Aurum Legate Lukas di Morray
Crucible Guard Llaelese Warcaster
The first successful user of the serum in Crucible Guard.
- "A little dude running around doing lots of drugs" -Will Hungerford.
Basic Info
Lukas1 | |||||||||||||||||||||||||||||||||
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Weapons
- Hand Cannon - 12" range, POW 12 gun
- Regulus - 2" reach, P+S 13 melee weapon
- Damage Type: Magical
- Exothermic Reaction - When this attack boxes a living or undead model, centre a 4" AOE on the boxed model, then RFP the model. Models in the AOE are hit and suffer an unboostable POW 12 fire damage roll and suffer the Fire continuous effect. This damage is not considered to have been caused by an attack. This model is not affected by Exothermic Reaction.
Abilities
- Warcaster - All warcasters come with a stack of standard special rules - most notably being awesome. Click here for a newbie-friendly recap, or click here for the full rules.
- Health Care - This model does not suffer damage from Juicer while it has two or fewer juice tokens on it and is in Little Alyce’s command range.
- Juicer - (1) During your Maintenance Phase, you can place one juice token on this model. (2) For each juice token on this model, this model gains +1 FOCUS. (3) At the end of each of this model’s activations, roll a d6. If the result is equal to or less than the number of juice tokens on this model, then it suffers 1 damage point for each juice token on it. This model cannot spend focus points to reduce this damage.
- Rapid Healing - When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.
Feat : Overdose
Gain one focus for each juice token currently on di Morray.
Spells
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Burning Ash ! style="border-top: 1px solid #A8A8A8;"| 2
! Control
! 3
! -
! Round
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Place a 3" AOE cloud anywhere completely within the spellcaster's control range. While in the AOE, living enemy models without Immunity: Fire suffer -2 to their attack rolls. The AOE remains in play for one round.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Disintegration ! style="border-top: 1px solid #A8A8A8;"| 3
! 10
! -
! 13
! Round
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|The model hit suffers -2 ARM for one round. A model boxed by Disintegration is RFP'd.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Force Hammer ! style="border-top: 1px solid #A8A8A8;"| 4
! 10
! -
! 12
! -
! Yes
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Instead of suffering a normal damage roll, a non-incorporeal model Force Hammer hits is slammed d6" directly away from the spell's point of origin and suffers a POW 12 damage roll. Collateral damage from this slam is POW 12.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Iron Flesh ! style="border-top: 1px solid #A8A8A8;"| 2
! 6
! -
! -
! Upkeep
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target friendly Faction warrior model/unit gains +2 ARM and Blast Resistance. Models are not affected while out of formation.
- Blast Resistance - A model with Blast Resistance gains +4 ARM against blast damage.
- |-
|colspan=7 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;"| |colspan=1 style="text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;"| |- |style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;" rowspan=1| Mirage ! style="border-top: 1px solid #A8A8A8;"| 2
! 6
! -
! -
! Upkeep
! No
|style="border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"| |- |colspan=8 style="text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;"|Target friendly Faction model/unit gains Apparition.
- Apparition - During your Control Phase, place models with Apparition anywhere completely within 2" of their current location.
Thoughts on Aurum Legate Lukas di Morray
Aurum Legate Lukas di Morray in a nutshell
Lukas is a user and abuser. His core concept is based around consuming dangerous chemicals that give him his warcaster abilities. As “Aurum Legate”, Lukas is also the highest-ranking member of the Order of the Golden Crucible active in the Crucible Guard’s fight in Llael.
The ‘Juicer’ mechanic is core to his identity. As you will find many of the warcasters in this faction, Lukas’ spell list is tied very thematically to alchemy. This is represented by things like Burning Ash, Disintegration, and Iron Flesh. Part of the effects of the serum is heightened telekinetic abilities. These are currently represented by Force Hammer and Mirage. He is a formidable warrior and should be threatening in combat. Lukas should not be a super-durable front-line caster but should have an active role on the battlefield. (Please note we have played Lukas with the spell Telekinesis and it is very unlikely that he will be gaining this spell.)
The premier Spell slinger for the faction. Able to dump all focus into spells, feat, and do it all over again at FOCUS 8.
Maximizing his feat and spells
How his Juicer mechanic works is, for example:
- Turn 1: Start with 0 Juice tokens. Juice for 3 more. Have 8 FOCUS (stat), 8 focus (points), and a 16" control range. Take 3 damage at end of turn. 15 hitpoints left.
- Turn 2: Start with 3 Juice tokens. Juice for 3 more. Have 8 FOCUS (stat), 8 focus (points), and a 16" control range. Take 6 damage at end of turn. 9 hitpoints left.
- Turn 3: Start with 6 Juice tokens. Juice for 3 more. Have 8 FOCUS (stat), 8 focus (points), and a 16" control range. Take 9 damage at end of turn. 0 hitpoints left, congratulations you just assassinated yourself.
So, to maximise on his feat you need to be healing yourself as you go. You'll try to trigger it turn 3 (for +9 focus points) or turn 4 (for +12 focus points). If your plan is to maximise it and trigger it on turn 5 ... I hope you've got a plan to survive that long.
