Difference between revisions of "Crucible Guard Rocketmen"
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− | {{Crucible Guard}} {{ | + | {{CGbox3 |
+ | |Crucible Guard {{Rocketmen}} | ||
+ | |{{Crucible Guard}} {{Unit}} | ||
+ | |Captain | ||
+ | |[[Command Attachment]] | ||
+ | |Gunner | ||
+ | |[[Weapon Attachment]] | ||
+ | }} [[Category: Model]] | ||
+ | {{4P|Crucible Guard}} | ||
− | '' | + | ''Squads of Crucible Guard rocketmen streak across the skies, giving the Crucible Guard an edge against a more numerous foe. Rocketmen assault the flanks of an opposing force, picking off strategic targets with their carbines or dropping devastating gravity bombs into packed enemy formations. Able to fly over traditional defenses, rocketmen squads are tactically versatile soldiers unlike anything before seen in the modern militaries of the Iron Kingdoms. |
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=Basic Info= | =Basic Info= | ||
{{Infobox-Model | {{Infobox-Model | ||
− | | name | + | | name = {{PAGENAME}} |
− | | image = Rocketman.jpg | + | | altname= Unit{{/}}Captain |
− | | base | + | | image = Rocketman.jpg |
− | | spd | + | | base = Small |
+ | | spd = 7 | ||
| mat | | mat | ||
− | | rat | + | | rat = 6{{/}}7 |
− | | def | + | | def = 14 |
− | | arm | + | | arm = 11 |
− | | cmd | + | | cmd = 8 |
− | | hp | + | | hp = 1{{/}}5 |
− | | size | + | | size = 6{{or}}10 +1CA +1 each WA |
− | | cost | + | | cost = 9{{or}}15 +4CA +2 each WA |
− | | cost_note = 1. | + | | cost_note = 1.5 each (min) |
− | | cost_note2 = 1. | + | | cost_note2 = 1.8 each (max) |
− | | fa | + | | fa = 2 |
}} | }} | ||
− | === | + | === Abilities === |
− | * ''' | + | * '''''Everyone |
− | * | + | ** {{Flight}} |
− | ** {{ | + | ** {{Gunfighter}} |
− | ** {{ | + | ** {{Breather}} |
+ | ** {{Defensive Action|Hide_Cat=}} | ||
+ | ** {{Strafing Run}} | ||
− | < | + | * '''''Captain only |
− | * ''' | + | ** The Officer has better stats |
− | * ''' | + | ** {{Officer|Hide_Cat=<!---YES--->}} |
+ | ** {{Death From Above|Hide_Cat=<!---YES--->}} | ||
+ | ** {{Granted|Hide_Cat=<!---YES--->|Dodge|Hide_ability=}} (''{{Dodge-alt|Hide_Cat=<!---YES--->}}'') | ||
+ | ** {{Tactics|Hide_Cat=<!---YES--->|Swift Hunter|Hide_ability=}} (''{{Swift Hunter-alt|Hide_Cat=<!---YES--->}}'') | ||
− | + | * '''''Gunner only | |
− | * ''' | + | ** {{'Jack Hunter|Hide_Cat=}} |
− | === | + | ===Weapons === |
− | + | {|class="wikitable" | |
− | * {{ | + | ! Leader & Grunts |
− | * {{ | + | | |
− | * {{ | + | {| class="wikitable" |
− | * {{ | + | {{ranged|Carbine|10|10| }} |
+ | {{ranged|Gravity Bomb|4|aoe=3|12| | ||
+ | * {{Cumbersome}} | ||
+ | * {{Sky Dropped}} }} | ||
+ | |} | ||
+ | |- | ||
+ | ! Captain | ||
+ | | | ||
+ | {| class="wikitable" | ||
+ | {{ranged|Carbine (x2)|10|10| }} | ||
+ | {{ranged|Gravity Bomb|4|aoe=3|12| | ||
+ | * '''Cumbersome | ||
+ | * '''Sky Dropped }} | ||
+ | |} | ||
+ | |- | ||
+ | ! Gunner | ||
+ | | | ||
+ | {| class="wikitable" | ||
+ | {{ranged|Slug Gun|4|14| }} | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | ===Theme Forces === | ||
+ | * '''''Crucible Guard | ||
+ | ** {{Magnum Opus}} | ||
+ | ** {{si|Prima Materia}}. The Rocketmen are one of the few models not allowed in this theme. | ||
− | + | * '''''Other Factions | |
− | * | + | ** '''[[Infernal]]''' players can use this unit in the {{Hearts of Darkness|notbold=}} theme, but only if [[Lukas]] is leading the army. |
− | * {{ | + | ** '''[[Mercenary]]''' players can use this unit in the {{Llaelese Resistance|notbold=}} theme. This unit becomes a Llaelese unit and gains [[Pathfinder]] in this theme. |
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− | * | ||
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=Thoughts on {{PAGENAME}}= | =Thoughts on {{PAGENAME}}= | ||
