Koldun Lord
![]() |
Koldun Lord |
Unlimited Only This model can only be used in the Unlimited game mode. You can see the other models with / without mk4 rules on this page. Note that the rest of this page is about the model's Mark III rules. |
Grim masters of elemental cold, the icy stares of the Koldun Lords seem almost to freeze the blood of those they gaze upon. Koldun Lords often obscure themselves and the warjacks under their control in a mist filled with churning snow and capable of freezing solid any foolish enough to approach too closely. So too do these wizards instill the blade or cannon of their 'jacks with a chilling mystical rime that even the fleshless dead can feel.
Contents
Basic Info
Koldun Lord | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Abilities
-
Immunity: Cold
- Battle Wizard - Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.
- Leadership [ Greylord ] - Friendly Greylord models in this model's command range gain Prowl.
- Lore Master [Greylord] - This model can cast the Magic Ability spells of any Greylord models in its command range as if they were its own.
- Magic Ability [ 8 ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.
- Prowl - While this model has concealment, it gains stealth.
Weapons
Rune Axe | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
RNG | POW | P+S | |||||||||||
1 | 5 | 10 | ||||||||||||
|
Spells
COST | RNG | AOE | POW | DUR | OFF | ||
---|---|---|---|---|---|---|---|
Brittle Frost
|
(★ Attack) | 10 | - | 10 (Cold) | Turn | - | |
A model hit by this attack suffers a POW 10 cold damage roll and suffers –2 ARM for one turn unless it has Immunity: Cold. | |||||||
Puppet Master
|
(★ Action) or (★ Attack) | 10 | - | - | Round | (★) | |
When Puppet Master targets an enemy model/unit, it is a magic attack. You can have one affected model reroll one attack or damage roll, then Puppet Master expires. Puppet Master lasts for one round. | |||||||
Wind Ravager
|
(★ Action) | - | Command | - | Round | No | |
While in this model's command range enemy models cannot make ranged attacks. Wind Ravager lasts for one round. |
Plus whatever spells he grabs from Lore Master
Theme Forces
- Khador
- Other Factions
- Infernal players can use this model in the Hearts of Darkness theme, but only if Malakov2 is leading the army.
Thoughts on Koldun Lord
Koldun Lord in a nutshell
The Koldun Lord is a nearly essential support and utility caster for the Wolves of Winter theme force. Arguably his most potent ability is the -2 ARM debuff to a single model hit by his Brittle Frost spell, which especially when combined with other damage buffers can help absolutely melt hard targets. In the absence of a good target for that, Puppet Master is always an excellent spell both offensively and defensively. Wind Ravager is more situational: often ranged attackers will either shoot from outside his (relatively small) bubble, or else just charge him. But it can be effective when combined with other anti-shooting tech, or against high-value Dual Attack models that want to charge in and shoot even farther, like many Battle Engines.
In addition, he combos well with other Greylords, copying their spells to increase his own flexibility, and providing solid anti-shooting tech with his Leadership when combined with clouds from the Ternion. Overall, he brings a lot to the table for a low point investment.
Combos & Synergies
- Greylord Adjunct - Being able to hand out additional Guidances in a single turn can be really devastating if you go the right targets for it (Sorscha 1/Viktor/Destroyers).
- Greylord Outriders - They have native Concealment, which turns into native Stealth while within the Koldun's command range, though it can be difficult for him to keep up with them. His Brittle Frost can also set them up to hurt harder targets with their sprays.
- Greylord Ternion - You can double dip into the recursion of Bond of Woe with his Lore Master, or be in a better position to start a chain of Ice Cages due to his improved Magic Ability (8). Their clouds can be the best way to trigger his Leadership: Prowl, since most Greylords lack Pathfinder.
- He can copy the Greylord Forge Seer's Empower for even more focus efficiency, or copy Hoarfrost at a higher Magic Ability [8], for an excellent AoE nuke with a chance to trigger Crit: Stationary.
- He can give Kommander Sorscha Puppet Master, which is great as she wants to hit every single one of her Freezing Grips. Fog of War gives all the Greylords Stealth with his Leadership in effect.
- Conquest loves the reroll for extra crit chance and the damage buffs for its guns.
- Void Archons allowed in the Wolves of Winter theme can stack their -ARM aura with Brittle frost for an enviable damage buff vs. one target.
- Old Witch2 loves to combo her Windstorm spell with one or more Wind Ravagers to keep the army truly safe from guns. Ideally, between the decreased range and the no-shooting bubble, only enemies further than 18" from Old Witch will be able to make any effective shots. She also loves to stack Curse of Shadows with Brittle Frost!
- Zerkova2 is not only a Greylord warcaster (he can give her Prowl), but she loves spellcasters. Her Occult Whispers spell boosts his to-hit rolls, and her feat can let him cast an additional spell.
- Zerkova1, Karchev1, and Karchev2 are also all Greylord models! Meaning the Koldun Lord grants them Leadership: Prowl. This can be a great way to protect your thematic casters from shooting. Note that he can't copy those warcasters' spells, as he can only copy Magic Ability spells.
- Kommandant Sorscha Kratikoff - She gives friendly faction models in her command range Concealment which will trigger the prowl this guy hands out. She can also bring Demolition Corps who have Shatter to take advantage of the aforementioned Ice Cage synergy.
Drawbacks & Downsides
- Battle Wizard doesn't work on Greylord warcasters because it only gives you a free Magic Ability spell.
- He's fragile. And Flammable.
- Wind Ravager can be easily avoided by the enemy by simply not being in his command range, which is easy as most guns outrange his command bubble. Without help, you have to practically stand in front of the model you want to shut down, which is a dangerous enterprise for a squishy model like this. Never rely solely on this spell in list building.
Tricks & Tips
- Watch for enemies with Assault, Dual Attack, and Gunfighter. Those are the ones you are most likely to shut down shooting from, as a lot of other shooting has a longer RNG than his CMD. Remember that Point Blank is a *melee* attack, not a ranged attack, and is not subject to wind ravager.
- He copies spells from friendly Greylords, but uses his own elite Magic Ability (8) to cast them. This can be great for spells that you want to land against high DEF targets, like Bonds of Woe and Ice Cage from the Ternion, Hoarfrost from the Forge Seer, or Frostbite from the Greylord Escort, Adjunct, or Outriders.
Other
Trivia
Released in Warmachine: Legends (2008)
Other faction models
Rules Clarifications
![]() |
Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
|
![]() |
Rules Clarification : Dispel (Edit)
|
Rules Clarification : Cold - None yet. (Edit)
![]() |
Rules Clarification : Battle Wizard (Edit)
|
![]() |
Rules Clarification : Leadership (Edit)
|
![]() |
Rules Clarification : Lore Master (Edit)
|
![]() |
Rules Clarification : Magic Ability (Edit)
|
![]() |
Rules Clarification : Prowl and/or Just a Tree? (Edit)
|
Rules Clarification : Brittle Frost - None yet. (Edit)
![]() |
Rules Clarification : Puppet Master (Edit)
|
Rules Clarification : Wind Ravager - None yet. (Edit)