Prospero

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CG Logo.png Prospero

Crucible Guard Character Solo - ("Junior Warcaster")

Had destiny chosen a different path for him, Prospero would have been one of the greatest warcasters to grace the Order of the Golden Crucible and the Crucible Guard. But Prospero was not to achieve his full potential. When the Khadorans assaulted Llael, Propsero’s body was destroyed. To preserve his life, his brother, Aurum Adeptus Syvestro, had his brain placed in a new body. Now Prospero is a towering mechanikal man. Visual and audio receivers feed him sensory data, and he can once again interact with the living world. But the towering warcaster talent he once displayed has been muted, suppressed by his time spent in darkness and the new, unfamiliar form he now inhabits.

Basic Info

Prospero
Missing Info
Prospero.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
SPD 6
STR {{{str}}}
MAT 6
RAT 5
M.A. N/A
DEF 13
ARM 16
CMD 8
ESSENCE {{{essence}}}
FOCUS 4
FURY N/A
THRS N/A
HP 8
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
UNIT SIZE N/A
COST 5
N/A
N/A
FA C
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Abilities

  • Construct symbol.jpg Construct
  • Battlegroup Controller - (1) This model is not a warcaster but has the following warcaster special rules: Battlegroup Commander, Focus Manipulation, Power Field, and Spellcaster. (2) This model must have at least one warjack in its battlegroup at the start of the game.
  • Field Marshal [Dispel] - The melee weapons of warjacks in Prospero's battlegroup gain Dispel. (Dispel - When this weapon hits a model/unit, upkeep spells and animi on that model/unit immediately expire.)
  • Soul Vessel - This model generates soul tokens as if it were a living model.
  • Veteran Leader [Warjack] - While in this model's command range, other friendly Warjack models gain +1 to attack rolls.

Weapons

  • Exothermic Pulse - 10" range, POW 12 ranged attack
  • Fist (x2) - 0.5" reach, P+S 12 melee attacks

Spells

COST RNG AOE POW DUR OFF


Guided Fire

3 SELF Control - Turn -
While in the caster's control range, models in their battlegroup gain boosted ranged attack rolls. Lasts for one turn.
Instability Equation

1 6 - - Turn -
(1) Target friendly warjack stands up if it was knocked down, is no longer stationary, can change facing, and if it was disrupted it is no longer. (2) The warjack gains up to 3 focus points. (3) The warjack gains Unstable for one turn.
Unstable - At the end of an activation in which this model spent more than 1 focus point, roll a d6. If the roll is equal to or less than the number of focus points spent, this model explodes and other models within 3" of it suffer an unboostable POW 14 blast damage roll. Remove this model from play.

Theme Forces

Thoughts on Prospero

Prospero in a nutshell

Prospero is primarily a support model, but his construct form makes him a resilient combatant. He can work with your main warcaster, providing Veteran Leader and additional focus for an extended battlegroup, be the leader of his own combat unit, or provide opportunity to run other support ‘jacks without burdening your caster.

Prospero's battlegroup

  • Suppressor and Retaliator - spray weapons benefit immensely from Guided Fire and similiar spells.
  • Vulcan - Prospero makes for a decent focus battery and can easily hide behind its huge base.

Combos & Synergies

Drawbacks & Downsides

  • Prospero isn't exactly squishy, but he's not durable either and on medium base you can end up with a inert warjack if you aren't careful enough.
  • Note that Dispel works only on melee attacks.

Tricks & Tips

  • Guided Fire works really well with sprays at angles as ever.
  • Don't blow up your own jacks until they are already almost dead. But when they are this can make a large hole in the enemy lines.


Other

Trivia

Released with the Faction launch (2018.06)

Other Crucible Guard models

CG Logo.png       Crucible Guard Index       (Edit)            
Battlegroup & Similar
Warcasters

Gearhart - Locke - Lukas - Mackay - Syvestro

Warcaster attachments Aurum Legate Alyce Marc (Crucible) - Sylys Wyshnalyrr (Mercenary) - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Prospero (BGC)
Light Liberator - Retaliator - Vanguard
Heavy Suppresor - Toro - Vindicator
Colossal Vulcan
Units, Solos, Battle Engines, & Structures
Units Infantry - Assault Troopers - Combat Alchemists - Dragon's Breath Rocket - Rocketmen - Shock Troopers -
Ranking Officer : Doctor Alejandro Mosby
Solos

CG Mechanik - Gorman di Wulfe, Rogue Alchemist (1) - Gorman the Mad (2) - Hutchuk, Ogrun Bounty Hunter - Prospero - Rocketman Ace - Trancer

Battle Engines Railless Interceptor
Theme Forces
Magnum Opus - Prima Materia
Mercenaries
Refer to Who Works for Whom and/or Category: Crucible Guard Mercenary
This index was last updated: 2019.12