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=== {{PAGENAME}} in a nutshell=== | === {{PAGENAME}} in a nutshell=== | ||
Rocketmen are the swift moving air assault forces of the Crucible Guard. Using Carbines to skirmish with opposing troops until it’s time to rocket forward and utilize manually dropped bombs to take out harder targets. Speed and defense should be prioritized over armor and durability. Hit and run tactics should be emphasized over directly fighting. | Rocketmen are the swift moving air assault forces of the Crucible Guard. Using Carbines to skirmish with opposing troops until it’s time to rocket forward and utilize manually dropped bombs to take out harder targets. Speed and defense should be prioritized over armor and durability. Hit and run tactics should be emphasized over directly fighting. | ||
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* UA is nearly mandatory for that great +2 DEF/Blast immunity order. | * UA is nearly mandatory for that great +2 DEF/Blast immunity order. | ||
* WAs are good against Warmachine armies and better if you can debuff the enemy, but they aren't really worth it against Hordes. | * WAs are good against Warmachine armies and better if you can debuff the enemy, but they aren't really worth it against Hordes. | ||
+ | * tinfoil armour | ||
=== Combos & Synergies === | === Combos & Synergies === | ||
+ | * [[Major Aline Benett]] passively gives them Flying High, pushing them to the point that your opponent will probably give up trying to shoot them. She also has Raid and Down Range. Which improve damage output. | ||
* [[Aurum Adeptus Syvestro]] and his Transmutation spell plus UA's order pushes their DEF to abusive level, add immunity to blast damage and you've got yourself one hell of a screening unit. | * [[Aurum Adeptus Syvestro]] and his Transmutation spell plus UA's order pushes their DEF to abusive level, add immunity to blast damage and you've got yourself one hell of a screening unit. | ||
* [[Marshal General Baldwin Gearhart & Mr. Clogg]] loves his infantry (even the rocket-propeled kind) and they may serve as a great more mobile element in his gunline. | * [[Marshal General Baldwin Gearhart & Mr. Clogg]] loves his infantry (even the rocket-propeled kind) and they may serve as a great more mobile element in his gunline. | ||
* Application of Rust makes their WAs very scary against enemy warjacks. | * Application of Rust makes their WAs very scary against enemy warjacks. | ||
+ | * [[Ashlynn D'Elyse]] can give them [[Quicken]] which makes them very hard to hit, and more importantly can give them a base speed of 11 or get them 18 inches up the board turn one. | ||
+ | * [[Hermit of Henge Hold]] really turns these guys up to 11 (or more accurately, 12). Rocketmen don't care as much about the -2 ARM as other units due to their high DEF-skew (what can hurt them will hurt them regardless of ARM 11 or 9), and as such the Hermit's -2 ARM aura works as an almost purely positive benefit for the Guard player. | ||
− | === Drawbacks | + | === Drawbacks & Downsides === |
* Their low ARM mean that anything that hits them kills them. | * Their low ARM mean that anything that hits them kills them. | ||
* Overall damage output of the unit isn't that high and relies mostly on debuffs. | * Overall damage output of the unit isn't that high and relies mostly on debuffs. | ||
Line 82: | Line 111: | ||
* The unit can get expensive. | * The unit can get expensive. | ||
− | === Tricks | + | === Tricks & Tips === |
− | * | + | * You can only use one Order per turn. You've got 3 to choose from: run/charge; extra mobility; or extra survivability. |
+ | |||
=Other= | =Other= | ||
===Trivia=== | ===Trivia=== | ||
− | Released | + | Released with the Faction launch (2018.06) |
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===Other Crucible Guard models=== | ===Other Crucible Guard models=== | ||
