Difference between revisions of "Crucible Guard Assault Troopers"
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* [[Aurum Adeptus Syvestro]] - Transmutation pushes their DEF to okay while making them hit harder. Revive is best used on multi-wound models and they can heal under Syvestro's feat. | * [[Aurum Adeptus Syvestro]] - Transmutation pushes their DEF to okay while making them hit harder. Revive is best used on multi-wound models and they can heal under Syvestro's feat. | ||
* [[Aurum Legate Lukas di Morray]] - Cloud wall is great for delivery, Iron Flesh makes their ARM harder to crack, TK for individual threat extension and Disintegration let's them threaten heavies on charge. | * [[Aurum Legate Lukas di Morray]] - Cloud wall is great for delivery, Iron Flesh makes their ARM harder to crack, TK for individual threat extension and Disintegration let's them threaten heavies on charge. | ||
− | * Rocketmen - | + | * [[Cruicible Guard Rocketmen]] - They make for a great screen against enemy charges. |
* Their preferred enemy in melee is other multi wound infantry- they also get ashen veil vs them. | * Their preferred enemy in melee is other multi wound infantry- they also get ashen veil vs them. | ||
* [[Lieutenant Crosse, Resistance Fighter]] - Dauntless Resolve cranks their armor way up while giving them tough. Combined with Ghostly, they will get where they are going quickly and alive. | * [[Lieutenant Crosse, Resistance Fighter]] - Dauntless Resolve cranks their armor way up while giving them tough. Combined with Ghostly, they will get where they are going quickly and alive. | ||
+ | * [[Ashlynn1]] - Auicken solves their speed issues and puts them at DEF 13 before you add Ashen Veil and Blinding Radiance from Morrowan Archons. She also massively appreciated Weapon Master infantry because she does nothing to fix damage. | ||
* [[Morrowan Archon]] - Blinding Radiance and Ashen Veil impose a -4 accuracy penalty to enemy models close to them. | * [[Morrowan Archon]] - Blinding Radiance and Ashen Veil impose a -4 accuracy penalty to enemy models close to them. | ||
Revision as of 17:51, 2 May 2021
Crucible Guard Assault Troopers |
Assault Troopers are the front line of the Crucible Guard and their best close quarters operatives. Like their Storm Troopers brethren, their alchemically treated armored suits grant the shields them from incoming fire and hazards. Their Thermal Hammers release white-hot flames with each swing, scorching flesh and metal alike.
Basic Info
Crucible Guard Assault Troopers | |||||||||||||||||||||||||||||||||||
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Abilities
- Immunity: Corrosion
- Immunity: Fire
- Ashen Veil - This model has concealment. Living enemy models without Immunity: Fire suffer -2 to attack rolls while within 2" of this model.
- Backdraft - When this model hits an enemy model with a basic melee attack during its Combat Action, immediately after the attack is resolved this model can make one additional melee attack against the same enemy model. This model can gain only one additional attack from Backdraft each activation.
- Breather - This model does not suffer gas effects.
- Carapace - This model gains +4 ARM against ranged attack damage rolls.
Weapons
Thermal Hammer | ||||||||||||||
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RNG | POW | P+S | ||||||||||||
2 | 5 | 12 | ||||||||||||
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Theme Forces
- Crucible Guard
- Other Factions
- Infernal players can use this unit in the Hearts of Darkness theme, but only if Lukas is leading the army.
- Mercenary players can use this unit in the Llaelese Resistance theme. They become Llaelese and gain Pathfinder in this theme.
