Vindicator
Vindicator |
Crucible Arms has taken over the production of the Ordic Toro chassis, an aggressive workhorse heavy warjack armed with sword and shield that has fought with the Ordic Army for decades. The multipurpose Vindicator can fight with its heavy maul or fire its compression cannon at range to unleash tactically useful entropic and psychoactive substances.
Rules subject to change. This is a existing model/theme, and the information here is the rules it had before the CID cycle. If you wish to document the CID changes before they're finalised, please do so under the Recent Changes heading only. |
Contents
Basic Info
Vindicator | |||||||||||||||||||||||||||||||
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Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
- Construct
- Alchemically Treated - When this model suffers a corrosion damage roll and/or fire damage roll, roll one less die. Additionally, this model never suffers the Corrosion continuous effect or the Fire continuous effect.
Weapons
- Multi-Chambered Compression Cannon - 12" range, 4" AOE, POW 15 ranged attack
- Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
- Decrepitation - This weapon gains an additional die on damage rolls against construct and undead models.
- Psychomorphic Destabilizer - This attack causes magical damage. Models hit by this attack lose incorporeal for one round.
- Withering Humor - Living and undead models hit by this attack suffer -2 ARM and lose Tough for one turn unless they can ignore gas effects.
- Steam Pressure - If this model uses its Normal Movement to aim, it gains +4 RNG that activation.
- Powerful Attack - When attacking with this weapon, this model can spend 1 {{{1}}} point to boost all attack and damage rolls for the attack.
- Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
- Maul - 2" reach, P+S 18 melee weapon.
Theme Forces
- Crucible Guard
- Magnum Opus
- Prima Materia. This model gains Cutting Edge in this theme.
- Other Factions
- Infernal players can use this model in the Hearts of Darkness theme, but only if Lukas is leading the army.
Recent Changes
2021.02 CG CID, final changes released 2021.04.29:
- +1 POW on the Maul
- +1 POW on the Cannon
- Powerful Attack added to cannon
- Removed Psychoactive Gas attack type
- Added Withering Humor attack type
Thoughts on Vindicator
Vindicator in a nutshell
The Vindicator is an effective answer-providing heavy which has a solution to most big threats. It has a decent P+S melee attack but it is obviously focused on its gun. Its cannon uses different Attack Types to cover a lot of different situations. It has a good threat range both on the move and when aiming. Decrepitation effectively makes the Vindicator a Weapon Master against 'jacks, pretty much every Convergence model, most Cryx models, the stone side of Circle, and undead warbeasts such as those found in Minions. Psychoactive gas lets it really mess up the day of warbeasts, keeping the enemy always risking high Frenzy checks or forcing them to cut themselves needlessly. Psychomorphic Destabilizer is the bane of anything that relies on being Incorporeal to survive or protections such as the Choir of Menoth's Hymn of Passage.
Combos & Synergies
- As per usual, Prospero can provide it with Guided Fire, Veteran Leader or simply focus points.
- Captain Eira Mackay amps up its ranged game with Flare, Return Fire, and a feat that boosts it's damage and gives it Run & Gun.
- Marshal General Baldwin Gearhart & Mr. Clogg provides Hot-Shot and Prey (the latter only on feat turn). RAT 7 POW 16+4d6 IS going to hurt.
- Aurum Lucanum Athanor Locke can give it Sentry and allows it to have a 19" threat range while aiming thanks to Road to War.
Drawbacks & Downsides
- It is quite flimsy for a heavy warjack and doesn't hit really hard by itself, but being primarily a ranged 'jack this shouldn't be too much of a hassle.
- It has one attack type each against constructs, warbeasts or incorporeal models respecively. If your target is not on that list (as most models in the game are) the gun is less than stellar.
- It does not compare favorably with the other heavy warjacks (Toro and Suppressor) or the Railless Interceptor. With only one shot per turn, RAT 5, and mediocre defensive stats, it is difficult to justify taking a Vindicator over the alternatives.
Tricks and Tips
- Vindicator plus Vindicator makes Wraith Engines go away. Psychomorphic Destabilizer shot to remove Incorporeal then Decrepitation shot for lots of extra damage against it as a construct AND undead model for up to 5 dice of damage if boosted. The Wraith Engine is also vulnerable to both Rust and Withering Humor applied by other models in the faction to really dial the damage up to eleven.
- Other notable models that REALLY hate Decrepitation are Deneghra3 and Mortenebra2.
Other
Trivia
Released 2018.06
Other Crucible Guard models
Crucible Guard Index (Edit) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battlegroup & Similar | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warcasters | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warcaster attachments | Aurum Legate Alyce Marc (Crucible) - Sylys Wyshnalyrr (Mercenary) - Madelyn Corbeau (Mercenary) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Other Warjack Controllers | Prospero (BGC) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Light | Liberator - Retaliator - Vanguard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy | Suppresor - Toro - Vindicator | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossal | Vulcan | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units, Solos, Battle Engines, & Structures | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units |
Combat Alchemists -
CG Assault Troopers -
CG Infantry -
CG Rocketmen -
CG Storm Troopers -
Dragon's Breath Rocket -
Failed Experiments
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Solos |
Ascendant Mentalist - CG Mechanik - Gorman1 - Gorman2 - Hutchuk, Ogrun Bounty Hunter - Prospero - Rocketman Ace - Trancer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battle Engines | Railless Interceptor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Theme Forces | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Magnum Opus - Prima Materia | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mercenaries | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Refer to Who Works for Whom and/or Category: Crucible Guard Mercenary | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This index was last updated: 2021.05 |
Rules Clarifications
Note to self: I need to update this rules section after the rules are finalised - juckto.
Rules Clarification : Attack Type and/or Arcane Savant (Edit)
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Rules Clarification : Decrepitation - None yet. (Edit)
Rules Clarification : Psychoactive Gas - None yet. (Edit)
Rules Clarification: : Magical Damage (Edit) | |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Steam Pressure - None yet. (Edit)
Rules Clarification : Warjack (Edit)
Inert warjacks
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Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Alchemically Treated - None yet. (Edit)