Kovnik Apprentice Kratikoff

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Khador Logo.jpg Kovnik Apprentice Kratikoff

Khador Winter Guard Character Solo - ("Junior Warcaster")

The woman who would become one of Khador's greatest warcasters entered military service young, lying to recruiters to get into the Winter Guard two years before normal eligibility. By the time her warcaster talent was recognized, she was already a battle-hardened veteran. Awakened to her talent after the death of her superior officer, she was impatient to put training behind her and do her part in the Motherland's wars. She inspired her soldiers with her courage and heroics, ever inclined to close with the enemy as quickly as possible.

Basic Info

Missing Info
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
M.A. N/A
DEF 15
ARM 14
ESSENCE {{{essence}}}
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
Warcaster 1
the Statblock


  • Cold Imm symbol.jpg Immunity: Cold
  • Battlegroup Controller - (1) This model is not a warcaster but has the following warcaster special rules: Battlegroup Commander, Focus Manipulation, Power Field, and Spellcaster. (2) This model must have at least one warjack in its battlegroup at the start of the game.
  • No Sleeping on the Job [Winter Guard] - This model and Winter Guard models in its command range cannot become knocked down.


  • Blunderbuss - 8" range, POW 12 ranged attack
  • Mechanikal Axe - 1" reach, POW 6, P+S 12 melee attack



Boundless Charge

2 6 - - Turn -
During its activation, target friendly Faction model can charge without spending focus or being forced and gains +2" movement and Pathfinder when it charges. Boundless Charge lasts for one turn.
Fog of War

3 SELF Control - Upkeep -
Models gain concealment while in the spellcaster's control range.

Theme Forces

Thoughts on Sorscha0

Sorscha0 in a Nutshell

Kovnik Apprentice Kratikoff is Boundless Charge on a stick. As such she can be an essential piece in a jack-heavy force, adding to threat ranges by helping to overcome slow speeds and difficult terrain. Since Boundless is not an upkeep, it can be stacked with most other movement buffs your actual warcaster can provide.

She also provides concealment via Fog of War for some protection against shooting. Additionally, she keeps your Winter Guard on their feet and, most importantly, runs a jack for you.

Combos & Synergies

Sorscha0 is a buffbot that hands out benefits to jacks and Winter Guard alike that can be futher stacked with other buffs from solos or Casters.

  • Greylord Forge Seer - She can cast Boundless Charge on his marshalled jack, which thus charges for free. A charging Behemoth under the crush order will wreck faces!
  • Kovnik Jozef's ability to hand out tough stacks nicely with her No Sleeping ability.
  • Fog of War is great to keep models alive on the way in. It stacks nicely with spells such as Iron Flesh on the units you want protected.
    • Butcher1 and Old Witch1 both hand out Iron Flesh.
    • Since it is not upkept on them, Fog of War is one of the rare buffs for Doom Reavers. You'll have to play out of theme though.
  • Old Witch1 also especially benefits from Fog of War since it triggers her Prowl and Apparition and Gallows can act as a pseudo threat extender on top of Boundless.
  • Any caster with movement buffs will appreciate the extra 2" from Boundless since it can, depending on the caster, push threat ranges to ludicrous levels. There include:
    • Harkevich with Mobility.
    • Butcher3 with Energizer, Vengeance and Impending Doom.
    • Irusk2 also with Energizer.
    • Malakov2 with Escort (also his Sneak battle plan stacks nicely with Fog of War).
    • Kozlov with his feat and he himself has Sidestep
    • Karchev's Road to War.
    • Strakhov1 with his feat, Superiority and Overrun.
    • Irusk1 also with Superiority.
    • Strakhov2 with Quicken.
  • Malakov1 forms quite the dynamic duo with her, since they can stack Redline and Boundless Charge on Malakov's jack, giving it impressive threat range without any input from your caster.

Sorscha0's battlegroup

Beast-09 is her pet warjack that she can take in any theme.
  • A Rager is a cheap shield guard. Which is what every journeyman loves.
  • The Berserker is the cheapest jack you can put on her if you want to save points.
  • Beast-09 can be taken in themes with her, even though she's not a full Warcaster.
  • A Destroyer or other ranged 'jack can be a good choice for giving her something to do with her Focus on turns when Boundless Charge isn't necessary.

Drawbacks & Downsides

  • She's essentially just a buffbot and as such contributes little to the fight herself. You'll have to keep her far back.
  • Fog of War and No Sleeping are different ranges, so you need to keep track of that.

Tricks & Tips

  • With the ability to spend her own Focus to boost attack/damage rolls, even her mediocre weapons can be very effective at taking out solos and other key pieces.
  • Remember Fog of War affects enemy models too. Although it's not a huge problem, because of her smaller control range.



  • Released at LVO (2019.02)
  • Released to celebrate the 15th anniversary of Warmachine, alongside Deneghra0, Severius0, and Caine0.

Other Khador models

Khador Logo.jpg       Khador Index       (Edit)
Battlegroup & Similar

Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch1 - Old Witch2 - Sorscha1 - Sorscha2 - Sorscha3 - Strakhov1 - Strakhov2 - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2

Warcaster attachments

Khador: War Dog - Greylord Adjunct
Mercenary: Madelyn Corbeau - Reinholdt - Wyshnalyrr

Other Warjack Controllers

"Junior" Warcasters: Malakov1 - Sorscha0
'Jack Marshals: Man-o-War Kovnik - Greylord Forge Seer

Heavy Warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood - MOW Atanas & Standard
Ranking Officer CA : Koldun Kapitan Valachev

Greylord Adjunct - Greylord Forge Seer - Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - MOW Strike Tanker - MOW Suppresion Tanker - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Sofya - Sorscha0 - Yuri

Battle Engines Gun Carriage - Man-o-War Siege Chariot - Man-o-War Assault Chariot
Theme Forces
Armored Korps - Flame in the Darkness - Jaws of the Wolf - Legion of Steel - Warriors of the Old Faith - Winter Guard Kommand - Wolves of Winter
Refer to Who Works for Whom and/or Category: Khador Mercenary
This index was last updated: 2019.08

Rules Clarifications

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Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Cold - None yet. (Edit)

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Rules Clarification : Battlegroup Controller      (Edit)

  • This model has a completely separate battlegroup to your main warcaster.
    • Your main warcaster cannot allocate focus to warjacks under this model's control (and vice versa).
    • Any spells/effects that apply to your main warcaster's battlegroup (such as Energizer) do not apply to warjacks under this model's control (and vice versa).
  • This model is not a warcaster
  • Warjacks this solo controls can still benefit from Power Up exactly as if it were a warcaster. (Closed thread)
  • When this solo dies, any warjacks they are controlling go inert exactly as if it was a warcaster. (Infernal Ruling)

Inert warjacks

  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.
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Rules Clarification : No Sleeping on the Job      (Edit)

  • If a model is already knocked down, and is then affected by NSotJ, it doesn't get to stand up. The "cannot be knocked down" isn't retroactively applied.

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Rules Clarification : Boundless Charge      (Edit)

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Rules Clarification : Fog of War      (Edit)

  • All players will gain concealment from Fog of War. It lacks the "friendly models gain ..." part that would normally limit it.