Destroyer

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Khador Logo.jpg Destroyer

Khador Heavy Warjack

Mk4 icon.png
Prime
This model is available in two Prime Armies, Armored Koprs and 5th Division. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page.

Note that the rest of this page is about the model's Mark III rules.

Khador’s mechaniks build their warjacks to last. This sturdy chassis has given rise to other staples like the Destroyer, whose whistling shells arcing overhead portend explosive obliteration.

Basic Info

Destroyer
Missing Info
Destroyer.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Large
SPD 4
STR 12
MAT 7
RAT 4
M.A. N/A
DEF 10
ARM 20
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 34
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA U
UNIT SIZE N/A
COST 13
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.

Abilities

Weapons

Bombard
Gun icon.jpg  RNG   ROF   AOE   POW   LOCATION 
14 1 4 14 Left
  • Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
Executioner Axe
Sword icon.jpg  RNG   POW   P+S   LOCATION 
1 5 17 Right
  • Critical Amputation - On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.

Theme Forces


Thoughts on the Destroyer

Classic sculpt

The Destroyer in a nutshell

The Destroyer is fire support heavy. It brings a range 14, POW 14, arcing fire AOE gun so it can safely sit in a zone on your side of the board to contest and fire away with impunity. It doesn't need much support doing its job well either. At 13 points is is also costed just right for infantry casters as most of them 27 or 28 WJPs, meaning you can take one plus another cost 13-14 heavy without eating into your 75 army points. So, if you look for a low commitment fire-support jack just to fill your Warjackpoints with, look no further than the Destroyer!

Combos & Synergies

  • Irusk is THE infantry warcaster, in both of his instances. Thus he loves a pair of Destroyers, who only cost 1 point less than his Warjack points and can sit safely behind whatever huge army you brought with him. His epic incarnation also has Fire for Effect for him.
  • The Bombard's long range makes it great for lobbing shots at anything that happens to get knocked down. Deploy them with Winter Guard Field Gun Crew, Decimator or a Grolar. The POW of the bombard is not insignificant and can carry the extra damage needed to scrap an enemy jack.
  • Winter Guard Artillery Kapitan is a great piece for fixing the normally abysmal RAT of the Destroyer.
  • The Man-o-War Kovnik is a viable way to run a Destroyer and allow it to make use of both its weapons.
  • Kommander Harkevich, the Iron Wolf is a fan of Destroyers, as taking several of them allows him to use his Broadside spell very effectively.
  • The Greylord Adjunct provides Guidance, which is awesome with Arcing Fire!

Drawbacks & Downsides

  • It's melee game is limited. Crit Amp sounds like a great ability on paper, in practise, you'll find that you often fail to do damage to your target, of just fill out the last boxes in the column with you normal damage roll anyway.
  • While it does have the probably best gun on a non-character heavy in Khador, it's still "only" POW 14, don't expect it to wreck heavies.
  • There's nothing fancy about it. You let it sit back, lobbing shells into the enemy, not commiting to a charge until you're forced to.
  • While more than twice as expensive, the two colossals also have a fantastic ranged game (Victor even shares the Arcing Fire rule), while also being great in melee, and also do not need much input from your caster.
  • RAT 4 is really sad and PP seems to think it is crucial for Khador jacks to be stuck at this value, so it's unlikely to be adressed in future CIDs. If you want to hit anything you will need to aim and boost.

Tricks & Tips

  • Deploy just behind a line of infantry. Then fire at the opposing models, aiming for low defense models and attempt to drift AOEs against support models. Once the front line is engaged, then charge any breaks in the line, and let your axe remove already-damaged enemy jacks.
  • Critical amputation has a huge boost against Gargantuans; as it fills all unmarked damage box on a damage spiral's branch, you can completely remove a whole aspect with a lucky roll. Not something to build a strategy on, but spectacular, when it comes into play.
  • Due to Arcing Fire only a huge-based model can screen a target from your Bombard Cannon - in every other situation you'll clip it, either with the blast damage, or with a direct hit via arcing fire (a medium AoE has a 50,8 mm radius, 0,4 mm larger than a large base's radius plus the max 1" distance where arcing fire won't trigger). Don't forget that other targeting restrictions still apply.

Other

Extreme Sculpt

Trivia

Originally released in Warmachine: Prime (2003)

Other Khador models

Khador Logo.jpg       Khador Index       (Edit)
Battlegroup & Similar
Warcasters

Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev1 - Karchev2 - Kozlov - Malakov2 - Old Witch1 - Old Witch2 - Sorscha1 - Sorscha2 - Sorscha3 - Strakhov1 - Strakhov2 - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2

Warcaster attachments

Khador: War Dog - Greylord Adjunct
Mercenary: Madelyn Corbeau - Reinholdt - Wyshnalyrr

Other Warjack Controllers

"Junior" Warcasters: Malakov1 - Sorscha0
'Jack Marshals: Man-o-War Kovnik - Greylord Forge Seer

Heavy Warjacks

Beast-09 - Behemoth - Berserker - Black Ivan - Decimator - Demolisher - Destroyer - Devastator - Drago - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Ruin - Spriggan - Torch

Colossal Conquest - Victor
Units, Solos, & Battle Engines
Units

Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Great Bears of the Gallowswood - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Atanas & Standard - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Ranking Officer CA : Koldun Kapitan Valachev

Solos

Bulkhead - Fenris - Greylord Adjunct - Greylord Forge Seer - Iron Fang Kovnik - Jozef - Koldun Lord - Malakov1 - Manhunter - MOW Drakhun - MOW Kovnik - MOW Strike Tanker - MOW Suppresion Tanker - Markov - Sofya - Sorscha0 - Ol' Grim - Underboss Vizkoya - War Dog - Widowmaker Marksman - WG Artillery Kapitan - Yuri1 - Yuri2

Battle Engines Gun Carriage - Man-o-War Siege Chariot - Man-o-War Assault Chariot
Theme Forces
Armored Korps - Flame in the Darkness - Jaws of the Wolf - Legions of Steel - Warriors of the Old Faith - Winter Guard Kommand - Wolves of Winter
Mercenaries
Refer to Who Works for Whom and/or Category: Khador Mercenary
This index was last updated: 2021.11

Rules Clarifications

RC symbol.png

Rules Clarification : Arcing Fire      (Edit)

  • Arcing Fire lets you ignore models but not terrain. You don't ignore clouds, forests or buildings.
RC symbol.png

Rules Clarification : Amputation      (Edit)

  • Amputation triggers after you've marked normal damage. So it goes: Roll damage ; mark damage ; fill in unmarked boxes/circles.(Infernal Ruling)
  • Amputation doesn't do anything if no boxes are filled in / the attack deals no damage. (Infernal Ruling)
RC symbol.png

Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Inert warjacks

  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.

Rules Clarification : Construct - None yet. (Edit)