List Building Advice
Strategy
His main methods of winning are either spell assassination or attrition.
For spell assassination you need two Liberators and Lynus&Edrea with Dr. Morely (for healing Lukas) - 29 pts package. Stack Juice tokens and go to town with 17 focus (Turn 3) or 20 focus (Turn 4). Use Force Hammer and follow with Disintegrations, it's hard to resist since Liberators can channel while engaged.
His attrition plan doesn't have to use Lynus & Edrea but should still have Dr. Morely. This plan counts on a cloud wall delivering Lukas' army.
Theme thoughts
Magnum Opus seems like a natural home for Lukas as he needs at least Dr. Morely for healing and he can't be taken in PM. Lukas generally does less for jacks than Locke, MacKay or Syvestro.
Army
Basically every list should start with Alyce, Doctor Adolpheus Morely + chosen mercs and 1-2 Liberators.
Warjacks
- Liberator: A spellslinger likes himself some arc-nodes. Preferably 2! ashen Veil and Burning Ash also stack for effectively DEF 17.
- Vindicator: You'll want a quality attack to hit a Disintegrated target with. This machine's gun fits the bill.
- Vulcan: If you manage to knock down a caster, the Vulcan will likely kill it, but that's about it with the synergies.
Units
- Crucible Guard Assault Troopers clouds and Mirage make it easier for them to get their charge off. Also, Burning Ash and Ashen Veil again.
- Crucible Guard Infantry aren't all that stellar with him, but with Rust and Desintegration they got neat enough guns to shoot a knocked down caster to death.
- Crucible Guard Storm Troopers: Iron Flesh makes them likely to win a shooting war and they got some nice assassination vectors witharcing fire.
- Crucible Guard Rocketmen are even better with Iron Flesh to protect them.
- Dragon's Breath Rocket can apply Rust to your assassination target and Mirage on slow artillery is handy.
Solos
- Aurum Legate Alyce Marc: A quintessential model for the Crucible Guard already, even more so with her husband thanks to his Healthcare rule. With or without Juicer, a Caster with only 5 focus is going to apprechiate more focus efficiency.
- Doctor Adolpheus Morely just as essential for Lukas. Moreleys heal is very important due to juicer.
- Rocketman Ace You'll likely bring Rocketmen anyway, so a competent solo to contest and shoot things is nice, ever more so since it grants Dodge.
Mercenaries
- Lynus Wesselbaum & Edrea Lloryrr are Lukas' best friends! Lynus provides another source of healing and Applied Knowledge. Edrea removes clouds for clear sight.
- Major Harrison Gibbs: Since Lukas and Alyce are Llaelese, they do gain Reposition from Gibbs, as do Gorman and Thorn Gun Mages (if you really consider them as a option).
Drawbacks & Downsides
+ Great spell list with no dead spells.
+ Cloud wall.
+ Okayish personal melee output.
- Low FOCUS stat.
- To fully utilise his spell list he needs to Juice more often than not.
- Max Juicing and keeping your tokens can telegraph your gameplan.
- Juicing every turn without proper healing (or with bad healing rolls) can make Lukas susceptible to assassination. On the other hand his healing package can be somewhat expensive just to use him to his full potential.
Tricks & Tips
- Placeholder
Other
Trivia
- Originally from the "Aftershock (Acts of War #2)" book. (2017.07)
- Beta rules released for the game in the Crucible Guard CID (2018.03), final rules with the Faction release (2018.06)
Theme Forces
Other Crucible Guard models
Crucible Guard Index (Edit) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battlegroup & Similar | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warcasters | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warcaster attachments | Aurum Legate Alyce Marc (Crucible) - Sylys Wyshnalyrr (Mercenary) - Madelyn Corbeau (Mercenary) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Other Warjack Controllers | Prospero (BGC) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Light | Liberator - Retaliator - Vanguard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy | Suppresor - Toro - Vindicator | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossal | Vulcan | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units, Solos, Battle Engines, & Structures | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units |
Combat Alchemists -
CG Assault Troopers -
CG Infantry -
CG Rocketmen -
CG Storm Troopers -
Dragon's Breath Rocket -
Failed Experiments
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Solos |
Ascendant Mentalist - CG Mechanik - Gorman1 - Gorman2 - Hutchuk, Ogrun Bounty Hunter - Prospero - Rocketman Ace - Trancer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battle Engines | Railless Interceptor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Theme Forces | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Magnum Opus - Prima Materia | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mercenaries | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Refer to Who Works for Whom and/or Category: Crucible Guard Mercenary | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This index was last updated: 2021.05 |
Rules Clarifications
Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Exothermic Reaction (Edit)
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Rules Clarification: : Warcaster (Edit) | |||||
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Rules Clarification : Health Care - None yet. (Edit)
Rules Clarification : Juicer - None yet. (Edit)
Rules Clarification : Rapid Healing (Edit)
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Rules Clarification : Burning Ash - None yet. (Edit)
Rules Clarification : Disintegration - None yet. (Edit)
Rules Clarification : Force Hammer and/or Thunder Strike (Edit)
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Rules Clarification : Iron Flesh (Edit) |
Rules Clarification : Mirage (Edit)
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