Difference between revisions of "Vindicator"

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{{CGbox|[[Crucible Guard]] {{Heavy Warjack}} }} [[Category: Model]]
 
{{CGbox|[[Crucible Guard]] {{Heavy Warjack}} }} [[Category: Model]]
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{{4P|Crucible Guard}}
  
 
''Crucible Arms has taken over the production of the Ordic Toro chassis, an aggressive workhorse heavy warjack armed with sword and shield that has fought with the Ordic Army for decades. The multipurpose Vindicator can fight with its heavy maul or fire its compression cannon at range to unleash tactically useful entropic and psychoactive substances.
 
''Crucible Arms has taken over the production of the Ordic Toro chassis, an aggressive workhorse heavy warjack armed with sword and shield that has fought with the Ordic Army for decades. The multipurpose Vindicator can fight with its heavy maul or fire its compression cannon at range to unleash tactically useful entropic and psychoactive substances.
{{CID Old}}
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=Basic Info=
 
=Basic Info=
 
{{Infobox-Model
 
{{Infobox-Model
Line 27: Line 28:
  
 
=== Weapons  ===
 
=== Weapons  ===
* '''Multi-Chambered Compression Cannon''' - 12" range, 4" AOE, POW 14 ranged attack
+
{|class="wikitable"
** {{Attack Type}}
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{{Ranged|Multi-Chambered Compression Cannon|12|aoe=4|15|
*** {{Decrepitation}}
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* {{Attack Type}}
*** {{Psychoactive Gas}}
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** {{Decrepitation}}
*** {{Psychomorphic Destabilizer}}
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** {{Psychomorphic Destabilizer}}
** {{Steam Pressure}}
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** {{Withering Humor}}
 
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* {{Powerful Attack|focus}}
* '''Maul''' - 2" reach, P+S 17 melee weapon.
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* {{Steam Pressure}} }}
 +
{{Melee|Maul|2|7|18| }}
 +
|}
  
 
===Theme Forces ===
 
===Theme Forces ===
 
* '''''Crucible Guard
 
* '''''Crucible Guard
 
** {{Magnum Opus}}
 
** {{Magnum Opus}}
** {{Primae Materia}}
+
** {{Primae Materia}}. This model gains [[Cutting Edge]] in this theme.
  
 
* '''''Other Factions
 
* '''''Other Factions
** '''[[Infernal]]''' players can use this model in the [[Hearts of Darkness]] theme, but only if [[Lukas]] is leading the army.
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** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Lukas]] is leading the army.
 
 
===Recent Changes===
 
2021.02 CG CID (not finalised yet)
 
* +1 POW on the Maul
 
* [[Powerful Attack]] added to cannon
 
  
  
 
=Thoughts on {{PAGENAME}} =
 
=Thoughts on {{PAGENAME}} =
{{Recent Change}}
 
 
=== {{PAGENAME}} in a nutshell===
 
=== {{PAGENAME}} in a nutshell===
The Vindicator is an effective answer-providing heavy which has a solution to most big threats. It has a decent P+S melee attack but it is obviously focused on its gun. Its cannon uses different [[Attack Type]]s to cover a lot of different situations. It has a good threat range both on the move and when aiming. Decrepitation effectively makes the Vindicator a Weapon Master against 'jacks, pretty much every [[Convergence]] model, most [[Cryx]] models, the stone side of [[Circle]], and undead warbeasts such as those found in [[Minions]]. Psychoactive gas lets it really mess up the day of warbeasts, keeping the enemy always risking high Frenzy checks or forcing them to cut themselves needlessly.
+
The Vindicator is an effective answer-providing heavy with a solution to almost any threat that exemplifies Crucible Guard's versatility. It has a good P+S 18, 2" range melee attack but it is obviously focused on its gun. Its cannon uses different [[Attack Type]]s to cover a lot of different situations. It has an excellent threat range both on the move and when aiming. Decrepitation effectively makes the Vindicator a Weapon Master against 'jacks, pretty much every [[Convergence]] model, most [[Cryx]] models, the stone side of [[Circle]], and undead warbeasts such as those found in [[Minions]]. Psychomorphic Destabilizer is the bane of anything that relies on being Incorporeal to survive or protections such as the [[Choir of Menoth]]'s Hymn of Passage. Withering Humor is a fantastic tool for dealing with living and/or Tough models, gives you another option to use against undead models, and supplements or replaces [[Dragon's Breath Rocket]]s in your list. The Vindicator brings an answer to almost any question your opponent will ask.
Psychomorphic Destabilizer is the bane of anything that relies on being Incorporeal to survive or protections such as the [[Choir of Menoth]]'s Hymn of Passage.
 
