprisingly fast and fixes MAT 6.
- Vlad 1: Signs & Portents boosts the accuracy for "free" (you were going to cast it anyway...) and his feat gives Victor a nice speed boost. If you really need something dead, cast Boundless Charge on Victor on the feat turn for a sudden charge of 13" (+2" reach).
- Vlad 3: Victor is a great candidate for both Hand of Fate and Infernal Machine, the former for hitting more accurately and the latter for hitting first.
- Vlad 2: Hand of Fate is awesome on Victor, Assail is somewhat weaker.
- Irusk 2: Victor benefits from Fire for Effect because all the damage under the template is boosted. You'll get no mileage out of Energizer, sadly, but that can be a good thing because Irusk is focus strapped as is.
- Malakov2 - You can run Victor 12" turn one with Escort and then Open Fire to get some good deviations with a total threat range of 32".
Drawbacks & Downsides
- Like most Colossals the Victor is big and lumbering. People in MK3 are used to heavy armor cracking and will have an idea of how to take down a colossal with their lists.
Tricks & Tips
- Being conservative with Victor and getting another round of shooting before committing him can be a wise choice when your opponent still has the tools to remove him. Don't hesitate to take an Aiming Bonus if you want to hit something directly.
- Flak Fire makes it mince Archons, Incindiary lets it mince infantry, both single-wound and multi-wound. It's a great anti-meta tool.
Other
Trivia
Released in the Warmachine: Reckoning expansion (2015).
Other Khador models
Rules Clarifications
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Rules Clarification : Arcing Fire (Edit)
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Rules Clarification : Attack Type and/or Arcane Savant (Edit)
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Rules Clarification : Crater - None yet. (Edit)
Rules Clarification : Flare - None yet. (Edit)
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Rules Clarification : Incendiary (Edit)
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Rules Clarification : Flak Fire - None yet. (Edit)
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Rules Clarification : Open Fist (aka, Power Attack Throw) (Edit)
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Rules Clarification : Colossal (Edit)
Huge Base (Edit)
Also, simply being on a huge base triggers a bunch of rules scattered throughout the rulebook, click to read them. [Show/Hide]
From the 2020.02 edition of the core rules (Edit)
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Rules Clarification : Construct - None yet. (Edit)
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Rules Clarification : Pathfinder (Edit)
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- Khador
- Colossal Warjack
- Colossals & Gargantuans
- Warjack
- Model
- Does have Mk4 rules
- Construct
- Pathfinder
- Arcing Fire
- Attack Type
- Crater
- Flare
- Incendiary
- Flak Fire
- Open Fist
- Armored Korps
- Flame in the Darkness
- Jaws of the Wolf
- Legion of Steel
- Warriors of the Old Faith
- Winter Guard Kommand
- Wolves of Winter
- Hearts of Darkness