Line 100: | Line 123: | ||
===Rules Clarifications=== | ===Rules Clarifications=== | ||
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{{RC Flight}} | {{RC Flight}} | ||
{{RC Gunfighter}} | {{RC Gunfighter}} | ||
{{RC Breather}} | {{RC Breather}} | ||
{{RC Strafing Run}} | {{RC Strafing Run}} | ||
+ | {{RC Defensive Action}} | ||
{{RC Officer}} | {{RC Officer}} | ||
− | {{RC | + | {{RC Death From Above}} |
{{RC Granted}} | {{RC Granted}} | ||
{{RC Dodge}} | {{RC Dodge}} | ||
Line 116: | Line 137: | ||
{{RC 'Jack Hunter}} | {{RC 'Jack Hunter}} | ||
+ | {{RC Cumbersome}} | ||
+ | {{RC Sky Dropped}} | ||
{{Edbox| | {{Edbox| |
Latest revision as of 17:48, 15 November 2022
Crucible Guard Rocketmen
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Prime This model is available in one Prime Army, Crucible Guard. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
Squads of Crucible Guard rocketmen streak across the skies, giving the Crucible Guard an edge against a more numerous foe. Rocketmen assault the flanks of an opposing force, picking off strategic targets with their carbines or dropping devastating gravity bombs into packed enemy formations. Able to fly over traditional defenses, rocketmen squads are tactically versatile soldiers unlike anything before seen in the modern militaries of the Iron Kingdoms.
Basic Info
Crucible Guard Rocketmen | |||||||||||||||||||||||||||||||||||||
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Abilities
- Everyone
- Flight
- Gunfighter
- Breather - This model does not suffer gas effects.
- Defensive Action (Order) - Until the start of their next activation, affected models gain +2 DEF and Blast Resistance. (Blast Resistance - A model with Blast Resistance gains +4 ARM against blast damage.)
- Strafing Run (Order) - Affected models gain +2 SPD and Reposition [5"] this turn. (Reposition [5"] - At the end of an activation in which it did not run or fail a charge, a model with Reposition [5"] can advance up to 5", then its activation ends.)
- Captain only
- The Officer has better stats
- Officer
- Death from Above [ Minifeat ] - This model can use Death from Above once per game at any time during its activation. Models in this unit gain +2 to attack and damage rolls against enemy models without Flight. Death from Above lasts for one turn.
- Granted: Dodge - While this model is in formation, models in its unit gain Dodge. (Dodge - A model with Dodge can advance up to 2" immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.)
- Tactics: Swift Hunter - Models in this unit gain Swift Hunter. (Swift Hunter - When a model with Swift Hunter destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to 2".)
- Gunner only
- 'Jack Hunter - This model gains an additional die on its melee and ranged damage rolls against warjacks.
Weapons
Leader & Grunts |
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Captain |
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Gunner |
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Theme Forces
- Crucible Guard
- Magnum Opus
-
Prima Materia. The Rocketmen are one of the few models not allowed in this theme.
- Other Factions
- Infernal players can use this unit in the Hearts of Darkness theme, but only if Lukas is leading the army.
- Mercenary players can use this unit in the Llaelese Resistance theme. This unit becomes a Llaelese unit and gains Pathfinder in this theme.
Thoughts on Crucible Guard Rocketmen
Crucible Guard Rocketmen in a nutshell
Rocketmen are the swift moving air assault forces of the Crucible Guard. Using Carbines to skirmish with opposing troops until it’s time to rocket forward and utilize manually dropped bombs to take out harder targets. Speed and defense should be prioritized over armor and durability. Hit and run tactics should be emphasized over directly fighting.