  
 
=== Combos & Synergies ===
 
=== Combos & Synergies ===
* As per usual, [[Prospero]] can provide it with Guided Fire, Veteran Leader or simply focus points.
+
* As per usual, [[Prospero]] can provide it with Guided Fire, Veteran Leader or simply focus points. However, with [[Powerful Attack]] the Vindicator doesn't benefit from these nearly as much as other CG ranged warjacks.
 
* [[Captain Eira Mackay]] amps up its ranged game with [[Flare]], [[Return Fire]], and a feat that boosts it's damage and gives it [[Run & Gun]].  
 
* [[Captain Eira Mackay]] amps up its ranged game with [[Flare]], [[Return Fire]], and a feat that boosts it's damage and gives it [[Run & Gun]].  
* [[Marshal General Baldwin Gearhart & Mr. Clogg]] provides [[Hot-Shot]] and [[Prey]] (the latter only on feat turn). RAT 7 POW 16+4d6 ''IS'' going to hurt.
+
* [[Marshal General Baldwin Gearhart & Mr. Clogg]] provides [[Snipe]], and [[Prey]] on feat turn. Boosted RAT 7 POW 17+4d6 or POW 19+3d6 ''WILL'' hurt, and with [[Snipe]] it can do it from 20" away.
 
* [[Aurum Lucanum Athanor Locke]] can give it [[Sentry]] and allows it to have a 19" threat range ''while aiming'' thanks to [[Road to War]].
 
* [[Aurum Lucanum Athanor Locke]] can give it [[Sentry]] and allows it to have a 19" threat range ''while aiming'' thanks to [[Road to War]].
 +
* [[Aurum Legate Lukas di Morray]] can extend it's threat by up to 4" with [[Telekinesis]] and amp up it's damage with [[Disintegration]]. On feat, Lukas gives it free focus.
 +
* [[Aurum Adeptus Syvestro]] makes everything better, and the Vindicator is no exception.
 +
* It forms an excellent pair with the [[Suppressor]]. Withering Humor debuffs the armour of living models, which the Suppressor struggles into. Rust debuffs constructs, which the Vindicator can put fully boosted Decrepitation shots into. Withering Humor and Ice Cage can also ruin the day of any warbeast if used in conjunction.
  
 
=== Drawbacks & Downsides ===
 
=== Drawbacks & Downsides ===
*It is quite flimsy for a heavy warjack and doesn't hit really hard by itself, but being primarily a ranged 'jack this shouldn't be too much of a hassle.
+
* It only has one initial in melee. But it's a powerful one and CG has many debuffs, so it's not that big of a problem.
* It has one attack type each against constructs, warbeasts or incorporeal models respecively. If your target is not on that list (as most models in the game are) the gun is less than stellar.
+
* It doesn't have any special tools to deal with models that are not living, undead, or constructs (e.g. [[Archon]]s) other than POW 15 [[Powerful Attack]] shots.
 +
* Technically, you can get the Withering Humor debuff for cheap from a [[Dragon's Breath Rocket]], either for 5 points or as a requisition card. Practically, the rocket does not have attack types, access to focus, the statline and boxes of a heavy warjack, and a P+S 18 whackstick, all of which make the extra 10-15 points worth it. The Vindicator can also be bough with your caster's WJPs.
  
