Difference between revisions of "Enigma Foundry"

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{{FH3|[[Convergence of Cyriss]] {{Solo}} }}
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{{Cocbox|{{Convergence}} {{Solo}} }} [[Category: Model]]
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{{4P|Convergence of Cyriss}}
  
 
''Thanks to the miracle of the clockwork vessel, a member of the Convergence might live a thousand lifetimes upon Caen—provided his soul’s essence chamber remains safe from the predations of enemies. It is the enigma foundries that are essential for safeguarding the essence chambers. They are charged with recovering the souls of those who fall in battle and equipped to rapidly reconstruct clockwork vessels from parts salvaged from the battlefield.''
 
''Thanks to the miracle of the clockwork vessel, a member of the Convergence might live a thousand lifetimes upon Caen—provided his soul’s essence chamber remains safe from the predations of enemies. It is the enigma foundries that are essential for safeguarding the essence chambers. They are charged with recovering the souls of those who fall in battle and equipped to rapidly reconstruct clockwork vessels from parts salvaged from the battlefield.''
  
 
=Basic Info=
 
=Basic Info=
{| class="wikitable" style="width: 300px; float:right;"
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{{Infobox-Model
|-
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| name  = {{PAGENAME}}
! colspan=3 |{{PAGENAME}}
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| image = EnigmaFoundry WEB 0.jpg
|-
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| base  = Large
|rowspan=99|[[File:EnigmaFoundry WEB 0.jpg|300px]]
+
| spd  = 5
|-
+
| str  = 8
| style="width: 30%;"| '''SPD'''
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| mat  irrelevant
| style="width: 20%;"| 5
+
| rat  irrelevant
|-
+
| def  = 10
| '''STR''' || 8
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| arm  = 18
|-
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| cmd  = 10
| '''MAT''' || -
+
| hp    = 10
|-
+
| cost  = 4
| '''RAT''' || -
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| fa    = 2 {{Star}}
|-
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| notes = {{Star}} ''It is FA 4 in theme.
| '''DEF''' || 10
+
}}
|-
 
| '''ARM''' || 18
 
|-
 
| '''CMD''' || 10
 
|-
 
| '''HP''' || 10
 
|-
 
| '''Cost''' || 4
 
|}
 
  
==Weapons and Attacks==  
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===Abilities===
* '''None''' – Sad panda.
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* {{Construct}}
 
 
==Special Abilities==
 
 
* {{Pathfinder}}
 
* {{Pathfinder}}
* {{Construct}}
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* {{Repair|d3+3}}
* {{Repair}} [d3+3]
 
 
* {{Gatekeeper}}
 
* {{Gatekeeper}}
 
** {{Reconstruction}}
 
** {{Reconstruction}}
 
* {{Soul Vessel}}
 
* {{Soul Vessel}}
  
=Thoughts on {{PAGENAME}}=  
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===Weapons ===
{{mk2link}}
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* {{Unarmed}}
 +
 
 +
===Theme Forces===
 +
* '''''Convergence
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** {{Clockwork Legions}}. This model becomes FA:4 in this theme.
 +
** {{si|Destruction Initiative}}
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** {{Strange Bedfellows}}. This model gains [[Swift Vengeance]] in this theme.
 +
 
 +
* '''''Other Factions
 +
** '''[[Mercenary]]''' players can also use this model via the Strange Bedfellows theme. As before it gains Swift Vengeance.
  
==Comparison to Mk2==
 
* Became a bit cheaper
 
* Repair is now D3+3 instead of D6
 
* Convocation changed to Gatekeeper, allowing to collect souls from victims of friendly fire / attacks too.
 
* A minor wording change in placing restrictions after Reconstruction, and a big change about what a resurrected unit can do
 
  
=={{PAGENAME}} in a nutshell==  
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=Thoughts on {{PAGENAME}}=
Enigma Foundries play very similar role, as the [[Necrosurgeon]]s do in the [[Cryx]] army - they collect the remnants of their fallen brethren, only to reconstruct them later. There are two important differences between them: they can only collect friendly faction soul tokens, and can make medium based infantry as well.
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==={{PAGENAME}} in a nutshell===
 +
Enigma Foundries are Convergence's version of the Cryx [[Necrosurgeon]] - they collect the remnants of their fallen brethren, only to reconstruct them later. Unlike the Cryx, though, they only collect ''friendly'' souls, and they can reconstruct ''medium''-based infantry. They can also reconstruct small-base troops, though that tends to come up dramatically less often.
  
