Difference between revisions of "Kossite Woodsmen"
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Revision as of 23:12, 26 October 2021
Kossite Woodsmen |
It is the law of Khador that all citizens must serve in the military, and the Kossite clans of the far north are no exception. Despite their motley appearance and simple weapons, the Kossite woodsmen are fierce warriors. They wait in ambush with the patience and instincts of a hunter, and strike at the perfect moment to kill key assets or crumble the enemy’s flank.
Contents
Basic Info
Kossite Woodsmen | |||||||||||||||||||||||||||||||||||||
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Abilities
- Advance Deployment
- Pathfinder
- Ambush - You can choose not to deploy this unit at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent's deployment zone. Place all models in the unit in formation completely within 3" of the chosen table edge.
- Backstab - While completely within the back arc of an enemy model, this model gains an additional die on its attack and damage rolls against that model.
- Prowl - While this model has concealment, it gains stealth.
Weapons
Hunter's Weapon | ||||||||||||||
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RNG | ROF | AOE | POW | |||||||||||
10 | 1 | - | 10 | |||||||||||
Hand Weapon | ||||||||||||||
RNG | POW | P+S | ||||||||||||
0.5 | 3 | 8 | ||||||||||||
Theme Forces
- Other Factions
- Infernal players can use this unit in the Hearts of Darkness theme, but only if Malakov2 is leading the army.
- Protectorate players can use this model in the Warriors of the Old Faith theme.
Recent Changes
2021/10 increased in points and gained backstab
Thoughts on Kossite Woodsmen
Kossite Woodsmen in a nutshell
Kossite Woodsmen are militia. They don't have much in terms of stats or weapons, but they are cheap. In Mk2 they were mostly presented only in fun games. After some (well deserved) stat improvements and general change in the gameplay after the Oblivion CID... they may actually find their way into your lists.
They can amend the inherent weakness of the jack-heavy lists by scoring in circular zones, and thanks to Ambush they may do it early on. Ambush allows you some tricky scenario play - even more so in scenarios with far-flung zones, where your battlegroup and caster can't be everywhere at once. However, when it comes to fight, yiur expectations should be harnessed. With their sub-par RAT/MAT they won't hit too often (even with the back strike bonus), and the meagre strength of their weapons make it unlikely that they'll cause anything beyond some minor annoyance. They can run up to 15" on their arriving turn, contest a flag or a zone for a turn, might catch some unguarded artillery pieces, but don't expect much beyond that.
This theme also offers excellent, self-sufficient troops in the "non-warjack" compartment, like the Widowmaker Scouts or the Kayazy Eliminators, the latter being some of the best free-card here. Still, they are pretty low on the target priority list, so either they live to score/contest, or the enemy wastes resources on them, sparing your more valuable assets.
Combos & Synergies
- Malakov2 - Discombobulate turns on Backstabs on from any direction, so you don't lose out on it if you Advance Deploy.
- Yuri the Axe - Gives them a buff in forests, and most importantly, Treewalker to discharge their guns from the cover of forest patches.
- Vladimir1 - Signs and Portends makes anything sing
- Vladimir2 can use them as great Hand of Fate or feta targets
- Vladimir3 - Hand of Fate again, he also pays much closer to the front so he can put HoF on them easier.
- Old Witch2 - Curse of Shadows makes their shots more devastating and they can hide in a Windstorm to protect themselves from shooting if need be
- Sorscha3 - Winter's Wrath makes things easier for them to hit and she appreciates the extra scenario pressure the Kossites exert while her MoW and jacks trundle up the field.
Drawbacks & Downsides
- Treewalker from Yuri is worthless, if there are no forests around.
- Once the enemy gets bead on them, they'll die in no time. And for some armies they are just cheap corpse/soul token.
Tricks & Tips
- Stats-wise they are among the weakest Khador units - meaning, they are very low on the target-priority list. Any shot that falls upon them will be spared from your more valuable units.
- you have a 19 inch threat range with the guns on the turn that you ambush. Sometimes it’s worth waiting an extra turn just to make sure you can get into back strike range and shoot some support models.
Other
Trivia
Released in Warmachine: Escalation (2004)
Other Khador models
Rules Clarifications
Rules Clarification : Advance Deployment + Ambush
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Rules Clarification : Advance Deployment (Edit)
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Ambush (Edit)
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Rules Clarification : Prowl and/or Just a Tree? (Edit)
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