 
=== Tricks and Tips ===
 
=== Tricks and Tips ===
* Vindicator plus Vindicator makes [[Wraith Engine]]s go away. Psychomorphic Destabilizer shot to remove [[Incorporeal]] then Decrepitation shot for lots of extra damage against it as a construct AND undead model for up to 5 dice of damage if boosted. The [[Wraith Engine]] is also vulnerable to both [[Rust]] and [[Withering Humor]] applied by other models in the faction to really dial the damage up to eleven.
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* [[Wraith Engine]]s hate Vindicators. Psychomorphic Destabilizer removes [[Incorporeal]], Decrepitation does lots of extra damage against it as a construct AND undead model for up to 5 dice of damage if boosted, and Withering Humor lowers it's ARM by 2. The [[Wraith Engine]] is also vulnerable to [[Rust]], [[Disintegration]], and [[Telekinesis]] to really mess with it (the latter two from [[Lukas]]).
* Other notable models that REALLY hate Decrepitation are [[Deneghra3]] and [[Mortenebra2]].
+
* Other notable models that REALLY hate Decrepitation are [[Deneghra3]] and [[Mortenebra2]].
 +
* Don't forget that the effects from the attack type you chose and the boosted damage from [[Powerful Attack]] both apply to the AOE blast damage.
 +
* You have to announce which attack type you use before you make your attack rolls, or you will have to default to the top position type printed on its card. In casual settings, most players will let this rule slide, and allow you to declare it after rolling, and assume you picked the "right" one for the situation. In tournament settings they might call you out on it, so it's recommended you make it a habit to declare such things at the appropriate time.
  
 
=Other=
 
=Other=

Latest revision as of 17:46, 15 November 2022

CG Logo.png Vindicator

Crucible Guard Heavy Warjack

Mk4 icon.png
Prime
This model is available in one Prime Army, Crucible Guard. It can also be used in the Unlimited game mode. You can view the other Mk3 models that made it into a Legacy Army at this page.

Note that the rest of this page is about the model's Mark III rules.

Crucible Arms has taken over the production of the Ordic Toro chassis, an aggressive workhorse heavy warjack armed with sword and shield that has fought with the Ordic Army for decades. The multipurpose Vindicator can fight with its heavy maul or fire its compression cannon at range to unleash tactically useful entropic and psychoactive substances.

Basic Info

Vindicator
Missing Info
Crucible-Heavy Warjack-Vindicator 3493.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Large
SPD 5
STR 11
MAT 6
RAT 5
M.A. N/A
DEF 11
ARM 18
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 30
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA U
UNIT SIZE N/A
COST 15
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.

Abilities

Weapons

Multi-Chambered Compression Cannon
Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 4 15
  • Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
  • Powerful Attack - When attacking with this weapon, this model can spend 1 focus point to boost all attack and damage rolls for the attack.
  • Steam Pressure - If this model uses its Normal Movement to aim, it gains +4 RNG that activation.
Maul
Sword icon.jpg  RNG   POW   P+S 
2 7 18

Theme Forces


Thoughts on Vindicator

Vindicator in a nutshell

The Vindicator is an effective answer-providing heavy with a solution to almost any threat that exemplifies Crucible Guard's versatility. It has a good P+S 18, 2" range melee attack but it is obviously focused on its gun. Its cannon uses different Attack Types to cover a lot of different situations. It has an excellent threat range both on the move and when aiming. Decrepitation effectively makes the Vindicator a Weapon Master against 'jacks, pretty much every Convergence model, most Cryx models, the stone side of Circle, and undead warbeasts such as those found in Minions. Psychomorphic Destabilizer is the bane of anything that relies on being Incorporeal to survive or protections such as the Choir of Menoth's Hymn of Passage. Withering Humor is a fantastic tool for dealing with living and/or Tough models, gives you another option to use against undead models, and supplements or replaces Dragon's Breath Rockets in your list. The Vindicator brings an answer to almost any question your opponent will ask.

