Greylord Ternion
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Greylord Ternion |
Prime This model is available in one Prime Army, 5th Division. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
Three arcane spell casters form the Greylord Ternion, armed with magic that can freeze a man in his tracks or tear him apart in a cone of icy shards.
Contents
Basic Info
Greylord Ternion | |||||||||||||||||||||||||||||||||||||
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Abilities
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Immunity: Cold
- Battle Wizard - Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
- Magic Ability [ 7 ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.
Weapons
Rune Axe | ||||||||||||||
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RNG | POW | P+S | |||||||||||
1 | 5 | 10 | ||||||||||||
Spells
COST | RNG | AOE | POW | DUR | OFF | ||
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Blizzard
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(★ Action) | 5 | 3 | - | Round | No | |
Choose a friendly Faction model within 5˝ of this model. Center a 3˝ AOE cloud effect on the chosen model. The AOE remains centered on the model for one round. If the chosen model is destroyed or RFP'd, remove the AOE from play. | |||||||
Bonds of Woe
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(★ Attack) | 10 | - | 12 | - | Yes | |
When a living enemy warrior model is boxed by Bonds of Woe, RFP it. You can then return to play one destroyed Grunt to a friendly Doom Reaver Swordsmen unit in this model's command range. Place the Grunt in formation and completely within 3˝ of this Ternion. The Grunt must forfeit its Combat Action the turn it is put into play. | |||||||
Ice Cage
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(★ Attack) | 10 | - | - | (★) | Yes | |
This attack causes no damage. Instead, a model hit suffers a cumulative -2 DEF penalty for one turn unless it has Immunity: Cold. When a model without Immunity: Cold is hit with three or more Ice Cage attacks in the same turn, it becomes stationary for one round. |
Theme Forces
- Khador
- Wolves of Winter - This unit can potentially gain Apparition in this theme.
- Other Factions
- Infernal players can take this unit in the Hearts of Darkness theme, but only if Malakov2 is leading the army.
Thoughts on Greylord Ternion
Greylord Ternion in a nutshell
The Ternion are a toolbox support unit that synergizes well with the rest of a Wolves of Winter force, providing a variety of tools to aid the rest of your army. Blizzard is the most broadly applicable, placing a cloud on an allied model to give it concealment or string together to block line of sight to the rest of your army. Bonds of Woe is a decent magic attack that can also bring back friendly Doom Reaver Swordsmen troopers, adding a bit of recursion which works well with that "glass canon" unit. Lastly, Ice Cage is a great single-target DEF debuff that can stack to make a model Stationary.
Other than an above average magic ability their stats are okay all over and they will die if the clouds they generate are poorly placed, but at 5 points for 3 models you get good value for their utility.
Throwing them in to use battle wizard is a risk that rarely pays off, as they aren't that accurate or hard hitting but because of their cheapness it's never a huge risk.
Combos & Synergies
- Doom Reaver Swordsmen - Naturally. Bonds of Woe is their specific recursion engine, while Ice Cages can set up key targets for them so smack. Blizzard is specially worded to allow it to be cast on the normally spell-immune Doom Reavers, and it's an excellent tool for delivering them, either by upping their defense at range or setting up a cloud wall that they can hide behind.
- Koldun Lord - He can copy any of their spells and gives them Prowl, meaning Stealth in a Blizzard cloud.
- Malakov2 - He brings the sneak battle plan. Sneak and Blizzard can give Stealth to anything you want.
- Butcher3 loves Ternions putting blizzard on his war argii; it allows the dogs to sit in front of him, with their cloud effects touching, and block LOS to basically every incoming bullet or spell. And if your opponent kills a dog to get rid of the cloud, Butcher gets Vengeance.
- Recursion is something that works best when stacked, so any Alexia is a good choice in order to turn Reavers into zombies.
- They work well with anyone who wants a DEF bonus vs ranged and magic attacks. Really low DEF models (like Man-O-War) not so much, because it won't make much difference to the enemies maths, but a target with base DEF around the DEF 12-13 mark is the "sweet spot", as you'll push them up to effective DEF 14-15 which is a lot harder to hit.
Drawbacks & Downsides
- Support unit through-and-through. They're not gonna be holding up a big nasty unit, and they will die to a concentrated attack.
- They're often essentially Blizzard-on-a-stick. If you move forwards to try and make use of their offensive spells, chances are you'll be dead next turn.
Tricks & Tips
- The language on Blizzard is "choose a friendly Faction model" instead of "target friendly Faction model", so the clouds can be put on Spell Ward models like Doom Reavers.
- The clouds stay centered on the model even if they move, so activate the Ternions first before moving the models up the board. This lets the Ternions stay further away from the frontlines.
- To trigger Stationary, you don't need all 3 hits to come from 3 Ternions in the same unit. So, if you're fielding two units of Ternions (or one or more Koldun Lords) you've got a bit of a backup for when dice go bad.
- Start off a chain of Ice Cages by having a Koldun Lord cast it at MA 8, since MA 7 sometimes struggles against the sort of models that you want to target with -DEF.
Other
Trivia
Released in Warmachine: Escalation (2004)
Other Khador models
Rules Clarifications
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Cold - None yet. (Edit)
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Rules Clarification : Battle Wizard (Edit)
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Rules Clarification : Magic Ability (Edit)
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Rules Clarification : Blizzard - None yet. (Edit)
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Rules Clarification : Bonds of Woe (Edit)
Return/Add to Play - Other Units (Edit)
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Rules Clarification : Ice Cage (Edit)
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