Greylord Adjunct
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Greylord Adjunct |
Unlimited Only This model can only be used in the Unlimited game mode. You can see the other models with / without mk4 rules on this page. Note that the rest of this page is about the model's Mark III rules. |
The Greylords Covenant has long served the Khadoran Army by assisting in the detection and education of warcasters, knowing the best methods to unleash their arcane powers. Adjuncts are specially trained arcanists assigned to directly lend support to warcasters on the battlefield. In addition to their elemental mastery of cold, an adjunct can help sustain a warcaster’s powers, extend their reach, and unravel incoming mystical assaults.
Contents
Basic Info
Greylord Adjunct | |||||||||||||||||||||||||||||||||
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Attached - Before the start of the game, attach this model to a friendly Faction warcaster for the rest of the game. Each Faction warcaster can have only one model/unit attached to it.
Abilities
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Immunity: Cold
- Arcane Assist - If its warcaster is in this model's command range during your Control Phase, the warcaster can upkeep one spell without spending focus.
- Magic Ability [ 6 ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.
- Spiritual Conduit - While its warcaster is in this model's command range, when the warcaster casts a spell and is the point of origin for the spell, the spell gains +2 RNG.
Weapons
Mechanikal Sword | ||||||||||||||
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RNG | POW | P+S | |||||||||||
1 | 4 | 9 | ||||||||||||
Spells
COST | RNG | AOE | POW | DUR | OFF | ||
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Blizzard
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(★ Action) | 5 | 3 | - | Round | No | |
Choose a friendly Faction model within 5˝ of this model. Center a 3˝ AOE cloud effect on the chosen model. The AOE remains centered on the model for one round. If the chosen model is destroyed or RFP'd, remove the AOE from play. | |||||||
Frostbite
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(★ Attack) | 8" Spray | - | 12 (Cold) | - | Yes | |
Models hit suffer a POW 12 cold damage roll. | |||||||
Guidance
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(★ Action) | CMD | - | - | Turn | No | |
Target friendly model. If it is in range, it gains Eyeless Sight and its weapons gain Damage Type: Magical for one turn. |
Theme Forces
- Khador
- Armored Korps
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Flame in the Darkness - Jaws of the Wolf
- Legion of Steel
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Warriors of the Old Faith - Wolves of Winter
- Winter Guard Kommand
- Other Factions
- Infernal players can use this model in the Hearts of Darkness theme, but only if Malakov2 is leading the army.
Thoughts on the Greylord Adjunct
Greylord Adjunct in a Nutshell
The Greylord Adjunct is focused on arcane support of his army as well as his warcaster. His primary support spell Guidance is a much-awaited way for Khador to have wider access to Magical damage type weapons, while also giving an option for anti-cloud walls. In addition, Khador warcasters are often focus starved, so as long as your 'caster has at least one upkeep spell that you want to keep out, it might be worth 3pts just for the extra focus every turn.
Combos & Synergies
Casters
- Malakov2 - he is all about his new Discombobulate spell, so Guidance and +2" RNG are great for him.
- Sorscha1's feat depends on LOS to work, but with Guidance's help nothing will stop you from freezing a bunch of Trenchers to death who thought to be safe behind their cloud walls.
- Zerkova1 can gain 17" range on her Hex Blast with him and her lens.
- Zerkova2 can make him cast twice on feat turn.
- Old Witch1 not only appreciates the increased spell range, but the Adjunct's Blizzard spell is an easy way to trigger her Prowl ability and grant her Stealth (or cast it on Scrapjack for the same reason). Stacking Guidance with Weald Secrets makes the target model ignore clouds, concealment, cover, stealth, incorporeal and Hymn of Shielding at the same time, which can come in handy.
- Irusk2 appreciates a free upkeep since he has a few useful upkeep spells like Solid Ground and Fire for Effect. The latter combines well with Guidance - Eyeless Sight, Magical Damage and boosted attack and all damage rolls on a Destroyer or Victor can be spectacular.
Non-casters
- Ranged solos or warjacks, so you can Guide them to shoot through clouds. Especially good with a high volume of ranged attacks or Arcing Fire, e.g. Victor.
- Guidance is "Friendly", not "Friendly Faction", so it can be used on powerful ranged mercenary models like the Thamarite Archon.
- The Koldun Lord gives him Prowl, keeping him much safer from stray shooting while benefiting from concealment.
Drawbacks & Downsides
- A pure support model - Although he has offensive abilities, using his spray or sword leaves him exposed (and the sword is only P+S 9 to boot).
- Competes with the cheaper War Dog, which to be fair isn't much of an issue as they do very different things. But if you like the doggo you'll be sad.
- Very similar to Sylys, and some spell-focused 'casters would prefer the extra spell attack/damage dice to the Adjunct's abilities. On the plus side, the Adjunct doesn't take your mercenary solo spot in a theme, and eyeless sight is a good buff for any spellcaster, too.
Tricks & Tips
- He has a POW 12 spray. If he survives until late game and there is no one else left for him to support, use him to kill some fools before he dies.
Other
Trivia
- Released at LVO (2019.02)
Other Khador models
Rules Clarifications
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Rules Clarification : Attached (Edit)
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Rules Clarification : Cold - None yet. (Edit)
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Rules Clarification : Arcane Assist and/or Arcane Support (Edit)
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Rules Clarification : Magic Ability (Edit)
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Rules Clarification : Blizzard - None yet. (Edit)
Rules Clarification : Frostbite - None yet. (Edit)
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Rules Clarification : Guidance (Edit)
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Rules Clarification : Spiritual Conduit - None yet. (Edit)
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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