Combos & Synergies

Drawbacks & Downsides

  • It only has one initial in melee. But it's a powerful one and CG has many debuffs, so it's not that big of a problem.
  • It doesn't have any special tools to deal with models that are not living, undead, or constructs (e.g. Archons) other than POW 15 Powerful Attack shots.
  • Technically, you can get the Withering Humor debuff for cheap from a Dragon's Breath Rocket, either for 5 points or as a requisition card. Practically, the rocket does not have attack types, access to focus, the statline and boxes of a heavy warjack, and a P+S 18 whackstick, all of which make the extra 10-15 points worth it. The Vindicator can also be bough with your caster's WJPs.

Tricks and Tips

  • Wraith Engines hate Vindicators. Psychomorphic Destabilizer removes Incorporeal, Decrepitation does lots of extra damage against it as a construct AND undead model for up to 5 dice of damage if boosted, and Withering Humor lowers it's ARM by 2. The Wraith Engine is also vulnerable to Rust, Disintegration, and Telekinesis to really mess with it (the latter two from Lukas).
  • Other notable models that REALLY hate Decrepitation are Deneghra3 and Mortenebra2.
  • Don't forget that the effects from the attack type you chose and the boosted damage from Powerful Attack both apply to the AOE blast damage.
  • You have to announce which attack type you use before you make your attack rolls, or you will have to default to the top position type printed on its card. In casual settings, most players will let this rule slide, and allow you to declare it after rolling, and assume you picked the "right" one for the situation. In tournament settings they might call you out on it, so it's recommended you make it a habit to declare such things at the appropriate time.

Other

Trivia

Released 2018.06

Other Crucible Guard models

CG Logo.png       Crucible Guard Index       (Edit)            
Battlegroup & Similar
Warcasters

Benett - Gearhart - Locke - Lukas - Mackay - Syvestro

Warcaster attachments Aurum Legate Alyce Marc (Crucible) - Sylys Wyshnalyrr (Mercenary) - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Prospero (BGC)
Light Liberator - Retaliator - Vanguard
Heavy Suppresor - Toro - Vindicator
Colossal Vulcan
Units, Solos, Battle Engines, & Structures
Units

Combat Alchemists - CG Assault Troopers - CG Infantry - CG Rocketmen - CG Storm Troopers - Dragon's Breath Rocket - Failed Experiments
Ranking Officer : Doctor Alejandro Mosby

Solos

Ascendant Mentalist - CG Mechanik - Gorman1 - Gorman2 - Hutchuk, Ogrun Bounty Hunter - Prospero - Rocketman Ace - Trancer

Battle Engines Railless Interceptor
Theme Forces
Magnum Opus - Prima Materia
Mercenaries
Refer to Who Works for Whom and/or Category: Crucible Guard Mercenary
This index was last updated: 2021.05

Rules Clarifications

Note to self: I need to update this rules section after the rules are finalised - juckto.


RC symbol.png

Rules Clarification : Attack Type and/or Arcane Savant     (Edit)

  • If you forget to declare your Attack Type before rolling the attack, and you and your opponent can't agree on a fair fix, then the Judge's Policy is that the first listed Attack Type is the one that will be used.
  • If your target can only be targeted by certain kinds of attack (ie a Menoth warjack with Passage), you can first choose the correct Attack Type (ie Magical Damage vs Passage) and then that allows you to target it. The Attack Type selection and target declaration both occur at Step 1 (Refer Appendix A). (Infernal Ruling)

Rules Clarification : Decrepitation - None yet. (Edit)
Rules Clarification : Psychoactive Gas - None yet. (Edit)

RC symbol.png

Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Steam Pressure - None yet. (Edit)


RC symbol.png

Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Inert warjacks

  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.

Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Alchemically Treated - None yet. (Edit)