==Combos & Synergies==
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===Combos & Synergies===
* Any infantry unit (apart of [[Clockwork Angels]], as they tend to operate too far from your main force)
+
* Any infantry unit - who doesn't love coming back to life?
* Consequently, casters, who can offer infantry support (Aurora, Lucant, Axis)
+
** Except maybe [[Clockwork Angels]], who tend to operate too far away to benefit.
* Another Enigma Foundry. It is downright frustrating, if you can put back models just as fast as the enemy kills them.
+
** The heavy medium-base troops are usually the best rez targets thanks to their relative output & good defensive stats
 +
** [[Negation Angels]] are the best target in [[Strange Bedfellows]], but the small unit size and awkward positioning makes the opportunity uncommon. But turning that one angel that randomly survived the enemy turn into a full unit again can be cute if it comes up.
 +
* Consequently, casters who can offer infantry support ([[Aurora]], [[Lucant]], [[Axis]])
 +
* Another Enigma Foundry. With two of them you can put back models back just as fast as the enemy kills them, which is downright frustrating (for your opponent).
 +
** Add in [[Nemo4]] and now you're really swimming in bodies each turn!
  
==Drawbacks & Downsides==  
+
===Drawbacks & Downsides===  
 
* Completely unarmed.
 
* Completely unarmed.
 
* Lynchpin model on large base - it is a high priority target.
 
* Lynchpin model on large base - it is a high priority target.
* Enemies with soul collecting tricks or [[RFP]] attacks can imperil Reconstruction.
+
* Enemies with soul collecting tricks or [[RFP]] attacks can torpedo your Reconstruction.
 +
* Support bloat
 +
 
 +
===Tricks & Tips===
 +
* Its stays alive by relying on its superb ARM and its awesome CMD range - keep your distance from the frontline.
 +
* Keep one model in a unit back from the rest, close to the Foundry. It will be an "insurance model" so you always have a starting point for Reconstruction. You can even leave it out of formation, just be aware of the downsides of that.
 +
* You can transform one model type to another type, kind of.
 +
** If you have members of unit [A] that are destroyed, but no souls, you can grab a soul from ''any'' unit and use it to return a model to unit [A].
 +
** This lets you 'promote' [[Obstructors]] to [[Reciprocators]].
 +
* No one is left behind: you can collect the soul of one destroyed Foundry with a second Foundry.
 +
* Reconstruction happens during your maintenance phase.  Vengeance happens during your maintenance phase.  Clockwork Legions grants all your medium based infantry vengeance.
  
==Tricks & Tips==
 
* Its defences are its superb armour and its awesome CMD range - keep the distance from the frontline.
 
* One way to completely neutralize its Reconstruction (apart of shooting the living daylight out of the Foundry) is to wipe out the unit entirely. To counter it, you can
 
** either bring 2 or more from the same unit, or
 
** keep a member behind, close to the Foundry to have starting point for Reconstruction (just be vary of the flaws of being out of formation)
 
* Want to promote [[Obstructors]] to [[Reciprocators]]? Whack one in the head with another unit member, collect the soul with the Foundry, then create a Reciprocator out of it.
 
* By the current Steamroller rules, the entire active unit needs to be in a zone to contest.
 
* No one left behind - you can collect the soul of a fallen Foundry with another one.
 
  
 
=Other=
 
=Other=
==Trivia==  
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===Trivia===
{{PH}}
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* Released in [[Forces of Warmachine: Convergence of Cyriss]] (2013)
  
==Theme Forces this is a member of==
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===Other Convergence models===
{{PH}}
 
 
 
==Other Convergence models==
 
 
{{Index Convergence}}  
 
{{Index Convergence}}  
  
==Rules Clarifications==  
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===Rules Clarifications===
 +
{{RC Unarmed}}
 +
{{RC Pathfinder}}
 
{{RC Construct}}
 
{{RC Construct}}
 
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{{RC Repair}}
[[Category:Convergence]]
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{{RC Gatekeeper}}
[[Category:Model]]
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{{RC Reconstruction}}
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{{RC Soul Vessel}}

Latest revision as of 00:42, 15 November 2022

Convergence Logo.jpg Enigma Foundry

Convergence Solo

Mk4 icon.png
Prime
This model is available in one Prime Army, Convergence of Cyriss. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page.

Note that the rest of this page is about the model's Mark III rules.

Thanks to the miracle of the clockwork vessel, a member of the Convergence might live a thousand lifetimes upon Caen—provided his soul’s essence chamber remains safe from the predations of enemies. It is the enigma foundries that are essential for safeguarding the essence chambers. They are charged with recovering the souls of those who fall in battle and equipped to rapidly reconstruct clockwork vessels from parts salvaged from the battlefield.

Basic Info

Enigma Foundry
Missing Info
EnigmaFoundry WEB 0.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Large
SPD 5
STR 8
MAT {{{mat}}}
RAT N/A
M.A. N/A
DEF 10
ARM 18
CMD 10
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 10
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2 (★)
UNIT SIZE N/A
COST 4
N/A
N/A
(★) It is FA 4 in theme.
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

  • Construct symbol.jpg Construct
  • Pathfinder symbol.jpg Pathfinder
  • Repair [d3+3] (★ Action) - RNG B2B. Target friendly Faction construct model. If the model is in range, remove d3+3 damage points from it.
  • Soul Taker: Gatekeeper - This model can collect soul tokens. When a living friendly Faction model is destroyed while in this model's command range, this model gains the destroyed model's soul token. This model can have up to three soul tokens at any time. This model can spend soul tokens for the following:
    • Reconstruction - During your Maintenance Phase you may remove one soul token from this model to return to play one destroyed medium-based friendly Faction construct Grunt, or remove up to three soul tokens from this Foundry to return one destroyed small-based friendly Faction construct Grunt to play for each token removed. Place each returned Grunt completely within 2˝ of this model and in formation.
  • Soul Vessel - This model generates soul tokens as if it were a living model.

Weapons

  • Unarmed - This model has no weapons.

Theme Forces

  • Other Factions
    • Mercenary players can also use this model via the Strange Bedfellows theme. As before it gains Swift Vengeance.


Thoughts on Enigma Foundry

Enigma Foundry in a nutshell

Enigma Foundries are Convergence's version of the Cryx Necrosurgeon - they collect the remnants of their fallen brethren, only to reconstruct them later. Unlike the Cryx, though, they only collect friendly souls, and they can reconstruct medium-based infantry. They can also reconstruct small-base troops, though that tends to come up dramatically less often.

Combos & Synergies

  • Any infantry unit - who doesn't love coming back to life?
    • Except maybe Clockwork Angels, who tend to operate too far away to benefit.
    • The heavy medium-base troops are usually the best rez targets thanks to their relative output & good defensive stats
    • Negation Angels are the best target in Strange Bedfellows, but the small unit size and awkward positioning makes the opportunity uncommon. But turning that one angel that randomly survived the enemy turn into a full unit again can be cute if it comes up.
  • Consequently, casters who can offer infantry support (Aurora, Lucant, Axis)
  • Another Enigma Foundry. With two of them you can put back models back just as fast as the enemy kills them, which is downright frustrating (for your opponent).
    • Add in Nemo4 and now you're really swimming in bodies each turn!

Drawbacks & Downsides

  • Completely unarmed.
  • Lynchpin model on large base - it is a high priority target.
  • Enemies with soul collecting tricks or RFP attacks can torpedo your Reconstruction.
  • Support bloat

Tricks & Tips

  • Its stays alive by relying on its superb ARM and its awesome CMD range - keep your distance from the frontline.
  • Keep one model in a unit back from the rest, close to the Foundry. It will be an "insurance model" so you always have a starting point for Reconstruction. You can even leave it out of formation, just be aware of the downsides of that.
  • You can transform one model type to another type, kind of.
    • If you have members of unit [A] that are destroyed, but no souls, you can grab a soul from any unit and use it to return a model to unit [A].
    • This lets you 'promote' Obstructors to Reciprocators.
  • No one is left behind: you can collect the soul of one destroyed Foundry with a second Foundry.
  • Reconstruction happens during your maintenance phase. Vengeance happens during your maintenance phase. Clockwork Legions grants all your medium based infantry vengeance.


Other

Trivia

Other Convergence models

Convergence Logo.jpg       Convergence Index       (Edit)            
Battlegroup
Warcasters

Aurora1 - Aurora2 - Axis - Directrix - Locke - Lucant - Orion - Syntherion

Light

Corollary (Attached) - Diffuser - Galvanizer - Mitigator - Negator - Tesselator

Heavy

Assimilator - Cipher - Conservator - Inverter - Modulator - Monitor

Colossals

Prime Axiom - Prime Conflux

Units, Solos, & Battle Engines
Units

Asphyxious4 - Clockwork Angels - Eradicators - Obstructors - Optifex Directive - Negation Angels - Perforators - Reciprocators - Reductors
Special CA [Any Unit] : Transverse Enumerator

Solos

Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Destructotron 3000 - Elimination Servitors - Enigma Foundry - Frustum Locus - J.A.I.M.s - Prefect Hypatia - Reflex Servitors - Steelsoul Protector - Widget, Mathlete Archeologist

Battle Engines

Nemo4 - TEP

Theme Forces Mercenaries
Clockwork Legions - Destruction Initiative - Strange Bedfellows

Refer to Category: Convergence of Cyriss Mercenary

This index was last updated: 2021.11

Rules Clarifications

RC symbol.png

Rules Clarification : Unarmed      (Edit)

  • Since this model has no weapons it does not have a melee range.
    • This means it can't engage other models, declare charges, or make free strikes
    • Also it can't gain abilities that require a melee range (such as Ragman granting this model Dark Shroud).
  • However, other models that do have melee weapons can engage this model. So this model can still gain the "target in melee" shooting bonus.
RC symbol.png

Rules Clarification : Pathfinder      (Edit)

Rules Clarification : Construct - None yet. (Edit)

RC symbol.png

Rules Clarification : Repair      (Edit)

  • When repairing warjacks, you can choose which damage boxes to heal - they don't all have to be the same column.
  • If you get a +1 bonus to a repair roll, that is one extra hitpoint healed. Not +1 to the number of pips showing on the dice.

Rules Clarification : Gatekeeper - None yet. (Edit)

RC symbol.png

Rules Clarification : Reconstruction      (Edit)
Return/Add to Play - Typical (Edit)

  • If you're returning/adding multiple models simultaneously, they are placed sequentially. Often this will let you leapfrog the "within 3" of [x]" requirement.
  • If you're adding models to a unit, then typically there is no limit and you can go over the unit's starting size. However, some abilities do have a limit (such as Stir the Dead)
    If you're returning models to a unit, then you're limited by how many there are in the "dead but not removed from play" pile.
        (See Add, Return, and Remove From Play for further detail.)
  • If you're adding more models than you started with, then in a Tournament you must physically own the correct models - proxies are not allowed in tournaments. (Locked thread)

Return/Add to Play - Other Units (Edit)

  • "Return to Play" and "Add to Play" are quite simple if you only return models to your own unit (like Blood-Bound) or only return independent models (like Thagrosh1's feat). But if you're returning/adding models to other units, then click to read more.   [Show/Hide]
    • If you can return multiple troopers at once, they don't all have to be the same unit. Spread the love around.
    • Troopers must return to their original unit. Even if you have two units of the same type (such as two units of Convergence Eradicators) then you can't have 4 die from unit [A] and return them all to unit [B].
    • If your rule is something like "return d3 models to units within CMD range" (Old Witch3) then it is d3 models total, not d3 models to each and every unit.
    • If your rule is something like "spend 1 soul to return 1 Grunt" (Enigma Foundry) then it doesn't matter where the souls came from originally. Think of them like currency, in this case.
    • You can Return models even after a unit is reduced to just Attachments (Weapon or Command)
      • If your Return ability lets you return a Leader or Officer model, then they will immediately become the unit commander and redefine the "in formation" bubble.
      • If your Return ability only allows Grunts, then the Grunt will not be field promoted when he arrives.
        This means that, in the unusual scenario where the Leader model has different wargear to the Grunts (such as Cygnar Stormguard), then that wargear is effectively 'lost'.


RC symbol.png

Rules Clarification : Soul Vessel      (Edit)

  • The only thing the Soul Vessel rules does is, the model produces a soul when it is destroyed as if it were a living model.
For similar logic, things that prevent living models from generating souls (such as Annihilator) also prevent Soul Vessels from generating souls. (Infernal Ruling)
  • A Soul Vessel is not a living model for the purposes of anything except soul generation & collection. Special rules that interact with living models but which aren't soul-related (such as Bloodthirst or Poison) don't do anything vs Soul Vessels.
For example: An attack that RFPs living models (such as Snacking) would normally prevent that living model from generating a soul token; but Snacking doesn't work vs non-living. So a Soul Vessel doesn't get Snacked and will produce a soul token.