Recent Changes
2021.04 CG Dynamic Update
- +1 STR, -2 POW on melee weapon, overall P+S: -1
- Gained Backdraft
- Lost Brutal Charge but gained Weaponmaster on the hammer
- Lost Flame Burst but gained Eruption of Ash on the hammer
Thoughts on Crucible Guard Assault Troopers
Crucible Guard Assault Troopers in a nutshell
Assault Troopers are hard-hitting, relatively cheap, and relatively durable melee infantry. Their peak resilience is achieved at range, as Ashen Veil and Carapace will effectively make them DEF 13 ARM 20. In melee this durability falls off pretty quickly: DEF 11 (against non-living) and ARM 16 just won't save you. They are probably best thought as a second line clean up crew, as once the lines will have collapsed, they can bring their MAT 7 P+S 15 hammers with Flame Burst to bear.
Combos & Synergies
- Marshal General Baldwin Gearhart - Deceleration makes them pretty much immune to all but the heaviest shooting.
- Aurum Adeptus Syvestro - Transmutation pushes their DEF to okay while making them hit harder. Revive is best used on multi-wound models and they can heal under Syvestro's feat.
- Aurum Legate Lukas di Morray - Cloud wall is great for delivery, Iron Flesh makes their ARM harder to crack, TK for individual threat extension and Disintegration let's them threaten heavies on charge.
- Cruicible Guard Rocketmen - They make for a great screen against enemy charges.
- Their preferred enemy in melee is other multi wound infantry- they also get ashen veil vs them.
- Lieutenant Crosse, Resistance Fighter - Dauntless Resolve cranks their armor way up while giving them tough. Combined with Ghostly, they will get where they are going quickly and alive.
- Ashlynn1 - Auicken solves their speed issues and puts them at DEF 13 before you add Ashen Veil and Blinding Radiance from Morrowan Archons. She also massively appreciated Weapon Master infantry because she does nothing to fix damage.
- Morrowan Archon - Blinding Radiance and Ashen Veil impose a -4 accuracy penalty to enemy models close to them.
Drawbacks and Downsides
- Their defensive stats aren't really that solid in melee: ARM 16 and 5 wounds will get one-shotted by a charging P+S 10 half the time if they hit.
- DEF 11 is easy to hit, and Ashen Veil puts them only into the "get missed more often than not" zone which means Fire-Immune melee models are likely annihilating them.
Tricks and Tips
- ARM 20 lets them provide a skirmish screen against enemy shooting
- They don't care about friendly sprays or AoEs hitting them.
Other
Trivia
- Released with the Faction release (2018.06).
- For backstory on Crucible Guard Assault Troopers, see Lore - Crucible Technology.
Other Crucible Guard models
Crucible Guard Index (Edit) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battlegroup & Similar | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warcasters | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warcaster attachments | Aurum Legate Alyce Marc (Crucible) - Sylys Wyshnalyrr (Mercenary) - Madelyn Corbeau (Mercenary) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Other Warjack Controllers | Prospero (BGC) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Light | Liberator - Retaliator - Vanguard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy | Suppresor - Toro - Vindicator | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Colossal | Vulcan | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units, Solos, Battle Engines, & Structures | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Units |
Combat Alchemists -
CG Assault Troopers -
CG Infantry -
CG Rocketmen -
CG Storm Troopers -
Dragon's Breath Rocket -
Failed Experiments
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Solos |
Ascendant Mentalist - CG Mechanik - Gorman1 - Gorman2 - Hutchuk, Ogrun Bounty Hunter - Prospero - Rocketman Ace - Trancer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battle Engines | Railless Interceptor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Theme Forces | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Magnum Opus - Prima Materia | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mercenaries | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Refer to Who Works for Whom and/or Category: Crucible Guard Mercenary | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This index was last updated: 2021.05 |
Rules Clarifications
Rules Clarification : Corrosion (Edit)
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Rules Clarification : Fire (Edit)
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Rules Clarification : Ashen Veil and/or Swarm (Edit)
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Rules Clarification : Backdraft - None yet. (Edit)
Rules Clarification : Breather - None yet. (Edit)
Rules Clarification : Carapace - None yet. (Edit)
Rules Clarification : Weapon Master - None yet. (Edit)
Rules Clarification : Eruption of Ash (Edit)
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