The Crucible Guard Rocketmen are skirmishers who rival the Crucible Guard Infantry in their role of anti-infantry shooting. Flight and speed gives them a lot of mobility, and high DEF can be really useful.
Thoughts on adding the Attachments
- UA is nearly mandatory for that great +2 DEF/Blast immunity order.
- WAs are good against Warmachine armies and better if you can debuff the enemy, but they aren't really worth it against Hordes.
- tinfoil armour
Combos & Synergies
- Major Aline Benett passively gives them Flying High, pushing them to the point that your opponent will probably give up trying to shoot them. She also has Raid and Down Range. Which improve damage output.
- Aurum Adeptus Syvestro and his Transmutation spell plus UA's order pushes their DEF to abusive level, add immunity to blast damage and you've got yourself one hell of a screening unit.
- Marshal General Baldwin Gearhart & Mr. Clogg loves his infantry (even the rocket-propeled kind) and they may serve as a great more mobile element in his gunline.
- Application of Rust makes their WAs very scary against enemy warjacks.
- Ashlynn D'Elyse can give them Quicken which makes them very hard to hit, and more importantly can give them a base speed of 11 or get them 18 inches up the board turn one.
- Hermit of Henge Hold really turns these guys up to 11 (or more accurately, 12). Rocketmen don't care as much about the -2 ARM as other units due to their high DEF-skew (what can hurt them will hurt them regardless of ARM 11 or 9), and as such the Hermit's -2 ARM aura works as an almost purely positive benefit for the Guard player.
Drawbacks & Downsides
- Their low ARM mean that anything that hits them kills them.
- Overall damage output of the unit isn't that high and relies mostly on debuffs.
- WAs are useless in some matchups.
- The unit can get expensive.
Tricks & Tips
- You can only use one Order per turn. You've got 3 to choose from: run/charge; extra mobility; or extra survivability.
Other
Trivia
Released with the Faction launch (2018.06)
Other Crucible Guard models
Crucible Guard Index (Edit) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battlegroup & Similar | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warcasters | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warcaster attachments | Aurum Legate Alyce Marc (Crucible) - Sylys Wyshnalyrr (Mercenary) - Madelyn Corbeau (Mercenary) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Other Warjack Controllers | Prospero (BGC) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Light | Liberator - Retaliator - Vanguard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy | Suppresor - Toro - Vindicator | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossal | Vulcan | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units, Solos, Battle Engines, & Structures | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units |
Combat Alchemists -
CG Assault Troopers -
CG Infantry -
CG Rocketmen -
CG Storm Troopers -
Dragon's Breath Rocket -
Failed Experiments
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Solos |
Ascendant Mentalist - CG Mechanik - Gorman1 - Gorman2 - Hutchuk, Ogrun Bounty Hunter - Prospero - Rocketman Ace - Trancer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battle Engines | Railless Interceptor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Theme Forces | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Magnum Opus - Prima Materia | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mercenaries | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Refer to Who Works for Whom and/or Category: Crucible Guard Mercenary | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This index was last updated: 2021.05 |
Rules Clarifications
|
Rules Clarification: : Gunfighter (Edit) | |
General
Targeting
Attack Roll
Incorporeal Gunfighters
Gunfighter + an AOE weapon
Gunfighter + a spray weapon
Units of Gunfighters
Other interactions
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Rules Clarification : Breather - None yet. (Edit)
Rules Clarification : Strafing Run (Edit)
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Rules Clarification : Defensive Action - None yet. (Edit)
Rules Clarification : Officer (Edit)
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Rules Clarification : Death from Above (Edit)
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Rules Clarification : Tactics vs Granted (Edit)
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Rules Clarification : Dodge (Edit)
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Rules Clarification : Swift Hunter and/or Overtake (Edit)
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Rules Clarification : 'Jack Hunter (Edit)
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Rules Clarification : Cumbersome - None yet. (Edit)
Rules Clarification : Sky-Dropped (Edit)
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Note to Editors
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