Rules Clarifications

RC symbol.png

Rules Clarification : Fire     (Edit)

  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
  • In terms of which player's clock is running down during the Maintenance Phase: The active player will roll for expiration of all the continuous effects. Then the inactive player will roll for all the damages of the continuous effects. (Judge Ruling)

Rules Clarification : Construct - None yet. (Edit)

RC symbol.png

Rules Clarification : Battlegroup Controller     (Edit)

  • This model has a completely separate battlegroup to your main warcaster.
    • Your main warcaster cannot allocate focus to warjacks under this model's control (and vice versa).
    • Any spells/effects that apply to your main warcaster's battlegroup (such as Energizer) do not apply to warjacks under this model's control (and vice versa).
  • This model is not a warcaster
  • Warjacks this solo controls can still benefit from Power Up exactly as if it were a warcaster. (Closed thread)
  • When this solo dies, any warjacks they are controlling go inert exactly as if it was a warcaster. (Infernal Ruling)

Inert warjacks

  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.
RC symbol.png

Rules Clarification : Field Marshal     (Edit)

  • Field marshal only grants the ability to warjacks/warbeasts in the battlegroup, so (normally) the caster does not have the Field Marshal ability.
  • However if it is listed on the caster's card separately, such as on Magnus2, then they do have it. (Closed thread)
RC symbol.png

Rules Clarification : Dispel     (Edit)

  • Dispel can't be used versus upkeeps that are not "on" a model/unit (such as Rock Wall, Void Gate, etc), because you can't "hit" them.
  • Because Dispel causes spells to expire on a hit, it will prevent spells that trigger on a hit from triggering at all.
    • For instance, the defensive animus Spiny Growth causes any model that hits the target to suffer d3 damage. This damage will not occur if it's hit by a Dispel weapon.
  • Anti-Upkeep vs a unit (Edit)
    • If an upkeep is on a unit, then all you need to do is make it expire off any member of the unit and the spell will expire from the entire unit.
    • It doesn't matter if the target is in formation or not. (Locked thread)
    • However, if an upkeep is on a single model within a unit (such as Scything Touch) then you need to dispel it off that particular model to make it dispel. (Infernal Ruling)
RC symbol.png

Rules Clarification : Soul Vessel     (Edit)

  • A Soul Vessel is not a living model in any way, so it will not trigger anything like Bloodthirst or Poison.
  • The only thing Soul Vessel means is that it produces a soul when it is destroyed, as if it were a living model.
    • This does lead to the odd situation where an ability that would normally RFP a living model and prevent a soul token being generated (such as Snacking) will not work vs a Soul Vessel. So the Vessel can't get snacked and will produce a soul.
RC symbol.png

Rules Clarification : Veteran Leader     (Edit)

  • Veteran Leaders don't give themselves the buff, because of the "other models within ..." clause.
    • Although if you have two models giving out the buff, then they can give it to each other. (Locked thread)
  • Some versions say "friendly" and some don't. Regardless, Veteran Leader only buffs friendly models. (Infernal Ruling)

Rules Clarification : Guided Fire - None yet. (Edit)

RC symbol.png

Rules Clarification : Instability Equation     (Edit)

  • The warjack doesn't have to be in the caster's battlegroup. It can even be cast on a Mercenary warjack.
  • The target warjack still can't exceed the normal "3 focus at any time" limit. Refer the Cortex rules.
  • Despite lacking the "cannot stand up in the same turn that it was knocked down" clause like Jumpstart has, that clause is still applied anyway because of the way the core rules are written. (Infernal Ruling)
RC symbol.png

Rules Clarification : Unstable     (Edit)

  • You have to resolve Unstable even if some other triggered ability causes a "activation ends immediately" situation. (Infernal Ruling)
  • Not considered an attack / Pure damage roll (Edit)   [Show/Hide]
    • Some attacks create a "secondary damage" roll that is explicitly "not considered an attack" (such as Electro Leap); while other abilities just tell you to make a "pure damage" roll without mentioning attacks at all (such as Vent Steam). In terms of interacting with 'attack triggers' (such as Vengeance) "secondary damage" and "pure damage" work the same.
    • When one attack triggers a secondary damage roll, the original attack and damage is definitely an attack and triggers stuff normally.
    • Secondary/pure damage is not an attack, so doesn't trigger stuff like Vengeance.
    • Secondary/pure damage (normally) doesn't actually hit the model(s) it damages, so doesn't trigger stuff like Shock Field. (A few of them do specify they hit, though, like Warhead.)
    • Secondary/pure damage is not from an attack, but it is damage from the original model. This has two implications:
      1. It's not an attack from a weapon so:
        • it won't gain damage buffs from the weapon (such as Poison).
        • it won't gain any Damage Types from the weapon. (Infernal Ruling)
      2. It is a damage roll from a model so: