Difference between revisions of "Witchwood"
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− | {{ | + | {{Grymbox|{{Grymkin}} {{Solo}} }} [[Category: Model]] |
+ | {{4P|Grymkin}} | ||
− | ''Beware the comely maiden ’neath the old and knotty tree—a foul, deceitful witchwood the maid will likely be.'' | + | : ''"Beware the comely maiden ’neath the old and knotty tree—a foul, deceitful witchwood the maid will likely be."'' |
− | Bound together as a witchwood, the woman and the ancient timber seduce victims with lilting song and fruits freely given, turning stouthearted allies against one another in jealousy. Any who take axe or torch to a witchwood soon find how easily their flesh tears in the tree’s gnarled grasp. | + | |
+ | ''Bound together as a witchwood, the woman and the ancient timber seduce victims with lilting song and fruits freely given, turning stouthearted allies against one another in jealousy. Any who take axe or torch to a witchwood soon find how easily their flesh tears in the tree’s gnarled grasp. | ||
=Basic Info= | =Basic Info= | ||
− | { | + | {{Infobox-Model |
− | | | + | | name = {{PAGENAME}} |
− | + | | image = Witchwood.jpg | |
− | | | + | | base = Large |
− | + | | spd = 0 | |
− | | | + | | str = 9 |
− | | | + | | mat = 6 |
− | | | + | | rat = 7 |
− | | | + | | def = 5 |
− | + | | arm = 18 | |
− | | | + | | hp = 10 |
− | + | | cost = 5 | |
− | | | + | | fa = 2 |
− | + | }} | |
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− | === | + | === Abilities=== |
* {{Advance Deployment}} | * {{Advance Deployment}} | ||
− | * {{ | + | * {{Bone Picker}} |
+ | * {{Death Feast}} | ||
+ | * {{Death-Powered}} | ||
* {{Hunter}} | * {{Hunter}} | ||
* {{Immovable}} | * {{Immovable}} | ||
− | * {{ | + | * {{Just a Tree?}} |
* {{Strange Growth}} | * {{Strange Growth}} | ||
+ | |||
+ | ===Weapons=== | ||
+ | {|class="wikitable" | ||
+ | {{Ranged|Tendril Trap|8|-| | ||
+ | * {{Drag}} | ||
+ | * {{Black Penny}} }} | ||
+ | {{Melee|Swipe (x2)|2|6|15| }} | ||
+ | |} | ||
+ | |||
+ | ===Theme Forces=== | ||
+ | * {{Bump in the Night}} | ||
+ | * {{Dark Menagerie}}. In this theme, this model gains +1 corpse token at the start of the game. | ||
= Thoughts on {{PAGENAME}} = | = Thoughts on {{PAGENAME}} = | ||
+ | === {{PAGENAME}} in a nutshell=== | ||
+ | Witchwoods, affectionately known as "the spooky tree", are a fairly unique combat solo with a gun that can disrupt and drag enemy models. It is very often used as a scenario anchor due to its high arm, and potential stealth. | ||
− | === | + | That said while tough and very strong in melee it's static movement and low range gun makes it difficult to fully apply itself, it can't even charge, though if fully loaded on corpses it will do some damage. |
− | Witchwoods | + | |
+ | === Why should i include Witchwoods in my army? === | ||
+ | Witchwoods where generally brought as a free solo but now their large base prevents this. Their 5pt price tag is expensive for a control piece. You should generally consider bringing one when you want to bring a combat solo who can sit on the edge of a zone or on a flag and not be trivially removed. Some casters in Bump are very support orientated and will be considering models such as [[Eilish Garrity, the Occultist | Eilish]] and the [[Glimmer Imp]]. When you don't need these kinds of models however, Bump has only two non character combat solos, [[Trapperkin]] and Witchwoods. | ||
+ | |||
+ | Trapperkin are the offensive option, and Witchwoods can be viewed as the defensive option. | ||
===Combos & Synergies=== | ===Combos & Synergies=== | ||
Line 54: | Line 62: | ||
* It has one decent support synergy in that it can't be pushed so you can use it to either backstop your models from pushes, or stand in front of them to stop drags | * It has one decent support synergy in that it can't be pushed so you can use it to either backstop your models from pushes, or stand in front of them to stop drags | ||
− | It should be noted there really isn't that many | + | It should be noted there really isn't that many powerful synergies for this model. It's very self contained. It's just the nature of a slow, ponderous combat solo who is more defensive in nature than offensive |
=== Drawbacks & Downsides === | === Drawbacks & Downsides === | ||
* Thanks to immobile, it can't aim. RAT 7 is stellar, but the downside of not being able to aim is definitely there | * Thanks to immobile, it can't aim. RAT 7 is stellar, but the downside of not being able to aim is definitely there | ||
− | * It's threat ranges are pretty short, 7" for melee and 13" for its gun. These ranges are completely static with zero extenders meaning typically your opponent will be very aware of what you can and | + | * It's threat ranges are pretty short, 7" for melee and 13" for its gun. These ranges are completely static with zero extenders meaning typically your opponent will be very aware of what you can and can’t do |
* It's not super easy to kill, but its also not super hard to kill. Melee troops in particular will be able to polish it off as even very low pow charges will chip away at it until its dead. It's at its most annoying when your opponent has to commit a decent gun at it, and possibly anti stealth tech. | * It's not super easy to kill, but its also not super hard to kill. Melee troops in particular will be able to polish it off as even very low pow charges will chip away at it until its dead. It's at its most annoying when your opponent has to commit a decent gun at it, and possibly anti stealth tech. | ||
* The gun is pretty restricted, it works on non-caster, warriors only, and living models. This means its fairly typical to play some games where it will never fire its gun and its 5pts for a model with a 7" threat range | * The gun is pretty restricted, it works on non-caster, warriors only, and living models. This means its fairly typical to play some games where it will never fire its gun and its 5pts for a model with a 7" threat range | ||
* Its output is pretty low for 5pts | * Its output is pretty low for 5pts | ||
− | * It has no answer to stealth or anti shooting tech such as Sucker or Shield guard. | + | * It has no answer to stealth or anti shooting tech such as Sucker or Shield guard. |
− | === Tricks | + | === Tricks & Tips === |
* It can anchor zones, and use a combination of its gun and melee to walk models out of a zone while killing others. | * It can anchor zones, and use a combination of its gun and melee to walk models out of a zone while killing others. | ||
* Bewitch suffers from limited target selection, but its very powerful and flexible with a range of uses | * Bewitch suffers from limited target selection, but its very powerful and flexible with a range of uses | ||
Line 72: | Line 80: | ||
* You can use bewitch to make up for its mat 6 by turning its target away from you. | * You can use bewitch to make up for its mat 6 by turning its target away from you. | ||
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=Other= | =Other= | ||
===Trivia=== | ===Trivia=== | ||
− | + | Released with the Faction release (2017.06) | |
− | + | ===Other Grymkin models=== | |
− | |||
− | |||
− | ===Other | ||
{{Index Grymkin}} | {{Index Grymkin}} | ||
===Rules Clarifications=== | ===Rules Clarifications=== | ||
− | |||
{{RC Advance Deployment}} | {{RC Advance Deployment}} | ||
− | {{RC | + | {{RC Bone Picker}} |
+ | {{RC Death Feast}} | ||
+ | {{RC Death-Powered}} | ||
+ | {{RC Hunter}} | ||
{{RC Immovable}} | {{RC Immovable}} | ||
− | {{RC | + | {{RC Just a Tree?}} |
− | {{RC Strange Growth}}} | + | {{RC Strange Growth}} |
+ | |||
+ | {{RC Drag}} | ||
+ | {{RC Black Penny}} |
Latest revision as of 08:37, 1 December 2022
Prime This model is available in one Prime Army, Grymkin. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page. Note that the rest of this page is about the model's Mark III rules. |
- "Beware the comely maiden ’neath the old and knotty tree—a foul, deceitful witchwood the maid will likely be."
Bound together as a witchwood, the woman and the ancient timber seduce victims with lilting song and fruits freely given, turning stouthearted allies against one another in jealousy. Any who take axe or torch to a witchwood soon find how easily their flesh tears in the tree’s gnarled grasp.
Contents
Basic Info
Witchwood | |||||||||||||||||||||||||||||||
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Abilities
- Advance Deployment
- Bone Picker - When this model destroys a living or undead enemy model with a melee attack, this model gains the destroyed model's corpse token and the destroyed model is removed from play. This model can have up to three corpse tokens at any time.
- Death Feast - During its activation, this model can spend corpse tokens to remove d3 damage points for each token spent.
- Death-Powered - This model gains +1 STR and ARM for each corpse token currently on it.
- Hunter - This model ignores cover and concealment when making ranged attacks.
- Immovable - This model has no Normal Movement, cannot become knocked down or be moved, and is automatically hit by melee attacks.
- Just a Tree? - This model is not a living model and while it has concealment, it gains stealth.
- Strange Growth - Once per turn at any time during its activation, place this model anywhere completely within 5" of its current location. This model cannot be placed except as a result of Strange Growth.
Weapons
Tendril Trap | ||||||||||||||
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RNG | ROF | AOE | POW | |||||||||||
8 | 1 | - | - | |||||||||||
| ||||||||||||||
Swipe (x2) | ||||||||||||||
RNG | POW | P+S | ||||||||||||
2 | 6 | 15 | ||||||||||||
Theme Forces
- Bump in the Night
- Dark Menagerie. In this theme, this model gains +1 corpse token at the start of the game.
Thoughts on Witchwood
Witchwood in a nutshell
Witchwoods, affectionately known as "the spooky tree", are a fairly unique combat solo with a gun that can disrupt and drag enemy models. It is very often used as a scenario anchor due to its high arm, and potential stealth.
That said while tough and very strong in melee it's static movement and low range gun makes it difficult to fully apply itself, it can't even charge, though if fully loaded on corpses it will do some damage.
Why should i include Witchwoods in my army?
Witchwoods where generally brought as a free solo but now their large base prevents this. Their 5pt price tag is expensive for a control piece. You should generally consider bringing one when you want to bring a combat solo who can sit on the edge of a zone or on a flag and not be trivially removed. Some casters in Bump are very support orientated and will be considering models such as Eilish and the Glimmer Imp. When you don't need these kinds of models however, Bump has only two non character combat solos, Trapperkin and Witchwoods.
Trapperkin are the offensive option, and Witchwoods can be viewed as the defensive option.
Combos & Synergies
- The Heretic will sometimes passively assist its accuracy if his Trump happens to be on something it wants to hit or shoot. Don't expect Heretic to do much for it though. You can technically walk enemy models through Heretic's wall of fire, but this is generally something you'll do that's cute and available at the time, not a realplan
- The Wanderer causes the Witchwood to have stealth at all times while Fog of War is up.
- The Dreamer can technically make it RAT 9 by using mark target on the small phantasm. Once again, kind of a side case you shouldn't expect to see
- It has one decent support synergy in that it can't be pushed so you can use it to either backstop your models from pushes, or stand in front of them to stop drags
It should be noted there really isn't that many powerful synergies for this model. It's very self contained. It's just the nature of a slow, ponderous combat solo who is more defensive in nature than offensive
Drawbacks & Downsides
- Thanks to immobile, it can't aim. RAT 7 is stellar, but the downside of not being able to aim is definitely there
- It's threat ranges are pretty short, 7" for melee and 13" for its gun. These ranges are completely static with zero extenders meaning typically your opponent will be very aware of what you can and can’t do
- It's not super easy to kill, but its also not super hard to kill. Melee troops in particular will be able to polish it off as even very low pow charges will chip away at it until its dead. It's at its most annoying when your opponent has to commit a decent gun at it, and possibly anti stealth tech.
- The gun is pretty restricted, it works on non-caster, warriors only, and living models. This means its fairly typical to play some games where it will never fire its gun and its 5pts for a model with a 7" threat range
- Its output is pretty low for 5pts
- It has no answer to stealth or anti shooting tech such as Sucker or Shield guard.
Tricks & Tips
- It can anchor zones, and use a combination of its gun and melee to walk models out of a zone while killing others.
- Bewitch suffers from limited target selection, but its very powerful and flexible with a range of uses
- Walking a unit leader away from the unit can leave members out of command which is awful, a whole unit can potentially be crippled. Opponents savvy to this may also not think enough about it when making field promotions when a leader dies. That is, their original leader was very safe from this threat, and then you killed a few models and he was forced to promote to the middle of the unit to keep everyone in command, which the Witchwood then takes advantage of
- You're able to make a ranged attack with models you take control of, not just a melee attack. Be aware of taking control of models with very powerful attacks if it ever comes up. Eiryss1 for example is a hard target, but if your opponent ever fails to consider the tree and you're within 10" (or can get a back strike...). Gorman can blind important models with his grenade
- The model you take control of is friendly during its move and attack. you can un-dig models with Dig in with this among other tricks. Your opponent can also make actions such as Admonition, Defensive strike etc.
- You can use bewitch to make up for its mat 6 by turning its target away from you.
Other
Trivia
Released with the Faction release (2017.06)
Other Grymkin models
Grymkin Index (Edit) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battlegroup | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warlocks |
The Child -
The Dreamer -
The Heretic -
The King of Nothing -
The Wanderer -
Old Witch 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warbeasts |
Lesser: Crabbit |
Light: Frightmare - Gorehound - Rattler | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy: Cage Rager - Clockatrice - Skin & Moans |
Gargantuan: Slaughterhouse | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units, Solos, & Battle Engines | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units |
Dread Rots - Hollowmen - Mad Caps - Malady Man - Murder Crows - Neigh Slayers - Piggybacks - Twilight Sisters | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Solos |
Baron Tonguelick, Lord of Warts - Cask Imp - Defiled Archon - The Four Horseymans - Glimmer Imp - Grave Ghoul - Gremlin Swarm - Isiah, Dread Harvester - Lady Karianna Rose - Lord Longfellow - Trapperkin - Weird Wendell - Witchwood | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battle Engines | Death Knell | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Theme Forces | Minions | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dark Menagerie - Bump in the Night | Refer to Category: Grymkin Minion | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This index was last updated: 2021.08 |
Rules Clarifications
Rules Clarification : Advance Deployment (Edit)
|
Rules Clarification : Bone Picker and/or Bone Pile (Edit)
|
Rules Clarification : Death Feast (Edit)
|
Rules Clarification : Death-Powered - None yet. (Edit)
Rules Clarification : Hunter (Edit)
|
Rules Clarification : Immovable and/or Immobile and/or Buried (Edit)
|
Rules Clarification : Prowl and/or Just a Tree? (Edit)
|
Rules Clarification : Strange Growth - None yet. (Edit)
Rules Clarification: : Drag , Pull, and/or Catch (Edit) | |
Timing
|
Rules Clarification : Black Penny - None yet. (Edit)