Koldun Lord
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Koldun Lord |
Grim masters of elemental cold, the icy stares of the Koldun Lords seem almost to freeze the blood of those they gaze upon. Koldun Lords often obscure themselves and the warjacks under their control in a mist filled with churning snow and capable of freezing solid any foolish enough to approach too closely. So too do these wizards instill the blade or cannon of their 'jacks with a chilling mystical rime that even the fleshless dead can feel.
Contents
Basic Info[edit]
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Weapons[edit]
- Rune Axe - RNG 1, P+S 10 axe.
- Damage Type: Magical - This weapon deals Magical damage.
- Critical Dispel - When critically hit with this weapon, upkeep spells and animi on the model/unit immediately expire.
Abilities[edit]
- Immunity: Cold - This model does not suffer cold damage.
- Battle Wizard - Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
- Leadership [Greylord] - Friendly Greylord models in this model's command range gain Battle Wizard (as above).
- Lore Master [Greylord] - The Koldun Lord can cast the Magic Ability spells of any Greylord models in its command range as if they were its own.
- Magic Ability [ 8 ] - This model can use its Combat Action to cast spells. Offensive spells are a (★ Attack) and friendly spells are a (★ Action).
- Brittle Frost (★ Attack) - 10" range magic attack. A model hit by this attack suffers a POW 10 cold damage roll and suffers –2 ARM for one turn unless it has Immunity: Cold.
- Puppet Master (★ Action) OR (★ Attack) - Puppet Master is a RNG 10 spell. When it targets an enemy model/unit, it is a magic attack. You can have one affected model reroll one attack or damage roll, then it expires. Puppet Master lasts for one round.
- Wind Ravager (★ Action) - While in this model's command range enemy models cannot make ranged attacks. Wind Ravager lasts for one round.
Recent Changes[edit]
2019.01 Conucopia Errata - He got a substantial rework
Thoughts on Koldun Lord[edit]
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Recent Change Please feel free to update the article and remove this warning. |
Koldun Lord in a nutshell[edit]
The Koldun Lord is a decent support ant utility caster who empowers the other Greylords, and provides a solid anti-shooting bubble.
Combos & Synergies[edit]
- Greylord Outriders are the unit really placed to take advantage of Battle Wizard thanks to the cavalry boosted charge attack rolls.
- The Greylord Ternion like a backup if one of them misses with their ice cage.
- The Doom Reaver Swordsmen UA is the Grey Lord most likely to charge.
Drawbacks & Downsides[edit]
- Battle Wizard doesn't work on Greylord warcasters because it only gives you a free Magic Ability spell.
- He's fragile. And Flammable.
Tricks & Tips[edit]
- Watch for enemies with Assault, Dual Attack, and Gunfighter. Those are the ones you are most likely to shut down shooting from, as alot of other shooting has a longer RNG than his CMD. Remember that Point Blank is a *melee* attack, not a ranged attack, and is not subject to wind ravager.
Other[edit]
Trivia[edit]
Originally released in Warmachine: Legends (2008)
Theme Forces[edit]
Other faction models[edit]
Rules Clarifications[edit]
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Dispel (Edit)
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Rules Clarification : Cold - None yet. (Edit)
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Rules Clarification : Leadership (Edit)
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Rules Clarification : Lore Master (Edit)
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Rules Clarification : Battle Wizard (Edit)
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Rules Clarification : Magic Ability (Edit)
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Rules Clarification : Brittle Frost - None yet. (Edit)
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Rules Clarification : Puppet Master (Edit)
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Rules Clarification : Wind Ravager - None yet. (Edit)