Elimination Servitors

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Revision as of 09:04, 8 September 2017 by 212.24.174.30 (talk) (Combos & Synergies)

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Convergence of Cyriss Solo

The elimination servitor operates by one directive: hunt down and terminate any and all it does not recognize as an ally. Once it has acquired a target, an elimination servitor advances in a series of precise movements intended to bring its spike projector to bear with the greatest efficiency. The spikes inflict modest but reliable damage and are particularly effective against foot soldiers.

Basic Info

Elimination Servitors
EliminationServitors WEB.jpg
SPD 6
STR 3
MAT 5
RAT 5
DEF 12
ARM 13
HP 1
Cost 3

Weapons and Attacks

  • Spike Ejector – 9" range and special damage rules.
    • Puncture - A model hit by this attack automatically suffers 1 point of damage.

Special Abilities

Thoughts on Elimination Servitors

Elimination Servitors in a nutshell

Floating sniper balls of death, the Elimination Servitors are your harassing solos, taking pot-shots at enemy heavies, or finish off damaged ones who have 1 or 2 HP left. Since Puncture causes straight 1 point of damage on a hit, they can be the nightmare of single wound Shield Walled infantries with insanely high ARM.

Combos & Synergies

  • Elimination servitors are dogged by their low RAT, meaning that targets above DEF12 (or below, if they have cover or concealment) will cause problem to them. Attunement Servitors and Syntherion's Magnetic Hold are universal RAT fixers. Or simply knock them down with a Mitigator.
  • Iron Mother Directrix for the backlash assassination.
  • Destruction Initiative loves them, as they tend to survive throughout the game.

Drawbacks & Downsides

  • Anything that isn't single wound infantry, will only be scratched by them.
  • Low RAT, and not being a vector means it needs extra support to be effective.
  • Support bloat - you can easily spend an overly large portion of your points for support models.

Tricks & Tips

  • Use them to block charge lanes when all else fails.
  • When no support is around, try to sneak behind the enemy for the back strike bonus.
  • Don1t forget about their Gunfighter rule, if you need get stuck in.
  • Even though you buy them in 3, they are solos and should be deployed accordingly. They are in practice some of the cheapest single wound combat troops in the game.

Other

Trivia

Placeholder

Theme Forces this is a member of

Destruction Initiative

Other Convergence models

Convergence Logo.jpg       Convergence Index       (Edit)            
Battlegroup
Warcasters

Aurora1 - Aurora2 - Axis - Directrix - Locke - Lucant - Orion - Syntherion

Light

Corollary (Attached) - Diffuser - Galvanizer - Mitigator - Negator - Tesselator

Heavy

Assimilator - Cipher - Conservator - Inverter - Modulator - Monitor

Colossals

Prime Axiom - Prime Conflux

Units, Solos, & Battle Engines
Units

Asphyxious4 - Clockwork Angels - Eradicators - Obstructors - Optifex Directive - Negation Angels - Perforators - Reciprocators - Reductors
Special CA [Any Unit] : Transverse Enumerator

Solos

Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Destructotron 3000 - Elimination Servitors - Enigma Foundry - Frustum Locus - J.A.I.M.s - Prefect Hypatia - Reflex Servitors - Steelsoul Protector - Widget, Mathlete Archeologist

Battle Engines

Nemo4 - TEP

Theme Forces Mercenaries
Clockwork Legions - Destruction Initiative - Strange Bedfellows

Refer to Category: Convergence of Cyriss Mercenary

This index was last updated: 2021.11

Rules Clarifications

Rules Clarification : Construct - None yet. (Edit)